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@ -133,16 +133,29 @@ impl<
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}
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impl Body {
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pub const DEFAULT_EYE_HEIGHT: f32 = 1.65;
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pub fn is_humanoid(&self) -> bool { matches!(self, Body::Humanoid(_)) }
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// Note: this might need to be refined to something more complex for realistic
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// behavior with less cylindrical bodies (e.g. wolfs)
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#[allow(unreachable_patterns)]
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pub fn radius(&self) -> f32 {
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// TODO: Improve these values (some might be reliant on more info in inner type)
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match self {
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Body::Humanoid(_) => 0.5 * self.scale(),
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Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 0.57,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 0.51,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 0.51,
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(humanoid::Species::Human, humanoid::BodyType::Female) => 0.48,
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 0.51,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 0.48,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 0.42,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 0.39,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 0.48,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 0.45,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 0.348,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 0.348,
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_ => 0.5,
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},
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Body::QuadrupedSmall(_) => 0.4,
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Body::QuadrupedMedium(body) => match body.species {
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quadruped_medium::Species::Grolgar => 1.9,
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@ -174,7 +187,20 @@ impl Body {
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pub fn height(&self) -> f32 {
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match self {
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Body::Humanoid(_) => 1.9 * self.scale(),
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Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 2.17,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 1.94,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 1.94,
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(humanoid::Species::Human, humanoid::BodyType::Female) => 1.82,
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 1.94,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 1.82,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 1.60,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 1.48,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 1.82,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 1.71,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 1.32,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 1.32,
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},
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Body::QuadrupedSmall(body) => match body.species {
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quadruped_small::Species::Dodarock => 1.5,
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quadruped_small::Species::Holladon => 1.5,
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@ -528,39 +554,7 @@ impl Body {
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}
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/// Returns the eye height for this humanoid.
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pub fn eye_height(&self) -> f32 { Self::DEFAULT_EYE_HEIGHT * self.scale() }
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pub fn scale(&self) -> f32 {
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match self {
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Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 1.14,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 1.02,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 1.02,
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(humanoid::Species::Human, humanoid::BodyType::Female) => 0.96,
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 1.02,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 0.96,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 0.84,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 0.78,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 0.96,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 0.9,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 0.696,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 0.696,
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},
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Body::BipedLarge(biped_large) => match (biped_large.species, biped_large.body_type) {
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(biped_large::Species::Occultsaurok, _) => 2.0,
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(biped_large::Species::Slysaurok, _) => 2.0,
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_ => 2.2,
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},
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Body::BirdMedium(_) => 0.7,
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Body::Dragon(_) => 16.0,
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Body::Golem(_) => 2.0,
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Body::QuadrupedMedium(_) => 1.0,
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Body::QuadrupedLow(_) => 0.9,
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Body::QuadrupedSmall(_) => 0.5,
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Body::Theropod(_) => 2.0,
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_ => 1.0,
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}
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}
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pub fn eye_height(&self) -> f32 { self.height() * 0.9 }
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pub fn default_light_offset(&self) -> Vec3<f32> {
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// TODO: Make this a manifest
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@ -89,15 +89,17 @@ impl CharacterBehavior for Data {
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timer: Duration::default(),
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});
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// Gets offsets
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let body_offsets =
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Vec3::new(data.body.radius() * 3.0, 0.0, data.body.eye_height());
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let body_offsets = Vec3::new(
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data.body.radius() * 3.0 * data.inputs.look_dir.x,
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data.body.radius() * 3.0 * data.inputs.look_dir.y,
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data.body.eye_height(),
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) * 0.55;
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// Build up
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update.character = CharacterState::BasicBeam(Data {
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timer: Duration::default(),
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stage_section: StageSection::Cast,
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particle_ori: Some(*data.inputs.look_dir),
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offset: body_offsets * 0.55,
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offset: body_offsets,
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..*self
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});
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}
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@ -134,8 +136,11 @@ impl CharacterBehavior for Data {
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owner: Some(*data.uid),
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};
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// Gets offsets
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let body_offsets =
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Vec3::new(data.body.radius() * 3.0, 0.0, data.body.eye_height());
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let body_offsets = Vec3::new(
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data.body.radius() + 2.0 * data.inputs.look_dir.x,
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data.body.radius() + 2.0 * data.inputs.look_dir.y,
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data.body.eye_height(),
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) * 0.55;
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let pos = Pos(data.pos.0 + body_offsets);
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// Create beam segment
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update.server_events.push_front(ServerEvent::BeamSegment {
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@ -149,6 +154,7 @@ impl CharacterBehavior for Data {
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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particle_ori: Some(*data.inputs.look_dir),
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offset: body_offsets,
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..*self
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});
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@ -1,12 +1,12 @@
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use crate::{
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comp::{Body, Controller, MountState, Mounting, Ori, Pos, Vel},
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comp::{Controller, MountState, Mounting, Ori, Pos, Vel},
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metrics::SysMetrics,
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span,
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sync::UidAllocator,
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};
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use specs::{
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saveload::{Marker, MarkerAllocator},
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Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
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Entities, Join, Read, ReadExpect, System, WriteStorage,
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};
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use vek::*;
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@ -18,7 +18,6 @@ impl<'a> System<'a> for Sys {
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Read<'a, UidAllocator>,
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ReadExpect<'a, SysMetrics>,
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Entities<'a>,
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ReadStorage<'a, Body>,
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WriteStorage<'a, Controller>,
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WriteStorage<'a, MountState>,
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WriteStorage<'a, Mounting>,
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@ -33,7 +32,6 @@ impl<'a> System<'a> for Sys {
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uid_allocator,
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sys_metrics,
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entities,
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bodies,
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mut controllers,
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mut mount_state,
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mut mountings,
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@ -45,9 +43,7 @@ impl<'a> System<'a> for Sys {
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let start_time = std::time::Instant::now();
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span!(_guard, "run", "mount::Sys::run");
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// Mounted entities.
