mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'axe' into 'master'
Axe See merge request veloren/veloren!3956
This commit is contained in:
commit
96f77e9dd6
@ -14,6 +14,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- Using Block('Alt' by default) in Defensive Stance now feels stronger
|
- Using Block('Alt' by default) in Defensive Stance now feels stronger
|
||||||
- Recipe for twigs from wooden logs
|
- Recipe for twigs from wooden logs
|
||||||
- First version of multisalvage that allows to obtain more than one piece of material from salvage
|
- First version of multisalvage that allows to obtain more than one piece of material from salvage
|
||||||
|
- Axe
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
|
|
||||||
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
|
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
|
||||||
@ -34,7 +36,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding
|
- Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding
|
||||||
- Removed weapon and armor drops from standard NPCs
|
- Removed weapon and armor drops from standard NPCs
|
||||||
- Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding
|
- Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding
|
||||||
- Changed iron ore to iron ingots in the instruments' recipes
|
- Changed iron ore to iron ingots in the instruments' recipes
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
- Medium and large potions from all loot tables
|
- Medium and large potions from all loot tables
|
||||||
@ -113,7 +115,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
|
- The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
|
||||||
- Improved particle performance for lava and leaves
|
- Improved particle performance for lava and leaves
|
||||||
- The wander-radius of entities can be defined in their .ron config now
|
- The wander-radius of entities can be defined in their .ron config now
|
||||||
- Dwarven-Mine themed dungeon
|
- Dwarven-Mine themed dungeon
|
||||||
- Multiple item types can be dropped from enemies and chests now
|
- Multiple item types can be dropped from enemies and chests now
|
||||||
- Readable signs
|
- Readable signs
|
||||||
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
|
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
|
||||||
|
@ -6,106 +6,106 @@
|
|||||||
guard: Some(Contextualized(
|
guard: Some(Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.guard",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.guard",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Defensive))], (None, "common.abilities.sword.defensive_guard")),
|
((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_guard")),
|
||||||
([], (None, "common.abilities.sword.basic_guard")),
|
((), (None, "common.abilities.sword.basic_guard")),
|
||||||
],
|
],
|
||||||
)),
|
)),
|
||||||
primary: Contextualized(
|
primary: Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.double_slash",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.double_slash",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (None, "common.abilities.sword.heavy_double_slash")),
|
((stance: Sword(Heavy)), (None, "common.abilities.sword.heavy_double_slash")),
|
||||||
([Stance(Sword(Agile))], (None, "common.abilities.sword.agile_double_slash")),
|
((stance: Sword(Agile)), (None, "common.abilities.sword.agile_double_slash")),
|
||||||
([Stance(Sword(Defensive))], (None, "common.abilities.sword.defensive_double_slash")),
|
((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_double_slash")),
|
||||||
([Stance(Sword(Crippling))], (None, "common.abilities.sword.crippling_double_slash")),
|
((stance: Sword(Crippling)), (None, "common.abilities.sword.crippling_double_slash")),
|
||||||
([Stance(Sword(Cleaving))], (None, "common.abilities.sword.cleaving_double_slash")),
|
((stance: Sword(Cleaving)), (None, "common.abilities.sword.cleaving_double_slash")),
|
||||||
([], (None, "common.abilities.sword.basic_double_slash")),
|
((), (None, "common.abilities.sword.basic_double_slash")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
secondary: Contextualized(
|
secondary: Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.secondary_ability",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.secondary_ability",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (None, "common.abilities.sword.heavy_slam")),
|
((stance: Sword(Heavy)), (None, "common.abilities.sword.heavy_slam")),
|
||||||
([Stance(Sword(Agile)), DualWieldingSameKind], (None, "common.abilities.sword.agile_dual_perforate")),
|
((stance: Sword(Agile), dual_wielding_same_kind: true), (None, "common.abilities.sword.agile_dual_perforate")),
|
||||||
([Stance(Sword(Agile))], (None, "common.abilities.sword.agile_perforate")),
|
((stance: Sword(Agile)), (None, "common.abilities.sword.agile_perforate")),
|
||||||
([Stance(Sword(Defensive))], (None, "common.abilities.sword.defensive_vital_jab")),
|
((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_vital_jab")),
|
||||||
([Stance(Sword(Crippling))], (None, "common.abilities.sword.crippling_deep_rend")),
|
