General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains)

This commit is contained in:
Imbris 2022-07-01 21:22:41 -04:00
parent 16461cfcba
commit 95f17a6d22
8 changed files with 71 additions and 65 deletions

2
Cargo.lock generated
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@ -2421,6 +2421,8 @@ dependencies = [
[[package]]
name = "guillotiere"
version = "0.6.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b62d5865c036cb1393e23c50693df631d3f5d7bcca4c04fe4cc0fd592e74a782"
dependencies = [
"euclid",
"svg_fmt",

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@ -103,8 +103,7 @@ crossbeam-channel = "0.5"
directories-next = "2.0"
dot_vox = "4.0"
enum-iterator = "0.7"
# guillotiere = "0.6.2"
guillotiere = { path = "../../guillotiere"}
guillotiere = "0.6.2"
etagere = "0.2.7"
hashbrown = {version = "0.11", features = ["rayon", "serde", "nightly"]}
image = {version = "0.24", default-features = false, features = ["ico", "png"]}

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@ -87,29 +87,31 @@ pub trait AtlasAllocator {
/// Creates a new instance of this atlas allocator taking into account the
/// provided max size;
fn with_max_size(max_size: Vec2<i32>) -> Self;
fn with_max_size(max_size: Vec2<u16>) -> Self;
/// Allocates a rectangle of the given size.
// TODO: don't use guillotiere type here
fn allocate(&mut self, size: Vec2<i32>) -> Option<guillotiere::Rectangle>;
fn allocate(&mut self, size: Vec2<u16>) -> Option<guillotiere::Rectangle>;
/// Retrieves the current size of the atlas being allocated from.
fn size(&self) -> Vec2<i32>;
fn size(&self) -> Vec2<u16>;
/// Grows the size of the atlas to the provided size.
fn grow(&mut self, new_size: Vec2<i32>);
fn grow(&mut self, new_size: Vec2<u16>);
}
fn guillotiere_size(size: Vec2<i32>) -> guillotiere::Size { guillotiere::Size::new(size.x, size.y) }
fn guillotiere_size<T: Into<i32>>(size: Vec2<T>) -> guillotiere::Size {
guillotiere::Size::new(size.x.into(), size.y.into())
}
impl AtlasAllocator for guillotiere::SimpleAtlasAllocator {
fn with_max_size(max_size: Vec2<i32>) -> Self {
fn with_max_size(max_size: Vec2<u16>) -> Self {
// TODO: Collect information to see if we can choose a good value here. These
// current values were optimized for sprites, but we are using a
// different allocator for them so different values might be better
// here.
let large_size_threshold = 8; //256.min(min_max_dim / 2 + 1);
let small_size_threshold = !(3); //33.min(large_size_threshold / 2 + 1);
let small_size_threshold = 3; //33.min(large_size_threshold / 2 + 1);
// (12, 3) 24.5
// (12, 2) 33.2
// (12, 4) 27.2
@ -128,19 +130,22 @@ impl AtlasAllocator for guillotiere::SimpleAtlasAllocator {
}
/// Allocates a rectangle of the given size.
fn allocate(&mut self, size: Vec2<i32>) -> Option<guillotiere::Rectangle> {
fn allocate(&mut self, size: Vec2<u16>) -> Option<guillotiere::Rectangle> {
self.allocate(guillotiere_size(size))
}
/// Retrieves the current size of the atlas being allocated from.
fn size(&self) -> Vec2<i32> { self.size().to_array().into() }
fn size(&self) -> Vec2<u16> {
// NOTE: with_max_size / grow take a u16 so the size will never be larger than
// u16::MAX
Vec2::<i32>::from(self.size().to_array()).map(|e| e as u16)
}
/// Grows the size of the atlas to the provided size.
fn grow(&mut self, new_size: Vec2<i32>) { self.grow(guillotiere_size(new_size)) }
fn grow(&mut self, new_size: Vec2<u16>) { self.grow(guillotiere_size(new_size)) }
}
pub struct GuillotiereTiled {
// TODO: Try BucketsAtlasAllocator
// Each tile is Self::TILE_SIZE (unless max size is not aligned to this, in which case the
// tiles that reach the max size are truncated below this value).
allocator: guillotiere::SimpleAtlasAllocator,
@ -152,13 +157,18 @@ pub struct GuillotiereTiled {
// Offset (in tiles) of current tile being allocated from (others returned `None` on last
// allocation attempt)
current: Option<Vec2<usize>>,
// Efficiency history (total area, used area)
history: Vec<(i32, i32)>,
// Efficiency history for filled tiles (total area, used area)
//
// This is useful to examine packing efficiency.
