mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'xMAC94x/prepare_toolchain_upgrade' into 'master'
prepare comments intendation for next toolchain See merge request veloren/veloren!4519
This commit is contained in:
commit
94c74cb2f2
@ -424,12 +424,10 @@ impl LocalizationGuard {
|
|||||||
/// 1) Because content we want is localized itself and has arguments, we
|
/// 1) Because content we want is localized itself and has arguments, we
|
||||||
/// iterate over them and localize, recursively. Having that, we localize
|
/// iterate over them and localize, recursively. Having that, we localize
|
||||||
/// our content.
|
/// our content.
|
||||||
///
|
/// 2) Now there is a chance that some of args have missing internalization.
|
||||||
/// 2) Now there is a chance that some of args have missing
|
/// In that case, we insert arg name as placeholder and mark it as
|
||||||
/// internalization. In that case, we insert arg name as placeholder and
|
/// broken. Then we repeat *whole* procedure on fallback language if we
|
||||||
/// mark it as broken. Then we repeat *whole* procedure on fallback
|
/// have it.
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||||||
/// language if we have it.
|
|
||||||
///
|
|
||||||
/// 3) Otherwise, return result from (1).
|
/// 3) Otherwise, return result from (1).
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||||||
// NOTE: it's important that we only use one language at the time, because
|
// NOTE: it's important that we only use one language at the time, because
|
||||||
// otherwise we will get partially-translated message.
|
// otherwise we will get partially-translated message.
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||||||
|
@ -3331,6 +3331,7 @@ mod tests {
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|||||||
/// CHANGING IT WILL BREAK 3rd PARTY APPLICATIONS (please extend) which
|
/// CHANGING IT WILL BREAK 3rd PARTY APPLICATIONS (please extend) which
|
||||||
/// needs to be informed (or fixed)
|
/// needs to be informed (or fixed)
|
||||||
/// - torvus: https://gitlab.com/veloren/torvus
|
/// - torvus: https://gitlab.com/veloren/torvus
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||||||
|
///
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||||||
/// CONTACT @Core Developer BEFORE MERGING CHANGES TO THIS TEST
|
/// CONTACT @Core Developer BEFORE MERGING CHANGES TO THIS TEST
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||||||
fn constant_api_test() {
|
fn constant_api_test() {
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||||||
use common::clock::Clock;
|
use common::clock::Clock;
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||||||
|
@ -20,6 +20,7 @@ const VELOREN_USERDATA_ENV: &str = "VELOREN_USERDATA";
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|||||||
/// 1. The VELOREN_USERDATA environment variable
|
/// 1. The VELOREN_USERDATA environment variable
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||||||
/// 2. The VELOREN_USERDATA_STRATEGY environment variable
|
/// 2. The VELOREN_USERDATA_STRATEGY environment variable
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||||||
/// 3. The CARGO_MANIFEST_DIR/userdata or CARGO_MANIFEST_DIR/../userdata
|
/// 3. The CARGO_MANIFEST_DIR/userdata or CARGO_MANIFEST_DIR/../userdata
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||||||
|
///
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/// depending on if a workspace if being used
|
/// depending on if a workspace if being used
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||||||
pub fn userdata_dir(workspace: bool, strategy: Option<&str>, manifest_dir: &str) -> PathBuf {
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pub fn userdata_dir(workspace: bool, strategy: Option<&str>, manifest_dir: &str) -> PathBuf {
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||||||
// 1. The VELOREN_USERDATA environment variable
|
// 1. The VELOREN_USERDATA environment variable
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||||||
|
@ -45,12 +45,11 @@ impl Origin {
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pub struct CpuTimeline {
|
pub struct CpuTimeline {