((stance: Sword(Crippling)), (None, "common.abilities.sword.crippling_deep_rend")),
|
||||||
([Stance(Sword(Cleaving)), DualWieldingSameKind], (None, "common.abilities.sword.cleaving_dual_spiral_slash")),
|
((stance: Sword(Cleaving), dual_wielding_same_kind: true), (None, "common.abilities.sword.cleaving_dual_spiral_slash")),
|
||||||
([Stance(Sword(Cleaving))], (None, "common.abilities.sword.cleaving_spiral_slash")),
|
((stance: Sword(Cleaving)), (None, "common.abilities.sword.cleaving_spiral_slash")),
|
||||||
([], (None, "common.abilities.sword.basic_thrust")),
|
((), (None, "common.abilities.sword.basic_thrust")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
abilities: [
|
abilities: [
|
||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.crescent_slash",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.crescent_slash",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (Sword(CrescentSlash), "common.abilities.sword.heavy_crescent_slash")),
|
((stance: Sword(Heavy)), (Sword(CrescentSlash), "common.abilities.sword.heavy_crescent_slash")),
|
||||||
([Stance(Sword(Agile))], (Sword(CrescentSlash), "common.abilities.sword.agile_crescent_slash")),
|
((stance: Sword(Agile)), (Sword(CrescentSlash), "common.abilities.sword.agile_crescent_slash")),
|
||||||
([Stance(Sword(Defensive))], (Sword(CrescentSlash), "common.abilities.sword.defensive_crescent_slash")),
|
((stance: Sword(Defensive)), (Sword(CrescentSlash), "common.abilities.sword.defensive_crescent_slash")),
|
||||||
([Stance(Sword(Crippling))], (Sword(CrescentSlash), "common.abilities.sword.crippling_crescent_slash")),
|
((stance: Sword(Crippling)), (Sword(CrescentSlash), "common.abilities.sword.crippling_crescent_slash")),
|
||||||
([Stance(Sword(Cleaving))], (Sword(CrescentSlash), "common.abilities.sword.cleaving_crescent_slash")),
|
((stance: Sword(Cleaving)), (Sword(CrescentSlash), "common.abilities.sword.cleaving_crescent_slash")),
|
||||||
([], (Sword(CrescentSlash), "common.abilities.sword.basic_crescent_slash")),
|
((), (Sword(CrescentSlash), "common.abilities.sword.basic_crescent_slash")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.fell_strike",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.fell_strike",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (Sword(FellStrike), "common.abilities.sword.heavy_fell_strike")),
|
((stance: Sword(Heavy)), (Sword(FellStrike), "common.abilities.sword.heavy_fell_strike")),
|
||||||
([Stance(Sword(Agile))], (Sword(FellStrike), "common.abilities.sword.agile_fell_strike")),
|
((stance: Sword(Agile)), (Sword(FellStrike), "common.abilities.sword.agile_fell_strike")),
|
||||||
([Stance(Sword(Defensive))], (Sword(FellStrike), "common.abilities.sword.defensive_fell_strike")),
|
((stance: Sword(Defensive)), (Sword(FellStrike), "common.abilities.sword.defensive_fell_strike")),
|
||||||
([Stance(Sword(Crippling))], (Sword(FellStrike), "common.abilities.sword.crippling_fell_strike")),
|
((stance: Sword(Crippling)), (Sword(FellStrike), "common.abilities.sword.crippling_fell_strike")),
|
||||||
([Stance(Sword(Cleaving))], (Sword(FellStrike), "common.abilities.sword.cleaving_fell_strike")),
|
((stance: Sword(Cleaving)), (Sword(FellStrike), "common.abilities.sword.cleaving_fell_strike")),
|
||||||
([], (Sword(FellStrike), "common.abilities.sword.basic_fell_strike")),
|
((), (Sword(FellStrike), "common.abilities.sword.basic_fell_strike")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.skewer",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.skewer",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (Sword(Skewer), "common.abilities.sword.heavy_skewer")),
|
((stance: Sword(Heavy)), (Sword(Skewer), "common.abilities.sword.heavy_skewer")),
|
||||||
([Stance(Sword(Agile))], (Sword(Skewer), "common.abilities.sword.agile_skewer")),
|
((stance: Sword(Agile)), (Sword(Skewer), "common.abilities.sword.agile_skewer")),
|
||||||
([Stance(Sword(Defensive))], (Sword(Skewer), "common.abilities.sword.defensive_skewer")),
|
((stance: Sword(Defensive)), (Sword(Skewer), "common.abilities.sword.defensive_skewer")),
|
||||||
([Stance(Sword(Crippling))], (Sword(Skewer), "common.abilities.sword.crippling_skewer")),
|
((stance: Sword(Crippling)), (Sword(Skewer), "common.abilities.sword.crippling_skewer")),
|
||||||
([Stance(Sword(Cleaving))], (Sword(Skewer), "common.abilities.sword.cleaving_skewer")),
|
((stance: Sword(Cleaving)), (Sword(Skewer), "common.abilities.sword.cleaving_skewer")),
|
||||||
([], (Sword(Skewer), "common.abilities.sword.basic_skewer")),
|
((), (Sword(Skewer), "common.abilities.sword.basic_skewer")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.cascade",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.cascade",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (Sword(Cascade), "common.abilities.sword.heavy_cascade")),
|
((stance: Sword(Heavy)), (Sword(Cascade), "common.abilities.sword.heavy_cascade")),
|
||||||
([Stance(Sword(Agile))], (Sword(Cascade), "common.abilities.sword.agile_cascade")),
|
((stance: Sword(Agile)), (Sword(Cascade), "common.abilities.sword.agile_cascade")),
|
||||||
