mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Handle oceans and steep rivers gracefully, update changelog
This commit is contained in:
parent
2ae7bca9c0
commit
96e23ae2d4
@ -13,12 +13,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
|
- Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
|
||||||
- Added a setting to disable the hotkey hints
|
- Added a setting to disable the hotkey hints
|
||||||
- Added a credits screen in the main menu which shows attributions for assets
|
- Added a credits screen in the main menu which shows attributions for assets
|
||||||
|
- Shrubs, a system for spawning smaller tree-like plants into the world.
|
||||||
|
- Waterfalls
|
||||||
|
- Sailing boat (currently requires spawning in)
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
|
|
||||||
- Made dungeon tiers 3, 4, and 5 more common
|
- Made dungeon tiers 3, 4, and 5 more common
|
||||||
- Put date at the begining of the log file instead of the end to allow MIME type recognition
|
- Put date at the begining of the log file instead of the end to allow MIME type recognition
|
||||||
- Tweaked CR and exp calculation formula
|
- Tweaked CR and exp calculation formula
|
||||||
|
- Sprite spawn rates
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
|
|
||||||
@ -27,6 +31,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- The menu map now properly handles dragging the map, zooming, and setting the waypoint when hovering icons
|
- The menu map now properly handles dragging the map, zooming, and setting the waypoint when hovering icons
|
||||||
- Falling through an airship in flight should no longer be possible (although many issues with airship physics remain)
|
- Falling through an airship in flight should no longer be possible (although many issues with airship physics remain)
|
||||||
- Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
|
- Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
|
||||||
|
- Many know water generation problems
|
||||||
|
|
||||||
## [0.11.0] - 2021-09-11
|
## [0.11.0] - 2021-09-11
|
||||||
|
|
||||||
|
@ -106,7 +106,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
|
|
||||||
let gradient = sim.get_gradient_approx(chunk_pos);
|
let gradient = sim.get_gradient_approx(chunk_pos);
|
||||||
|
|
||||||
let lake_width = (TerrainChunkSize::RECT_SIZE.x as f64 * (2.0f64.sqrt())) + 6.0;
|
let lake_width = (TerrainChunkSize::RECT_SIZE.x as f64 * (2.0f64.sqrt())) + 5.0;
|
||||||
let neighbor_river_data = neighbor_river_data.map(|(posj, chunkj, river)| {
|
let neighbor_river_data = neighbor_river_data.map(|(posj, chunkj, river)| {
|
||||||
let kind = match river.river_kind {
|
let kind = match river.river_kind {
|
||||||
Some(kind) => kind,
|
Some(kind) => kind,
|
||||||
@ -210,7 +210,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
// Lakes get a special distance function to avoid cookie-cutter edges
|
// Lakes get a special distance function to avoid cookie-cutter edges
|
||||||
if matches!(
|
if matches!(
|
||||||
downhill_chunk.river.river_kind,
|
downhill_chunk.river.river_kind,
|
||||||
Some(RiverKind::Lake { .. })
|
Some(RiverKind::Lake { .. } | RiverKind::Ocean)
|
||||||
) {
|
) {
|
||||||
let water_chunk = posj.map(|e| e as f64);
|
let water_chunk = posj.map(|e| e as f64);
|
||||||
let lake_width_noise = sim
|
let lake_width_noise = sim
|
||||||
@ -262,18 +262,23 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
RiverKind::Ocean => {
|
RiverKind::Ocean => {
|
||||||
let ndist = wposf.distance_squared(neighbor_wpos);
|
let water_chunk = posj.map(|e| e as f64);
|
||||||
let (closest_pos, closest_dist, closest_t) = (neighbor_wpos, ndist, 0.0);
|
let lake_width_noise = sim
|
||||||
|
.gen_ctx
|
||||||
|
.small_nz
|
||||||
|
.get((wposf.map(|e| e as f64).div(32.0)).into_array());
|
||||||
|
let water_aabr = Aabr {
|
||||||
|
min: water_chunk * neighbor_coef + 4.0 - lake_width_noise * 8.0,
|
||||||
|
max: (water_chunk + 1.0) * neighbor_coef - 4.0 + lake_width_noise * 8.0,
|
||||||
|
};
|
||||||
|
let pos = water_aabr.projected_point(wposf);
|
||||||
(
|
(
|
||||||
direction,
|
direction,
|
||||||
coeffs,
|
coeffs,
|
||||||
sim.get(closest_pos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| {
|
sim.get(posj).expect("Must already work"),
|
||||||
e as i32 / sz as i32
|
0.5,
|
||||||
}))
|
pos,
|
||||||
.expect("Must already work"),
|
pos.distance(wposf),
|
||||||
closest_t,
|
|
||||||
closest_pos,
|
|
||||||
closest_dist.sqrt(),
|
|
||||||
)
|
)
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@ -378,8 +383,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
default
|
default
|
||||||
};
|
};
|
||||||
let res = self.min.map_or(res, |m| m.min(res));
|
let res = self.min.map_or(res, |m| m.min(res));
|
||||||
let res = self.max.map_or(res, |m| m.max(res));
|
self.max.map_or(res, |m| m.max(res))
|
||||||
res
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -413,7 +417,8 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
Lerp::lerp(a, b, t)
|
Lerp::lerp(a, b, t)
|
||||||
}
|
}
|
||||||
|
|
||||||
let actual_sea_level = CONFIG.sea_level + 2.0; // TODO: Don't add 2.0, why is this required?
