Fix awareness changes.

This commit is contained in:
holychowders 2022-11-07 16:20:24 -06:00
parent 571b07d54a
commit 95fd092e26
4 changed files with 20 additions and 18 deletions

View File

@ -582,8 +582,7 @@ impl Awareness {
pub fn reached(&self) -> bool { self.reached }
pub fn change_by(&mut self, amount: f32) {
let change = amount;
self.level = (self.level + change).clamp(Self::UNAWARE, Self::ALERT);
self.level = (self.level + amount).clamp(Self::UNAWARE, Self::ALERT);
if self.state() == AwarenessState::Alert {
self.reached = true;

View File

@ -1,7 +1,7 @@
use crate::{
consts::{
AVG_FOLLOW_DIST, DEFAULT_ATTACK_RANGE, IDLE_HEALING_ITEM_THRESHOLD, PARTIAL_PATH_DIST,
SEPARATION_BIAS, SEPARATION_DIST, STD_AWARENESS_DECREMENT,
SEPARATION_BIAS, SEPARATION_DIST, STD_AWARENESS_DECAY_RATE,
},
data::{AgentData, AttackData, Path, ReadData, Tactic, TargetData},
util::{
@ -167,7 +167,9 @@ impl<'a> AgentData<'a> {
TimerIdle = 0,
}
agent.awareness.change_by(STD_AWARENESS_DECREMENT);
agent
.awareness
.change_by(STD_AWARENESS_DECAY_RATE * read_data.dt.0);
// Light lanterns at night
// TODO Add a method to turn on NPC lanterns underground
@ -700,9 +702,7 @@ impl<'a> AgentData<'a> {
};
let is_detected = |entity: EcsEntity, e_pos: &Pos| {
let chance = thread_rng().gen_bool(0.3);
(self.can_sense_directly_near(e_pos) && chance)
self.can_sense_directly_near(e_pos)
|| self.can_see_entity(agent, controller, entity, e_pos, read_data)
};
@ -1548,7 +1548,8 @@ impl<'a> AgentData<'a> {
}
pub fn can_sense_directly_near(&self, e_pos: &Pos) -> bool {
e_pos.0.distance_squared(self.pos.0) < 5_f32.powi(2)
let chance = thread_rng().gen_bool(0.3);
e_pos.0.distance_squared(self.pos.0) < 5_f32.powi(2) && chance
}
pub fn menacing(

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@ -14,4 +14,4 @@ pub const RETARGETING_THRESHOLD_SECONDS: f64 = 10.0;
pub const HEALING_ITEM_THRESHOLD: f32 = 0.5;
pub const IDLE_HEALING_ITEM_THRESHOLD: f32 = 0.999;
pub const DEFAULT_ATTACK_RANGE: f32 = 2.0;
pub const STD_AWARENESS_DECREMENT: f32 = -0.001;
pub const STD_AWARENESS_DECAY_RATE: f32 = -0.05;

View File

@ -28,7 +28,7 @@ use super::{
consts::{
DAMAGE_MEMORY_DURATION, FLEE_DURATION, HEALING_ITEM_THRESHOLD, MAX_FOLLOW_DIST,
NORMAL_FLEE_DIR_DIST, NPC_PICKUP_RANGE, RETARGETING_THRESHOLD_SECONDS,
STD_AWARENESS_DECREMENT,
STD_AWARENESS_DECAY_RATE,
},
data::{AgentData, ReadData, TargetData},
util::{get_entity_by_id, is_dead, is_dead_or_invulnerable, is_invulnerable, stop_pursuing},
@ -534,17 +534,19 @@ fn update_target_awareness(bdata: &mut BehaviorData) -> bool {
let tgt_pos = target.and_then(|t| read_data.positions.get(t));
if let (Some(target), Some(tgt_pos)) = (target, tgt_pos) {
let perceives_target = agent_data
.can_see_entity(agent, controller, target, tgt_pos, read_data)
|| agent_data.can_sense_directly_near(tgt_pos);
if perceives_target {
agent.awareness.change_by(0.04);
if agent_data.can_see_entity(agent, controller, target, tgt_pos, read_data) {
agent.awareness.change_by(1.75 * read_data.dt.0);
} else if agent_data.can_sense_directly_near(tgt_pos) {
agent.awareness.change_by(0.25);
} else {
agent.awareness.change_by(STD_AWARENESS_DECREMENT);
agent
.awareness
.change_by(STD_AWARENESS_DECAY_RATE * read_data.dt.0);
}
} else {
agent.awareness.change_by(STD_AWARENESS_DECREMENT);
agent
.awareness
.change_by(STD_AWARENESS_DECAY_RATE * read_data.dt.0);
}
if bdata.agent.awareness.state() == AwarenessState::Unaware {