Merge branch 'axe' into 'master'

Axe

See merge request veloren/veloren!3956
This commit is contained in:
Samuel Keiffer 2023-07-29 23:46:11 +00:00
commit 96f77e9dd6
174 changed files with 3724 additions and 3356 deletions

View File

@ -14,6 +14,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Using Block('Alt' by default) in Defensive Stance now feels stronger - Using Block('Alt' by default) in Defensive Stance now feels stronger
- Recipe for twigs from wooden logs - Recipe for twigs from wooden logs
- First version of multisalvage that allows to obtain more than one piece of material from salvage - First version of multisalvage that allows to obtain more than one piece of material from salvage
- Axe
### Changed ### Changed
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone - Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
@ -34,7 +36,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding - Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding
- Removed weapon and armor drops from standard NPCs - Removed weapon and armor drops from standard NPCs
- Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding - Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding
- Changed iron ore to iron ingots in the instruments' recipes - Changed iron ore to iron ingots in the instruments' recipes
### Removed ### Removed
- Medium and large potions from all loot tables - Medium and large potions from all loot tables
@ -113,7 +115,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags. - The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
- Improved particle performance for lava and leaves - Improved particle performance for lava and leaves
- The wander-radius of entities can be defined in their .ron config now - The wander-radius of entities can be defined in their .ron config now
- Dwarven-Mine themed dungeon - Dwarven-Mine themed dungeon
- Multiple item types can be dropped from enemies and chests now - Multiple item types can be dropped from enemies and chests now
- Readable signs - Readable signs
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone - Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone

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@ -6,106 +6,106 @@
guard: Some(Contextualized( guard: Some(Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.guard", pseudo_id: "veloren.core.pseudo_abilities.sword.guard",
abilities: [ abilities: [
([Stance(Sword(Defensive))], (None, "common.abilities.sword.defensive_guard")), ((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_guard")),
([], (None, "common.abilities.sword.basic_guard")), ((), (None, "common.abilities.sword.basic_guard")),
], ],
)), )),
primary: Contextualized( primary: Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.double_slash", pseudo_id: "veloren.core.pseudo_abilities.sword.double_slash",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (None, "common.abilities.sword.heavy_double_slash")), ((stance: Sword(Heavy)), (None, "common.abilities.sword.heavy_double_slash")),
([Stance(Sword(Agile))], (None, "common.abilities.sword.agile_double_slash")), ((stance: Sword(Agile)), (None, "common.abilities.sword.agile_double_slash")),
([Stance(Sword(Defensive))], (None, "common.abilities.sword.defensive_double_slash")), ((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_double_slash")),
([Stance(Sword(Crippling))], (None, "common.abilities.sword.crippling_double_slash")), ((stance: Sword(Crippling)), (None, "common.abilities.sword.crippling_double_slash")),
([Stance(Sword(Cleaving))], (None, "common.abilities.sword.cleaving_double_slash")), ((stance: Sword(Cleaving)), (None, "common.abilities.sword.cleaving_double_slash")),
([], (None, "common.abilities.sword.basic_double_slash")), ((), (None, "common.abilities.sword.basic_double_slash")),
], ],
), ),
secondary: Contextualized( secondary: Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.secondary_ability", pseudo_id: "veloren.core.pseudo_abilities.sword.secondary_ability",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (None, "common.abilities.sword.heavy_slam")), ((stance: Sword(Heavy)), (None, "common.abilities.sword.heavy_slam")),
([Stance(Sword(Agile)), DualWieldingSameKind], (None, "common.abilities.sword.agile_dual_perforate")), ((stance: Sword(Agile), dual_wielding_same_kind: true), (None, "common.abilities.sword.agile_dual_perforate")),
([Stance(Sword(Agile))], (None, "common.abilities.sword.agile_perforate")), ((stance: Sword(Agile)), (None, "common.abilities.sword.agile_perforate")),
([Stance(Sword(Defensive))], (None, "common.abilities.sword.defensive_vital_jab")), ((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_vital_jab")),
([Stance(Sword(Crippling))], (None, "common.abilities.sword.crippling_deep_rend")), ((stance: Sword(Crippling)), (None, "common.abilities.sword.crippling_deep_rend")),
([Stance(Sword(Cleaving)), DualWieldingSameKind], (None, "common.abilities.sword.cleaving_dual_spiral_slash")), ((stance: Sword(Cleaving), dual_wielding_same_kind: true), (None, "common.abilities.sword.cleaving_dual_spiral_slash")),
([Stance(Sword(Cleaving))], (None, "common.abilities.sword.cleaving_spiral_slash")), ((stance: Sword(Cleaving)), (None, "common.abilities.sword.cleaving_spiral_slash")),
([], (None, "common.abilities.sword.basic_thrust")), ((), (None, "common.abilities.sword.basic_thrust")),
], ],
), ),
abilities: [ abilities: [
Contextualized( Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.crescent_slash", pseudo_id: "veloren.core.pseudo_abilities.sword.crescent_slash",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (Sword(CrescentSlash), "common.abilities.sword.heavy_crescent_slash")), ((stance: Sword(Heavy)), (Sword(CrescentSlash), "common.abilities.sword.heavy_crescent_slash")),
([Stance(Sword(Agile))], (Sword(CrescentSlash), "common.abilities.sword.agile_crescent_slash")), ((stance: Sword(Agile)), (Sword(CrescentSlash), "common.abilities.sword.agile_crescent_slash")),
([Stance(Sword(Defensive))], (Sword(CrescentSlash), "common.abilities.sword.defensive_crescent_slash")), ((stance: Sword(Defensive)), (Sword(CrescentSlash), "common.abilities.sword.defensive_crescent_slash")),
([Stance(Sword(Crippling))], (Sword(CrescentSlash), "common.abilities.sword.crippling_crescent_slash")), ((stance: Sword(Crippling)), (Sword(CrescentSlash), "common.abilities.sword.crippling_crescent_slash")),
([Stance(Sword(Cleaving))], (Sword(CrescentSlash), "common.abilities.sword.cleaving_crescent_slash")), ((stance: Sword(Cleaving)), (Sword(CrescentSlash), "common.abilities.sword.cleaving_crescent_slash")),
([], (Sword(CrescentSlash), "common.abilities.sword.basic_crescent_slash")), ((), (Sword(CrescentSlash), "common.abilities.sword.basic_crescent_slash")),
], ],
), ),
Contextualized( Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.fell_strike", pseudo_id: "veloren.core.pseudo_abilities.sword.fell_strike",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (Sword(FellStrike), "common.abilities.sword.heavy_fell_strike")), ((stance: Sword(Heavy)), (Sword(FellStrike), "common.abilities.sword.heavy_fell_strike")),
([Stance(Sword(Agile))], (Sword(FellStrike), "common.abilities.sword.agile_fell_strike")), ((stance: Sword(Agile)), (Sword(FellStrike), "common.abilities.sword.agile_fell_strike")),
([Stance(Sword(Defensive))], (Sword(FellStrike), "common.abilities.sword.defensive_fell_strike")), ((stance: Sword(Defensive)), (Sword(FellStrike), "common.abilities.sword.defensive_fell_strike")),
([Stance(Sword(Crippling))], (Sword(FellStrike), "common.abilities.sword.crippling_fell_strike")), ((stance: Sword(Crippling)), (Sword(FellStrike), "common.abilities.sword.crippling_fell_strike")),
([Stance(Sword(Cleaving))], (Sword(FellStrike), "common.abilities.sword.cleaving_fell_strike")), ((stance: Sword(Cleaving)), (Sword(FellStrike), "common.abilities.sword.cleaving_fell_strike")),
([], (Sword(FellStrike), "common.abilities.sword.basic_fell_strike")), ((), (Sword(FellStrike), "common.abilities.sword.basic_fell_strike")),
], ],
), ),
Contextualized( Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.skewer", pseudo_id: "veloren.core.pseudo_abilities.sword.skewer",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (Sword(Skewer), "common.abilities.sword.heavy_skewer")), ((stance: Sword(Heavy)), (Sword(Skewer), "common.abilities.sword.heavy_skewer")),
([Stance(Sword(Agile))], (Sword(Skewer), "common.abilities.sword.agile_skewer")), ((stance: Sword(Agile)), (Sword(Skewer), "common.abilities.sword.agile_skewer")),
([Stance(Sword(Defensive))], (Sword(Skewer), "common.abilities.sword.defensive_skewer")), ((stance: Sword(Defensive)), (Sword(Skewer), "common.abilities.sword.defensive_skewer")),
([Stance(Sword(Crippling))], (Sword(Skewer), "common.abilities.sword.crippling_skewer")), ((stance: Sword(Crippling)), (Sword(Skewer), "common.abilities.sword.crippling_skewer")),
([Stance(Sword(Cleaving))], (Sword(Skewer), "common.abilities.sword.cleaving_skewer")), ((stance: Sword(Cleaving)), (Sword(Skewer), "common.abilities.sword.cleaving_skewer")),
([], (Sword(Skewer), "common.abilities.sword.basic_skewer")), ((), (Sword(Skewer), "common.abilities.sword.basic_skewer")),
], ],
), ),
Contextualized( Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.cascade", pseudo_id: "veloren.core.pseudo_abilities.sword.cascade",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (Sword(Cascade), "common.abilities.sword.heavy_cascade")), ((stance: Sword(Heavy)), (Sword(Cascade), "common.abilities.sword.heavy_cascade")),
([Stance(Sword(Agile))], (Sword(Cascade), "common.abilities.sword.agile_cascade")), ((stance: Sword(Agile)), (Sword(Cascade), "common.abilities.sword.agile_cascade")),
([Stance(Sword(Defensive))], (Sword(Cascade), "common.abilities.sword.defensive_cascade")), ((stance: Sword(Defensive)), (Sword(Cascade), "common.abilities.sword.defensive_cascade")),
([Stance(Sword(Crippling))], (Sword(Cascade), "common.abilities.sword.crippling_cascade")), ((stance: Sword(Crippling)), (Sword(Cascade), "common.abilities.sword.crippling_cascade")),
([Stance(Sword(Cleaving))], (Sword(Cascade), "common.abilities.sword.cleaving_cascade")), ((stance: Sword(Cleaving)), (Sword(Cascade), "common.abilities.sword.cleaving_cascade")),
([], (Sword(Cascade), "common.abilities.sword.basic_cascade")), ((), (Sword(Cascade), "common.abilities.sword.basic_cascade")),
], ],
), ),
Contextualized( Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.cross_cut", pseudo_id: "veloren.core.pseudo_abilities.sword.cross_cut",
abilities: [ abilities: [
([Stance(Sword(Heavy)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.heavy_dual_cross_cut")), ((stance: Sword(Heavy), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.heavy_dual_cross_cut")),
([Stance(Sword(Agile)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.agile_dual_cross_cut")), ((stance: Sword(Agile), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.agile_dual_cross_cut")),
([Stance(Sword(Defensive)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.defensive_dual_cross_cut")), ((stance: Sword(Defensive), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.defensive_dual_cross_cut")),
([Stance(Sword(Crippling)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.crippling_dual_cross_cut")), ((stance: Sword(Crippling), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.crippling_dual_cross_cut")),
([Stance(Sword(Cleaving)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.cleaving_dual_cross_cut")), ((stance: Sword(Cleaving), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.cleaving_dual_cross_cut")),
([DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.basic_dual_cross_cut")), ((dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.basic_dual_cross_cut")),
([Stance(Sword(Heavy))], (Sword(CrossCut), "common.abilities.sword.heavy_cross_cut")), ((stance: Sword(Heavy)), (Sword(CrossCut), "common.abilities.sword.heavy_cross_cut")),
([Stance(Sword(Agile))], (Sword(CrossCut), "common.abilities.sword.agile_cross_cut")), ((stance: Sword(Agile)), (Sword(CrossCut), "common.abilities.sword.agile_cross_cut")),
([Stance(Sword(Defensive))], (Sword(CrossCut), "common.abilities.sword.defensive_cross_cut")), ((stance: Sword(Defensive)), (Sword(CrossCut), "common.abilities.sword.defensive_cross_cut")),
([Stance(Sword(Crippling))], (Sword(CrossCut), "common.abilities.sword.crippling_cross_cut")), ((stance: Sword(Crippling)), (Sword(CrossCut), "common.abilities.sword.crippling_cross_cut")),
([Stance(Sword(Cleaving))], (Sword(CrossCut), "common.abilities.sword.cleaving_cross_cut")), ((stance: Sword(Cleaving)), (Sword(CrossCut), "common.abilities.sword.cleaving_cross_cut")),
([], (Sword(CrossCut), "common.abilities.sword.basic_cross_cut")), ((), (Sword(CrossCut), "common.abilities.sword.basic_cross_cut")),
], ],
), ),
Contextualized( Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.finisher", pseudo_id: "veloren.core.pseudo_abilities.sword.finisher",
abilities: [ abilities: [
([Stance(Sword(Heavy))], (Sword(Finisher), "common.abilities.sword.heavy_guillotine")), ((stance: Sword(Heavy)), (Sword(Finisher), "common.abilities.sword.heavy_guillotine")),
([Stance(Sword(Agile))], (Sword(Finisher), "common.abilities.sword.agile_hundred_cuts")), ((stance: Sword(Agile)), (Sword(Finisher), "common.abilities.sword.agile_hundred_cuts")),
([Stance(Sword(Defensive))], (Sword(Finisher), "common.abilities.sword.defensive_counter")), ((stance: Sword(Defensive)), (Sword(Finisher), "common.abilities.sword.defensive_counter")),
([Stance(Sword(Crippling))], (Sword(Finisher), "common.abilities.sword.crippling_mutilate")), ((stance: Sword(Crippling)), (Sword(Finisher), "common.abilities.sword.crippling_mutilate")),
([Stance(Sword(Cleaving)), DualWieldingSameKind], (Sword(Finisher), "common.abilities.sword.cleaving_dual_bladestorm")), ((stance: Sword(Cleaving), dual_wielding_same_kind: true), (Sword(Finisher), "common.abilities.sword.cleaving_dual_bladestorm")),
([Stance(Sword(Cleaving))], (Sword(Finisher), "common.abilities.sword.cleaving_bladestorm")), ((stance: Sword(Cleaving)), (Sword(Finisher), "common.abilities.sword.cleaving_bladestorm")),
([], (Sword(Finisher), "common.abilities.sword.basic_mighty_strike")), ((), (Sword(Finisher), "common.abilities.sword.basic_mighty_strike")),
], ],
), ),
Simple(Sword(HeavySweep), "common.abilities.sword.heavy_sweep"), Simple(Sword(HeavySweep), "common.abilities.sword.heavy_sweep"),
@ -119,8 +119,8 @@
Contextualized( Contextualized(
pseudo_id: "common.abilities.sword.cleaving_whirlwind_slice", pseudo_id: "common.abilities.sword.cleaving_whirlwind_slice",
abilities: [ abilities: [
([DualWieldingSameKind], (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_dual_whirlwind_slice")), ((dual_wielding_same_kind: true), (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_dual_whirlwind_slice")),
([], (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_whirlwind_slice")), ((), (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_whirlwind_slice")),
], ],
), ),
Simple(Sword(CleavingEarthSplitter), "common.abilities.sword.cleaving_earth_splitter"), Simple(Sword(CleavingEarthSplitter), "common.abilities.sword.cleaving_earth_splitter"),
@ -130,8 +130,8 @@
Contextualized( Contextualized(
pseudo_id: "common.abilities.sword.agile_flurry", pseudo_id: "common.abilities.sword.agile_flurry",
abilities: [ abilities: [
([Stance(Sword(Agile)), DualWieldingSameKind], (Sword(AgileFlurry), "common.abilities.sword.agile_dual_flurry")), ((stance: Sword(Agile), dual_wielding_same_kind: true), (Sword(AgileFlurry), "common.abilities.sword.agile_dual_flurry")),
([Stance(Sword(Agile))], (Sword(AgileFlurry), "common.abilities.sword.agile_flurry")), ((stance: Sword(Agile)), (Sword(AgileFlurry), "common.abilities.sword.agile_flurry")),
], ],
), ),
Simple(Sword(DefensiveStalwartSword), "common.abilities.sword.defensive_stalwart_sword"), Simple(Sword(DefensiveStalwartSword), "common.abilities.sword.defensive_stalwart_sword"),
@ -144,10 +144,51 @@
), ),
Tool(Axe): ( Tool(Axe): (
guard: Some(Simple(None, "common.abilities.axe.basic_guard")), guard: Some(Simple(None, "common.abilities.axe.basic_guard")),
primary: Simple(None, "common.abilities.axe.doublestrike"), primary: Simple(None, "common.abilities.axe.triple_chop"),
secondary: Simple(None, "common.abilities.axe.spin"), secondary: Simple(None, "common.abilities.axe.cleave"),
abilities: [ abilities: [
Simple(Some(Axe(UnlockLeap)), "common.abilities.axe.leap"), Simple(Axe(BrutalSwing), "common.abilities.axe.brutal_swing"),
Simple(Axe(Berserk), "common.abilities.axe.berserk"),
Simple(Axe(RisingTide), "common.abilities.axe.rising_tide"),
Simple(Axe(SavageSense), "common.abilities.axe.savage_sense"),
Simple(Axe(AdrenalineRush), "common.abilities.axe.adrenaline_rush"),
Contextualized(
pseudo_id: "common.abilities.axe.execute",
abilities: [
((combo: Some(50)), (Axe(Maelstrom), "common.abilities.axe.maelstrom")),
((), (Axe(Execute), "common.abilities.axe.execute")),
],
),
Simple(Axe(Rake), "common.abilities.axe.rake"),
Simple(Axe(Bloodfeast), "common.abilities.axe.bloodfeast"),
Contextualized(
pseudo_id: "common.abilities.axe.fierce_raze",
abilities: [
((dual_wielding_same_kind: true), (Axe(FierceRaze), "common.abilities.axe.dual_fierce_raze")),
((), (Axe(FierceRaze), "common.abilities.axe.fierce_raze")),
],
),
Simple(Axe(Furor), "common.abilities.axe.furor"),
Simple(Axe(Fracture), "common.abilities.axe.fracture"),
Contextualized(
pseudo_id: "common.abilities.axe.lacerate",
abilities: [
((combo: Some(50)), (Axe(Riptide), "common.abilities.axe.riptide")),
((), (Axe(Lacerate), "common.abilities.axe.lacerate")),
],
),
Simple(Axe(SkullBash), "common.abilities.axe.skull_bash"),
Simple(Axe(Sunder), "common.abilities.axe.sunder"),
Simple(Axe(Plunder), "common.abilities.axe.plunder"),
Simple(Axe(Defiance), "common.abilities.axe.defiance"),
Simple(Axe(Keelhaul), "common.abilities.axe.keelhaul"),
Contextualized(
pseudo_id: "common.abilities.axe.bulkhead",
abilities: [
((combo: Some(50)), (Axe(Capsize), "common.abilities.axe.capsize")),
((), (Axe(Bulkhead), "common.abilities.axe.bulkhead")),
],
),
], ],
), ),
Tool(Hammer): ( Tool(Hammer): (