|
// Use this to temporarily alter the sea level
|
||||||
|
let base_sea_level = CONFIG.sea_level + 0.01;
|
||||||
|
|
||||||
// What's going on here?
|
// What's going on here?
|
||||||
//
|
//
|
||||||
@ -437,12 +442,12 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
// refinement and I ask that you do not take that effort lightly.
|
// refinement and I ask that you do not take that effort lightly.
|
||||||
let (river_water_level, in_river, lake_water_level, lake_dist, water_dist, unbounded_water_level) = neighbor_river_data.clone().fold(
|
let (river_water_level, in_river, lake_water_level, lake_dist, water_dist, unbounded_water_level) = neighbor_river_data.clone().fold(
|
||||||
(
|
(
|
||||||
WeightedSum::default().with_max(actual_sea_level),
|
WeightedSum::default().with_max(base_sea_level),
|
||||||
false,
|
false,
|
||||||
WeightedSum::default().with_max(actual_sea_level),
|
WeightedSum::default().with_max(base_sea_level),
|
||||||
10000.0f32,
|
10000.0f32,
|
||||||
None,
|
None,
|
||||||
WeightedSum::default().with_max(actual_sea_level),
|
WeightedSum::default().with_max(base_sea_level),
|
||||||
),
|
),
|
||||||
|(mut river_water_level, mut in_river, mut lake_water_level, mut lake_dist, water_dist, mut unbounded_water_level), (river_chunk_idx, river_chunk, river, dist_info)| match (river.river_kind, dist_info) {
|
|(mut river_water_level, mut in_river, mut lake_water_level, mut lake_dist, water_dist, mut unbounded_water_level), (river_chunk_idx, river_chunk, river, dist_info)| match (river.river_kind, dist_info) {
|
||||||
(
|
(
|
||||||
@ -479,15 +484,19 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
// Slightly wider threshold is chosen in case the lake bounds are a bit wrong
|
// Slightly wider threshold is chosen in case the lake bounds are a bit wrong
|
||||||
RiverKind::Lake { .. } => {
|
RiverKind::Lake { .. } | RiverKind::Ocean => {
|
||||||
let lake_water_alt = river_water_alt(
|
let lake_water_alt = if matches!(kind, RiverKind::Ocean) {
|
||||||
|
base_sea_level
|
||||||
|
} else {
|
||||||
|
river_water_alt(
|
||||||
river_chunk.alt.max(river_chunk.water_alt),
|
river_chunk.alt.max(river_chunk.water_alt),
|
||||||
downhill_chunk.alt.max(downhill_chunk.water_alt),
|
downhill_chunk.alt.max(downhill_chunk.water_alt),
|
||||||
river_t as f32,
|
river_t as f32,
|
||||||
is_waterfall(river_chunk_idx, river_chunk, downhill_chunk),
|
is_waterfall(river_chunk_idx, river_chunk, downhill_chunk),
|
||||||
);
|
)
|
||||||
|
};
|
||||||
|
|
||||||
if river_edge_dist > 0.0 && river_width > lake_width * 0.99 /* !matches!(downhill_chunk.river.river_kind, Some(RiverKind::Lake { .. }))*/ {
|
if river_edge_dist > 0.0 && river_width > lake_width * 0.99 {
|
||||||
let unbounded_water_alt = lake_water_alt - ((river_edge_dist - 8.0).max(0.0) / 5.0).powf(2.0);
|
let unbounded_water_alt = lake_water_alt - ((river_edge_dist - 8.0).max(0.0) / 5.0).powf(2.0);
|
||||||
unbounded_water_level = unbounded_water_level
|
unbounded_water_level = unbounded_water_level
|
||||||
.with(unbounded_water_alt, 1.0 / (1.0 + river_edge_dist * 5.0))
|
.with(unbounded_water_alt, 1.0 / (1.0 + river_edge_dist * 5.0))
|
||||||
@ -506,7 +515,6 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
.with(lake_water_alt, near_center + 0.1 / (1.0 + river_edge_dist));
|
.with(lake_water_alt, near_center + 0.1 / (1.0 + river_edge_dist));
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
