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Rolls don't skip recovery anymore
Instead recovery of previous step flows into roll buildup
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d1eed88aee
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@ -1240,9 +1240,9 @@ impl CharacterAbility {
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0.0
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0.0
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};
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};
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CharacterAbility::Roll {
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CharacterAbility::Roll {
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// Energy cost increased by
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energy_cost: 12.0,
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energy_cost: 12.0 + remaining_recover * 100.0,
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// Remaining recover flows into buildup
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buildup_duration: 0.05,
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buildup_duration: 0.05 + remaining_recover,
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movement_duration: 0.33,
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movement_duration: 0.33,
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recover_duration: 0.125,
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recover_duration: 0.125,
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roll_strength: 3.0,
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roll_strength: 3.0,
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