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||||||
/// measurements for a System
|
/// measurements for a System
|
||||||
/// - The first entry will always be ParMode::Single, as when the
|
/// - The first entry will always be ParMode::Single, as when the
|
||||||
/// System::run is executed, we run
|
/// System::run is executed, we run single threaded until we start a
|
||||||
/// single threaded until we start a Rayon::ParIter or similar
|
/// Rayon::ParIter or similar
|
||||||
/// - The last entry will contain the end time of the System. To mark the
|
/// - The last entry will contain the end time of the System. To mark the
|
||||||
/// End it will always contain
|
/// End it will always contain ParMode::None, which means from that point
|
||||||
/// ParMode::None, which means from that point on 0 CPU threads work in this
|
/// on 0 CPU threads work in this system
|
||||||
/// system
|
|
||||||
measures: Vec<(Instant, ParMode)>,
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measures: Vec<(Instant, ParMode)>,
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||||||
}
|
}
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||||||
|
|
||||||
|
@ -27,6 +27,7 @@ const RUST_LOG_ENV: &str = "RUST_LOG";
|
|||||||
/// - warn for `prometheus_hyper`, `dot_vox`, `gfx_device_gl::factory,
|
/// - warn for `prometheus_hyper`, `dot_vox`, `gfx_device_gl::factory,
|
||||||
/// `gfx_device_gl::shade` trace for `veloren_voxygen`, info for everything
|
/// `gfx_device_gl::shade` trace for `veloren_voxygen`, info for everything
|
||||||
/// else
|
/// else
|
||||||
|
///
|
||||||
/// `RUST_LOG="prometheus_hyper=warn,dot_vox::parser=warn,gfx_device_gl::
|
/// `RUST_LOG="prometheus_hyper=warn,dot_vox::parser=warn,gfx_device_gl::
|
||||||
/// factory=warn,gfx_device_gl::shade=warn,veloren_voxygen=trace,info"`
|
/// factory=warn,gfx_device_gl::shade=warn,veloren_voxygen=trace,info"`
|
||||||
///
|
///
|
||||||
|
@ -48,9 +48,9 @@ pub struct WorldMapMsg {
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|||||||
/// 1. they have no gaps, so as soon as light can shine through it will
|
/// 1. they have no gaps, so as soon as light can shine through it will
|
||||||
/// always be able to do so, and
|
/// always be able to do so, and
|
||||||
/// 2. we only care about lighting from the top, and only from the east and
|
/// 2. we only care about lighting from the top, and only from the east and
|
||||||
/// west (since at a large scale like this we mostly just want to
|
/// west (since at a large scale like this we mostly just want to handle
|
||||||
/// handle variable sunlight; moonlight would present more challenges
|
/// variable sunlight; moonlight would present more challenges but we
|
||||||
/// but we currently have no plans to try to cast accurate shadows in
|
/// currently have no plans to try to cast accurate shadows in
|
||||||
/// moonlight).
|
/// moonlight).
|
||||||
///
|
///
|
||||||
/// Our chosen format is two pairs of vectors,
|
/// Our chosen format is two pairs of vectors,
|
||||||
|
@ -10,11 +10,13 @@ use std::{
|
|||||||
/// - if we actually took less time than we planned: sleep and return planned
|
/// - if we actually took less time than we planned: sleep and return planned
|
||||||
/// time
|
/// time
|
||||||
/// - if we ran behind: don't sleep and return actual time
|
/// - if we ran behind: don't sleep and return actual time
|
||||||
|
///
|
||||||
/// We DON'T do any fancy averaging of the deltas for tick for 2 reasons:
|
/// We DON'T do any fancy averaging of the deltas for tick for 2 reasons:
|
||||||
/// - all Systems have to work based on `dt` and we cannot assume that this is
|
/// - all Systems have to work based on `dt` and we cannot assume that this is
|
||||||
/// const through all ticks
|
/// const through all ticks
|
||||||
/// - when we have a slow tick, a lag, it doesn't help that we have 10 fast
|
/// - when we have a slow tick, a lag, it doesn't help that we have 10 fast
|
||||||
/// ticks directly afterwards
|
/// ticks directly afterwards
|
||||||
|
///
|
||||||
/// We return a smoothed version for display only!
|
/// We return a smoothed version for display only!
