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Prevented spots spawning on sites
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parent
06d85b8b10
commit
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@ -3,7 +3,11 @@ use crate::{
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util::seed_expan,
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Canvas,
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};
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use common::{generation::EntityInfo, terrain::Structure};
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use common::{
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generation::EntityInfo,
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terrain::{Structure, TerrainChunkSize},
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vol::RectVolSize,
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};
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use rand::prelude::*;
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use rand_chacha::ChaChaRng;
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use std::ops::Range;
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@ -103,7 +107,11 @@ impl Spot {
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trees: bool,
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) {
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let world_size = world.get_size();
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for _ in 0..(world_size.product() as f32 / 32.0f32.powi(2) * freq).ceil() as u64 {
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for _ in
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0..(world_size.product() as f32 * TerrainChunkSize::RECT_SIZE.product() as f32 * freq
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/ 1000.0f32.powi(2))
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.ceil() as u64
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{
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let pos = world_size.map(|e| world.rng.gen_range(0..e as i32));
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if let Some((_, chunk)) = world
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.get_gradient_approx(pos)
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@ -45,6 +45,7 @@ pub use index::{IndexOwned, IndexRef};
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use crate::{
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column::ColumnGen,
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index::Index,
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layer::spot::Spot,
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site::SiteKind,
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util::{Grid, Sampler},
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};
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@ -105,6 +106,8 @@ impl World {
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sim2::simulate(&mut index, &mut sim);
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Spot::generate(&mut sim);
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(Self { sim, civs }, IndexOwned::new(index))
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})
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}
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@ -1414,8 +1414,6 @@ impl WorldSim {
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this.generate_cliffs();
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Spot::generate(&mut this);
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if opts.seed_elements {
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this.seed_elements();
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}
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