([Stance(Sword(Defensive))], (Sword(Cascade), "common.abilities.sword.defensive_cascade")),
|
((stance: Sword(Defensive)), (Sword(Cascade), "common.abilities.sword.defensive_cascade")),
|
||||||
([Stance(Sword(Crippling))], (Sword(Cascade), "common.abilities.sword.crippling_cascade")),
|
((stance: Sword(Crippling)), (Sword(Cascade), "common.abilities.sword.crippling_cascade")),
|
||||||
([Stance(Sword(Cleaving))], (Sword(Cascade), "common.abilities.sword.cleaving_cascade")),
|
((stance: Sword(Cleaving)), (Sword(Cascade), "common.abilities.sword.cleaving_cascade")),
|
||||||
([], (Sword(Cascade), "common.abilities.sword.basic_cascade")),
|
((), (Sword(Cascade), "common.abilities.sword.basic_cascade")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.cross_cut",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.cross_cut",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.heavy_dual_cross_cut")),
|
((stance: Sword(Heavy), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.heavy_dual_cross_cut")),
|
||||||
([Stance(Sword(Agile)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.agile_dual_cross_cut")),
|
((stance: Sword(Agile), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.agile_dual_cross_cut")),
|
||||||
([Stance(Sword(Defensive)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.defensive_dual_cross_cut")),
|
((stance: Sword(Defensive), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.defensive_dual_cross_cut")),
|
||||||
([Stance(Sword(Crippling)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.crippling_dual_cross_cut")),
|
((stance: Sword(Crippling), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.crippling_dual_cross_cut")),
|
||||||
([Stance(Sword(Cleaving)), DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.cleaving_dual_cross_cut")),
|
((stance: Sword(Cleaving), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.cleaving_dual_cross_cut")),
|
||||||
([DualWieldingSameKind], (Sword(CrossCut), "common.abilities.sword.basic_dual_cross_cut")),
|
((dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.basic_dual_cross_cut")),
|
||||||
([Stance(Sword(Heavy))], (Sword(CrossCut), "common.abilities.sword.heavy_cross_cut")),
|
((stance: Sword(Heavy)), (Sword(CrossCut), "common.abilities.sword.heavy_cross_cut")),
|
||||||
([Stance(Sword(Agile))], (Sword(CrossCut), "common.abilities.sword.agile_cross_cut")),
|
((stance: Sword(Agile)), (Sword(CrossCut), "common.abilities.sword.agile_cross_cut")),
|
||||||
([Stance(Sword(Defensive))], (Sword(CrossCut), "common.abilities.sword.defensive_cross_cut")),
|
((stance: Sword(Defensive)), (Sword(CrossCut), "common.abilities.sword.defensive_cross_cut")),
|
||||||
([Stance(Sword(Crippling))], (Sword(CrossCut), "common.abilities.sword.crippling_cross_cut")),
|
((stance: Sword(Crippling)), (Sword(CrossCut), "common.abilities.sword.crippling_cross_cut")),
|
||||||
([Stance(Sword(Cleaving))], (Sword(CrossCut), "common.abilities.sword.cleaving_cross_cut")),
|
((stance: Sword(Cleaving)), (Sword(CrossCut), "common.abilities.sword.cleaving_cross_cut")),
|
||||||
([], (Sword(CrossCut), "common.abilities.sword.basic_cross_cut")),
|
((), (Sword(CrossCut), "common.abilities.sword.basic_cross_cut")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "veloren.core.pseudo_abilities.sword.finisher",
|
pseudo_id: "veloren.core.pseudo_abilities.sword.finisher",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Heavy))], (Sword(Finisher), "common.abilities.sword.heavy_guillotine")),
|
((stance: Sword(Heavy)), (Sword(Finisher), "common.abilities.sword.heavy_guillotine")),
|
||||||
([Stance(Sword(Agile))], (Sword(Finisher), "common.abilities.sword.agile_hundred_cuts")),
|
((stance: Sword(Agile)), (Sword(Finisher), "common.abilities.sword.agile_hundred_cuts")),
|
||||||
([Stance(Sword(Defensive))], (Sword(Finisher), "common.abilities.sword.defensive_counter")),
|
((stance: Sword(Defensive)), (Sword(Finisher), "common.abilities.sword.defensive_counter")),
|
||||||
([Stance(Sword(Crippling))], (Sword(Finisher), "common.abilities.sword.crippling_mutilate")),
|
((stance: Sword(Crippling)), (Sword(Finisher), "common.abilities.sword.crippling_mutilate")),
|
||||||
([Stance(Sword(Cleaving)), DualWieldingSameKind], (Sword(Finisher), "common.abilities.sword.cleaving_dual_bladestorm")),
|
((stance: Sword(Cleaving), dual_wielding_same_kind: true), (Sword(Finisher), "common.abilities.sword.cleaving_dual_bladestorm")),
|
||||||
([Stance(Sword(Cleaving))], (Sword(Finisher), "common.abilities.sword.cleaving_bladestorm")),
|
((stance: Sword(Cleaving)), (Sword(Finisher), "common.abilities.sword.cleaving_bladestorm")),
|
||||||
([], (Sword(Finisher), "common.abilities.sword.basic_mighty_strike")),
|
((), (Sword(Finisher), "common.abilities.sword.basic_mighty_strike")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Simple(Sword(HeavySweep), "common.abilities.sword.heavy_sweep"),
|
Simple(Sword(HeavySweep), "common.abilities.sword.heavy_sweep"),
|
||||||
@ -119,8 +119,8 @@
|
|||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "common.abilities.sword.cleaving_whirlwind_slice",
|
