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Fix awareness changes.
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571b07d54a
commit
95fd092e26
@ -582,8 +582,7 @@ impl Awareness {
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pub fn reached(&self) -> bool { self.reached }
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pub fn change_by(&mut self, amount: f32) {
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let change = amount;
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self.level = (self.level + change).clamp(Self::UNAWARE, Self::ALERT);
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self.level = (self.level + amount).clamp(Self::UNAWARE, Self::ALERT);
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if self.state() == AwarenessState::Alert {
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self.reached = true;
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@ -1,7 +1,7 @@
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use crate::{
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consts::{
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AVG_FOLLOW_DIST, DEFAULT_ATTACK_RANGE, IDLE_HEALING_ITEM_THRESHOLD, PARTIAL_PATH_DIST,
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SEPARATION_BIAS, SEPARATION_DIST, STD_AWARENESS_DECREMENT,
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SEPARATION_BIAS, SEPARATION_DIST, STD_AWARENESS_DECAY_RATE,
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},
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data::{AgentData, AttackData, Path, ReadData, Tactic, TargetData},
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util::{
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@ -167,7 +167,9 @@ impl<'a> AgentData<'a> {
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TimerIdle = 0,
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}
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agent.awareness.change_by(STD_AWARENESS_DECREMENT);
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agent
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.awareness
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.change_by(STD_AWARENESS_DECAY_RATE * read_data.dt.0);
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// Light lanterns at night
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// TODO Add a method to turn on NPC lanterns underground
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@ -700,9 +702,7 @@ impl<'a> AgentData<'a> {
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};
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let is_detected = |entity: EcsEntity, e_pos: &Pos| {
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let chance = thread_rng().gen_bool(0.3);
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(self.can_sense_directly_near(e_pos) && chance)
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self.can_sense_directly_near(e_pos)
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|| self.can_see_entity(agent, controller, entity, e_pos, read_data)
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};
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@ -1548,7 +1548,8 @@ impl<'a> AgentData<'a> {
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}
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pub fn can_sense_directly_near(&self, e_pos: &Pos) -> bool {
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e_pos.0.distance_squared(self.pos.0) < 5_f32.powi(2)
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let chance = thread_rng().gen_bool(0.3);
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e_pos.0.distance_squared(self.pos.0) < 5_f32.powi(2) && chance
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}
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pub fn menacing(
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@ -14,4 +14,4 @@ pub const RETARGETING_THRESHOLD_SECONDS: f64 = 10.0;
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pub const HEALING_ITEM_THRESHOLD: f32 = 0.5;
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pub const IDLE_HEALING_ITEM_THRESHOLD: f32 = 0.999;
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pub const DEFAULT_ATTACK_RANGE: f32 = 2.0;
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pub const STD_AWARENESS_DECREMENT: f32 = -0.001;
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pub const STD_AWARENESS_DECAY_RATE: f32 = -0.05;
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@ -28,7 +28,7 @@ use super::{
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consts::{
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DAMAGE_MEMORY_DURATION, FLEE_DURATION, HEALING_ITEM_THRESHOLD, MAX_FOLLOW_DIST,
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NORMAL_FLEE_DIR_DIST, NPC_PICKUP_RANGE, RETARGETING_THRESHOLD_SECONDS,
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STD_AWARENESS_DECREMENT,
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STD_AWARENESS_DECAY_RATE,
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},
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data::{AgentData, ReadData, TargetData},
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util::{get_entity_by_id, is_dead, is_dead_or_invulnerable, is_invulnerable, stop_pursuing},
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@ -534,17 +534,19 @@ fn update_target_awareness(bdata: &mut BehaviorData) -> bool {
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let tgt_pos = target.and_then(|t| read_data.positions.get(t));
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if let (Some(target), Some(tgt_pos)) = (target, tgt_pos) {
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let perceives_target = agent_data
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.can_see_entity(agent, controller, target, tgt_pos, read_data)
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|| agent_data.can_sense_directly_near(tgt_pos);
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if perceives_target {
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agent.awareness.change_by(0.04);
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if agent_data.can_see_entity(agent, controller, target, tgt_pos, read_data) {
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agent.awareness.change_by(1.75 * read_data.dt.0);
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} else if agent_data.can_sense_directly_near(tgt_pos) {
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agent.awareness.change_by(0.25);
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} else {
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agent.awareness.change_by(STD_AWARENESS_DECREMENT);
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agent
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.awareness
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.change_by(STD_AWARENESS_DECAY_RATE * read_data.dt.0);
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}
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} else {
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agent.awareness.change_by(STD_AWARENESS_DECREMENT);
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agent
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.awareness
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.change_by(STD_AWARENESS_DECAY_RATE * read_data.dt.0);
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}
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if bdata.agent.awareness.state() == AwarenessState::Unaware {
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