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@ -0,0 +1,11 @@
SelfBuff(
buildup_duration: 0.2,
cast_duration: 0.2,
recover_duration: 0.2,
buff_kind: EnergyRegen,
buff_strength: 0.1,
buff_duration: Some(10.0),
combo_cost: 1,
combo_scaling: Some(Linear),
energy_cost: 0,
)

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@ -0,0 +1,10 @@
SelfBuff(
buildup_duration: 0.3,
cast_duration: 0.2,
recover_duration: 0.1,
buff_kind: Berserk,
buff_strength: 0.5,
buff_duration: Some(15.0),
combo_cost: 10,
energy_cost: 0,
)

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@ -0,0 +1,10 @@
SelfBuff(
buildup_duration: 0.2,
cast_duration: 0.2,
recover_duration: 0.1,
buff_kind: Bloodfeast,
buff_strength: 0.1,
buff_duration: Some(15.0),
energy_cost: 0,
combo_cost: 10,
)

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@ -0,0 +1,23 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 18,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
buildup_duration: 0.2,
swing_duration: 0.2,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 10,
)

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@ -0,0 +1,17 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.2,
recover_duration: 0.4,
melee_constructor: (
kind: Slash(
damage: 40,
poise: 100,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 15.0,
),
minimum_combo: 30,
)

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@ -0,0 +1,18 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.3,
recover_duration: 0.4,
melee_constructor: (
kind: Slash(
damage: 40,
poise: 100,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
minimum_combo: 50,
)

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@ -0,0 +1,25 @@
ChargedMelee(
energy_cost: 0,
energy_drain: 0,
melee_constructor: (
kind: Slash(
damage: 0,
poise: 0,
knockback: 0,
energy_regen: 0,
),
scaled: Some(Slash(
damage: 20,
poise: 5,
knockback: 0,
energy_regen: 15,
)),
range: 4.5,
angle: 10.0,
),
charge_duration: 0.7,
swing_duration: 0.1,
hit_timing: 0.2,
recover_duration: 0.2,
additional_combo: 4,
)

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@ -0,0 +1,9 @@
SelfBuff(
buildup_duration: 0.1,
cast_duration: 3.0,
recover_duration: 0.1,
buff_kind: Defiance,
buff_strength: 1.0,
buff_duration: Some(3.0),
energy_cost: 20,
)

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@ -1,55 +0,0 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 12.0,
damage_increase: 0.5,
base_poise_damage: 0,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 50.0,
base_buildup_duration: 0.15,
base_swing_duration: 0.075,
hit_timing: 0.6,
base_recover_duration: 0.35,
forward_movement: 0.5,
damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
(
stage: 2,
base_damage: 15.0,
damage_increase: 0.75,
base_poise_damage: 0,
poise_damage_increase: 0,
knockback: 6.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.2,
base_swing_duration: 0.1,
hit_timing: 0.6,
base_recover_duration: 0.35,
forward_movement: 0.25,
damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
],
initial_energy_gain: 2.5,
max_energy_gain: 12.5,
energy_increase: 2.5,
speed_increase: 0.1,
max_speed_increase: 0.6,
scales_from_combo: 2,
ori_modifier: 1.0,
)

View File

@ -0,0 +1,20 @@
RapidMelee(
buildup_duration: 0.1,
swing_duration: 0.1,
recover_duration: 0.1,
melee_constructor: (
kind: Slash(
damage: 7,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 6.0,
angle: 10.0,
simultaneous_hits: 2,
),
energy_cost: 8,
max_strikes: Some(5),
move_modifier: 0.35,
ori_modifier: 0.25,
)

View File

@ -0,0 +1,17 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.2,
recover_duration: 0.4,
melee_constructor: (
kind: Slash(
damage: 60,
poise: 20,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 15.0,
),
minimum_combo: 30,
)

View File

@ -0,0 +1,19 @@
RapidMelee(
buildup_duration: 0.1,
swing_duration: 0.1,
recover_duration: 0.1,
melee_constructor: (
kind: Slash(
damage: 7,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 6.0,
angle: 10.0,
),
energy_cost: 4,
max_strikes: Some(5),
move_modifier: 0.35,
ori_modifier: 0.25,
)

View File

@ -0,0 +1,29 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.3,
melee_constructor: (
kind: Slash(
damage: 16,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Crippled,
dur_secs: 10.0,
strength: Value(0.1),
chance: 1.0,
))),
),
minimum_combo: 1,
scaling: Some((
target: Buff,
kind: Linear,
max_factor: 10,
)),
combo_consumption: Half,
)

View File

@ -0,0 +1,9 @@
SelfBuff(
buildup_duration: 0.3,
cast_duration: 0.3,
recover_duration: 0.2,
buff_kind: Fury,
buff_strength: 1.0,
buff_duration: Some(15.0),
energy_cost: 20,
)

View File

@ -0,0 +1,27 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.3,
melee_constructor: (
kind: Hook(
damage: 0,
poise: 0,
pull: 0,
),
scaled: Some(Hook(
damage: 2,
poise: 3,
pull: 1,
)),
range: 6.0,
angle: 30.0,
),
minimum_combo: 1,
scaling: Some((
target: Attack,
kind: Linear,
max_factor: 20,
)),
combo_consumption: Half,
)

View File

@ -0,0 +1,23 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.4,
swing_duration: 0.2,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 10,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 5.0,
strength: DamageFraction(1.0),
chance: 1.0,
))),
),
minimum_combo: 30,
)

View File

@ -1,21 +0,0 @@
LeapMelee(
energy_cost: 30.0,
buildup_duration: 0.3,
movement_duration: 0.25,
swing_duration: 0.2,
recover_duration: 0.2,
melee_constructor: (
kind: Slash(
damage: 25.0,
poise: 0.0,
knockback: 12.0,
energy_regen: 0.0,
),
range: 4.5,
angle: 30.0,
multi_target: Some(Normal),
),
forward_leap_strength: 20.0,
vertical_leap_strength: 8.0,
specifier: None,
)

View File

@ -0,0 +1,18 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.4,
recover_duration: 0.2,
melee_constructor: (
kind: Slash(
damage: 60,
poise: 20,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
minimum_combo: 50,
)

View File

@ -0,0 +1,27 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 16,
poise: 40,
knockback: 10,
energy_regen: 0,
),
range: 2.5,
angle: 60.0,
),
buildup_duration: 0.1,
swing_duration: 0.2,
hit_timing: 0.5,
recover_duration: 0.3,
movement: (
buildup: Some(Forward(0.5)),
swing: Some(Forward(0.7)),
),
ori_modifier: 0.6,
additional_combo: 4,
),
],
energy_cost_per_strike: 10,
)

View File

@ -0,0 +1,28 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 10,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 8.0,
strength: DamageFraction(0.25),
chance: 1.0,
))),
),
buildup_duration: 0.3,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 12,
)

View File

@ -0,0 +1,24 @@
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.4,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 10,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 5.0,
strength: DamageFraction(1.0),
chance: 1.0,
))),
),
minimum_combo: 50,
)

View File

@ -0,0 +1,23 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 16,
poise: 5,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.25,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
additional_combo: 4,
),
],
energy_cost_per_strike: 10,
)

View File

@ -0,0 +1,9 @@
SelfBuff(
buildup_duration: 0.1,
cast_duration: 0.1,
recover_duration: 0.1,
buff_kind: ImminentCritical,
buff_strength: 1.0,
buff_duration: Some(30.0),
energy_cost: 15,
)

View File

@ -0,0 +1,22 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 15,
poise: 50,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.3,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 10,
)

View File

@ -1,22 +0,0 @@
SpinMelee(
buildup_duration: 0.2,
swing_duration: 0.4,
recover_duration: 0.2,
melee_constructor: (
kind: Slash(
damage: 8.0,
poise: 10.0,
knockback: 0.0,
energy_regen: 0.0,
),
range: 3.5,
angle: 360.0,
multi_target: Some(Normal),
),
energy_cost: 10.0,
is_infinite: true,
movement_behavior: AxeHover,
forward_speed: 0.0,
num_spins: 1,
specifier: None,
)

View File

@ -0,0 +1,10 @@
SelfBuff(
buildup_duration: 0.2,
cast_duration: 0.2,
recover_duration: 0.1,
buff_kind: Sunderer,
buff_strength: 0.25,
buff_duration: Some(15.0),
combo_cost: 10,
energy_cost: 0,
)

View File

@ -0,0 +1,56 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 4,
poise: 5,
knockback: 0,
energy_regen: 5,
),
range: 3.0,
angle: 30.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 4,
poise: 5,
knockback: 0,
energy_regen: 5,
),
range: 3.0,
angle: 30.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 8,
poise: 5,
knockback: 0,
energy_regen: 5,
),
range: 3.0,
angle: 10.0,
),
buildup_duration: 0.2,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.15,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
)

View File

@ -9,8 +9,9 @@ ItemDef(
data: ( data: (
strength: 0.4, strength: 0.4,
duration: Some(20), duration: Some(20),
), secondary_duration: Some(5),
cat_ids: [Natural], ),
cat_ids: [RemoveOnAttack],
)), )),
]) ])

View File

@ -9,8 +9,9 @@ ItemDef(
data: ( data: (
strength: 0.4, strength: 0.4,
duration: Some(20), duration: Some(20),
), secondary_duration: Some(5),
cat_ids: [Natural], ),
cat_ids: [RemoveOnAttack],
)), )),
]) ])

View File

@ -9,8 +9,8 @@ ItemDef(
data: ( data: (
strength: 0.4, strength: 0.4,
duration: Some(20), duration: Some(20),
), ),
cat_ids: [Natural], cat_ids: [RemoveOnAttack],
)), )),
]) ])

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 0.9, power: 1.0,
effect_power: 0.9, effect_power: 1.0,
speed: 0.9, speed: 1.0,
crit_chance: 0.09, crit_chance: 0.1,
range: 0.9, range: 1.0,
energy_efficiency: 0.9, energy_efficiency: 1.0,
buff_strength: 0.9, buff_strength: 1.0,
), ),
hand_restriction: None, hand_restriction: None,
weapon_name: HandednessDependent( weapon_name: HandednessDependent(

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 0.8, power: 0.9,
effect_power: 0.8, effect_power: 1.2,
speed: 1.25, speed: 1.3,
crit_chance: 0.075, crit_chance: 0.06,
range: 1.0, range: 1.0,
energy_efficiency: 0.8, energy_efficiency: 0.8,
buff_strength: 0.8, buff_strength: 1.2,
), ),
hand_restriction: None, hand_restriction: None,
weapon_name: HandednessDependent( weapon_name: HandednessDependent(