pseudo_id: "common.abilities.sword.cleaving_whirlwind_slice",
|
||||||
abilities: [
|
abilities: [
|
||||||
([DualWieldingSameKind], (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_dual_whirlwind_slice")),
|
((dual_wielding_same_kind: true), (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_dual_whirlwind_slice")),
|
||||||
([], (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_whirlwind_slice")),
|
((), (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_whirlwind_slice")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Simple(Sword(CleavingEarthSplitter), "common.abilities.sword.cleaving_earth_splitter"),
|
Simple(Sword(CleavingEarthSplitter), "common.abilities.sword.cleaving_earth_splitter"),
|
||||||
@ -130,8 +130,8 @@
|
|||||||
Contextualized(
|
Contextualized(
|
||||||
pseudo_id: "common.abilities.sword.agile_flurry",
|
pseudo_id: "common.abilities.sword.agile_flurry",
|
||||||
abilities: [
|
abilities: [
|
||||||
([Stance(Sword(Agile)), DualWieldingSameKind], (Sword(AgileFlurry), "common.abilities.sword.agile_dual_flurry")),
|
((stance: Sword(Agile), dual_wielding_same_kind: true), (Sword(AgileFlurry), "common.abilities.sword.agile_dual_flurry")),
|
||||||
([Stance(Sword(Agile))], (Sword(AgileFlurry), "common.abilities.sword.agile_flurry")),
|
((stance: Sword(Agile)), (Sword(AgileFlurry), "common.abilities.sword.agile_flurry")),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Simple(Sword(DefensiveStalwartSword), "common.abilities.sword.defensive_stalwart_sword"),
|
Simple(Sword(DefensiveStalwartSword), "common.abilities.sword.defensive_stalwart_sword"),
|
||||||
@ -144,10 +144,51 @@
|
|||||||
),
|
),
|
||||||
Tool(Axe): (
|
Tool(Axe): (
|
||||||
guard: Some(Simple(None, "common.abilities.axe.basic_guard")),
|
guard: Some(Simple(None, "common.abilities.axe.basic_guard")),
|
||||||
primary: Simple(None, "common.abilities.axe.doublestrike"),
|
primary: Simple(None, "common.abilities.axe.triple_chop"),
|
||||||
secondary: Simple(None, "common.abilities.axe.spin"),
|
secondary: Simple(None, "common.abilities.axe.cleave"),
|
||||||
abilities: [
|
abilities: [
|
||||||
Simple(Some(Axe(UnlockLeap)), "common.abilities.axe.leap"),
|
Simple(Axe(BrutalSwing), "common.abilities.axe.brutal_swing"),
|
||||||
|
Simple(Axe(Berserk), "common.abilities.axe.berserk"),
|
||||||
|
Simple(Axe(RisingTide), "common.abilities.axe.rising_tide"),
|
||||||
|
Simple(Axe(SavageSense), "common.abilities.axe.savage_sense"),
|
||||||
|
Simple(Axe(AdrenalineRush), "common.abilities.axe.adrenaline_rush"),
|
||||||
|
Contextualized(
|
||||||
|
pseudo_id: "common.abilities.axe.execute",
|
||||||
|
abilities: [
|
||||||
|
((combo: Some(50)), (Axe(Maelstrom), "common.abilities.axe.maelstrom")),
|
||||||
|
((), (Axe(Execute), "common.abilities.axe.execute")),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
Simple(Axe(Rake), "common.abilities.axe.rake"),
|
||||||
|
Simple(Axe(Bloodfeast), "common.abilities.axe.bloodfeast"),
|
||||||
|
Contextualized(
|
||||||
|
pseudo_id: "common.abilities.axe.fierce_raze",
|
||||||
|
abilities: [
|
||||||
|
((dual_wielding_same_kind: true), (Axe(FierceRaze), "common.abilities.axe.dual_fierce_raze")),
|
||||||
|
((), (Axe(FierceRaze), "common.abilities.axe.fierce_raze")),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
Simple(Axe(Furor), "common.abilities.axe.furor"),
|
||||||
|
Simple(Axe(Fracture), "common.abilities.axe.fracture"),
|
||||||
|
Contextualized(
|
||||||
|
pseudo_id: "common.abilities.axe.lacerate",
|
||||||
|
abilities: [
|
||||||
|
((combo: Some(50)), (Axe(Riptide), "common.abilities.axe.riptide")),
|
||||||
|
((), (Axe(Lacerate), "common.abilities.axe.lacerate")),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
Simple(Axe(SkullBash), "common.abilities.axe.skull_bash"),
|
||||||
|
Simple(Axe(Sunder), "common.abilities.axe.sunder"),
|
||||||
|
Simple(Axe(Plunder), "common.abilities.axe.plunder"),
|
||||||
|
Simple(Axe(Defiance), "common.abilities.axe.defiance"),
|
||||||
|
Simple(Axe(Keelhaul), "common.abilities.axe.keelhaul"),
|
||||||
|
Contextualized(
|
||||||
|
pseudo_id: "common.abilities.axe.bulkhead",
|
||||||
|
abilities: [
|
||||||
|
((combo: Some(50)), (Axe(Capsize), "common.abilities.axe.capsize")),
|
||||||
|
((), (Axe(Bulkhead), "common.abilities.axe.bulkhead")),
|
||||||
|
],
|
||||||
|
),
|
||||||
],
|
],
|
||||||
),
|
),
|
||||||
Tool(Hammer): (
|
Tool(Hammer): (
|
||||||
|
11
assets/common/abilities/axe/adrenaline_rush.ron
Normal file
11
assets/common/abilities/axe/adrenaline_rush.ron
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
cast_duration: 0.2,
|
||||||
|
recover_duration: 0.2,
|
||||||
|
buff_kind: EnergyRegen,
|
||||||
|
buff_strength: 0.1,
|
||||||
|
buff_duration: Some(10.0),
|
||||||
|
combo_cost: 1,
|
||||||
|
combo_scaling: Some(Linear),
|
||||||
|
energy_cost: 0,
|
||||||
|
)
|
10
assets/common/abilities/axe/berserk.ron
Normal file
10
assets/common/abilities/axe/berserk.ron
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.3,
|
||||||
|
cast_duration: 0.2,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
buff_kind: Berserk,
|
