Addressed more comments

This commit is contained in:
Snowram 2020-11-16 00:11:33 +01:00 committed by Robin Gilh
parent 83b2640e02
commit 950eb1976d
6 changed files with 70 additions and 68 deletions

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@ -133,16 +133,29 @@ impl<
}
impl Body {
pub const DEFAULT_EYE_HEIGHT: f32 = 1.65;
pub fn is_humanoid(&self) -> bool { matches!(self, Body::Humanoid(_)) }
// Note: this might need to be refined to something more complex for realistic
// behavior with less cylindrical bodies (e.g. wolfs)
#[allow(unreachable_patterns)]
pub fn radius(&self) -> f32 {
// TODO: Improve these values (some might be reliant on more info in inner type)
match self {
Body::Humanoid(_) => 0.5 * self.scale(),
Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
(humanoid::Species::Orc, humanoid::BodyType::Male) => 0.57,
(humanoid::Species::Orc, humanoid::BodyType::Female) => 0.51,
(humanoid::Species::Human, humanoid::BodyType::Male) => 0.51,
(humanoid::Species::Human, humanoid::BodyType::Female) => 0.48,
(humanoid::Species::Elf, humanoid::BodyType::Male) => 0.51,
(humanoid::Species::Elf, humanoid::BodyType::Female) => 0.48,
(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 0.42,
(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 0.39,
(humanoid::Species::Undead, humanoid::BodyType::Male) => 0.48,
(humanoid::Species::Undead, humanoid::BodyType::Female) => 0.45,
(humanoid::Species::Danari, humanoid::BodyType::Male) => 0.348,
(humanoid::Species::Danari, humanoid::BodyType::Female) => 0.348,
_ => 0.5,
},
Body::QuadrupedSmall(_) => 0.4,
Body::QuadrupedMedium(body) => match body.species {
quadruped_medium::Species::Grolgar => 1.9,
@ -174,7 +187,20 @@ impl Body {
pub fn height(&self) -> f32 {
match self {
Body::Humanoid(_) => 1.9 * self.scale(),
Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
(humanoid::Species::Orc, humanoid::BodyType::Male) => 2.17,
(humanoid::Species::Orc, humanoid::BodyType::Female) => 1.94,
(humanoid::Species::Human, humanoid::BodyType::Male) => 1.94,
(humanoid::Species::Human, humanoid::BodyType::Female) => 1.82,
(humanoid::Species::Elf, humanoid::BodyType::Male) => 1.94,
(humanoid::Species::Elf, humanoid::BodyType::Female) => 1.82,
(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 1.60,
(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 1.48,
(humanoid::Species::Undead, humanoid::BodyType::Male) => 1.82,
(humanoid::Species::Undead, humanoid::BodyType::Female) => 1.71,
(humanoid::Species::Danari, humanoid::BodyType::Male) => 1.32,
(humanoid::Species::Danari, humanoid::BodyType::Female) => 1.32,
},
Body::QuadrupedSmall(body) => match body.species {
quadruped_small::Species::Dodarock => 1.5,
quadruped_small::Species::Holladon => 1.5,
@ -528,39 +554,7 @@ impl Body {
}
/// Returns the eye height for this humanoid.
pub fn eye_height(&self) -> f32 { Self::DEFAULT_EYE_HEIGHT * self.scale() }
pub fn scale(&self) -> f32 {
match self {
Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
(humanoid::Species::Orc, humanoid::BodyType::Male) => 1.14,
(humanoid::Species::Orc, humanoid::BodyType::Female) => 1.02,
(humanoid::Species::Human, humanoid::BodyType::Male) => 1.02,
(humanoid::Species::Human, humanoid::BodyType::Female) => 0.96,
(humanoid::Species::Elf, humanoid::BodyType::Male) => 1.02,
(humanoid::Species::Elf, humanoid::BodyType::Female) => 0.96,
(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 0.84,
(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 0.78,
(humanoid::Species::Undead, humanoid::BodyType::Male) => 0.96,
(humanoid::Species::Undead, humanoid::BodyType::Female) => 0.9,
(humanoid::Species::Danari, humanoid::BodyType::Male) => 0.696,
(humanoid::Species::Danari, humanoid::BodyType::Female) => 0.696,
},
Body::BipedLarge(biped_large) => match (biped_large.species, biped_large.body_type) {
(biped_large::Species::Occultsaurok, _) => 2.0,
(biped_large::Species::Slysaurok, _) => 2.0,
_ => 2.2,
},
Body::BirdMedium(_) => 0.7,
Body::Dragon(_) => 16.0,
Body::Golem(_) => 2.0,
Body::QuadrupedMedium(_) => 1.0,
Body::QuadrupedLow(_) => 0.9,
Body::QuadrupedSmall(_) => 0.5,
Body::Theropod(_) => 2.0,
_ => 1.0,
}
}
pub fn eye_height(&self) -> f32 { self.height() * 0.9 }
pub fn default_light_offset(&self) -> Vec3<f32> {
// TODO: Make this a manifest