RiverKind::Ocean => {},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
let river_edge_dist_unclamped = (river_dist - river_width * 0.5) as f32;
|
let river_edge_dist_unclamped = (river_dist - river_width * 0.5) as f32;
|
||||||
@ -517,7 +525,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
(_, _) => (river_water_level, in_river, lake_water_level, lake_dist, water_dist, unbounded_water_level),
|
(_, _) => (river_water_level, in_river, lake_water_level, lake_dist, water_dist, unbounded_water_level),
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
let unbounded_water_level = unbounded_water_level.eval_or(actual_sea_level);
|
let unbounded_water_level = unbounded_water_level.eval_or(base_sea_level);
|
||||||
// Calculate a final, canonical altitude for the water in this column by
|
// Calculate a final, canonical altitude for the water in this column by
|
||||||
// combining and clamping the attributes we found while iterating over
|
// combining and clamping the attributes we found while iterating over
|
||||||
// nearby bodies of water.
|
// nearby bodies of water.
|
||||||
@ -528,11 +536,9 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
.filter(|_| lake_dist <= 0.0 || in_river),
|
.filter(|_| lake_dist <= 0.0 || in_river),
|
||||||
) {
|
) {
|
||||||
(Some(r), Some(l)) => r.max(l),
|
(Some(r), Some(l)) => r.max(l),
|
||||||
(r, l) => r
|
(r, l) => r.or(l).unwrap_or(base_sea_level).max(unbounded_water_level),
|
||||||
.or(l)
|
}
|
||||||
.unwrap_or(actual_sea_level)
|
.max(base_sea_level);
|
||||||
.max(unbounded_water_level),
|
|
||||||
};
|
|
||||||
|
|
||||||
let riverless_alt = alt;
|
let riverless_alt = alt;
|
||||||
|
|
||||||
@ -586,7 +592,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
);
|
);
|
||||||
Some((river_water_alt, cross_section.y as f32, None))
|
Some((river_water_alt, cross_section.y as f32, None))
|
||||||
},
|
},
|
||||||
RiverKind::Lake { .. } => {
|
RiverKind::Lake { .. } | RiverKind::Ocean => {
|
||||||
let lake_water_alt = river_water_alt(
|
let lake_water_alt = river_water_alt(
|
||||||
river_chunk.alt.max(river_chunk.water_alt),
|
river_chunk.alt.max(river_chunk.water_alt),
|
||||||
downhill_chunk.alt.max(downhill_chunk.water_alt),
|
downhill_chunk.alt.max(downhill_chunk.water_alt),
|
||||||
@ -604,8 +610,8 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
let min_alt = Lerp::lerp(
|
let min_alt = Lerp::lerp(
|
||||||
riverless_alt,
|
riverless_alt,
|
||||||
lake_water_alt,
|
lake_water_alt,
|
||||||
((river_dist - 8.5) / (river_width * 0.5 - 8.5).max(0.01))
|
((river_dist / (river_width * 0.5) - 0.5) * 2.0).clamped(0.0, 1.0)
|
||||||
.clamped(0.0, 1.0) as f32,
|
as f32,
|
||||||
);
|
);
|
||||||
|
|
||||||
Some((
|
Some((
|
||||||
@ -618,7 +624,6 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
Some(min_alt),
|
Some(min_alt),
|
||||||
))
|
))
|
||||||
},
|
},
|
||||||
RiverKind::Ocean => None,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const BANK_STRENGTH: f32 = 100.0;
|
const BANK_STRENGTH: f32 = 100.0;
|
||||||
@ -631,7 +636,9 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
.cos()
|
.cos()
|
||||||
.add(1.0)
|
.add(1.0)
|
||||||
.mul(0.5);
|
.mul(0.5);
|
||||||
// Waterfalls 'boost' the depth of the river to prevent artifacts
|
// Waterfalls 'boost' the depth of the river to prevent artifacts. This
|
||||||
|
// is also necessary when rivers become very
|
||||||
|
// steep without explicitly being waterfalls.
