Rolls don't skip recovery anymore

Instead recovery of previous step flows into roll buildup
This commit is contained in:
juliancoffee 2024-03-20 16:37:13 +02:00
parent d1eed88aee
commit 9528564b71

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@ -1240,9 +1240,9 @@ impl CharacterAbility {
0.0
};
CharacterAbility::Roll {
// Energy cost increased by
energy_cost: 12.0 + remaining_recover * 100.0,
buildup_duration: 0.05,
energy_cost: 12.0,
// Remaining recover flows into buildup
buildup_duration: 0.05 + remaining_recover,
movement_duration: 0.33,
recover_duration: 0.125,
roll_strength: 3.0,