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 0.8, power: 1.1,
effect_power: 1.5, effect_power: 1.4,
speed: 0.8, speed: 0.8,
crit_chance: 0.075, crit_chance: 0.08,
range: 1.0, range: 0.9,
energy_efficiency: 0.8, energy_efficiency: 0.9,
buff_strength: 0.8, buff_strength: 1.2,
), ),
hand_restriction: Some(Two), hand_restriction: Some(Two),
weapon_name: Universal("Greataxe"), weapon_name: Universal("Greataxe"),

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 1.0, power: 0.9,
effect_power: 0.8, effect_power: 0.8,
speed: 0.7, speed: 1.2,
crit_chance: 0.075, crit_chance: 0.12,
range: 1.0, range: 1.0,
energy_efficiency: 0.8, energy_efficiency: 0.8,
buff_strength: 1.5, buff_strength: 1.4,
), ),
hand_restriction: None, hand_restriction: None,
weapon_name: HandednessDependent( weapon_name: HandednessDependent(

View File

@ -6,12 +6,12 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 1.25, power: 1.5,
effect_power: 0.8, effect_power: 1.2,
speed: 0.8, speed: 0.8,
crit_chance: 0.075, crit_chance: 0.1,
range: 1.0, range: 1.0,
energy_efficiency: 0.8, energy_efficiency: 0.9,
buff_strength: 0.8, buff_strength: 0.8,
), ),
hand_restriction: Some(Two), hand_restriction: Some(Two),

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 0.8, power: 0.7,
effect_power: 0.8, effect_power: 0.8,
speed: 0.8, speed: 1.1,
crit_chance: 0.1, crit_chance: 0.14,
range: 1.0, range: 1.1,
energy_efficiency: 1.5, energy_efficiency: 1.3,
buff_strength: 0.8, buff_strength: 1.0,
), ),
hand_restriction: None, hand_restriction: None,
weapon_name: HandednessDependent( weapon_name: HandednessDependent(

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 0.25, equip_time_secs: 0.25,
power: 0.8, power: 1.1,
effect_power: 0.8, effect_power: 0.8,
speed: 0.8, speed: 0.9,
crit_chance: 0.2, crit_chance: 0.16,
range: 1.3, range: 1.3,
energy_efficiency: 0.8, energy_efficiency: 0.9,
buff_strength: 0.8, buff_strength: 0.9,
), ),
hand_restriction: Some(Two), hand_restriction: Some(Two),
weapon_name: Universal("Poleaxe"), weapon_name: Universal("Poleaxe"),

View File

@ -5,12 +5,12 @@ ItemDef(
ToolSecondaryComponent( ToolSecondaryComponent(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 1.0, equip_time_secs: 1.1,
power: 1.25, power: 1.1,
effect_power: 1.1, effect_power: 1.1,
speed: 0.8, speed: 0.9,
crit_chance: 0.9, crit_chance: 0.9,
range: 1.2, range: 1.1,
energy_efficiency: 0.9, energy_efficiency: 0.9,
buff_strength: 1.1, buff_strength: 1.1,
), ),

View File

@ -5,12 +5,12 @@ ItemDef(
ToolSecondaryComponent( ToolSecondaryComponent(
toolkind: Axe, toolkind: Axe,
stats: ( stats: (
equip_time_secs: 1.0, equip_time_secs: 0.9,
power: 0.8, power: 0.9,
effect_power: 0.9, effect_power: 0.9,
speed: 1.2, speed: 1.1,
crit_chance: 1.1, crit_chance: 1.1,
range: 0.85, range: 0.9,
energy_efficiency: 1.1, energy_efficiency: 1.1,
buff_strength: 0.9, buff_strength: 0.9,
), ),

View File

@ -5,14 +5,14 @@ ItemDef(
kind: Axe, kind: Axe,
hands: Two, hands: Two,
stats: ( stats: (
equip_time_secs: 0.4, equip_time_secs: 0.5,
power: 1.75, power: 1.75,
effect_power: 1.0, effect_power: 1.3,
speed: 0.65, speed: 0.8,
crit_chance: 0.140625, crit_chance: 0.04,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.3,
buff_strength: 1.0, buff_strength: 1.2,
), ),
)), )),
quality: Epic, quality: Epic,

View File

@ -5,14 +5,14 @@ ItemDef(
kind: Axe, kind: Axe,
hands: Two, hands: Two,
stats: ( stats: (
equip_time_secs: 0.3, equip_time_secs: 0.5,
power: 3.0, power: 3.0,
effect_power: 1.0, effect_power: 1.2,
speed: 0.6, speed: 0.7,
crit_chance: 0.2, crit_chance: 0.2,
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 0.8,
buff_strength: 1.0, buff_strength: 1.2,
), ),
)), )),
quality: Legendary, quality: Legendary,

View File

@ -5,14 +5,14 @@ ItemDef(
kind: Axe, kind: Axe,
hands: Two, hands: Two,
stats: ( stats: (
equip_time_secs: 0.4, equip_time_secs: 0.3,
power: 0.45, power: 0.5,
effect_power: 1.0, effect_power: 1.0,
speed: 0.95, speed: 1.0,
crit_chance: 0.09375, crit_chance: 0.1,
range: 0.95, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 0.9, buff_strength: 1.0,
), ),
)), )),
quality: Low, quality: Low,

View File

@ -1,16 +1,6 @@
({ ({
General(HealthIncrease): 10, General(HealthIncrease): 10,
General(EnergyIncrease): 5, General(EnergyIncrease): 5,
Axe(DsDamage): 3,
Axe(DsRegen): 2,
Axe(DsSpeed): 3,
Axe(SDamage): 3,
Axe(SSpeed): 2,
Axe(SCost): 2,
Axe(LDamage): 2,
Axe(LKnockback): 2,
Axe(LCost): 2,
Axe(LDistance): 2,
Hammer(SsKnockback): 2, Hammer(SsKnockback): 2,
Hammer(SsDamage): 3, Hammer(SsDamage): 3,
Hammer(SsRegen): 2, Hammer(SsRegen): 2,

View File

@ -19,10 +19,24 @@
Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}), Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}), Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}),
Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}), Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}),
Axe(LDamage): All({Axe(UnlockLeap): 1}), Axe(Berserk): All({Axe(BrutalSwing): 1}),
Axe(LKnockback): All({Axe(UnlockLeap): 1}), Axe(RisingTide): All({Axe(BrutalSwing): 1}),
Axe(LCost): All({Axe(UnlockLeap): 1}), Axe(SavageSense): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
Axe(LDistance): All({Axe(UnlockLeap): 1}), Axe(AdrenalineRush): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
Axe(Execute): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
Axe(Maelstrom): All({Axe(Execute): 1}),
Axe(Bloodfeast): All({Axe(Rake): 1}),
Axe(FierceRaze): All({Axe(Rake): 1}),
Axe(Furor): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
Axe(Fracture): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
Axe(Lacerate): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
Axe(Riptide): All({Axe(Lacerate): 1}),
Axe(Sunder): All({Axe(SkullBash): 1}),
Axe(Plunder): All({Axe(SkullBash): 1}),
Axe(Defiance): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
Axe(Keelhaul): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
Axe(Bulkhead): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
Axe(Capsize): All({Axe(Bulkhead): 1}),
Hammer(LDamage): All({Hammer(UnlockLeap): 1}), Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
Hammer(LCost): All({Hammer(UnlockLeap): 1}), Hammer(LCost): All({Hammer(UnlockLeap): 1}),
Hammer(LDistance): All({Hammer(UnlockLeap): 1}), Hammer(LDistance): All({Hammer(UnlockLeap): 1}),

View File

@ -44,20 +44,27 @@
Sword(CleavingBladeFever), Sword(CleavingBladeFever),
], ],
Weapon(Axe): [ Weapon(Axe): [
Axe(DsCombo), Axe(BrutalSwing),
Axe(DsDamage), Axe(Berserk),
Axe(DsSpeed), Axe(RisingTide),
Axe(DsRegen), Axe(SavageSense),
Axe(SInfinite), Axe(AdrenalineRush),
Axe(SHelicopter), Axe(Execute),
Axe(SDamage), Axe(Maelstrom),
Axe(SSpeed), Axe(Rake),
Axe(SCost), Axe(Bloodfeast),
Axe(UnlockLeap), Axe(FierceRaze),
Axe(LDamage), Axe(Furor),
Axe(LKnockback), Axe(Fracture),
Axe(LCost), Axe(Lacerate),
Axe(LDistance), Axe(Riptide),
Axe(SkullBash),
Axe(Sunder),
Axe(Plunder),
Axe(Defiance),
Axe(Keelhaul),
Axe(Bulkhead),
Axe(Capsize),
], ],
Weapon(Hammer): [ Weapon(Hammer): [
Hammer(SsKnockback), Hammer(SsKnockback),

View File

@ -1,10 +1,4 @@
([ ([
Group(Weapon(Axe)), Group(Weapon(Axe)),
// DoubleStrike
Skill((Axe(DsDamage), 1)),
// Spin
Skill((Axe(SInfinite), 1)),
Skill((Axe(SDamage), 1)),
]) ])

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@ -1,14 +1,8 @@
([ ([
Group(Weapon(Axe)), Group(Weapon(Axe)),
// DoubleStrike Skill((Axe(BrutalSwing), 1)),
Skill((Axe(DsCombo), 1)), Skill((Axe(Rake), 1)),
Skill((Axe(DsDamage), 1)), Skill((Axe(SkullBash), 1)),
Skill((Axe(DsRegen), 1)),
// Spin
Skill((Axe(SInfinite), 1)),
Skill((Axe(SHelicopter), 1)),
Skill((Axe(SDamage), 1)),
Skill((Axe(SSpeed), 1)),
]) ])

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@ -1,20 +1,13 @@
([ ([
Group(Weapon(Axe)), Group(Weapon(Axe)),
// DoubleStrike Skill((Axe(BrutalSwing), 1)),
Skill((Axe(DsCombo), 1)), Skill((Axe(Rake), 1)),
Skill((Axe(DsDamage), 1)), Skill((Axe(SkullBash), 1)),
Skill((Axe(DsRegen), 1)), Skill((Axe(Berserk), 1)),
Skill((Axe(DsSpeed), 1)), Skill((Axe(RisingTide), 1)),
Skill((Axe(Bloodfeast), 1)),
// Spin Skill((Axe(FierceRaze), 1)),
Skill((Axe(SInfinite), 1)), Skill((Axe(Sunder), 1)),
Skill((Axe(SHelicopter), 1)), Skill((Axe(Plunder), 1)),
Skill((Axe(SDamage), 1)),
Skill((Axe(SSpeed), 1)),
Skill((Axe(SCost), 1)),
// Leap
Skill((Axe(UnlockLeap), 1)),
Skill((Axe(LDamage), 1)),
]) ])

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@ -1,23 +1,22 @@
([ ([
Group(Weapon(Axe)), Group(Weapon(Axe)),
// DoubleStrike Skill((Axe(BrutalSwing), 1)),
Skill((Axe(DsCombo), 1)), Skill((Axe(Rake), 1)),
Skill((Axe(DsDamage), 2)), Skill((Axe(SkullBash), 1)),
Skill((Axe(DsRegen), 1)), Skill((Axe(Berserk), 1)),
Skill((Axe(DsSpeed), 2)), Skill((Axe(RisingTide), 1)),
Skill((Axe(Bloodfeast), 1)),
// Spin Skill((Axe(FierceRaze), 1)),
Skill((Axe(SInfinite), 1)), Skill((Axe(Sunder), 1)),
Skill((Axe(SHelicopter), 1)), Skill((Axe(Plunder), 1)),
Skill((Axe(SDamage), 2)), Skill((Axe(SavageSense), 1)),
Skill((Axe(SSpeed), 1)), Skill((Axe(AdrenalineRush), 1)),
Skill((Axe(SCost), 1)), Skill((Axe(Execute), 1)),
Skill((Axe(Furor), 1)),
// Leap Skill((Axe(Fracture), 1)),
Skill((Axe(UnlockLeap), 1)), Skill((Axe(Lacerate), 1)),
Skill((Axe(LDamage), 1)), Skill((Axe(Defiance), 1)),
Skill((Axe(LKnockback), 1)), Skill((Axe(Keelhaul), 1)),
Skill((Axe(LCost), 1)), Skill((Axe(Bulkhead), 1)),
Skill((Axe(LDistance), 1)),
]) ])

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@ -1,23 +1,25 @@
([ ([
Group(Weapon(Axe)), Group(Weapon(Axe)),
// DoubleStrike Skill((Axe(BrutalSwing), 1)),
Skill((Axe(DsCombo), 1)), Skill((Axe(Rake), 1)),
Skill((Axe(DsDamage), 3)), Skill((Axe(SkullBash), 1)),
Skill((Axe(DsRegen), 2)), Skill((Axe(Berserk), 1)),
Skill((Axe(DsSpeed), 3)), Skill((Axe(RisingTide), 1)),
Skill((Axe(Bloodfeast), 1)),
// Spin Skill((Axe(FierceRaze), 1)),
Skill((Axe(SInfinite), 1)), Skill((Axe(Sunder), 1)),
Skill((Axe(SHelicopter), 1)), Skill((Axe(Plunder), 1)),
Skill((Axe(SDamage), 3)), Skill((Axe(SavageSense), 1)),
Skill((Axe(SSpeed), 2)), Skill((Axe(AdrenalineRush), 1)),
Skill((Axe(SCost), 2)), Skill((Axe(Execute), 1)),
Skill((Axe(Furor), 1)),
// Leap Skill((Axe(Fracture), 1)),
Skill((Axe(UnlockLeap), 1)), Skill((Axe(Lacerate), 1)),
Skill((Axe(LDamage), 2)), Skill((Axe(Defiance), 1)),
Skill((Axe(LKnockback), 2)), Skill((Axe(Keelhaul), 1)),
Skill((Axe(LCost), 2)), Skill((Axe(Bulkhead), 1)),
Skill((Axe(LDistance), 2)), Skill((Axe(Maelstrom), 1)),
Skill((Axe(Riptide), 1)),
Skill((Axe(Capsize), 1)),
]) ])