history: Vec<(u32, u32)>,
used_in_current_tile: u32,
}
impl GuillotiereTiled {
// We can potentially further optimize packing by deferring the allocations
// until all rectangles are available for packing.
// until all rectangles are available for packing. We could also cache this
// for sprites if we get to the point of having the rest of start up times
// fast enough for this to be helpful (e.g. for iterative work).
//
// Tested with sprites:
// 64 1.63s 1.109 packing
@ -171,7 +181,8 @@ impl GuillotiereTiled {
fn allocator_options() -> guillotiere::AllocatorOptions {
// TODO: Collect information to see if we can choose a better value here (these
// values were picked before switching to this tiled implementation).
// values were picked before switching to this tiled implementation). I
// suspect these are still near optimal though.
let large_size_threshold = 8;
let small_size_threshold = 3;
@ -183,21 +194,21 @@ impl GuillotiereTiled {
}
fn next_tile(&mut self) {
tracing::error!("next tile");
if self.current.is_some() {
prof_span!("stats");
let free_space = self.allocator.free_space();
let size = self.allocator.size();
let area = size.width * size.height;
let used = area - free_space;
// NOTE: TILE_SIZE is small enough that this won't overflow.
let area = size.width as u32 * size.height as u32;
let used = self.used_in_current_tile;
self.history.push((area, used));
}
self.current = if let Some(offset) = self.free_tiles.pop() {
self.allocator.reset(
guillotiere_size(Vec2::broadcast(i32::from(Self::TILE_SIZE))),
guillotiere_size(Vec2::broadcast(Self::TILE_SIZE)),
&Self::allocator_options(),
);
self.used_in_current_tile = 0;
Some(offset)
} else {
None
@ -206,9 +217,9 @@ impl GuillotiereTiled {
}
impl AtlasAllocator for GuillotiereTiled {
fn with_max_size(max_size: Vec2<i32>) -> Self {
let size = guillotiere_size(Vec2::broadcast(i32::from(Self::TILE_SIZE)))
.min(guillotiere_size(max_size));
fn with_max_size(max_size: Vec2<u16>) -> Self {
let size =
guillotiere_size(Vec2::broadcast(Self::TILE_SIZE)).min(guillotiere_size(max_size));
let allocator =
guillotiere::SimpleAtlasAllocator::with_options(size, &Self::allocator_options());
@ -219,27 +230,27 @@ impl AtlasAllocator for GuillotiereTiled {
size: Vec2::new(1, 1),
current: Some(Vec2::new(0, 0)),
history: Vec::new(),
used_in_current_tile: 0,
}
}
/// Allocates a rectangle of the given size.
fn allocate(&mut self, size: Vec2<i32>) -> Option<guillotiere::Rectangle> {
//prof_span!("allocate_tiled");
//tracing::info!("size {}", size);
fn allocate(&mut self, size: Vec2<u16>) -> Option<guillotiere::Rectangle> {
let size = guillotiere_size(size);
while let Some(current) = self.current {
match self.allocator.allocate(size) {
Some(r) => {
// NOTE: The offset will always be smaller or equal to the `i32`s passed into
// NOTE: The offset will always be smaller or equal to the `u16`s passed into
// `with_max_size`/`grow` so this won't overflow.
let offset =
guillotiere_size(current.map(|e| e as i32 * i32::from(Self::TILE_SIZE)));
let offset = guillotiere_size(current.map(|e| e as u16 * Self::TILE_SIZE));
let offset_rect = guillotiere::Rectangle {
min: r.min.add_size(&offset),
max: r.max.add_size(&offset),
};
// NOTE: `i32` -> `u32` conversion is fine since these will always be positive.
self.used_in_current_tile += size.width as u32 * size.height as u32;
return Some(offset_rect);
},
@ -251,14 +262,14 @@ impl AtlasAllocator for GuillotiereTiled {
}
/// Retrieves the current size of the atlas being allocated from.
fn size(&self) -> Vec2<i32> {
// NOTE: The size will always be smaller or equal to the `i32`s passed into
fn size(&self) -> Vec2<u16> {
// NOTE: The size will always be smaller or equal to the `u16`s passed into
// `with_max_size`/`grow` so this won't overflow.
self.size.map(|e| e as i32 * i32::from(Self::TILE_SIZE))
self.size.map(|e| e as u16 * Self::TILE_SIZE)
}
/// Grows the size of the atlas to the provided size.
fn grow(&mut self, new_size: Vec2<i32>) {
fn grow(&mut self, new_size: Vec2<u16>) {
if tracing::enabled!(tracing::Level::TRACE) {
tracing::trace!(
"Tile count: {}",