|
||||||
pub struct Clock {
|
pub struct Clock {
|
||||||
/// This is the dt that the Clock tries to archive with each call of tick.
|
/// This is the dt that the Clock tries to archive with each call of tick.
|
||||||
|
@ -387,13 +387,12 @@ pub fn zero_lift_drag_coefficient() -> f32 { 0.026 }
|
|||||||
/// Does not apply to twisted, cambered or delta wings. (It still gives a
|
/// Does not apply to twisted, cambered or delta wings. (It still gives a
|
||||||
/// reasonably accurate approximation if the wing shape is not truly
|
/// reasonably accurate approximation if the wing shape is not truly
|
||||||
/// elliptical.)
|
/// elliptical.)
|
||||||
/// 1. geometric angle of attack, i.e. the pitch angle relative to
|
/// 1. geometric angle of attack, i.e. the pitch angle relative to freestream
|
||||||
/// freestream flow
|
/// flow
|
||||||
/// 2. up to around ~18°, at which point maximum lift has been achieved and
|
/// 2. up to around ~18°, at which point maximum lift has been achieved and
|
||||||
/// thereafter falls precipitously, causing a stall (this is the stall
|
/// thereafter falls precipitously, causing a stall (this is the stall
|
||||||
/// angle)
|
/// angle)
|
||||||
/// 3. effective aoa, i.e. geometric aoa - induced aoa; assumes
|
/// 3. effective aoa, i.e. geometric aoa - induced aoa; assumes no sideslip
|
||||||
/// no sideslip
|
|
||||||
// TODO: Look into handling tapered wings
|
// TODO: Look into handling tapered wings
|
||||||
fn lift_slope(aspect_ratio: f32, sweep_angle: Option<f32>) -> f32 {
|
fn lift_slope(aspect_ratio: f32, sweep_angle: Option<f32>) -> f32 {
|
||||||
// lift slope for a thin aerofoil, given by Thin Aerofoil Theory
|
// lift slope for a thin aerofoil, given by Thin Aerofoil Theory
|
||||||
|
@ -468,8 +468,7 @@ pub struct Item {
|
|||||||
/// slot shapes
|
/// slot shapes
|
||||||
/// - Modular components should agree with the tool kind
|
/// - Modular components should agree with the tool kind
|
||||||
/// - There should be exactly one damage component and exactly one held
|
/// - There should be exactly one damage component and exactly one held
|
||||||
/// component for modular
|
/// component for modular weapons
|
||||||
/// weapons
|
|
||||||
components: Vec<Item>,
|
components: Vec<Item>,
|
||||||
/// amount is hidden because it needs to maintain the invariant that only
|
/// amount is hidden because it needs to maintain the invariant that only
|
||||||
/// stackable items can have > 1 amounts.
|
/// stackable items can have > 1 amounts.
|
||||||
|
@ -25,8 +25,8 @@ pub trait Typed<Context, Type, S> {
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|||||||
/// - For enums, we synthesize a match on the current head. For each match arm,
|
/// - For enums, we synthesize a match on the current head. For each match arm,
|
||||||
/// we then repeat this process on the constructor arguments; if there are no
|
/// we then repeat this process on the constructor arguments; if there are no
|
||||||
/// constructor arguments, we synthesize a literal (Pure term). (TODO: Handle
|
/// constructor arguments, we synthesize a literal (Pure term). (TODO: Handle
|
||||||
/// > 1 tuple properly--for now we just synthesize a Pure term for these
|
/// larger than 1 tuple properly--for now we just synthesize a Pure term for
|
||||||
/// cases).
|
/// these cases).
|
||||||
///
|
///
|
||||||
/// - For structs, we synthesize a projection on the current head. For each
|
/// - For structs, we synthesize a projection on the current head. For each
|
||||||
/// projection, we then repeat this process on the type of the projected
|
/// projection, we then repeat this process on the type of the projected
|
||||||
|
@ -638,14 +638,12 @@ impl BParticipant {
|
|||||||
/// on the remote, we have a timeout to also force close AR.