||||||
|
buff_strength: 0.5,
|
||||||
|
buff_duration: Some(15.0),
|
||||||
|
combo_cost: 10,
|
||||||
|
energy_cost: 0,
|
||||||
|
)
|
10
assets/common/abilities/axe/bloodfeast.ron
Normal file
10
assets/common/abilities/axe/bloodfeast.ron
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
cast_duration: 0.2,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
buff_kind: Bloodfeast,
|
||||||
|
buff_strength: 0.1,
|
||||||
|
buff_duration: Some(15.0),
|
||||||
|
energy_cost: 0,
|
||||||
|
combo_cost: 10,
|
||||||
|
)
|
23
assets/common/abilities/axe/brutal_swing.ron
Normal file
23
assets/common/abilities/axe/brutal_swing.ron
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 18,
|
||||||
|
poise: 10,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 360.0,
|
||||||
|
multi_target: Some(Normal),
|
||||||
|
),
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.2,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 10,
|
||||||
|
)
|
17
assets/common/abilities/axe/bulkhead.ron
Normal file
17
assets/common/abilities/axe/bulkhead.ron
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.5,
|
||||||
|
swing_duration: 0.2,
|
||||||
|
recover_duration: 0.4,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 40,
|
||||||
|
poise: 100,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 15.0,
|
||||||
|
),
|
||||||
|
minimum_combo: 30,
|
||||||
|
)
|
18
assets/common/abilities/axe/capsize.ron
Normal file
18
assets/common/abilities/axe/capsize.ron
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.5,
|
||||||
|
swing_duration: 0.3,
|
||||||
|
recover_duration: 0.4,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 40,
|
||||||
|
poise: 100,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 360.0,
|
||||||
|
multi_target: Some(Normal),
|
||||||
|
),
|
||||||
|
minimum_combo: 50,
|
||||||
|
)
|
25
assets/common/abilities/axe/cleave.ron
Normal file
25
assets/common/abilities/axe/cleave.ron
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
ChargedMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
energy_drain: 0,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 0,
|
||||||
|
poise: 0,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
scaled: Some(Slash(
|
||||||
|
damage: 20,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 15,
|
||||||
|
)),
|
||||||
|
range: 4.5,
|
||||||
|
angle: 10.0,
|
||||||
|
),
|
||||||
|
charge_duration: 0.7,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.2,
|
||||||
|
recover_duration: 0.2,
|
||||||
|
additional_combo: 4,
|
||||||
|
)
|
9
assets/common/abilities/axe/defiance.ron
Normal file
9
assets/common/abilities/axe/defiance.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.1,
|
||||||
|
cast_duration: 3.0,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
buff_kind: Defiance,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
buff_duration: Some(3.0),
|
||||||
|
energy_cost: 20,
|
||||||
|
)
|
@ -1,55 +0,0 @@
|
|||||||
ComboMelee(
|
|
||||||
stage_data: [
|
|
||||||
(
|
|
||||||
stage: 1,
|
|
||||||
base_damage: 12.0,
|
|
||||||
damage_increase: 0.5,
|
|
||||||
base_poise_damage: 0,
|
|
||||||
poise_damage_increase: 0,
|
|
||||||
knockback: 5.0,
|
|
||||||
range: 3.5,
|
|
||||||
angle: 50.0,
|
|
||||||
base_buildup_duration: 0.15,
|
|
||||||
base_swing_duration: 0.075,
|
|
||||||
hit_timing: 0.6,
|
|
||||||
base_recover_duration: 0.35,
|
|
||||||
forward_movement: 0.5,
|
|
||||||
damage_kind: Slashing,
|
|
||||||
damage_effect: Some(Buff((
|
|
||||||
kind: Bleeding,
|
|
||||||
dur_secs: 10.0,
|
|
||||||
strength: DamageFraction(0.1),
|
|
||||||
chance: 0.1,
|
|
||||||
))),
|
|
||||||
),
|
|
||||||
(
|
|
||||||
stage: 2,
|
|
||||||
base_damage: 15.0,
|
|
||||||
damage_increase: 0.75,
|
|
||||||
base_poise_damage: 0,
|
|
||||||
poise_damage_increase: 0,
|
|
||||||
knockback: 6.0,
|
|
||||||
range: 3.5,
|
|
||||||
angle: 30.0,
|
|
||||||
base_buildup_duration: 0.2,
|
|
||||||
base_swing_duration: 0.1,
|
|
||||||
hit_timing: 0.6,
|
|
||||||
base_recover_duration: 0.35,
|
|
||||||
forward_movement: 0.25,
|
|
||||||
damage_kind: Slashing,
|
|
||||||
damage_effect: Some(Buff((
|
|
||||||
kind: Bleeding,
|
|
||||||
dur_secs: 10.0,
|
|
||||||
strength: DamageFraction(0.1),
|
|
||||||
chance: 0.1,
|
|
||||||
))),
|
|
||||||
),
|
|
||||||
],
|
|
||||||
initial_energy_gain: 2.5,
|
|
||||||
max_energy_gain: 12.5,
|
|
||||||
energy_increase: 2.5,
|
|
||||||
speed_increase: 0.1,
|
|
||||||
max_speed_increase: 0.6,
|
|
||||||
scales_from_combo: 2,
|
|
||||||
ori_modifier: 1.0,
|
|
||||||
)
|
|
20
assets/common/abilities/axe/dual_fierce_raze.ron
Normal file
20
assets/common/abilities/axe/dual_fierce_raze.ron
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
RapidMelee(
|
||||||
|
buildup_duration: 0.1,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 7,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 6.0,
|
||||||
|
angle: 10.0,
|
||||||
|
simultaneous_hits: 2,
|
||||||
|
),
|
||||||
|
energy_cost: 8,
|
||||||
|
max_strikes: Some(5),
|
||||||
|
move_modifier: 0.35,
|
||||||
|
ori_modifier: 0.25,
|
||||||
|
)
|
17
assets/common/abilities/axe/execute.ron