@ -274,12 +285,10 @@ impl AtlasAllocator for GuillotiereTiled {
}
let diff = (new_size - self.size()).map(|e| e.max(0));
// NOTE: `e` should fit in usize since it is a postive i32 (and we aren't
// targeting 16-bit platforms, although this will probably hit the max
// texture size limit first regardless)
// NOTE: growing only occurs in increments of tiles size so any remaining size
// is ignored.
let diff_tiles = diff.map(|e| e as usize / usize::from(Self::TILE_SIZE));
// NOTE: Growing only occurs in increments of TILE_SIZE so any remaining size is
// ignored. Max size is not known here so this must truncate instead of rounding
// up.
let diff_tiles = diff.map(|e| usize::from(e) / usize::from(Self::TILE_SIZE));
let old_size = self.size;
self.size += diff_tiles;
@ -309,7 +318,7 @@ pub struct GreedyMesh<'a, Allocator: AtlasAllocator = guillotiere::SimpleAtlasAl
//atlas: guillotiere::SimpleAtlasAllocator,
atlas: Allocator,
col_lights_size: Vec2<u16>,
max_size: Vec2<i32>,
max_size: Vec2<u16>,
suspended: Vec<Box<SuspendedMesh<'a>>>,
}
@ -319,7 +328,8 @@ impl<'a, Allocator: AtlasAllocator> GreedyMesh<'a, Allocator> {
/// Takes as input the maximum allowable size of the texture atlas used to
/// store the light/color data for this mesh.
///
/// NOTE: It is an error to pass any size > u16::MAX.
/// NOTE: It is an error to pass any size > u16::MAX (this is now enforced
/// by the type being `u16`).
///
/// Even aside from the above limitation, this will not necessarily always
/// be the same as the maximum atlas size supported by the hardware.
@ -328,10 +338,7 @@ impl<'a, Allocator: AtlasAllocator> GreedyMesh<'a, Allocator> {
/// to have at least 2 bits of the normal; thus, it can only take up at
/// most 30 bits total, meaning we are restricted to "only" at most 2^15
/// × 2^15 atlases even if the hardware supports larger ones.
// TODO: could we change i32 -> u16 here?
// TODO: use this: pub fn new(max_size: Vec2<i32>) -> Self {
pub fn new(max_size: guillotiere::Size) -> Self {
let max_size = Vec2::new(max_size.width, max_size.height);
pub fn new(max_size: Vec2<u16>) -> Self {
span!(_guard, "new", "GreedyMesh::new");
let min_max_dim = max_size.reduce_min();
assert!(
@ -405,14 +412,13 @@ impl<'a, Allocator: AtlasAllocator> GreedyMesh<'a, Allocator> {
col_lights_info
}
// TODO: don't use guillotiere type here
pub fn max_size(&self) -> guillotiere::Size { guillotiere_size(self.max_size) }
pub fn max_size(&self) -> Vec2<u16> { self.max_size }
}
fn greedy_mesh<'a, M: PartialEq, D: 'a, FL, FG, FO, FS, FP, FT, Allocator: AtlasAllocator>(
atlas: &mut Allocator,
col_lights_size: &mut Vec2<u16>,
max_size: Vec2<i32>,
max_size: Vec2<u16>,
GreedyConfig {
mut data,
draw_delta,
@ -648,16 +654,16 @@ fn add_to_atlas<Allocator: AtlasAllocator>(
dim: Vec2<usize>,
norm: Vec3<i16>,
faces_forward: bool,
max_size: Vec2<i32>,
max_size: Vec2<u16>,
cur_size: &mut Vec2<u16>,
) -> guillotiere::Rectangle {
//prof_span!("add_to_atlas");
// TODO: Check this conversion.
let atlas_rect = loop {
// NOTE: Conversion to i32 is safe because he x, y, and z dimensions for any
// NOTE: Conversion to u16 is safe because he x, y, and z dimensions for any
// chunk index must fit in at least an i16 (lower for x and y, probably
// lower for z).
let res = atlas.allocate(Vec2::new(dim.x as i32 + 1, dim.y as i32 + 1));
// lower for z) and at least x and y are not negative.
let res = atlas.allocate(Vec2::new(dim.x as u16 + 1, dim.y as u16 + 1));
if let Some(atlas_rect) = res {
break atlas_rect;
}
@ -688,9 +694,9 @@ fn add_to_atlas<Allocator: AtlasAllocator>(
});
atlas.grow(new_size);
};
// NOTE: Conversion is correct because our initial max size for the atlas was
// a u16 and we never grew the atlas, meaning all valid coordinates within the
// atlas also fit into a u16.
// NOTE: Conversion is correct because our initial max size for the atlas was a
// u16 and we never grew the atlas past the max size, meaning all valid
// coordinates within the atlas also fit into a u16.
*cur_size = Vec2::new(
cur_size.x.max(atlas_rect.max.x as u16),
cur_size.y.max(atlas_rect.max.y as u16),