|
/// on the remote, we have a timeout to also force close AR.
|
||||||
///
|
///
|
||||||
/// This fn will:
|
/// This fn will:
|
||||||
/// - 1. stop api to interact with bparticipant by closing sendmsg and
|
/// 1. stop api to interact with bparticipant by closing sendmsg and
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||||||
/// openstream
|
/// openstream
|
||||||
/// - 2. stop the send_mgr (it will take care of clearing the
|
/// 2. stop the send_mgr (it will take care of clearing the queue and
|
||||||
/// queue and finish with a Shutdown)
|
/// finish with a Shutdown)
|
||||||
/// - (3). force stop recv after 60
|
/// 3. force stop recv after 60 seconds
|
||||||
/// seconds
|
/// 4. this fn finishes last and afterwards BParticipant drops
|
||||||
/// - (4). this fn finishes last and afterwards BParticipant
|
|
||||||
/// drops
|
|
||||||
///
|
///
|
||||||
/// before calling this fn, make sure `s2b_create_channel` is closed!
|
/// before calling this fn, make sure `s2b_create_channel` is closed!
|
||||||
/// If BParticipant kills itself managers stay active till this function is
|
/// If BParticipant kills itself managers stay active till this function is
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
//! - 2 networks
|
//! - 2 networks
|
||||||
//! - 2 participants
|
//! - 2 participants
|
||||||
//! - 2 streams
|
//! - 2 streams
|
||||||
|
//!
|
||||||
//! each one `linked` to their counterpart.
|
//! each one `linked` to their counterpart.
|
||||||
//! You see a cryptic use of rust `_` this is because we are testing the
|
//! You see a cryptic use of rust `_` this is because we are testing the
|
||||||
//! `drop` behavior here.
|
//! `drop` behavior here.
|
||||||
|
@ -108,7 +108,7 @@ type CmdResult<T> = Result<T, Content>;
|
|||||||
/// This differs from the previous argument when using /sudo
|
/// This differs from the previous argument when using /sudo
|
||||||
/// * `Vec<String>` - a `Vec<String>` containing the arguments of the command
|
/// * `Vec<String>` - a `Vec<String>` containing the arguments of the command
|
||||||
/// after the keyword.
|
/// after the keyword.
|
||||||
/// * `&ChatCommand` - the command to execute with the above arguments.
|
/// * `&ChatCommand` - the command to execute with the above arguments --
|
||||||
/// Handler functions must parse arguments from the the given `String`
|
/// Handler functions must parse arguments from the the given `String`
|
||||||
/// (`parse_args!` exists for this purpose).
|
/// (`parse_args!` exists for this purpose).
|
||||||
///
|
///
|
||||||
|
@ -180,12 +180,11 @@ pub trait EditableSetting: Clone + Default {
|
|||||||
/// * If e is Integrity, validation failed and the settings were not
|
/// * If e is Integrity, validation failed and the settings were not
|
||||||
/// updated.
|
/// updated.
|
||||||
/// * If e is Io, validation succeeded and the settings were updated in
|
/// * If e is Io, validation succeeded and the settings were updated in
|
||||||
/// memory, but they
|
/// memory, but they could not be saved to storage (and a warning was
|
||||||
/// could not be saved to storage (and a warning was logged). The reason we
|
/// logged). The reason we return an error even though the operation was
|
||||||
/// return an error even though the operation was partially successful
|
/// partially successful is so we can alert the player who ran the command
|
||||||
/// is so we can alert the player who ran the command about the failure,
|
/// about the failure, as they will often be an administrator who can
|
||||||
/// as they will often be an administrator who can usefully act upon that
|
/// usefully act upon that information.
|
||||||
/// information.