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@ -42,23 +42,27 @@
(Sword(DefensiveDeflect), 1), (Sword(DefensiveDeflect), 1),
// Axe // Axe
(UnlockGroup(Weapon(Axe)), 1), (UnlockGroup(Weapon(Axe)), 1),
(Axe(BrutalSwing), 1),
(Axe(DsCombo), 1), (Axe(Berserk), 1),
(Axe(DsDamage), 3), (Axe(RisingTide), 1),
(Axe(DsRegen), 2), (Axe(SavageSense), 1),
(Axe(DsSpeed), 3), (Axe(AdrenalineRush), 1),
(Axe(Execute), 1),
(Axe(SInfinite), 1), (Axe(Maelstrom), 1),
(Axe(SHelicopter), 1), (Axe(Rake), 1),
(Axe(SDamage), 3), (Axe(Bloodfeast), 1),
(Axe(SSpeed), 2), (Axe(FierceRaze), 1),
(Axe(SCost), 2), (Axe(Furor), 1),
(Axe(Fracture), 1),
(Axe(UnlockLeap), 1), (Axe(Lacerate), 1),
(Axe(LDamage), 2), (Axe(Riptide), 1),
(Axe(LKnockback), 2), (Axe(SkullBash), 1),
(Axe(LCost), 2), (Axe(Sunder), 1),
(Axe(LDistance), 2), (Axe(Plunder), 1),
(Axe(Defiance), 1),
(Axe(Keelhaul), 1),
(Axe(Bulkhead), 1),
(Axe(Capsize), 1),
// Hammer // Hammer
(UnlockGroup(Weapon(Hammer)), 1), (UnlockGroup(Weapon(Hammer)), 1),
@ -154,22 +158,6 @@
// Axe // Axe
(UnlockGroup(Weapon(Axe)), 1), (UnlockGroup(Weapon(Axe)), 1),
(Axe(DsCombo), 1),
(Axe(DsDamage), 2),
(Axe(DsRegen), 2),
(Axe(DsSpeed), 1),
(Axe(SInfinite), 1),
(Axe(SHelicopter), 1),
(Axe(SDamage), 2),
(Axe(SSpeed), 2),
(Axe(SCost), 2),
(Axe(UnlockLeap), 1),
(Axe(LDamage), 2),
(Axe(LKnockback), 2),
(Axe(LCost), 2),
(Axe(LDistance), 2),
// Hammer // Hammer
(UnlockGroup(Weapon(Hammer)), 1), (UnlockGroup(Weapon(Hammer)), 1),
@ -255,8 +243,6 @@
// Axe // Axe
(UnlockGroup(Weapon(Axe)), 1), (UnlockGroup(Weapon(Axe)), 1),
(Axe(UnlockLeap), 1),
// Hammer // Hammer
(UnlockGroup(Weapon(Hammer)), 1), (UnlockGroup(Weapon(Hammer)), 1),

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@ -2,7 +2,7 @@ hud-rank_up = Новая адзінка ўмельства
hud-skill-sp_available = { $number } АУ даступна hud-skill-sp_available = { $number } АУ даступна
hud-skill-not_unlocked = Пакуль не адчынена hud-skill-not_unlocked = Пакуль не адчынена
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Патрабуе { $number } АУ Патрабуе { $number } АУ
hud-skill-inc_health_title = Павелічэнне здароўя hud-skill-inc_health_title = Павелічэнне здароўя
hud-skill-inc_health = Павялічвае макс. здароўе на { $boost }{ $SP } hud-skill-inc_health = Павялічвае макс. здароўе на { $boost }{ $SP }
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Шкода
hud-skill-hmr_single_strike_damage = Пабольшвае шкоду з кожным паслядоўным ударам{ $SP } hud-skill-hmr_single_strike_damage = Пабольшвае шкоду з кожным паслядоўным ударам{ $SP }
hud-skill-hmr_single_strike_knockback_title = Адкідванне hud-skill-hmr_single_strike_knockback_title = Адкідванне
hud-skill-hmr_single_strike_knockback = Пабольшвае адкідванне на { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Пабольшвае адкідванне на { $boost }%{ $SP }
hud-skill-sw_trip_str_title = Трайны ўдар
hud-skill-sw_trip_str = Бог любіць тройцу
hud-skill-sw_trip_str_combo_title = Комба трох удараў
hud-skill-sw_trip_str_combo = Адчыняе прырост характарыстык ад удараў запар{ $SP }
hud-skill-sw_trip_str_dmg_title = Шкода
hud-skill-sw_trip_str_dmg = Пабольшвае шкоду, якую наносіць кожны паслядоўны ўдар{ $SP }
hud-skill-sw_trip_str_sp_title = Хуткасць трайнога ўдару
hud-skill-sw_trip_str_sp = Пабольшвае хуткасць атакі з кожным паслядоўным ударам{ $SP }
hud-skill-sw_trip_str_reg_title = Аднаўленне энергіі
hud-skill-sw_trip_str_reg = Пабольшвае прырост аднаўлення энергіі з кожным паслядоўным ударам{ $SP }
hud-skill-sw_dash_title = Рывок
hud-skill-sw_dash = Праляці маланкай між сваіх ворагаў
hud-skill-sw_dash_dmg_title = Шкода рыўка
hud-skill-sw_dash_dmg = Пабольшвае пачатковую шкоду ад рыўка на { $boost }%{ $SP }
hud-skill-sw_dash_drain_title = Спажыванне энергіі
hud-skill-sw_dash_drain = Змяншае хуткасць паглынання энергіі ў час рыўка на { $boost }%{ $SP }
hud-skill-sw_dash_cost_title = Выдатак энергіі
hud-skill-sw_dash_cost = Змяншае пачатковы кошт рыўка на { $boost }%{ $SP }
hud-skill-sw_dash_speed_title = Хуткасць рыўка
hud-skill-sw_dash_speed = Пабольшвае хуткасць вашага руху ў час рыўка на { $boost }%{ $SP }
hud-skill-sw_dash_charge_through_title = Рывок наскрозь
hud-skill-sw_dash_charge_through = Дазваляе прарвацца скрозь першых ворагаў{ $SP }
hud-skill-sw_dash_scale_title = Прырост шкоды рыўком
hud-skill-sw_dash_scale = Пабольшвае прырост шкоды рыўком на { $boost }%{ $SP }
hud-skill-sw_spin_title = Віхор
hud-skill-sw_spin = Адчыняе магчымасць смяротна кружыцца з мячом{ $SP }
hud-skill-sw_spin_dmg_title = Шкода віхру
hud-skill-sw_spin_dmg = Пабольшвае шкоду на { $boost }%{ $SP }
hud-skill-sw_spin_spd_title = Хуткасць віхру
hud-skill-sw_spin_spd = Пабольшвае хуткасць кручэння на { $boost }%{ $SP }
hud-skill-sw_spin_cost_title = Выдатак энергіі
hud-skill-sw_spin_cost = Змяншае кошт кожнага абарота на { $boost }%{ $SP }
hud-skill-sw_spin_spins_title = Колькасць абаротаў
hud-skill-sw_spin_spins = Пабольшвае максімальную колькасць абаротаў{ $SP }
hud-skill-sw_interrupt_title = Перарыванне атакі
hud-skill-sw_interrupt = Дазваляе імгненна перарваць варожую атаку ўласнай{ $SP }
hud-skill-axe_double_strike_title = Двайны ўдар
hud-skill-axe_double_strike = Крышы гэтых ліхадзеяў
hud-skill-axe_double_strike_combo_title = Комба двух удараў
hud-skill-axe_double_strike_combo = Адчыняе другі паслядоўны ўдар{ $SP }
hud-skill-axe_double_strike_damage_title = Шкода двайнога ўдару
hud-skill-axe_double_strike_damage = Пабольшвае прырост шкоды ад удараў запар{ $SP }
hud-skill-axe_double_strike_speed_title = Хуткасць двайнога ўдару
hud-skill-axe_double_strike_speed = Пабольшвае прырост хуткасць ад удараў запар{ $SP }
hud-skill-axe_double_strike_regen_title = Аднаўленне энергі
hud-skill-axe_double_strike_regen = Пабольшвае прырост аднаўлення энергіі ад удараў запар{ $SP }
hud-skill-axe_spin_title = Вальс з сякерай
hud-skill-axe_spin = Марамі, сівымі хмарамі дзіка круцілі...
hud-skill-axe_infinite_axe_spin_title = Бясконцае кручэнне
hud-skill-axe_infinite_axe_spin = Дазваляе кружыцца, пакуль ёсць энергія{ $SP }
hud-skill-axe_spin_damage_title = Шкода
hud-skill-axe_spin_damage = Пабольшвае шкоду ад кожнага абарота на { $boost }%{ $SP }
hud-skill-axe_spin_helicopter_title = Верталёт
hud-skill-axe_spin_helicopter = Запавольвае падзенне падчас кручэння{ $SP }
hud-skill-axe_spin_speed_title = Хуткасць кручэння
hud-skill-axe_spin_speed = Пабольшвае хуткасць кручэння на { $boost }%{ $SP }
hud-skill-axe_spin_cost_title = Выдатак энергіі
hud-skill-axe_spin_cost = Змяншае кошт кручэння на { $boost }%{ $SP }
hud-skill-axe_unlock_leap_title = Атака ў скачку
hud-skill-axe_unlock_leap = Адчыняе атаку ў скачку{ $SP }
hud-skill-axe_leap_damage_title = Шкода ад атакі ў скачку
hud-skill-axe_leap_damage = Пабольшвае шкоду атакі ў скачку на { $boost }%{ $SP }
hud-skill-axe_leap_knockback_title = Адкіданне атакой у скачку
hud-skill-axe_leap_knockback = Пабольшвае адкіданне атакой у скачку на { $boost }%{ $SP }
hud-skill-axe_leap_cost_title = Выдатак энергіі
hud-skill-axe_leap_cost = Змяншае кошт атакі ў скачку на { $boost }%{ $SP }
hud-skill-axe_leap_distance_title = Даўжыня скачка
hud-skill-axe_leap_distance = Пабольшвае даўжыню скачка на { $boost }%{ $SP }
hud-skill-mining_title = Горная справа hud-skill-mining_title = Горная справа
hud-skill-pick_strike_title = Удар кіркою hud-skill-pick_strike_title = Удар кіркою
hud-skill-pick_strike = Біце жылы і друзы, каб здабыць руды і каштоўныя камяні hud-skill-pick_strike = Біце жылы і друзы, каб здабыць руды і каштоўныя камяні

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@ -2,7 +2,7 @@ hud-rank_up = Nou Punt d'Habilitat
hud-skill-sp_available = { $number } PH disponibles hud-skill-sp_available = { $number } PH disponibles
hud-skill-not_unlocked = No desbloquejat hud-skill-not_unlocked = No desbloquejat
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Requereix { $number } PH Requereix { $number } PH
hud-skill-inc_health_title = Augmentar Salut hud-skill-inc_health_title = Augmentar Salut
hud-skill-inc_health = Augmenta la Salut màxima en { $boost }{ $SP } hud-skill-inc_health = Augmenta la Salut màxima en { $boost }{ $SP }
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Dany de l'Atac Individual
hud-skill-hmr_single_strike_damage = Augmenta el dany per cada cop successiu{ $SP } hud-skill-hmr_single_strike_damage = Augmenta el dany per cada cop successiu{ $SP }
hud-skill-hmr_single_strike_knockback_title = Empenta de l'Atac Individual hud-skill-hmr_single_strike_knockback_title = Empenta de l'Atac Individual
hud-skill-hmr_single_strike_knockback = Augmenta la potència de llançament dels atacs un { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Augmenta la potència de llançament dels atacs un { $boost }%{ $SP }
hud-skill-sw_trip_str_title = Atac Triple
hud-skill-sw_trip_str = Ataca fins a tres cops
hud-skill-sw_trip_str_combo_title = Combo d'Atac Triple
hud-skill-sw_trip_str_combo = Desbloqueja els combos de l'Atac Triple{ $SP }
hud-skill-sw_trip_str_dmg_title = Dany de l'Atac Triple
hud-skill-sw_trip_str_dmg = Augmenta el dany per cada cop successiu{ $SP }
hud-skill-sw_trip_str_sp_title = Velocitat de l'Atac Triple
hud-skill-sw_trip_str_sp = Augmenta la velocitat d'atac per cada cop successiu{ $SP }
hud-skill-sw_trip_str_reg_title = Regeneració d'Atac Triple
hud-skill-sw_trip_str_reg = Augmenta la regeneració d'Energia per cada cop successiu{ $SP }
hud-skill-sw_dash_title = Ímpetu
hud-skill-sw_dash = Travessa als teus enemics!
hud-skill-sw_dash_dmg_title = Dany d'Ímpetu
hud-skill-sw_dash_dmg = Augmenta el dany inicial de l'Ímpetu un { $boost }%{ $SP }
hud-skill-sw_dash_drain_title = Drenatge d'Ímpetu
hud-skill-sw_dash_drain = Redueix la quantitat d'Energia que drenes durant l'Ímpetu un { $boost }%{ $SP }
hud-skill-sw_dash_cost_title = Cost d'Ímpetu
hud-skill-sw_dash_cost = Redueix el cost inicial de l'Ímpetu un { $boost }%{ $SP }
hud-skill-sw_dash_speed_title = Velocitat de l'Ímpetu
hud-skill-sw_dash_speed = Augmenta la teva velocitat durant l'Ímpetu un { $boost }%{ $SP }
hud-skill-sw_dash_charge_through_title = Carrega a través
hud-skill-sw_dash_charge_through = Et permet carregar a través dels primers enemics que t'hi trobis{ $SP }
hud-skill-sw_dash_scale_title = Dany Escalat Impetuós
hud-skill-sw_dash_scale = Augmenta el dany escalat de l'Ímpetu un { $boost }%{ $SP }
hud-skill-sw_spin_title = Desbloqueja Atac Espiral
hud-skill-sw_spin = Desbloqueja l'habilitat d'espasa Espiral{ $SP }
hud-skill-sw_spin_dmg_title = Dany d'Atac Espiral
hud-skill-sw_spin_dmg = Augmenta el dany fet un { $boost }%{ $SP }
hud-skill-sw_spin_spd_title = Velocitat d'Atac Espiral
hud-skill-sw_spin_spd = Augmenta la velocitat a la qual gires un { $boost }%{ $SP }
hud-skill-sw_spin_cost_title = Cost d'Atac Espiral
hud-skill-sw_spin_cost = Redueix l'Energia de cada gir un { $boost }%{ $SP }
hud-skill-sw_spin_spins_title = Gira i gira
hud-skill-sw_spin_spins = Augmenta el nombre de cops que pots girar{ $SP }
hud-skill-sw_interrupt_title = Interrompre Atacs
hud-skill-sw_interrupt = Et permet cancel·lar immediatament un atac amb un altre atac{ $SP }
hud-skill-axe_double_strike_title = Atac Doble
hud-skill-axe_double_strike = Fes xixines als enemics!
hud-skill-axe_double_strike_combo_title = Combo d'Atac Doble
hud-skill-axe_double_strike_combo = Desbloqueja un segon cop{ $SP }
hud-skill-axe_double_strike_damage_title = Dany de l'Atac Doble
hud-skill-axe_double_strike_damage = Augmenta el dany en cada cop successiu{ $SP }
hud-skill-axe_double_strike_speed_title = Velocitat de l'Atac Doble
hud-skill-axe_double_strike_speed = Augmenta la velocitat dels atacs en cada cop successiu{ $SP }
hud-skill-axe_double_strike_regen_title = Regeneració de l'Atac Doble
hud-skill-axe_double_strike_regen = Augmenta el guany d'Energia per cada cop successiu{ $SP }
hud-skill-axe_spin_title = Destral Espiral
hud-skill-axe_spin = Tot dona voltes...
hud-skill-axe_infinite_axe_spin_title = Destral Espiral Infinita
hud-skill-axe_infinite_axe_spin = Gira tants cops com et permeti la teva Energia{ $SP }
hud-skill-axe_spin_damage_title = Dany de Destral Espiral
hud-skill-axe_spin_damage = Augmenta el dany que fa cada gir un { $boost }%{ $SP }
hud-skill-axe_spin_helicopter_title = Destral Helicòpter
hud-skill-axe_spin_helicopter = Caus més lentament mentre dones voltes{ $SP }
hud-skill-axe_spin_speed_title = Velocitat de Destral Espiral
hud-skill-axe_spin_speed = Augmenta la velocitat de gir un { $boost }%{ $SP }
hud-skill-axe_spin_cost_title = Cost de Destral Espiral
hud-skill-axe_spin_cost = Redueix el cost energètic dels girs un { $boost }%{ $SP }
hud-skill-axe_unlock_leap_title = Desbloqueja Salt Mortal
hud-skill-axe_unlock_leap = Desbloqueja el Salt Mortal{ $SP }
hud-skill-axe_leap_damage_title = Dany del Salt Mortal
hud-skill-axe_leap_damage = Augmenta el dany del Salt Mortal un { $boost }%{ $SP }
hud-skill-axe_leap_knockback_title = Empenta del Salt Mortal
hud-skill-axe_leap_knockback = Augmenta l'empenta del Salt Mortal un { $boost }%{ $SP }
hud-skill-axe_leap_cost_title = Cost del Salt
hud-skill-axe_leap_cost = Redueix el cost energètic del Salt Mortal un { $boost }%{ $SP }
hud-skill-axe_leap_distance_title = Distància del Salt Mortal
hud-skill-axe_leap_distance = Augmenta la distància del Salt Mortal un { $boost }%{ $SP }
hud-skill-mining_title = Minar hud-skill-mining_title = Minar
hud-skill-pick_strike_title = Cop de Pic hud-skill-pick_strike_title = Cop de Pic
hud-skill-pick_strike = Colpeja les roques amb el pic per a aconseguir minerals, gemmes i experiència hud-skill-pick_strike = Colpeja les roques amb el pic per a aconseguir minerals, gemmes i experiència