|
||||||
// TODO: Come up with a more principled way of doing this without
|
// TODO: Come up with a more principled way of doing this without
|
||||||
// guessing magic numbers
|
// guessing magic numbers
|
||||||
let waterfall_boost =
|
let waterfall_boost =
|
||||||
@ -640,7 +647,9 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
* (1.0 - (river_t as f32 - 0.5).abs() * 2.0).powf(3.5)
|
* (1.0 - (river_t as f32 - 0.5).abs() * 2.0).powf(3.5)
|
||||||
/ 20.0
|
/ 20.0
|
||||||
} else {
|
} else {
|
||||||
0.0
|
// Handle very steep rivers gracefully
|
||||||
|
(river_chunk.alt - downhill_chunk.alt).max(0.0) * 2.0
|
||||||
|
/ TerrainChunkSize::RECT_SIZE.x as f32
|
||||||
};
|
};
|
||||||
let riverbed_depth =
|
let riverbed_depth =
|
||||||
near_centre * water_depth + MIN_DEPTH + waterfall_boost;
|
near_centre * water_depth + MIN_DEPTH + waterfall_boost;
|
||||||
@ -666,16 +675,28 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
+ (river_edge_dist as f32 - 3.0).max(0.0) * BANK_STRENGTH
|
+ (river_edge_dist as f32 - 3.0).max(0.0) * BANK_STRENGTH
|
||||||
/ BANK_SCALE),
|
/ BANK_SCALE),
|
||||||
0.0,
|
0.0,
|
||||||
(river_edge_dist / BANK_SCALE).clamped(0.0, 1.0),
|
power((river_edge_dist / BANK_SCALE).clamped(0.0, 1.0) as f64, 2.0)
|
||||||
|
as f32,
|
||||||
);
|
);
|
||||||
let alt = alt.with(water_alt + GORGE, weight);
|
let alt = alt.with(water_alt + GORGE, weight);
|
||||||
|
|
||||||
let alt = if lake_dist > 0.0 && water_level < unbounded_water_level {
|
let alt = if matches!(kind, RiverKind::Ocean) {
|
||||||
alt.with_max(unbounded_water_level)
|
alt
|
||||||
|
} else if (0.0..1.5).contains(&river_edge_dist)
|
||||||
|
&& water_dist.map_or(false, |d| d >= 0.0)
|
||||||
|
{
|
||||||
|
alt.with_max(water_alt + GORGE)
|
||||||
} else {
|
} else {
|
||||||
alt
|
alt
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if matches!(kind, RiverKind::Ocean) {
|
||||||
alt
|
alt
|
||||||
|
} else if lake_dist > 0.0 && water_level < unbounded_water_level {
|
||||||
|
alt.with_max(unbounded_water_level)
|
||||||
|
} else {
|
||||||
|
alt
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
alt
|
alt
|
||||||
@ -684,7 +705,14 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
(_, _) => alt,
|
(_, _) => alt,
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
let alt = alt.eval_or(riverless_alt);
|
let alt = alt
|
||||||
|
.eval_or(riverless_alt)
|
||||||
|
.max(if water_dist.map_or(true, |d| d > 0.0) {
|
||||||
|
// Terrain below sea level breaks things, so force it to never happen
|
||||||
|
base_sea_level + 0.5
|
||||||
|
} else {
|
||||||
|
f32::MIN
|
||||||
|
});
|
||||||
|
|
||||||
let riverless_alt_delta = (sim.gen_ctx.small_nz.get(
|
let riverless_alt_delta = (sim.gen_ctx.small_nz.get(
|
||||||
(wposf_turb.div(200.0 * (32.0 / TerrainChunkSize::RECT_SIZE.x as f64))).into_array(),
|
(wposf_turb.div(200.0 * (32.0 / TerrainChunkSize::RECT_SIZE.x as f64))).into_array(),
|
||||||
@ -1024,7 +1052,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
|||||||
Rgb::lerp(cliff, sand, alt.sub(basement).mul(0.25)),
|
Rgb::lerp(cliff, sand, alt.sub(basement).mul(0.25)),
|
||||||
// Land
|
// Land
|
||||||
ground,
|
ground,
|
||||||
((alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0),
|
((alt - base_sea_level) / 12.0).clamped(0.0, 1.0),
|
||||||
),
|
),
|
||||||
surface_veg,
|
surface_veg,
|
||||||
),
|
),
|
||||||
|
@ -393,7 +393,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 300.0
|
* 300.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 18.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 18.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -408,7 +408,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
(
|
(
|
||||||
MUSH_FACT
|
MUSH_FACT
|
||||||
* 600.0
|
* 600.0
|
||||||
* if col.water_level < CONFIG.sea_level && (col.water_level - col.alt) < 3.0 {