|
|
||||||
#[must_use]
|
#[must_use]
|
||||||
fn edit<R>(
|
fn edit<R>(
|
||||||
&mut self,
|
&mut self,
|
||||||
|
@ -360,9 +360,8 @@ impl<'a> System<'a> for Sys {
|
|||||||
// using eg. /reload_chunks
|
// using eg. /reload_chunks
|
||||||
|
|
||||||
// TODO: code duplication for chunk insertion between here and state.rs
|
// TODO: code duplication for chunk insertion between here and state.rs
|
||||||
data.terrain.remove(key).map(|chunk| {
|
data.terrain.remove(key).inspect(|_| {
|
||||||
data.terrain_changes.removed_chunks.insert(key);
|
data.terrain_changes.removed_chunks.insert(key);
|
||||||
chunk
|
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
.collect::<Vec<_>>();
|
.collect::<Vec<_>>();
|
||||||
|
@ -329,11 +329,12 @@ impl ByBlockLimiter {
|
|||||||
/// The steps for doing this are as follows:
|
/// The steps for doing this are as follows:
|
||||||
///
|
///
|
||||||
/// 1. Create a new 'raw format' type that implements [`Serialize`] and
|
/// 1. Create a new 'raw format' type that implements [`Serialize`] and
|
||||||
/// `Deserialize`]. Make sure to add a version field. If in doubt, copy the last
|
/// `Deserialize`]. Make sure to add a version field. If in doubt, copy the
|
||||||
/// raw format and increment the version number wherever it appears. Don't
|
/// last raw format and increment the version number wherever it appears.
|
||||||
/// forget to increment the version number in the `serde(deserialize_with =
|
/// Don't forget to increment the version number in the
|
||||||
/// ...}` attribute! Conventionally, these types are named `V{N}` where `{N}` is
|
/// `serde(deserialize_with = ...}` attribute! Conventionally, these types
|
||||||
/// the number succeeding the previous raw format type.
|
/// are named `V{N}` where `{N}` is the number succeeding the previous raw
|
||||||
|
/// format type.
|
||||||
///
|
///
|
||||||
/// 2. Add an implementation of `From<{YourRawFormat}>` for `Chunk`. As before,
|
/// 2. Add an implementation of `From<{YourRawFormat}>` for `Chunk`. As before,
|
||||||
/// see previous versions if in doubt.
|
/// see previous versions if in doubt.
|
||||||
|
@ -139,15 +139,6 @@ enum DayPeriod {
|
|||||||
Night,
|
Night,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Determines whether the sound is stopped, playing, or fading
|
|
||||||
#[derive(Debug, Deserialize, PartialEq)]
|
|
||||||
enum PlayState {
|
|
||||||
Playing,
|
|
||||||
Stopped,
|
|
||||||
FadingOut,
|
|
||||||
FadingIn,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Provides methods to control music playback
|
/// Provides methods to control music playback
|
||||||
pub struct MusicMgr {
|
pub struct MusicMgr {
|
||||||
/// Collection of all the tracks
|
/// Collection of all the tracks
|
||||||
|
@ -283,11 +283,11 @@ impl BlockEventMapper {
|
|||||||
/// Ensures that:
|
/// Ensures that:
|
||||||
/// 1. An sfx.ron entry exists for an SFX event
|
/// 1. An sfx.ron entry exists for an SFX event
|
||||||
/// 2. The sfx has not been played since it's timeout threshold has elapsed,
|
/// 2. The sfx has not been played since it's timeout threshold has elapsed,
|
||||||
/// which prevents firing every tick
|
/// which prevents firing every tick. Note that with so many blocks to
|
||||||
/// Note that with so many blocks to choose from and different blocks being
|
/// choose from and different blocks being selected each time, this is
|
||||||
/// selected each time, this is not perfect, but does reduce the number of
|
/// not perfect, but does reduce the number of plays from blocks that
|
||||||
/// plays from blocks that have already emitted sfx and are stored in the
|
/// have already emitted sfx and are stored in the BlockEventMapper
|
||||||
/// BlockEventMapper history.
|
/// history.