Normal file
17
assets/common/abilities/axe/execute.ron
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.5,
|
||||||
|
swing_duration: 0.2,
|
||||||
|
recover_duration: 0.4,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 60,
|
||||||
|
poise: 20,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 15.0,
|
||||||
|
),
|
||||||
|
minimum_combo: 30,
|
||||||
|
)
|
19
assets/common/abilities/axe/fierce_raze.ron
Normal file
19
assets/common/abilities/axe/fierce_raze.ron
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
RapidMelee(
|
||||||
|
buildup_duration: 0.1,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 7,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 6.0,
|
||||||
|
angle: 10.0,
|
||||||
|
),
|
||||||
|
energy_cost: 4,
|
||||||
|
max_strikes: Some(5),
|
||||||
|
move_modifier: 0.35,
|
||||||
|
ori_modifier: 0.25,
|
||||||
|
)
|
29
assets/common/abilities/axe/fracture.ron
Normal file
29
assets/common/abilities/axe/fracture.ron
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 16,
|
||||||
|
poise: 10,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 45.0,
|
||||||
|
damage_effect: Some(Buff((
|
||||||
|
kind: Crippled,
|
||||||
|
dur_secs: 10.0,
|
||||||
|
strength: Value(0.1),
|
||||||
|
chance: 1.0,
|
||||||
|
))),
|
||||||
|
),
|
||||||
|
minimum_combo: 1,
|
||||||
|
scaling: Some((
|
||||||
|
target: Buff,
|
||||||
|
kind: Linear,
|
||||||
|
max_factor: 10,
|
||||||
|
)),
|
||||||
|
combo_consumption: Half,
|
||||||
|
)
|
9
assets/common/abilities/axe/furor.ron
Normal file
9
assets/common/abilities/axe/furor.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.3,
|
||||||
|
cast_duration: 0.3,
|
||||||
|
recover_duration: 0.2,
|
||||||
|
buff_kind: Fury,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
buff_duration: Some(15.0),
|
||||||
|
energy_cost: 20,
|
||||||
|
)
|
27
assets/common/abilities/axe/keelhaul.ron
Normal file
27
assets/common/abilities/axe/keelhaul.ron
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Hook(
|
||||||
|
damage: 0,
|
||||||
|
poise: 0,
|
||||||
|
pull: 0,
|
||||||
|
),
|
||||||
|
scaled: Some(Hook(
|
||||||
|
damage: 2,
|
||||||
|
poise: 3,
|
||||||
|
pull: 1,
|
||||||
|
)),
|
||||||
|
range: 6.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
minimum_combo: 1,
|
||||||
|
scaling: Some((
|
||||||
|
target: Attack,
|
||||||
|
kind: Linear,
|
||||||
|
max_factor: 20,
|
||||||
|
)),
|
||||||
|
combo_consumption: Half,
|
||||||
|
)
|
23
assets/common/abilities/axe/lacerate.ron
Normal file
23
assets/common/abilities/axe/lacerate.ron
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.4,
|
||||||
|
swing_duration: 0.2,
|
||||||
|
recover_duration: 0.5,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 10,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 45.0,
|
||||||
|
damage_effect: Some(Buff((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 5.0,
|
||||||
|
strength: DamageFraction(1.0),
|
||||||
|
chance: 1.0,
|
||||||
|
))),
|
||||||
|
),
|
||||||
|
minimum_combo: 30,
|
||||||
|
)
|
@ -1,21 +0,0 @@
|
|||||||
LeapMelee(
|
|
||||||
energy_cost: 30.0,
|
|
||||||
buildup_duration: 0.3,
|
|
||||||
movement_duration: 0.25,
|
|
||||||
swing_duration: 0.2,
|
|
||||||
recover_duration: 0.2,
|
|
||||||
melee_constructor: (
|
|
||||||
kind: Slash(
|
|
||||||
damage: 25.0,
|
|
||||||
poise: 0.0,
|
|
||||||
knockback: 12.0,
|
|
||||||
energy_regen: 0.0,
|
|
||||||
),
|
|
||||||
range: 4.5,
|
|
||||||
angle: 30.0,
|
|
||||||
multi_target: Some(Normal),
|
|
||||||
),
|
|
||||||
forward_leap_strength: 20.0,
|
|
||||||
vertical_leap_strength: 8.0,
|
|
||||||
specifier: None,
|
|
||||||
)
|
|
18
assets/common/abilities/axe/maelstrom.ron
Normal file
18
assets/common/abilities/axe/maelstrom.ron
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.5,
|
||||||
|
swing_duration: 0.4,
|
||||||
|
recover_duration: 0.2,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 60,
|
||||||
|
poise: 20,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 360.0,
|
||||||
|
multi_target: Some(Normal),
|
||||||
|
),
|
||||||
|
minimum_combo: 50,
|
||||||
|
)
|
27
assets/common/abilities/axe/plunder.ron
Normal file
27
assets/common/abilities/axe/plunder.ron
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 16,
|
||||||
|
poise: 40,
|
||||||
|
knockback: 10,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 2.5,
|
||||||
|
angle: 60.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.1,
|
||||||
|
swing_duration: 0.2,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
movement: (
|
||||||
|
buildup: Some(Forward(0.5)),
|
||||||
|
swing: Some(Forward(0.7)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
additional_combo: 4,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 10,
|
||||||
|
)
|
28
assets/common/abilities/axe/rake.ron
Normal file
28
assets/common/abilities/axe/rake.ron
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 16,
|
||||||
|
poise: 10,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 45.0,
|
||||||
|
damage_effect: Some(Buff((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 8.0,
|
||||||
|
strength: DamageFraction(0.25),