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@ -2,7 +2,7 @@ hud-rank_up = Nový Bod Zkušenosti
hud-skill-sp_available = { $number } bodů dostupných hud-skill-sp_available = { $number } bodů dostupných
hud-skill-not_unlocked = Ještě neodemčeno hud-skill-not_unlocked = Ještě neodemčeno
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Vyžaduje { $number } bodů Vyžaduje { $number } bodů
hud-skill-inc_health_title = Zvýší Zdraví hud-skill-inc_health_title = Zvýší Zdraví
hud-skill-inc_health = Zvýší maximální zdraví o { $boost }{ $SP } hud-skill-inc_health = Zvýší maximální zdraví o { $boost }{ $SP }
@ -160,71 +160,3 @@ hud-skill-hmr_single_strike_damage_title = Poškození Jednoduchého Útoku
hud-skill-hmr_single_strike_damage = Při každém povedeném úderu zvyšuje poškození{ $SP } hud-skill-hmr_single_strike_damage = Při každém povedeném úderu zvyšuje poškození{ $SP }
hud-skill-hmr_single_strike_knockback_title = Odražení pomocí Jednoduchého Útoku hud-skill-hmr_single_strike_knockback_title = Odražení pomocí Jednoduchého Útoku
hud-skill-hmr_single_strike_knockback = Zvyšuje potenciální odhození o { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Zvyšuje potenciální odhození o { $boost }%{ $SP }
hud-skill-sw_trip_str_title = Trojitý Úder
hud-skill-sw_trip_str = Udeříš až 3x
hud-skill-sw_trip_str_combo_title = Kombo Trojitého Úderu
hud-skill-sw_trip_str_combo = Odemkne škálování komb na trojitém útoku{ $SP }
hud-skill-sw_trip_str_dmg_title = Poškození Trojitým Úderem
hud-skill-sw_trip_str_dmg = Zvyšuje poškození při každém podařeném úderu{ $SP }
hud-skill-sw_trip_str_sp_title = Rychlost Trojitého Úderu
hud-skill-sw_trip_str_sp = Zvýší rychlost útoku při každém úspěšném úderu{ $SP }
hud-skill-sw_trip_str_reg_title = Regenerace při Trojitém Úderu
hud-skill-sw_trip_str_reg = Regeneruje Výdrž při každém úspěšném úderu{ $SP }
hud-skill-sw_dash_title = Dash
hud-skill-sw_dash = Proběhni přes nepřátele
hud-skill-sw_dash_dmg_title = Poškození Naražením
hud-skill-sw_dash_dmg = Zvýší poškození o 20%{ $SP }
hud-skill-sw_dash_drain_title = Menší spotřeba při naražení
hud-skill-sw_dash_drain = Sníží průběžnou spotřebu energie o 25%{ $SP }
hud-skill-sw_dash_cost_title = Cena Naražení
hud-skill-sw_dash_cost = Sníží celkovou spotřebu energie o 25%{ $SP }
hud-skill-sw_dash_speed_title = Rychlost Naražení
hud-skill-sw_dash_speed = Zvýší rychlost při Nárazech o 30%{ $SP }
hud-skill-sw_dash_inf_title = Nekonečné Narážení
hud-skill-sw_dash_inf = Nechá tě používat Nárazy nekonečně dlouho, než ti dojde energie{ $SP }
hud-skill-sw_dash_scale_title = Škálování Poškození při Nárazu
hud-skill-sw_dash_scale = Zvýší škálování poškození o 20%{ $SP }
hud-skill-sw_spin_title = Odemknout Roztočení
hud-skill-sw_spin = Odemkne roztočení{ $SP }
hud-skill-sw_spin_dmg_title = Poškození Roztočení
hud-skill-sw_spin_dmg = Zvýší poškození, které udělíš o 40%{ $SP }
hud-skill-sw_spin_spd_title = Rychlost Roztočení
hud-skill-sw_spin_spd = Zvýší rychlost roztočení o 25%{ $SP }
hud-skill-sw_spin_cost_title = Cena Roztočení
hud-skill-sw_spin_cost = Sníží cenu roztočení o 25%{ $SP }
hud-skill-sw_spin_spins_title = Počet točení při Roztočení
hud-skill-sw_spin_spins = Zvýší počet otoček během roztočení{ $SP }
hud-skill-sw_interrupt_title = Překažení Útoků
hud-skill-sw_interrupt = Dokáže ihned přerušit útok dalším útokem{ $SP }
hud-skill-axe_double_strike_title = Dvojitý Úder
hud-skill-axe_double_strike = Skácej své nepřátele
hud-skill-axe_double_strike_combo_title = Kombo Dvojitého Úderu
hud-skill-axe_double_strike_combo = Odemkne Dvojitý Útok{ $SP }
hud-skill-axe_double_strike_damage_title = Poškození Dvojitého Úderu
hud-skill-axe_double_strike_damage = Zvyšuje poškození při každém podařeném úderu{ $SP }
hud-skill-axe_double_strike_speed_title = Rychlost Dvojitého Úderu
hud-skill-axe_double_strike_speed = Zvyšuje Rychlost Útoku při každém podařeném úderu{ $SP }
hud-skill-axe_double_strike_regen_title = Regenerace při Dvojitém Útoku
hud-skill-axe_double_strike_regen = Zvyšuje regeneraci Výdrže při každém podařeném úderu{ $SP }
hud-skill-axe_spin_title = Roztočení Sekery
hud-skill-axe_spin = Točíš se správným směrem...
hud-skill-axe_infinite_axe_spin_title = Nekonečné Roztočení Sekery
hud-skill-axe_infinite_axe_spin = Toč Sekeru dokud máš Energii{ $SP }
hud-skill-axe_spin_damage_title = Poškození Roztočení
hud-skill-axe_spin_damage = Zvýší poškození, které udělíš o 30%{ $SP }
hud-skill-axe_spin_helicopter_title = Vrtulníček
hud-skill-axe_spin_helicopter = Při pádu budeš padat pomaleji při Roztočení Sekery{ $SP }
hud-skill-axe_spin_speed_title = Rychlost Roztočení
hud-skill-axe_spin_speed = Zvýší Rychlost Roztočení o 25%{ $SP }
hud-skill-axe_spin_cost_title = Cena Roztočení
hud-skill-axe_spin_cost = Sníží spotřebu výdrže o 25%{ $SP }
hud-skill-axe_unlock_leap_title = Odemknout Vyšlehnutí
hud-skill-axe_unlock_leap = Odemkne Vyšlehnutí{ $SP }
hud-skill-axe_leap_damage_title = Poškození při Vyšlehnutí
hud-skill-axe_leap_damage = Zvýší poškození Vyšlehnutí o 35%{ $SP }
hud-skill-axe_leap_knockback_title = Odražení při Vyšlehnutí
hud-skill-axe_leap_knockback = Při Vyšlehnutí, zvýší odražení o 40%{ $SP }
hud-skill-axe_leap_cost_title = Cena Vyšlehnutí
hud-skill-axe_leap_cost = Sníží cenu vyšlehnutí o 25%{ $SP }
hud-skill-axe_leap_distance_title = Dosah Vyšlehnutí
hud-skill-axe_leap_distance = Zvýší dosah o 20%{ $SP }

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@ -1,9 +1,5 @@
common-abilities-debug-possess = Pfeil der Besessenheit common-abilities-debug-possess = Pfeil der Besessenheit
.desc = Schießt einen giftigen Pfeil und lässt dich dein Ziel kontrollieren. .desc = Schießt einen giftigen Pfeil und lässt dich dein Ziel kontrollieren.
common-abilities-sword-spin = Wirbelwind
.desc = Bewege dich vorwärts während du wie ein Wirbelwind schlägst.
common-abilities-axe-leap = Axt-Sprung
.desc = Ein Sprung mit Schlag auf die Position des Cursors.
common-abilities-hammer-leap = Schicksalsschlag common-abilities-hammer-leap = Schicksalsschlag
.desc = Eine Attacke mit Flächeneffekt und Rückstoß. Spring an die Position des Cursors. .desc = Eine Attacke mit Flächeneffekt und Rückstoß. Spring an die Position des Cursors.
common-abilities-bow-shotgun = Pfeilhagel common-abilities-bow-shotgun = Pfeilhagel

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@ -2,7 +2,7 @@ hud-rank_up = Neuer Fähigkeitspunkt
hud-skill-sp_available = { $number } SP verfügbar hud-skill-sp_available = { $number } SP verfügbar
hud-skill-not_unlocked = Noch nicht freigeschaltet hud-skill-not_unlocked = Noch nicht freigeschaltet
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Benötigt { $number } SP Benötigt { $number } SP
hud-skill-inc_health_title = Leben erhöhen hud-skill-inc_health_title = Leben erhöhen
hud-skill-inc_health = Erhöht max. Leben um { $boost }{ $SP } hud-skill-inc_health = Erhöht max. Leben um { $boost }{ $SP }
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Schaden: Einfacher Schlag
hud-skill-hmr_single_strike_damage = Erhöht den Schaden mit jedem Treffer{ $SP } hud-skill-hmr_single_strike_damage = Erhöht den Schaden mit jedem Treffer{ $SP }
hud-skill-hmr_single_strike_knockback_title = Rückstoß: Einfacher Schlag hud-skill-hmr_single_strike_knockback_title = Rückstoß: Einfacher Schlag
hud-skill-hmr_single_strike_knockback = Erhöht die Rückstoßkraft um { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Erhöht die Rückstoßkraft um { $boost }%{ $SP }
hud-skill-sw_trip_str_title = Dreifachschlag
hud-skill-sw_trip_str = Eine Dreifach-Kombi Attacke
hud-skill-sw_trip_str_combo_title = Dreifach-Kombi
hud-skill-sw_trip_str_combo = Schalte Kombo-Skalierung bei Dreifach-Kombi frei{ $SP }
hud-skill-sw_trip_str_dmg_title = Schaden: Dreifach-Kombi
hud-skill-sw_trip_str_dmg = Erhöht den Schaden, den jeder aufeinanderfolgende Treffer verursacht{ $SP }
hud-skill-sw_trip_str_sp_title = Geschw.:Dreifachschlag
hud-skill-sw_trip_str_sp = Erhöht die Angriffsgeschw. mit jedem aufeinanderfolgenden Treffer{ $SP }
hud-skill-sw_trip_str_reg_title = Ausdauerregeneration: Dreifachschlag
hud-skill-sw_trip_str_reg = Erhöht Ausdauerregeneration mit jedem aufeinanderfolgenden Treffer{ $SP }
hud-skill-sw_dash_title = Stürmen
hud-skill-sw_dash = Stürme durch deine Gegner, wie ein heißes Messer durch Butter
hud-skill-sw_dash_dmg_title = Schaden: Stürmen
hud-skill-sw_dash_dmg = Erhöht den Initialschaden bei Stürmen um { $boost }%{ $SP }
hud-skill-sw_dash_drain_title = Ausdauerverlust: Stürmen
hud-skill-sw_dash_drain = Verringert den Ausdauerverlust beim Stürmen um { $boost }%{ $SP }
hud-skill-sw_dash_cost_title = Initialkosten: Stürmen
hud-skill-sw_dash_cost = Verringert die Initialkosten beim Stürmen um { $boost }%{ $SP }
hud-skill-sw_dash_speed_title = Geschw.: Stürmen
hud-skill-sw_dash_speed = Du stürmst um { $boost }% schneller auf deine Gegner zu{ $SP }
hud-skill-sw_dash_charge_through_title = Hindurch: Stürmen
hud-skill-sw_dash_charge_through = Erlaubt es dir durch die ersten getroffenen Gegner hindurch zu stürmen{ $SP }
hud-skill-sw_dash_scale_title = Skalierter Schaden: Stürmen
hud-skill-sw_dash_scale = Erhöht die Skalierung des Schadens beim Stürmen um { $boost }%{ $SP }
hud-skill-sw_spin_title = Rundschlag
hud-skill-sw_spin = Schaltet den Rundschlag frei{ $SP }
hud-skill-sw_spin_dmg_title = Triff alle Gegner, die dich umgeben
hud-skill-sw_spin_dmg = Erhöht den Schaden um { $boost }%{ $SP }
hud-skill-sw_spin_spd_title = Geschw.: Rundschlag
hud-skill-sw_spin_spd = Erhöht die Geschw. mit der du dich drehst um { $boost }%{ $SP }
hud-skill-sw_spin_cost_title = Kosten: Rundschlag
hud-skill-sw_spin_cost = Verringert die Ausdauerkosten des Rundschlags um { $boost }%{ $SP }
hud-skill-sw_spin_spins_title = Anzahl: Rundschlag
hud-skill-sw_spin_spins = Du kannst dich öfter drehen bevor dir schwindelig wird{ $SP }
hud-skill-sw_interrupt_title = Attacke abbrechen
hud-skill-sw_interrupt = Erlaubt es dir jede Attacke sofort abzubrechen und eine andere auszuführen{ $SP }
hud-skill-axe_double_strike_title = Doppelschlag
hud-skill-axe_double_strike = Mache sie einen Kopf kürzer
hud-skill-axe_double_strike_combo_title = Doppelschlag Kombo
hud-skill-axe_double_strike_combo = Schaltet einen zweiten Angriff frei{ $SP }
hud-skill-axe_double_strike_damage_title = Schaden: Doppelschlag
hud-skill-axe_double_strike_damage = Erhöht den Schaden, den jeder aufeinanderfolgende Treffer verursacht{ $SP }
hud-skill-axe_double_strike_speed_title = Double Strike Speed
hud-skill-axe_double_strike_speed = Erhöht die Angriffsgeschw. mit jedem aufeinanderfolgenden Treffer{ $SP }
hud-skill-axe_double_strike_regen_title = Double Strike Regen
hud-skill-axe_double_strike_regen = Erhöht Ausdauerregeneration mit jedem aufeinanderfolgenden Treffer{ $SP }
hud-skill-axe_spin_title = Axtrundschlag
hud-skill-axe_spin = Einmal rundherum...
hud-skill-axe_infinite_axe_spin_title = Unendlicher Rundschlag
hud-skill-axe_infinite_axe_spin = Drehe dich solange du Ausdauer hast{ $SP }
hud-skill-axe_spin_damage_title = Schadenrundumschlag
hud-skill-axe_spin_damage = Erhöht den Schaden den jeder Schlag verursacht um { $boost }%{ $SP }
hud-skill-axe_spin_helicopter_title = Axthelikopter
hud-skill-axe_spin_helicopter = Du fällst etwas langsamer während du dich drehst{ $SP }
hud-skill-axe_spin_speed_title = Umfangsgeschwindigkeit
hud-skill-axe_spin_speed = Du drehst dich um { $boost }% schneller{ $SP }
hud-skill-axe_spin_cost_title = Kosten: Rundumschlag
hud-skill-axe_spin_cost = Verringert die Ausdauerkosten um { $boost }%{ $SP }
hud-skill-axe_unlock_leap_title = Freischalten: Sprung
hud-skill-axe_unlock_leap = Schaltet einen Sprungangriff frei{ $SP }
hud-skill-axe_leap_damage_title = Schaden: Sprungangriff
hud-skill-axe_leap_damage = Erhöht den Schaden des Sprungangriffs um { $boost }%{ $SP }
hud-skill-axe_leap_knockback_title = Rückstoß: Sprungangriff
hud-skill-axe_leap_knockback = Erhöht den Rückstoß des Sprungangriffs um { $boost }%{ $SP }
hud-skill-axe_leap_cost_title = Kosten: Sprungangriff
hud-skill-axe_leap_cost = Verringerst die Ausdauerkosten des Sprungangriffs um { $boost }%{ $SP }
hud-skill-axe_leap_distance_title = Reichweite: Sprungangriff
hud-skill-axe_leap_distance = Du springst auf { $boost }% weiter entfernte Gegner{ $SP }
hud-skill-mining_title = Bergbau hud-skill-mining_title = Bergbau
hud-skill-pick_strike_title = Spitzhackenschlag hud-skill-pick_strike_title = Spitzhackenschlag
hud-skill-pick_strike = Baue Steine mit deiner Spitzhacke ab, um Erze, seltene Edelsteine und EP zu erhalten hud-skill-pick_strike = Baue Steine mit deiner Spitzhacke ab, um Erze, seltene Edelsteine und EP zu erhalten