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@ -89,15 +89,17 @@ impl CharacterBehavior for Data {
timer: Duration::default(),
});
// Gets offsets
let body_offsets =
Vec3::new(data.body.radius() * 3.0, 0.0, data.body.eye_height());
let body_offsets = Vec3::new(
data.body.radius() * 3.0 * data.inputs.look_dir.x,
data.body.radius() * 3.0 * data.inputs.look_dir.y,
data.body.eye_height(),
) * 0.55;
// Build up
update.character = CharacterState::BasicBeam(Data {
timer: Duration::default(),
stage_section: StageSection::Cast,
particle_ori: Some(*data.inputs.look_dir),
offset: body_offsets * 0.55,
offset: body_offsets,
..*self
});
}
@ -134,8 +136,11 @@ impl CharacterBehavior for Data {
owner: Some(*data.uid),
};
// Gets offsets
let body_offsets =
Vec3::new(data.body.radius() * 3.0, 0.0, data.body.eye_height());
let body_offsets = Vec3::new(
data.body.radius() + 2.0 * data.inputs.look_dir.x,
data.body.radius() + 2.0 * data.inputs.look_dir.y,
data.body.eye_height(),
) * 0.55;
let pos = Pos(data.pos.0 + body_offsets);
// Create beam segment
update.server_events.push_front(ServerEvent::BeamSegment {
@ -149,6 +154,7 @@ impl CharacterBehavior for Data {
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
particle_ori: Some(*data.inputs.look_dir),
offset: body_offsets,
..*self
});

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@ -1,12 +1,12 @@
use crate::{
comp::{Body, Controller, MountState, Mounting, Ori, Pos, Vel},
comp::{Controller, MountState, Mounting, Ori, Pos, Vel},
metrics::SysMetrics,
span,
sync::UidAllocator,
};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
Entities, Join, Read, ReadExpect, System, WriteStorage,
};
use vek::*;
@ -18,7 +18,6 @@ impl<'a> System<'a> for Sys {
Read<'a, UidAllocator>,
ReadExpect<'a, SysMetrics>,
Entities<'a>,
ReadStorage<'a, Body>,
WriteStorage<'a, Controller>,
WriteStorage<'a, MountState>,
WriteStorage<'a, Mounting>,
@ -33,7 +32,6 @@ impl<'a> System<'a> for Sys {
uid_allocator,
sys_metrics,
entities,
bodies,
mut controllers,
mut mount_state,
mut mountings,
@ -45,9 +43,7 @@ impl<'a> System<'a> for Sys {
let start_time = std::time::Instant::now();
span!(_guard, "run", "mount::Sys::run");
// Mounted entities.
for (entity, mut mount_states, body) in
(&entities, &mut mount_state.restrict_mut(), bodies.maybe()).join()
{
for (entity, mut mount_states) in (&entities, &mut mount_state.restrict_mut()).join() {
match mount_states.get_unchecked() {
MountState::Unmounted => {},
MountState::MountedBy(mounter_uid) => {
@ -65,9 +61,8 @@ impl<'a> System<'a> for Sys {
let pos = positions.get(entity).copied();
let ori = orientations.get(entity).copied();
let vel = velocities.get(entity).copied();
let scale = body.map_or(1.0, |b| b.scale());
if let (Some(pos), Some(ori), Some(vel)) = (pos, ori, vel) {
let _ = positions.insert(mounter, Pos(pos.0 + Vec3::unit_z() * scale));
let _ = positions.insert(mounter, Pos(pos.0 + Vec3::unit_z() * 1.0));
let _ = orientations.insert(mounter, ori);
let _ = velocities.insert(mounter, vel);
}

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@ -118,7 +118,7 @@ pub fn handle_shoot(
.ecs()
.read_storage::<comp::Body>()
.get(entity)
.map_or(0.0, |b| b.scale());
.map_or(0.0, |b| b.eye_height());
pos.z += eye_height;

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@ -197,7 +197,21 @@ impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::humanoid::{BodyType::*, Species::*};
Self {
scaler: comp::Body::Humanoid(*body).scale(),
scaler: match (body.species, body.body_type) {
// TODO : Derive scale from body proportions
(Orc, Male) => 1.14,
(Orc, Female) => 1.02,
(Human, Male) => 1.02,
(Human, Female) => 0.96,
(Elf, Male) => 1.02,
(Elf, Female) => 0.96,
(Dwarf, Male) => 0.84,
(Dwarf, Female) => 0.78,
(Undead, Male) => 0.96,
(Undead, Female) => 0.9,
(Danari, Male) => 0.70,
(Danari, Female) => 0.70,
},
head_scale: match (body.species, body.body_type) {
(Orc, Male) => 0.9,
(Orc, Female) => 0.9,

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@ -467,19 +467,12 @@ impl Scene {
.get(scene_data.player_entity)
.map(|p| p.on_ground);
let player_scale = scene_data
let (player_height, player_eye_height) = scene_data
.state
.ecs()
.read_storage::<comp::Body>()
.get(scene_data.player_entity)
.map_or(1.0, |b| b.scale());
let eye_height = scene_data
.state
.ecs()
.read_storage::<comp::Body>()
.get(scene_data.player_entity)
.map_or(0.0, |b| b.eye_height());
.map_or((1.0, 0.0), |b| (b.height(), b.eye_height()));
// Add the analog input to camera
self.camera
@ -494,15 +487,15 @@ impl Scene {
let up = match self.camera.get_mode() {
CameraMode::FirstPerson => {
if player_rolling {
player_scale * 0.8
player_height * 0.42
} else if is_running && on_ground.unwrap_or(false) {
eye_height + (scene_data.state.get_time() as f32 * 17.0).sin() * 0.05
player_eye_height + (scene_data.state.get_time() as f32 * 17.0).sin() * 0.05
} else {
eye_height
player_eye_height
}
},
CameraMode::ThirdPerson if scene_data.is_aiming => player_scale * 2.2,
CameraMode::ThirdPerson => eye_height,
CameraMode::ThirdPerson if scene_data.is_aiming => player_height * 1.16,
CameraMode::ThirdPerson => player_eye_height,
CameraMode::Freefly => 0.0,
};