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Stopped stars popping into existence
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@ -115,7 +115,7 @@ vec3 get_sky_color(vec3 dir, float time_of_day, vec3 origin, vec3 f_pos, float q
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// Add white dots for stars. Note these flicker and jump due to FXAA
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float star = 0.0;
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if (with_stars && sun_dir.z > 0.0) {
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if (with_stars) {
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star = is_star_at(dir);
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}
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