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@ -88,9 +88,27 @@ buff-desc-frigid = Freeze your foes.
## Lifesteal ## Lifesteal
buff-title-lifesteal = Lifesteal buff-title-lifesteal = Lifesteal
buff-desc-lifesteal = Siphon your enemies life away. buff-desc-lifesteal = Siphon your enemies life away.
## Polymorped ## Salamander's Aspect
buff-title-salamanderaspect = Salamander's Aspect buff-title-salamanderaspect = Salamander's Aspect
buff-desc-salamanderaspect = You cannot burn and move fast through lava. buff-desc-salamanderaspect = You cannot burn and move fast through lava.
## Imminent Critical
buff-title-imminentcritical = Imminent Critical
buff-desc-imminentcritical = Your next attack will critically hit the enemy.
## Fury
buff-title-fury = Fury
buff-desc-fury = With your fury, your strikes generate more combo
## Sunderer
buff-title-sunderer = Sunderer
buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
## Sunderer
buff-title-defiance = Defiance
buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
## Bloodfeast
buff-title-bloodfeast = Bloodfeast
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies
## Berserk
buff-title-berserk = Berserk
buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
## Util ## Util
buff-text-over_seconds = over { $dur_secs } seconds buff-text-over_seconds = over { $dur_secs } seconds
buff-text-for_seconds = for { $dur_secs } seconds buff-text-for_seconds = for { $dur_secs } seconds

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@ -1,7 +1,5 @@
common-abilities-debug-possess = Possessing Arrow common-abilities-debug-possess = Possessing Arrow
.desc = Shoots a poisonous arrow. Lets you control your target. .desc = Shoots a poisonous arrow. Lets you control your target.
common-abilities-axe-leap = Axe Jump
.desc = A jump with the slashing leap to position of cursor.
common-abilities-hammer-leap = Smash of Doom common-abilities-hammer-leap = Smash of Doom
.desc = An AOE attack with knockback. Leaps to position of cursor. .desc = An AOE attack with knockback. Leaps to position of cursor.
common-abilities-bow-shotgun = Burst common-abilities-bow-shotgun = Burst
@ -265,4 +263,90 @@ common-abilities-sword-cleaving_blade_fever = Blade Fever
common-abilities-sword-cleaving_sky_splitter = Sky Splitter common-abilities-sword-cleaving_sky_splitter = Sky Splitter
.desc = .desc =
A powerful strike that purportedly can even split the sky, but will split through enemies A powerful strike that purportedly can even split the sky, but will split through enemies
Requires cleaving stance Requires cleaving stance
# Axe abilities
common-abilities-axe-triple_chop = Triple Chop
.desc =
Three quick strikes
common-abilities-axe-cleave = Cleave
.desc =
A downwards chop that can build multiple combo
common-abilities-axe-brutal_swing = Brutal Swing
.desc =
A spinning cleave around you
common-abilities-axe-berserk = Berserk
.desc =
Increases your strength at the cost of leaving you vulnerable
common-abilities-axe-rising_tide = Rising Tide
.desc =
An upwards strike that greatly increases combo
common-abilities-axe-savage_sense = Savage Sense
.desc =
Identify a vital point on your target, ensuring your next strike critically damages them
common-abilities-axe-adrenaline_rush = Adrenaline Rush
.desc =
Consume all your combo to replenish your stamina
Scales with combo on activation, consumes all combo
common-abilities-axe-execute = Execute
.desc =
A devastating strike often known to be fatal
Requires 30 combo to use
Automatically upgrades to maelstrom at 50 combo if unlocked
common-abilities-axe-maelstrom = Maelstrom
.desc =
Strike everything in your vicinity with a devastating, spinning strike
Automatically upgrades from execute at 50 combo
common-abilities-axe-rake = Rake
.desc =
Drag your axe across your foe, inducing bleeding
common-abilities-axe-bloodfeast = Bloodfeast
.desc =
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy
common-abilities-axe-fierce_raze = Fierce Raze
.desc =
A rapid flurry of strikes on your foe
common-abilities-axe-dual_fierce_raze = Fierce Raze
.desc =
A rapid flurry of strikes on your foe using both of your axes
common-abilities-axe-furor = Furor
.desc =
As your fury rises, your strikes generate more combo
common-abilities-axe-fracture = Fracture
.desc =
A crippling blow that hampers your foe's movement
Scales with combo on activation, consumes half of combo
common-abilities-axe-lacerate = Lacerate
.desc =
Flay your target, causing their lifeblood to flow out
Requires 30 combo to use
Automatically upgrades to riptide at 50 combo if unlocked
common-abilities-axe-riptide = Riptide
.desc =
Flay everything nearby, parting them from their blood
Automatically upgrades from lacerate at 50 combo
common-abilities-axe-skull_bash = Skullbash
.desc =
A strike with the flat of your axe that can stagger
common-abilities-axe-sunder = Sunder
.desc =
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively
common-abilities-axe-plunder = Plunder
.desc =
Quickly step towards your foe, robbing them of their balance with a strike
common-abilities-axe-defiance = Defiance
.desc =
Stare death in the eye longer as you make yourself resistant to both staggers and death
common-abilities-axe-keelhaul = Keelhaul
.desc =
Hook your opponent to pull them closer towards you
Scales with combo on activation, consumes half of combo
common-abilities-axe-bulkhead = Bulkhead
.desc =
A heavy swing that some say can even stagger titans
Requires 30 combo to use
Automatically upgrades to capsize at 50 combo if unlocked
common-abilities-axe-capsize = Capsize
.desc =
Stagger everything nearby with a heavy spinning strike
Automatically upgrades from bulkhead at 50 combo

View File

@ -161,38 +161,6 @@ hud-skill-hmr_single_strike_damage_title = Single Strike Damage
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP } hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP }
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP }
hud-skill-axe_double_strike_title = Double Strike
hud-skill-axe_double_strike = Chop down those villains
hud-skill-axe_double_strike_combo_title = Double Strike Combo
hud-skill-axe_double_strike_combo = Unlocks a second strike{ $SP }
hud-skill-axe_double_strike_damage_title = Double Strike Damage
hud-skill-axe_double_strike_damage = Increases the damage dealt in each successive strike{ $SP }
hud-skill-axe_double_strike_speed_title = Double Strike Speed
hud-skill-axe_double_strike_speed = Increases the attack speed with each successive strike{ $SP }
hud-skill-axe_double_strike_regen_title = Double Strike Regen
hud-skill-axe_double_strike_regen = Increases energy gain with each successive strike{ $SP }
hud-skill-axe_spin_title = Axe Spin
hud-skill-axe_spin = You spin it right round ...
hud-skill-axe_infinite_axe_spin_title = Infinite Axe Spin
hud-skill-axe_infinite_axe_spin = Spin for as long as you have energy{ $SP }
hud-skill-axe_spin_damage_title = Spin Damage
hud-skill-axe_spin_damage = Increases the damage each spin does by { $boost }%{ $SP }
hud-skill-axe_spin_helicopter_title = Spin Helicopter
hud-skill-axe_spin_helicopter = You fall a little slower while spinning{ $SP }
hud-skill-axe_spin_speed_title = Spin Speed
hud-skill-axe_spin_speed = Increases your spin speed by { $boost }%{ $SP }
hud-skill-axe_spin_cost_title = Spin Cost
hud-skill-axe_spin_cost = Decreases energy cost of spinning by { $boost }%{ $SP }
hud-skill-axe_unlock_leap_title = Unlock Leap
hud-skill-axe_unlock_leap = Unlocks a leap spin{ $SP }
hud-skill-axe_leap_damage_title = Leap Damage
hud-skill-axe_leap_damage = Increases damage of leap by { $boost }%{ $SP }
hud-skill-axe_leap_knockback_title = Leap Knockback
hud-skill-axe_leap_knockback = Increases knockback from leap by { $boost }%{ $SP }
hud-skill-axe_leap_cost_title = Leap Cost
hud-skill-axe_leap_cost = Decreases cost of leap by { $boost }%{ $SP }
hud-skill-axe_leap_distance_title = Leap Distance
hud-skill-axe_leap_distance = Increases distance of leap by { $boost }%{ $SP }
hud-skill-mining_title = Mining hud-skill-mining_title = Mining
hud-skill-pick_strike_title = Pickaxe Strike hud-skill-pick_strike_title = Pickaxe Strike
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience

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@ -1,7 +1,5 @@
common-abilities-debug-possess = Flecha de Posesión common-abilities-debug-possess = Flecha de Posesión
.desc = Dispara una flecha venenosa. Te permite controlar a tu objetivo. .desc = Dispara una flecha venenosa. Te permite controlar a tu objetivo.
common-abilities-axe-leap = Salto con hacha
.desc = Un salto cortante a la posición del cursor.
common-abilities-hammer-leap = Golpe Fatal common-abilities-hammer-leap = Golpe Fatal
.desc = Un ataque en área con retroceso. Salta a la posición del cursor. .desc = Un ataque en área con retroceso. Salta a la posición del cursor.
common-abilities-bow-shotgun = Ráfaga common-abilities-bow-shotgun = Ráfaga
@ -107,24 +105,24 @@ common-abilities-sword-crippling_cross_cut = Corte Cruzado Paralizador
common-abilities-sword-cleaving_cross_cut = Corte Cruzado penetrante common-abilities-sword-cleaving_cross_cut = Corte Cruzado penetrante
.desc = Un corte hacia la derecha y la izquierda que puede cortar a través de enemigos .desc = Un corte hacia la derecha y la izquierda que puede cortar a través de enemigos
veloren-core-pseudo_abilities-sword-finisher = Finalizador veloren-core-pseudo_abilities-sword-finisher = Finalizador
.desc = Una habilidad que consume la combinación de ataques y está destinada a acabar con un combate .desc = Una habilidad que consume la combinación de ataques y está destinada a acabar con un combate
El finalizador será diferente según la postura del personaje El finalizador será diferente según la postura del personaje
common-abilities-sword-basic_mighty_strike = Golpe Poderoso common-abilities-sword-basic_mighty_strike = Golpe Poderoso
.desc = Un simple y poderoso corte requiere una cantidad moderada de combo para usarse .desc = Un simple y poderoso corte requiere una cantidad moderada de combo para usarse
common-abilities-sword-heavy_guillotine = Guillotina common-abilities-sword-heavy_guillotine = Guillotina
.desc = Un fuerte corte que probablemente aturdirá lo que no mate .desc = Un fuerte corte que probablemente aturdirá lo que no mate
Requiere una cantidad moderada de combo para usarse Requiere una cantidad moderada de combo para usarse
common-abilities-sword-agile_hundred_cuts = Cien Cortes common-abilities-sword-agile_hundred_cuts = Cien Cortes
.desc = Muchos cortes muy rápidos en un objetivo .desc = Muchos cortes muy rápidos en un objetivo
Requiere una cantidad moderada de combo para usarse Requiere una cantidad moderada de combo para usarse
common-abilities-sword-defensive_counter = Contraataque common-abilities-sword-defensive_counter = Contraataque
.desc = Un ataque lanzado rápidamente que inflige considerablemente más daño a un enemigo parado .desc = Un ataque lanzado rápidamente que inflige considerablemente más daño a un enemigo parado
Requiere una cantidad moderada de combo para usarse Requiere una cantidad moderada de combo para usarse
common-abilities-sword-crippling_mutilate = Mutilar common-abilities-sword-crippling_mutilate = Mutilar
.desc = Mutila a tu enemigo golpeando a través de sus heridas, inflige más daño a los enemigos sangrantes .desc = Mutila a tu enemigo golpeando a través de sus heridas, inflige más daño a los enemigos sangrantes
Requiere una cantidad moderada de combo para usarse Requiere una cantidad moderada de combo para usarse
common-abilities-sword-cleaving_bladestorm = Tormenta de Espadas common-abilities-sword-cleaving_bladestorm = Tormenta de Espadas
.desc = Golpea a tus enemigos con múltiples giros cíclicos de tu espada .desc = Golpea a tus enemigos con múltiples giros cíclicos de tu espada
Requiere una cantidad moderada de combo para usarse Requiere una cantidad moderada de combo para usarse
common-abilities-sword-heavy_sweep = Barrido Pesado common-abilities-sword-heavy_sweep = Barrido Pesado
.desc = Un golpe pesado y amplio que inflige más daño a un enemigo aturdido entra en la postura pesada .desc = Un golpe pesado y amplio que inflige más daño a un enemigo aturdido entra en la postura pesada
@ -147,30 +145,30 @@ common-abilities-sword-cleaving_whirlwind_slice = Golpe de torbellino
common-abilities-sword-cleaving_earth_splitter = Abertura de la tierra common-abilities-sword-cleaving_earth_splitter = Abertura de la tierra
.desc = Divide la tierra, si se usa mientras se cae, tendrá un impacto mucho más fuerte. Entra en postura de corte .desc = Divide la tierra, si se usa mientras se cae, tendrá un impacto mucho más fuerte. Entra en postura de corte
common-abilities-sword-heavy_fortitude = Fortaleza common-abilities-sword-heavy_fortitude = Fortaleza
.desc = Aumenta la resistencia a los golpes y a medida que recibes más daño, tus ataques serán más aturdidores. .desc = Aumenta la resistencia a los golpes y a medida que recibes más daño, tus ataques serán más aturdidores.
Requiere postura pesada Requiere postura pesada
common-abilities-sword-heavy_pillar_thrust = Embestida de Pilar common-abilities-sword-heavy_pillar_thrust = Embestida de Pilar
.desc = Apuñala tu espada hacia abajo a través del enemigo hasta el suelo, es más poderoso si se usa mientras se está cayendo .desc = Apuñala tu espada hacia abajo a través del enemigo hasta el suelo, es más poderoso si se usa mientras se está cayendo
Requiere postura pesada Requiere postura pesada
common-abilities-sword-agile_dancing_edge = Filo Danzante common-abilities-sword-agile_dancing_edge = Filo Danzante
.desc = Mueve y ataca con más rapidez requiere postura ágil .desc = Mueve y ataca con más rapidez requiere postura ágil
common-abilities-sword-agile_flurry = Ráfaga common-abilities-sword-agile_flurry = Ráfaga
.desc = Múltiples puñaladas rápidas requiere postura ágil .desc = Múltiples puñaladas rápidas requiere postura ágil
common-abilities-sword-defensive_stalwart_sword = Espada Firme common-abilities-sword-defensive_stalwart_sword = Espada Firme
.desc = Resiste el impacto de los ataques, reduce el daño entrante .desc = Resiste el impacto de los ataques, reduce el daño entrante
Requiere postura defensiva Requiere postura defensiva
common-abilities-sword-defensive_deflect = Desviar common-abilities-sword-defensive_deflect = Desviar
.desc = Un movimiento lo suficientemente rápido para bloquear golpes e incluso proyectiles .desc = Un movimiento lo suficientemente rápido para bloquear golpes e incluso proyectiles
Requiere postura defensiva Requiere postura defensiva
common-abilities-sword-crippling_eviscerate = Gran Desgarro common-abilities-sword-crippling_eviscerate = Gran Desgarro
.desc = Desgarra heridas aún más, inflige más daño a los enemigos Aturdidos .desc = Desgarra heridas aún más, inflige más daño a los enemigos Aturdidos
Requiere postura debilitamiento Requiere postura debilitamiento
common-abilities-sword-crippling_bloody_gash = Herida Sangrienta common-abilities-sword-crippling_bloody_gash = Herida Sangrienta
.desc = Golpea cruelmente una herida que ya está sangrando, inflige más daño a enemigos sangrantes .desc = Golpea cruelmente una herida que ya está sangrando, inflige más daño a enemigos sangrantes
Requiere postura de debilitamiento Requiere postura de debilitamiento
common-abilities-sword-cleaving_blade_fever = Fiebre de Hoja common-abilities-sword-cleaving_blade_fever = Fiebre de Hoja
.desc = Ataca de manera más temeraria, aumentando el poder de tus golpes pero dejándote vulnerable a los ataques enemigos .desc = Ataca de manera más temeraria, aumentando el poder de tus golpes pero dejándote vulnerable a los ataques enemigos
Requiere postura de corte Requiere postura de corte
common-abilities-sword-cleaving_sky_splitter = Divisor Celestial common-abilities-sword-cleaving_sky_splitter = Divisor Celestial
.desc = Un poderoso ataque que supuestamente puede incluso dividir el cielo, pero también dividirá a los enemigos .desc = Un poderoso ataque que supuestamente puede incluso dividir el cielo, pero también dividirá a los enemigos
Requiere postura de corte Requiere postura de corte

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@ -1,6 +1,6 @@
hud-skill-not_unlocked = Todavía no desbloqueado hud-skill-not_unlocked = Todavía no desbloqueado
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Requiere { $number } PH Requiere { $number } PH
hud-rank_up = Nuevo punto de habilidad hud-rank_up = Nuevo punto de habilidad
hud-skill-sp_available = { $number } PH disponible/s hud-skill-sp_available = { $number } PH disponible/s
@ -160,73 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Daño de Ataque Único
hud-skill-hmr_single_strike_damage = Aumenta el daño con cada golpe sucesivo{ $SP } hud-skill-hmr_single_strike_damage = Aumenta el daño con cada golpe sucesivo{ $SP }
hud-skill-hmr_single_strike_knockback_title = Empuje de Ataque Único hud-skill-hmr_single_strike_knockback_title = Empuje de Ataque Único
hud-skill-hmr_single_strike_knockback = Aumenta el empuje en un { $boost }%{ $SP } hud-skill-hmr_single_strike_knockback = Aumenta el empuje en un { $boost }%{ $SP }
hud-skill-sw_trip_str_title = Golpe triple
hud-skill-sw_trip_str = Golpe, hasta tres veces
hud-skill-sw_trip_str_combo_title = Combo de triple golpe
hud-skill-sw_trip_str_combo = Desbloquea la escala de combo en triple strike{ $SP }
hud-skill-sw_trip_str_dmg_title = Daño de triple golpe
hud-skill-sw_trip_str_dmg = Aumenta el daño que hace cada golpe sucesivo{ $SP }
hud-skill-sw_trip_str_sp_title = Velocidad de golpe triple
hud-skill-sw_trip_str_sp = Aumenta la velocidad de ataque ganada por cada golpe sucesivo{ $SP }
hud-skill-sw_trip_str_reg_title = Regeneración de Triple Golpe
hud-skill-sw_trip_str_reg = Aumenta la ganancia de energía en cada golpe sucesivo{ $SP }
hud-skill-sw_dash_title = Embestida
hud-skill-sw_dash = Atraviesa a tus enemigos
hud-skill-sw_dash_dmg_title = Daño de Embestida
hud-skill-sw_dash_dmg = Aumenta el daño inicial de la embestida en un { $boost }%{ $SP }
hud-skill-sw_dash_drain_title = Drenaje de la Embestida
hud-skill-sw_dash_drain = Reduce el drenaje de energía al embestir en un { $boost }%{ $SP }
hud-skill-sw_dash_cost_title = Coste de la Embestida
hud-skill-sw_dash_cost = Reduce el coste inicial al embestir en un { $boost }%{ $SP }
hud-skill-sw_dash_speed_title = Velocidad de la Embestida
hud-skill-sw_dash_speed = Aumenta la velocidad del Dash { $boost }%{ $SP }
hud-skill-sw_dash_charge_through_title = Embestida Atravesante
hud-skill-sw_dash_charge_through = Te permite embestir atravesando los primeros enemigos que golpeas{ $SP }
hud-skill-sw_dash_scale_title = Escalado de la Embestida
hud-skill-sw_dash_scale = Aumenta el daño cuanto más embistes en un { $boost }%{ $SP }
hud-skill-sw_spin_title = Desbloquear Giro
hud-skill-sw_spin = Desbloquea el giro de la espada{ $SP }
hud-skill-sw_spin_dmg_title = Daño por giro
hud-skill-sw_spin_dmg = Incrementa el daño realizado en un { $boost }%{ $SP }
hud-skill-sw_spin_spd_title = Velocidad de giro
hud-skill-sw_spin_spd = Aumenta la velocidad de giro en un { $boost }%{ $SP }
hud-skill-sw_spin_cost_title = Coste de giro
hud-skill-sw_spin_cost = Disminuye el coste de energía de cada giro en un { $boost }%{ $SP }
hud-skill-sw_spin_spins_title = Gira que gira
hud-skill-sw_spin_spins = Aumenta el número de veces que puedes girar{ $SP }
hud-skill-sw_interrupt_title = Interrumpir ataques
hud-skill-sw_interrupt = Te permite cancelar inmediatamente un ataque con otro ataque{ $SP }
hud-skill-axe_double_strike_title = Golpe Doble
hud-skill-axe_double_strike = Troza a esos villanos
hud-skill-axe_double_strike_combo_title = Combo de Golpe Doble
hud-skill-axe_double_strike_combo = Desbloquea un segundo golpe{ $SP }
hud-skill-axe_double_strike_damage_title = Daño de golpe doble
hud-skill-axe_double_strike_damage = Aumenta el daño infligido en cada golpe sucesivo{ $SP }
hud-skill-axe_double_strike_speed_title = Velocidad de golpe doble
hud-skill-axe_double_strike_speed = Aumenta la velocidad de ataque con cada golpe sucesivo{ $SP }
hud-skill-axe_double_strike_regen_title = Regeneración de Golpe Doble
hud-skill-axe_double_strike_regen = Aumenta la ganancia de resistencia con cada golpe sucesivo{ $SP }
hud-skill-axe_spin_title = Giro con hacha
hud-skill-axe_spin = Giras con el hacha al rededor ...
hud-skill-axe_infinite_axe_spin_title = Giro de hacha infinito
hud-skill-axe_infinite_axe_spin = Gira durante todo el tiempo que tengas energía{ $SP }
hud-skill-axe_spin_damage_title = Daño por giro
hud-skill-axe_spin_damage = Aumenta el daño que hace cada giro en un { $boost }%{ $SP }
hud-skill-axe_spin_helicopter_title = Helicóptero giratorio
hud-skill-axe_spin_helicopter = Caes un poco más lento mientras giras{ $SP }
hud-skill-axe_spin_speed_title = Velocidad de giro
hud-skill-axe_spin_speed = Aumenta tu velocidad de giro en un { $boost }%{ $SP }
hud-skill-axe_spin_cost_title = Coste de giro
hud-skill-axe_spin_cost = Disminuye el coste de aguante de los giros en un { $boost }%{ $SP }
hud-skill-axe_unlock_leap_title = Desbloquear Salto
hud-skill-axe_unlock_leap = Desbloquea salto con giro{ $SP }
hud-skill-axe_leap_damage_title = Daño de salto
hud-skill-axe_leap_damage = Aumenta el daño del salto en un { $boost }%{ $SP }
hud-skill-axe_leap_knockback_title = Retroceso de salto
hud-skill-axe_leap_cost = Disminuye el coste del salto en un { $boost }%{ $SP }
hud-skill-axe_leap_cost_title = Coste del salto
hud-skill-axe_leap_distance_title = Distancia de salto
hud-skill-axe_leap_distance = Aumenta la distancia del salto en un { $boost }%{ $SP }
hud-skill-mining_title = Mineria hud-skill-mining_title = Mineria
hud-skill-pick_strike_title = Golpe con pico hud-skill-pick_strike_title = Golpe con pico
hud-skill-pick_strike = Golpea rocas con el pico para conseguir minerales, gemas y experiencia hud-skill-pick_strike = Golpea rocas con el pico para conseguir minerales, gemas y experiencia

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@ -255,7 +255,7 @@ common-abilities-sword-heavy_sweep = Golpe potente
common-abilities-sword-heavy_pommel_strike = Golpe de empuñadura common-abilities-sword-heavy_pommel_strike = Golpe de empuñadura
.desc = Golpea al enemigo en la cabeza con la empuñadura de la espada para tratar de aturdirlo. .desc = Golpea al enemigo en la cabeza con la empuñadura de la espada para tratar de aturdirlo.
Requiere estar en la posición intensa. Requiere estar en la posición intensa.
common-abilities-sword-heavy_cross_cut = Tajo cruzado potente common-abilities-sword-heavy_cross_cut = Tajo cruzado potente
.desc = Un tajo doble de izquierda a derecha que puede aturdir. .desc = Un tajo doble de izquierda a derecha que puede aturdir.
@ -324,9 +324,6 @@ common-abilities-sword-defensive_disengage = Retirada defensiva
common-abilities-debug-possess = Flecha de posesión common-abilities-debug-possess = Flecha de posesión
.desc = Dispara una flecha que te permite controlar a tu objetivo. .desc = Dispara una flecha que te permite controlar a tu objetivo.
common-abilities-axe-leap = Salto con hacha
.desc = Salta y ataca con el hacha hacia la posición del cursor.
common-abilities-hammer-leap = Golpe de la perdición common-abilities-hammer-leap = Golpe de la perdición
.desc = Salta hacia la posición del cursor para atacar a un enemigo con retroceso. .desc = Salta hacia la posición del cursor para atacar a un enemigo con retroceso.