|
||||||
fn should_emit(
|
fn should_emit(
|
||||||
previous_state: &PreviousBlockState,
|
previous_state: &PreviousBlockState,
|
||||||
sfx_trigger_item: Option<(&SfxEvent, &SfxTriggerItem)>,
|
sfx_trigger_item: Option<(&SfxEvent, &SfxTriggerItem)>,
|
||||||
|
@ -159,9 +159,10 @@ impl MovementEventMapper {
|
|||||||
/// When specific entity movements are detected, the associated sound (if
|
/// When specific entity movements are detected, the associated sound (if
|
||||||
/// any) needs to satisfy two conditions to be allowed to play:
|
/// any) needs to satisfy two conditions to be allowed to play:
|
||||||
/// 1. An sfx.ron entry exists for the movement (we need to know which sound
|
/// 1. An sfx.ron entry exists for the movement (we need to know which sound
|
||||||
/// file(s) to play) 2. The sfx has not been played since it's timeout
|
/// file(s) to play)
|
||||||
/// threshold has elapsed, which prevents firing every tick. For movement,
|
/// 2. The sfx has not been played since it's timeout threshold has elapsed,
|
||||||
/// threshold is not a time, but a distance.
|
/// which prevents firing every tick. For movement, threshold is not a
|
||||||
|
/// time, but a distance.
|
||||||
fn should_emit(
|
fn should_emit(
|
||||||
previous_state: &PreviousEntityState,
|
previous_state: &PreviousEntityState,
|
||||||
sfx_trigger_item: Option<(&SfxEvent, &SfxTriggerItem)>,
|
sfx_trigger_item: Option<(&SfxEvent, &SfxTriggerItem)>,
|
||||||
|
@ -286,7 +286,7 @@ impl AtlasAllocator for GuillotiereTiled {
|
|||||||
tracing::trace!("Packing ratio: {}", total_area as f32 / total_used as f32);
|
tracing::trace!("Packing ratio: {}", total_area as f32 / total_used as f32);
|
||||||
}
|
}
|
||||||
|
|
||||||
let diff = (new_size - self.size()).map(|e| e.max(0));
|
let diff = new_size.map2(self.size(), |n, s| n.saturating_sub(s));
|
||||||
// NOTE: Growing only occurs in increments of TILE_SIZE so any remaining size is
|
// NOTE: Growing only occurs in increments of TILE_SIZE so any remaining size is
|
||||||
// ignored. Max size is not known here so this must truncate instead of rounding
|
// ignored. Max size is not known here so this must truncate instead of rounding
|
||||||
// up.
|
// up.
|
||||||
|
@ -95,13 +95,13 @@ fn clamp_and_modulate(ori: Vec3<f32>) -> Vec3<f32> {
|
|||||||
/// depth planes go from 1 to 0, meaning f = near and n = far, aka "reverse
|
/// depth planes go from 1 to 0, meaning f = near and n = far, aka "reverse
|
||||||
/// depth").
|
/// depth").
|
||||||
///
|
///
|
||||||
/// This is by far the most
|
/// This is by far the most likely thing to want to change; inverted depth
|
||||||
/// likely thing to want to change; inverted depth coordinates have *far*
|
/// coordinates have *far* better accuracy for DirectX / Metal / WGPU-like
|
||||||
/// better accuracy for DirectX / Metal / WGPU-like APIs, when using
|
/// APIs, when using floating point depth, while not being *worse* than the
|
||||||
/// floating point depth, while not being *worse* than the alternative
|
/// alternative (OpenGL-like depth, or when using fixed-point / integer depth).
|
||||||
/// (OpenGL-like depth, or when using fixed-point / integer depth). For
|
/// For maximum benefit, make sure you are using Depth32F, as on most
|
||||||
/// maximum benefit, make sure you are using Depth32F, as on most platforms
|
/// platforms this is the only depth buffer size where floating point can be
|
||||||
/// this is the only depth buffer size where floating point can be used.
|
/// used.