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for (entity, mut mount_states, body) in
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(&entities, &mut mount_state.restrict_mut(), bodies.maybe()).join()
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{
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for (entity, mut mount_states) in (&entities, &mut mount_state.restrict_mut()).join() {
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match mount_states.get_unchecked() {
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MountState::Unmounted => {},
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MountState::MountedBy(mounter_uid) => {
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@ -65,9 +61,8 @@ impl<'a> System<'a> for Sys {
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let pos = positions.get(entity).copied();
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let ori = orientations.get(entity).copied();
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let vel = velocities.get(entity).copied();
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let scale = body.map_or(1.0, |b| b.scale());
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if let (Some(pos), Some(ori), Some(vel)) = (pos, ori, vel) {
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let _ = positions.insert(mounter, Pos(pos.0 + Vec3::unit_z() * scale));
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let _ = positions.insert(mounter, Pos(pos.0 + Vec3::unit_z() * 1.0));
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let _ = orientations.insert(mounter, ori);
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let _ = velocities.insert(mounter, vel);
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}
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@ -118,7 +118,7 @@ pub fn handle_shoot(
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.ecs()
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.read_storage::<comp::Body>()
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.get(entity)
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.map_or(0.0, |b| b.scale());
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.map_or(0.0, |b| b.eye_height());
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pos.z += eye_height;
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@ -197,7 +197,21 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::humanoid::{BodyType::*, Species::*};
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Self {
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scaler: comp::Body::Humanoid(*body).scale(),
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scaler: match (body.species, body.body_type) {
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// TODO : Derive scale from body proportions
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(Orc, Male) => 1.14,
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(Orc, Female) => 1.02,
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(Human, Male) => 1.02,
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(Human, Female) => 0.96,
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(Elf, Male) => 1.02,
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(Elf, Female) => 0.96,
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(Dwarf, Male) => 0.84,
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(Dwarf, Female) => 0.78,
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(Undead, Male) => 0.96,
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(Undead, Female) => 0.9,
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(Danari, Male) => 0.70,
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(Danari, Female) => 0.70,
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},
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head_scale: match (body.species, body.body_type) {
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(Orc, Male) => 0.9,
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(Orc, Female) => 0.9,
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@ -467,19 +467,12 @@ impl Scene {
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.get(scene_data.player_entity)
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.map(|p| p.on_ground);
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let player_scale = scene_data
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let (player_height, player_eye_height) = scene_data
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.state
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.ecs()
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.read_storage::<comp::Body>()
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.get(scene_data.player_entity)
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.map_or(1.0, |b| b.scale());
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let eye_height = scene_data
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.state
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.ecs()
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.read_storage::<comp::Body>()
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.get(scene_data.player_entity)
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.map_or(0.0, |b| b.eye_height());
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.map_or((1.0, 0.0), |b| (b.height(), b.eye_height()));
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// Add the analog input to camera
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self.camera
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@ -494,15 +487,15 @@ impl Scene {
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let up = match self.camera.get_mode() {
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CameraMode::FirstPerson => {
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if player_rolling {
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player_scale * 0.8
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player_height * 0.42
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} else if is_running && on_ground.unwrap_or(false) {
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eye_height + (scene_data.state.get_time() as f32 * 17.0).sin() * 0.05
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player_eye_height + (scene_data.state.get_time() as f32 * 17.0).sin() * 0.05
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} else {
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eye_height
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player_eye_height
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}
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},
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CameraMode::ThirdPerson if scene_data.is_aiming => player_scale * 2.2,
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CameraMode::ThirdPerson => eye_height,
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CameraMode::ThirdPerson if scene_data.is_aiming => player_height * 1.16,
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CameraMode::ThirdPerson => player_eye_height,
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CameraMode::Freefly => 0.0,
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};
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