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@ -35,7 +35,7 @@ where
// in order to store the bone index. The two bits are instead taken out
// of the atlas coordinates, which is why we "only" allow 1 << 15 per
// coordinate instead of 1 << 16.
assert!(max_size.width.max(max_size.height) < 1 << 15);
assert!(max_size.reduce_max() < 1 << 15);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();
@ -130,7 +130,7 @@ where
// in order to store the bone index. The two bits are instead taken out
// of the atlas coordinates, which is why we "only" allow 1 << 15 per
// coordinate instead of 1 << 16.
assert!(max_size.width.max(max_size.height) < 1 << 16);
assert!(u32::from(max_size.reduce_max()) < 1 << 16);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();
@ -253,7 +253,7 @@ where
// in order to store the bone index. The two bits are instead taken out
// of the atlas coordinates, which is why we "only" allow 1 << 15 per
// coordinate instead of 1 << 16.
assert!(max_size.width.max(max_size.height) < 1 << 16);
assert!(u32::from(max_size.reduce_max()) < 1 << 16);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();

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@ -351,8 +351,7 @@ pub fn generate_mesh<'a, V: RectRasterableVol<Vox = Block> + ReadVol + Debug + '
(start, end)
});
let max_size =
guillotiere::Size::new(i32::from(max_texture_size.x), i32::from(max_texture_size.y));
let max_size = max_texture_size;
assert!(z_end >= z_start);
let greedy_size = Vec3::new(range.size().w - 2, range.size().h - 2, z_end - z_start + 1);
// NOTE: Terrain sizes are limited to 32 x 32 x 16384 (to fit in 24 bits: 5 + 5

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@ -92,7 +92,7 @@ impl FigureModel {
// in order to store the bone index. The two bits are instead taken out
// of the atlas coordinates, which is why we "only" allow 1 << 15 per
// coordinate instead of 1 << 16.
let max_size = guillotiere::Size::new((1 << 15) - 1, (1 << 15) - 1);
let max_size = Vec2::new((1 << 15) - 1, (1 << 15) - 1);
GreedyMesh::new(max_size)
}
}

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@ -1599,7 +1599,7 @@ fn default_cache(renderer: &mut Renderer) -> HashMap<&'static str, Model<Particl
// NOTE: If we add texturing we may eventually try to share it among all
// particles in a single atlas.
let max_texture_size = renderer.max_texture_size();
let max_size = guillotiere::Size::new(max_texture_size as i32, max_texture_size as i32);
let max_size = Vec2::from(u16::try_from(max_texture_size).unwrap_or(u16::MAX));
let mut greedy = GreedyMesh::new(max_size);
let segment = Segment::from(&vox.read().0);

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@ -443,7 +443,7 @@ impl SpriteRenderContext {
let sprite_config =
Arc::<SpriteSpec>::load_expect("voxygen.voxel.sprite_manifest").cloned();
let max_size = guillotiere::Size::new(max_texture_size as i32, max_texture_size as i32);
let max_size = Vec2::from(u16::try_from(max_texture_size).unwrap_or(u16::MAX));
let mut greedy = GreedyMesh::<SpriteAtlasAllocator>::new(max_size);
let mut sprite_mesh = Mesh::new();
// NOTE: Tracks the start vertex of the next model to be meshed.