|
||||||
///
|
///
|
||||||
/// It is a bit unintuitive to prove this, but it turns out that when using
|
/// It is a bit unintuitive to prove this, but it turns out that when using
|
||||||
/// 1 to 0 depth planes, the point where the depth buffer has its worst
|
/// 1 to 0 depth planes, the point where the depth buffer has its worst
|
||||||
|
@ -423,9 +423,6 @@ impl_concatenate_for_wrapper!(HumArmorFootSpec);
|
|||||||
struct HumMainWeaponSpec(HashMap<ToolKey, ArmorVoxSpec>);
|
struct HumMainWeaponSpec(HashMap<ToolKey, ArmorVoxSpec>);
|
||||||
impl_concatenate_for_wrapper!(HumMainWeaponSpec);
|
impl_concatenate_for_wrapper!(HumMainWeaponSpec);
|
||||||
#[derive(Deserialize)]
|
#[derive(Deserialize)]
|
||||||
struct HumModularComponentSpec(HashMap<String, ModularComponentSpec>);
|
|
||||||
impl_concatenate_for_wrapper!(HumModularComponentSpec);
|
|
||||||
#[derive(Deserialize)]
|
|
||||||
struct HumArmorLanternSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
|
struct HumArmorLanternSpec(ArmorVoxSpecMap<String, ArmorVoxSpec>);
|
||||||
impl_concatenate_for_wrapper!(HumArmorLanternSpec);
|
impl_concatenate_for_wrapper!(HumArmorLanternSpec);
|
||||||
#[derive(Deserialize)]
|
#[derive(Deserialize)]
|
||||||
|
@ -119,6 +119,7 @@ impl Interactable {
|
|||||||
/// a) entity (if within range)
|
/// a) entity (if within range)
|
||||||
/// b) collectable
|
/// b) collectable
|
||||||
/// c) can be mined, and is a mine sprite (Air) not a weak rock.
|
/// c) can be mined, and is a mine sprite (Air) not a weak rock.
|
||||||
|
///
|
||||||
/// 2) outside of targeted cam ray
|
/// 2) outside of targeted cam ray
|
||||||
/// -> closest of nearest interactable entity/block
|
/// -> closest of nearest interactable entity/block
|
||||||
pub(super) fn select_interactable(
|
pub(super) fn select_interactable(
|
||||||
|
@ -9,13 +9,6 @@ use serde::{Deserialize, Serialize};
|
|||||||
use server::{FileOpts, GenOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED};
|
use server::{FileOpts, GenOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED};
|
||||||
use tracing::error;
|
use tracing::error;
|
||||||
|
|
||||||
#[derive(Clone, Deserialize, Serialize)]
|
|
||||||
struct World0 {
|
|
||||||
name: String,
|
|
||||||
gen_opts: Option<GenOpts>,
|
|
||||||
seed: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct SingleplayerWorld {
|
pub struct SingleplayerWorld {
|
||||||
pub name: String,
|
pub name: String,
|
||||||
pub gen_opts: Option<GenOpts>,
|
pub gen_opts: Option<GenOpts>,
|
||||||
|
@ -24,10 +24,8 @@ use vek::*;
|
|||||||
/// To add a new spot, one must:
|
/// To add a new spot, one must:
|
||||||
///
|
///
|
||||||
/// 1. Add a new variant to the [`Spot`] enum.
|
/// 1. Add a new variant to the [`Spot`] enum.
|
||||||
///
|
|
||||||
/// 2. Add a new entry to [`Spot::generate`] that tells the system where to
|
/// 2. Add a new entry to [`Spot::generate`] that tells the system where to
|
||||||
/// generate your new spot.
|
/// generate your new spot.
|
||||||
///
|
|
||||||
/// 3. Add a new arm to the `match` expression in [`Spot::apply_spots_to`] that
|
/// 3. Add a new arm to the `match` expression in [`Spot::apply_spots_to`] that
|
||||||
/// tells the generator how to generate a spot, including the base structure
|
/// tells the generator how to generate a spot, including the base structure
|
||||||
/// that composes the spot and the entities that should be spawned there.
|
/// that composes the spot and the entities that should be spawned there.
|
||||||
|
Loading…
Reference in New Issue
Block a user