|
* if col.water_level <= CONFIG.sea_level && (col.water_level - col.alt) < 3.0 {
|
||||||
1.0
|
1.0
|
||||||
} else {
|
} else {
|
||||||
0.0
|
0.0
|
||||||
@ -422,7 +422,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 50.0
|
* 50.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -438,7 +438,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, 1.0, 0.95)
|
close(col.temp, 1.0, 0.95)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 50.0
|
* 50.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -453,7 +453,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
(
|
(
|
||||||
MUSH_FACT
|
MUSH_FACT
|
||||||
* 250.0
|
* 250.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -468,7 +468,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
(
|
(
|
||||||
MUSH_FACT
|
MUSH_FACT
|
||||||
* 250.0
|
* 250.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -484,7 +484,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, 1.0, 0.95)
|
close(col.temp, 1.0, 0.95)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 500.0
|
* 500.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -500,7 +500,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 125.0
|
* 125.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -516,7 +516,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 220.0
|
* 220.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -532,7 +532,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, CONFIG.temperate_temp, 0.7)
|
close(col.temp, CONFIG.temperate_temp, 0.7)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 300.0
|
* 300.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 3.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 3.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -548,7 +548,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, 1.0, 0.9)
|
close(col.temp, 1.0, 0.9)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 160.0
|
* 160.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -564,7 +564,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
close(col.temp, 1.0, 0.9)
|
close(col.temp, 1.0, 0.9)
|
||||||
* MUSH_FACT
|
* MUSH_FACT
|
||||||
* 120.0
|
* 120.0
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -579,7 +579,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
(
|
(
|
||||||
(c.rockiness - 0.5).max(0.0)
|
(c.rockiness - 0.5).max(0.0)
|
||||||
* 1.0e-3
|
* 1.0e-3
|
||||||
* if col.water_level < CONFIG.sea_level
|
* if col.water_level <= CONFIG.sea_level
|
||||||
&& col.alt < col.water_level - DEPTH_WATER_NORM + 20.0
|
&& col.alt < col.water_level - DEPTH_WATER_NORM + 20.0
|
||||||
{
|
{
|
||||||
1.0
|
1.0
|
||||||
@ -604,7 +604,6 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
|||||||
];
|
];
|
||||||
|
|
||||||
canvas.foreach_col(|canvas, wpos2d, col| {
|
canvas.foreach_col(|canvas, wpos2d, col| {
|
||||||
// TODO: Why do we need to add 1.0 here? Idk...
|
|
||||||
let underwater = col.water_level.floor() > col.alt;
|
let underwater = col.water_level.floor() > col.alt;
|
||||||
|
|
||||||
let kind = scatter
|
let kind = scatter
|
||||||
|
@ -2324,11 +2324,15 @@ impl SimChunk {
|
|||||||
const SOIL_SCALE: f32 = 16.0;
|
const SOIL_SCALE: f32 = 16.0;
|
||||||
let soil = soil_nz * SOIL_SCALE * tree_density.sqrt() * humidity.sqrt();
|
let soil = soil_nz * SOIL_SCALE * tree_density.sqrt() * humidity.sqrt();
|
||||||
|
|
||||||
// Prevent dunes pushing the altitude underwater
|
let warp_factor = ((alt - CONFIG.sea_level) / 16.0).clamped(0.0, 1.0);
|
||||||
if alt + dune + soil < water_alt {
|
|
||||||
|
let warp = (dune + soil) * warp_factor;
|
||||||
|
|
||||||
|
// Prevent warping pushing the altitude underwater
|
||||||
|
if alt + warp < water_alt {
|
||||||
alt
|
alt
|
||||||
} else {
|
} else {
|
||||||
alt + dune + soil
|
alt + warp
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user