|
||||||
|
chance: 1.0,
|
||||||
|
))),
|
||||||
|
),
|
||||||
|
buildup_duration: 0.3,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 12,
|
||||||
|
)
|
24
assets/common/abilities/axe/riptide.ron
Normal file
24
assets/common/abilities/axe/riptide.ron
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
FinisherMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.4,
|
||||||
|
recover_duration: 0.5,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 10,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 360.0,
|
||||||
|
multi_target: Some(Normal),
|
||||||
|
damage_effect: Some(Buff((
|
||||||
|
kind: Bleeding,
|
||||||
|
dur_secs: 5.0,
|
||||||
|
strength: DamageFraction(1.0),
|
||||||
|
chance: 1.0,
|
||||||
|
))),
|
||||||
|
),
|
||||||
|
minimum_combo: 50,
|
||||||
|
)
|
23
assets/common/abilities/axe/rising_tide.ron
Normal file
23
assets/common/abilities/axe/rising_tide.ron
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 16,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 45.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.25,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
additional_combo: 4,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 10,
|
||||||
|
)
|
9
assets/common/abilities/axe/savage_sense.ron
Normal file
9
assets/common/abilities/axe/savage_sense.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.1,
|
||||||
|
cast_duration: 0.1,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
buff_kind: ImminentCritical,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
buff_duration: Some(30.0),
|
||||||
|
energy_cost: 15,
|
||||||
|
)
|
22
assets/common/abilities/axe/skull_bash.ron
Normal file
22
assets/common/abilities/axe/skull_bash.ron
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 15,
|
||||||
|
poise: 50,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 45.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.3,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.3,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 10,
|
||||||
|
)
|
@ -1,22 +0,0 @@
|
|||||||
SpinMelee(
|
|
||||||
buildup_duration: 0.2,
|
|
||||||
swing_duration: 0.4,
|
|
||||||
recover_duration: 0.2,
|
|
||||||
melee_constructor: (
|
|
||||||
kind: Slash(
|
|
||||||
damage: 8.0,
|
|
||||||
poise: 10.0,
|
|
||||||
knockback: 0.0,
|
|
||||||
energy_regen: 0.0,
|
|
||||||
),
|
|
||||||
range: 3.5,
|
|
||||||
angle: 360.0,
|
|
||||||
multi_target: Some(Normal),
|
|
||||||
),
|
|
||||||
energy_cost: 10.0,
|
|
||||||
is_infinite: true,
|
|
||||||
movement_behavior: AxeHover,
|
|
||||||
forward_speed: 0.0,
|
|
||||||
num_spins: 1,
|
|
||||||
specifier: None,
|
|
||||||
)
|
|
10
assets/common/abilities/axe/sunder.ron
Normal file
10
assets/common/abilities/axe/sunder.ron
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
SelfBuff(
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
cast_duration: 0.2,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
buff_kind: Sunderer,
|
||||||
|
buff_strength: 0.25,
|
||||||
|
buff_duration: Some(15.0),
|
||||||
|
combo_cost: 10,
|
||||||
|
energy_cost: 0,
|
||||||
|
)
|
56
assets/common/abilities/axe/triple_chop.ron
Normal file
56
assets/common/abilities/axe/triple_chop.ron
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 4,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 5,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.15,
|
||||||
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 4,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 5,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.15,
|
||||||
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.1,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Slash(
|
||||||
|
damage: 8,
|
||||||
|
poise: 5,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 5,
|
||||||
|
),
|
||||||
|
range: 3.0,
|
||||||
|
angle: 10.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.15,
|
||||||
|
ori_modifier: 0.6,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 0,
|
||||||
|
)
|
@ -9,8 +9,9 @@ ItemDef(
|
|||||||
data: (
|
data: (
|
||||||
strength: 0.4,
|
strength: 0.4,
|
||||||
duration: Some(20),
|
duration: Some(20),
|
||||||
),
|
secondary_duration: Some(5),
|
||||||
cat_ids: [Natural],
|
),
|
||||||
|
cat_ids: [RemoveOnAttack],
|
||||||
)),
|
)),
|
||||||
|
|
||||||
])
|
])
|
||||||
|
@ -9,8 +9,9 @@ ItemDef(
|
|||||||
data: (
|
data: (
|
||||||
strength: 0.4,
|
strength: 0.4,
|
||||||
duration: Some(20),
|
duration: Some(20),
|
||||||
),
|
secondary_duration: Some(5),
|
||||||
cat_ids: [Natural],
|
),
|
||||||
|
cat_ids: [RemoveOnAttack],
|
||||||
)),
|
)),
|
||||||
|
|
||||||
])
|
])
|
||||||
|
@ -9,8 +9,8 @@ ItemDef(
|
|||||||
data: (
|
data: (
|
||||||
strength: 0.4,
|
strength: 0.4,
|
||||||
duration: Some(20),
|
duration: Some(20),
|
||||||
),
|
),
|
||||||
cat_ids: [Natural],
|
cat_ids: [RemoveOnAttack],
|
||||||
)),
|
)),
|
||||||
|
|
||||||
])
|
])
|
||||||
|
@ -6,13 +6,13 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 0.9,
|
power: 1.0,
|
||||||
effect_power: 0.9,
|
effect_power: 1.0,
|
||||||
speed: 0.9,
|
speed: 1.0,
|
||||||
crit_chance: 0.09,