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@ -8,7 +8,7 @@ hud-skill-sp_available =
} }
hud-skill-not_unlocked = Bloqueado hud-skill-not_unlocked = Bloqueado
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Requiere { $number -> Requiere { $number ->
[one] { $number } punto de habilidad [one] { $number } punto de habilidad
*[other] { $number } puntos de habilidad *[other] { $number } puntos de habilidad
@ -17,7 +17,7 @@ hud-skill-req_sp ={"\u000A"}
hud-skill-set_as_exp_bar = Fijar en barra de experiencia hud-skill-set_as_exp_bar = Fijar en barra de experiencia
# Combate general - Árbol de habilidades # Combate general - Árbol de habilidades
## Salud ## Salud
hud-skill-inc_health_title = Aumentar salud hud-skill-inc_health_title = Aumentar salud
hud-skill-inc_health = Aumenta la salud máxima en { $boost } puntos{ $SP } hud-skill-inc_health = Aumenta la salud máxima en { $boost } puntos{ $SP }
@ -103,46 +103,6 @@ hud-skill-hmr_leap_cost = Reduce el coste del salto en un { $boost } %{ $SP }
hud-skill-hmr_leap_radius_title = Radio de {{ -hud-skill-hmr_leap_title }} hud-skill-hmr_leap_radius_title = Radio de {{ -hud-skill-hmr_leap_title }}
hud-skill-hmr_leap_radius = Aumenta el radio del golpe al suelo en { $boost } metros{ $SP } hud-skill-hmr_leap_radius = Aumenta el radio del golpe al suelo en { $boost } metros{ $SP }
# Hacha - Árbol de habilidades
## Golpe doble
hud-skill-axe_double_strike_title = Golpe doble
hud-skill-axe_double_strike = Haz picadillo a esos villanos
hud-skill-axe_double_strike_combo_title = Golpe triple
hud-skill-axe_double_strike_combo = Desbloquea un golpe adicional{ $SP }
hud-skill-axe_double_strike_regen_title = Regeneración de {{ hud-skill-axe_double_strike_title }}
hud-skill-axe_double_strike_regen = Aumenta la ganancia de aguante con cada golpe sucesivo{ $SP }
hud-skill-axe_double_strike_damage_title = Daño de {{ hud-skill-axe_double_strike_title }}
hud-skill-axe_double_strike_damage = Aumenta el daño infligido con cada golpe sucesivo{ $SP }
hud-skill-axe_double_strike_speed_title = Velocidad de {{ hud-skill-axe_double_strike_title }}
hud-skill-axe_double_strike_speed = Aumenta la velocidad de ataque con cada golpe sucesivo{ $SP }
## Giro de hacha
hud-skill-axe_spin_title = Giro de hacha
hud-skill-axe_spin = Haces girar el hacha...
hud-skill-axe_infinite_axe_spin_title = {{ hud-skill-axe_spin_title }} infinito
hud-skill-axe_infinite_axe_spin = Gira durante tanto tiempo como aguante tengas{ $SP }
hud-skill-axe_spin_speed_title = Velocidad de {{ hud-skill-axe_spin_title }}
hud-skill-axe_spin_speed = Aumenta tu velocidad de giro en un { $boost } %{ $SP }
hud-skill-axe_spin_damage_title = Daño de {{ hud-skill-axe_spin_title }}
hud-skill-axe_spin_damage = Aumenta el daño que hace cada giro en un { $boost } %{ $SP }
hud-skill-axe_spin_helicopter_title = Helicóptero
hud-skill-axe_spin_helicopter = Caes un poco más lento mientras giras{ $SP }
hud-skill-axe_spin_cost_title = Coste de {{ hud-skill-axe_spin_helicopter_title }}
hud-skill-axe_spin_cost = Reduce el coste de aguante de los giros en un { $boost } %{ $SP }
## Salto con hacha
-hud-skill-axe_unlock_title = Salto con hacha
hud-skill-axe_unlock_leap_title = Desbloquear {{ -hud-skill-axe_unlock_title }}
hud-skill-axe_unlock_leap = Desbloquea el salto giratorio{ $SP }
hud-skill-axe_leap_damage_title = Daño de {{ -hud-skill-axe_unlock_title }}
hud-skill-axe_leap_damage = Aumenta el daño del salto en un { $boost } %{ $SP }
hud-skill-axe_leap_distance_title = Distancia de {{ -hud-skill-axe_unlock_title }}
hud-skill-axe_leap_distance = Aumenta la distancia del salto en un { $boost } %{ $SP }
hud-skill-axe_leap_knockback_title = Retroceso de {{ -hud-skill-axe_unlock_title }}
hud-skill-axe_leap_knockback = Aumenta el retroceso del salto en un { $boost } %{ $SP }
hud-skill-axe_leap_cost_title = Coste de {{ -hud-skill-axe_unlock_title }}
hud-skill-axe_leap_cost = Reduce el coste del salto en un { $boost } %{ $SP }
# Cetro - Árbol de habilidades # Cetro - Árbol de habilidades
## Drenar vida ## Drenar vida
hud-skill-sc_lifesteal_title = Drenar vida hud-skill-sc_lifesteal_title = Drenar vida

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@ -1,9 +1,5 @@
common-abilities-debug-possess = Gezi kontrolatzailea common-abilities-debug-possess = Gezi kontrolatzailea
.desc = Gezi pozoitsua jaurtitzen du. Zure helburua kontrolatzea ahalbidetzen dizu. .desc = Gezi pozoitsua jaurtitzen du. Zure helburua kontrolatzea ahalbidetzen dizu.
common-abilities-sword-spin = Zurrunbiloa
.desc = Aurrerantz egiten duzu ezpatarekin biratzen duzun bitartean.
common-abilities-axe-leap = Aizkora saltoa
.desc = Salto eginez aizkora kolpeak kurtsorearen posizioan jotzen du.
common-abilities-hammer-leap = Galbidearen kolpea common-abilities-hammer-leap = Galbidearen kolpea
.desc = Etsaiak bultzatzen dituen eremu erasoa. Kurtsorearen posiziora salto egiten du. .desc = Etsaiak bultzatzen dituen eremu erasoa. Kurtsorearen posiziora salto egiten du.
common-abilities-bow-shotgun = Tiro sorta common-abilities-bow-shotgun = Tiro sorta

View File

@ -2,7 +2,7 @@ hud-rank_up = Abilezia puntu berria
hud-skill-sp_available = { $number } AP-a erabilgarri hud-skill-sp_available = { $number } AP-a erabilgarri
hud-skill-not_unlocked = Desblokeatu gabe hud-skill-not_unlocked = Desblokeatu gabe
hud-skill-req_sp ={"\u000A"} hud-skill-req_sp ={"\u000A"}
Kostua: { $number } AP Kostua: { $number } AP
hud-skill-inc_health_title = Osasuna areagotu hud-skill-inc_health_title = Osasuna areagotu
hud-skill-inc_health = Gehienezko osasuna { $boost } areagotzen du{ $SP } hud-skill-inc_health = Gehienezko osasuna { $boost } areagotzen du{ $SP }
@ -82,7 +82,7 @@ hud-skill-st_flamethrower_title = Su jaurtigailua
hud-skill-st_flamethrower = Sua jaurti, friji itzazu guztiak hud-skill-st_flamethrower = Sua jaurti, friji itzazu guztiak
hud-skill-st_flame_velocity_title = Garraren abiadura hud-skill-st_flame_velocity_title = Garraren abiadura
hud-skill-st_flame_velocity = Sua bizkorrago jaurtitzen du, %{ $boost } bizkorrago{ $SP } hud-skill-st_flame_velocity = Sua bizkorrago jaurtitzen du, %{ $boost } bizkorrago{ $SP }
hud-skill-st_flamethrower_range_title = Su jaurtigailuaren irismena hud-skill-st_flamethrower_range_title = Su jaurtigailuaren irismena
hud-skill-st_flamethrower_range = Garrak iristen ez direnetarako, % { $boost } urrunago heltzen dira{ $SP } hud-skill-st_flamethrower_range = Garrak iristen ez direnetarako, % { $boost } urrunago heltzen dira{ $SP }
hud-skill-st_energy_drain_title = Energia drainatzea hud-skill-st_energy_drain_title = Energia drainatzea
hud-skill-st_energy_drain = Energia drainatzen den abiadura %{ $boost } murrizten da{ $SP } hud-skill-st_energy_drain = Energia drainatzen den abiadura %{ $boost } murrizten da{ $SP }
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Kolpe bakarraren mina
hud-skill-hmr_single_strike_damage = Segidan emandako kolpe bakoitzaren mina areagotzen da{ $SP } hud-skill-hmr_single_strike_damage = Segidan emandako kolpe bakoitzaren mina areagotzen da{ $SP }
hud-skill-hmr_single_strike_knockback_title = Kolpe bakarraren indarra hud-skill-hmr_single_strike_knockback_title = Kolpe bakarraren indarra
hud-skill-hmr_single_strike_knockback = Kolpeen jaurtitze indarra % { $boost }areagotzen da{ $SP } hud-skill-hmr_single_strike_knockback = Kolpeen jaurtitze indarra % { $boost }areagotzen da{ $SP }
hud-skill-sw_trip_str_title = Kolpe hirukoitza
hud-skill-sw_trip_str = Kolpatu, hiru kolperaino
hud-skill-sw_trip_str_combo_title = Kolpe hirukoitzaren konboa
hud-skill-sw_trip_str_combo = Kolpe Hirukoitzean konbo eskalatzea desblokeatzen du{ $SP }
hud-skill-sw_trip_str_dmg_title = Kolpe hirukoitzaren mina
hud-skill-sw_trip_str_dmg = Segidan emandako kolpe bakoitzaren mina areagotzen da{ $SP }
hud-skill-sw_trip_str_sp_title = Kolpe hirukoitzaren abiadura
hud-skill-sw_trip_str_sp = Segidan emandako kolpe bakoitzaren abiadura areagotzen da { $SP }
hud-skill-sw_trip_str_reg_title = Kolpe hirukoitzaren berreskuratzea
hud-skill-sw_trip_str_reg = Segidan emandako kolpe bakoitzarekin berreskuratutako energia areagotzen da{ $SP }
hud-skill-sw_dash_title = Bulkada
hud-skill-sw_dash = Arerioak gerarazi
hud-skill-sw_dash_dmg_title = Bulkadaren mina
hud-skill-sw_dash_dmg = Bulkadak egindako hasierako mina % { $boost }areagotzen da{ $SP }
hud-skill-sw_dash_drain_title = Bulkadaren drainatzea
hud-skill-sw_dash_drain = Bulkada erabiltzerakoan drainatzen den energia % { $boost } murrizten da{ $SP }
hud-skill-sw_dash_cost_title = Bulkadaren nalioa
hud-skill-sw_dash_cost = Bulkadaren hasierako balioa % { $boost } murrizten da{ $SP }
hud-skill-sw_dash_speed_title = Bulkadaren abiadura
hud-skill-sw_dash_speed = Bulkada erabiltzerakoan hartzen duzun abiadura % { $boost } areagotzen da{ $SP }
hud-skill-sw_dash_charge_through_title = Arerioak zeharkatu
hud-skill-sw_dash_charge_through = Jotzen dituzun lehen arerioak zeharkatzea ahalbidetzen du{ $SP }
hud-skill-sw_dash_scale_title = Bulkadaren minaren eskalatzea
hud-skill-sw_dash_scale = Bulkadak eragindako minaren eskalatzea % { $boost } areagotzen du{ $SP }
hud-skill-sw_spin_title = Zurrunbiloa desblokeatu
hud-skill-sw_spin = Ezpataren zurrunbilo erasoa desblokeatu{ $SP }
hud-skill-sw_spin_dmg_title = Zurrunbilo erasoaren mina
hud-skill-sw_spin_dmg = Eragindako mina % { $boost } areagotzen du{ $SP }
hud-skill-sw_spin_spd_title = Zurrunbilo erasoaren abiadura
hud-skill-sw_spin_spd = Erasoaren abiadura % { $boost } areagotzen du{ $SP }
hud-skill-sw_spin_cost_title = Zurrunbilo erasoaren balioa
hud-skill-sw_spin_cost = Zurrunbilo eraso bakoitzaren balioa %{ $boost } murrizten du{ $SP }
hud-skill-sw_spin_spins_title = Zurrunbilo erasoaren birak
hud-skill-sw_spin_spins = Egin dezakezun bira kopurua areagotzen du{ $SP }
hud-skill-sw_interrupt_title = Erasoak eten
hud-skill-sw_interrupt = Eraso bat beste batengandik etetea ahalbidetzen dizu{ $SP }
hud-skill-axe_double_strike_title = Kolpe bikoitza
hud-skill-axe_double_strike = Birrin itzazu zital horiek
hud-skill-axe_double_strike_combo_title = Kolpe bikoitzaren konboa
hud-skill-axe_double_strike_combo = Bigarren erasoa desblokeatzen du{ $SP }
hud-skill-axe_double_strike_damage_title = Kolpe bikoitzaren mina
hud-skill-axe_double_strike_damage = Segidan emandako kolpe bakoitzarekin eragindako mina areagotzen da{ $SP }
hud-skill-axe_double_strike_speed_title = Kolpe bikoitzaren abiadura
hud-skill-axe_double_strike_speed = Segidan emandako kolpe bakoitzarekin abiadura areagotzen da{ $SP }
hud-skill-axe_double_strike_regen_title = Kolpe bikoitzaren berreskuratzea
hud-skill-axe_double_strike_regen = Segidan emandako kolpe bakoitzarekin berreskuratutako energia areagotzen da{ $SP }
hud-skill-axe_spin_title = Aizkoraren zurrunbilo erasoa
hud-skill-axe_spin = Bira ezazu borobilean...
hud-skill-axe_infinite_axe_spin_title = Aizkoraren zurrunbilo eraso infinitua
hud-skill-axe_infinite_axe_spin = Eman birak energia geratzen zaizun bitartean{ $SP }
hud-skill-axe_spin_damage_title = Zurrunbilo erasoaren mina
hud-skill-axe_spin_damage = Eragindako mina % { $boost }areagotzen du{ $SP }
hud-skill-axe_spin_helicopter_title = Helikoptero erasoa
hud-skill-axe_spin_helicopter = Zurrunbilo erasoa egin bitartean geldoago erortzen zara{ $SP }
hud-skill-axe_spin_speed_title = Zurrunbilo erasoaren abiadura
hud-skill-axe_spin_speed = Erasoaren abiadura % { $boost }areagotzen du{ $SP }
hud-skill-axe_spin_cost_title = Zurrunbilo erasoaren balioa
hud-skill-axe_spin_cost = Zurrunbilo erasoaren balioa %{ $boost }murrizten du{ $SP }
hud-skill-axe_unlock_leap_title = Jauzia desblokeatu
hud-skill-axe_unlock_leap = Zurrunbilo eraso saltokaria desblokeatzen du { $SP }
hud-skill-axe_leap_damage_title = Jauziaren mina
hud-skill-axe_leap_damage = Jauziaren mina % { $boost }areagotzen du{ $SP }
hud-skill-axe_leap_knockback_title = Jauziaren Indarra
hud-skill-axe_leap_knockback = Jauziak eragindako jaurtiketa indarra % { $boost }areagotzen du{ $SP }
hud-skill-axe_leap_cost_title = Jauziaren balioa
hud-skill-axe_leap_cost = Jauziaren balioa % { $boost }murrizten du{ $SP }
hud-skill-axe_leap_distance_title = Jauziaren distantzia
hud-skill-axe_leap_distance = Jauziaren distantzia % { $boost }areagotzen du{ $SP }
hud-skill-mining_title = Meatzaritza hud-skill-mining_title = Meatzaritza
hud-skill-pick_strike_title = Pika erasoa hud-skill-pick_strike_title = Pika erasoa
hud-skill-pick_strike = Jo itzazu arrokak pikaren mea, harribitxiak eta esperientzia lortzeko hud-skill-pick_strike = Jo itzazu arrokak pikaren mea, harribitxiak eta esperientzia lortzeko

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