|
crit_chance: 0.1,
|
||||||
range: 0.9,
|
range: 1.0,
|
||||||
energy_efficiency: 0.9,
|
energy_efficiency: 1.0,
|
||||||
buff_strength: 0.9,
|
buff_strength: 1.0,
|
||||||
),
|
),
|
||||||
hand_restriction: None,
|
hand_restriction: None,
|
||||||
weapon_name: HandednessDependent(
|
weapon_name: HandednessDependent(
|
||||||
|
@ -6,13 +6,13 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 0.8,
|
power: 0.9,
|
||||||
effect_power: 0.8,
|
effect_power: 1.2,
|
||||||
speed: 1.25,
|
speed: 1.3,
|
||||||
crit_chance: 0.075,
|
crit_chance: 0.06,
|
||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 0.8,
|
energy_efficiency: 0.8,
|
||||||
buff_strength: 0.8,
|
buff_strength: 1.2,
|
||||||
),
|
),
|
||||||
hand_restriction: None,
|
hand_restriction: None,
|
||||||
weapon_name: HandednessDependent(
|
weapon_name: HandednessDependent(
|
||||||
|
@ -6,13 +6,13 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 0.8,
|
power: 1.1,
|
||||||
effect_power: 1.5,
|
effect_power: 1.4,
|
||||||
speed: 0.8,
|
speed: 0.8,
|
||||||
crit_chance: 0.075,
|
crit_chance: 0.08,
|
||||||
range: 1.0,
|
range: 0.9,
|
||||||
energy_efficiency: 0.8,
|
energy_efficiency: 0.9,
|
||||||
buff_strength: 0.8,
|
buff_strength: 1.2,
|
||||||
),
|
),
|
||||||
hand_restriction: Some(Two),
|
hand_restriction: Some(Two),
|
||||||
weapon_name: Universal("Greataxe"),
|
weapon_name: Universal("Greataxe"),
|
||||||
|
@ -6,13 +6,13 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 1.0,
|
power: 0.9,
|
||||||
effect_power: 0.8,
|
effect_power: 0.8,
|
||||||
speed: 0.7,
|
speed: 1.2,
|
||||||
crit_chance: 0.075,
|
crit_chance: 0.12,
|
||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 0.8,
|
energy_efficiency: 0.8,
|
||||||
buff_strength: 1.5,
|
buff_strength: 1.4,
|
||||||
),
|
),
|
||||||
hand_restriction: None,
|
hand_restriction: None,
|
||||||
weapon_name: HandednessDependent(
|
weapon_name: HandednessDependent(
|
||||||
|
@ -6,12 +6,12 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 1.25,
|
power: 1.5,
|
||||||
effect_power: 0.8,
|
effect_power: 1.2,
|
||||||
speed: 0.8,
|
speed: 0.8,
|
||||||
crit_chance: 0.075,
|
crit_chance: 0.1,
|
||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 0.8,
|
energy_efficiency: 0.9,
|
||||||
buff_strength: 0.8,
|
buff_strength: 0.8,
|
||||||
),
|
),
|
||||||
hand_restriction: Some(Two),
|
hand_restriction: Some(Two),
|
||||||
|
@ -6,13 +6,13 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 0.8,
|
power: 0.7,
|
||||||
effect_power: 0.8,
|
effect_power: 0.8,
|
||||||
speed: 0.8,
|
speed: 1.1,
|
||||||
crit_chance: 0.1,
|
crit_chance: 0.14,
|
||||||
range: 1.0,
|
range: 1.1,
|
||||||
energy_efficiency: 1.5,
|
energy_efficiency: 1.3,
|
||||||
buff_strength: 0.8,
|
buff_strength: 1.0,
|
||||||
),
|
),
|
||||||
hand_restriction: None,
|
hand_restriction: None,
|
||||||
weapon_name: HandednessDependent(
|
weapon_name: HandednessDependent(
|
||||||
|
@ -6,13 +6,13 @@ ItemDef(
|
|||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.25,
|
equip_time_secs: 0.25,
|
||||||
power: 0.8,
|
power: 1.1,
|
||||||
effect_power: 0.8,
|
effect_power: 0.8,
|
||||||
speed: 0.8,
|
speed: 0.9,
|
||||||
crit_chance: 0.2,
|
crit_chance: 0.16,
|
||||||
range: 1.3,
|
range: 1.3,
|
||||||
energy_efficiency: 0.8,
|
energy_efficiency: 0.9,
|
||||||
buff_strength: 0.8,
|
buff_strength: 0.9,
|
||||||
),
|
),
|
||||||
hand_restriction: Some(Two),
|
hand_restriction: Some(Two),
|
||||||
weapon_name: Universal("Poleaxe"),
|
weapon_name: Universal("Poleaxe"),
|
||||||
|
@ -5,12 +5,12 @@ ItemDef(
|
|||||||
ToolSecondaryComponent(
|
ToolSecondaryComponent(
|
||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 1.0,
|
equip_time_secs: 1.1,
|
||||||
power: 1.25,
|
power: 1.1,
|
||||||
effect_power: 1.1,
|
effect_power: 1.1,
|
||||||
speed: 0.8,
|
speed: 0.9,
|
||||||
crit_chance: 0.9,
|
crit_chance: 0.9,
|
||||||
range: 1.2,
|
range: 1.1,
|
||||||
energy_efficiency: 0.9,
|
energy_efficiency: 0.9,
|
||||||
buff_strength: 1.1,
|
buff_strength: 1.1,
|
||||||
),
|
),
|
||||||
|
@ -5,12 +5,12 @@ ItemDef(
|
|||||||
ToolSecondaryComponent(
|
ToolSecondaryComponent(
|
||||||
toolkind: Axe,
|
toolkind: Axe,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 1.0,
|
equip_time_secs: 0.9,
|
||||||
power: 0.8,
|
power: 0.9,
|
||||||
effect_power: 0.9,
|
effect_power: 0.9,
|
||||||
speed: 1.2,
|
speed: 1.1,
|
||||||
crit_chance: 1.1,
|
crit_chance: 1.1,
|
||||||
range: 0.85,
|
range: 0.9,
|
||||||
energy_efficiency: 1.1,
|
energy_efficiency: 1.1,
|
||||||
buff_strength: 0.9,
|
buff_strength: 0.9,
|
||||||
),
|
),
|
||||||
|
@ -5,14 +5,14 @@ ItemDef(
|
|||||||
kind: Axe,
|
kind: Axe,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.4,
|
equip_time_secs: 0.5,
|
||||||
power: 1.75,
|
power: 1.75,
|
||||||
effect_power: 1.0,
|
effect_power: 1.3,
|
||||||
speed: 0.65,
|
speed: 0.8,
|
||||||
crit_chance: 0.140625,
|
crit_chance: 0.04,
|
||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 1.3,
|
||||||
buff_strength: 1.0,
|
buff_strength: 1.2,
|
||||||
),
|
),
|
||||||
)),
|
)),
|
||||||
quality: Epic,
|
quality: Epic,
|
||||||
|
@ -5,14 +5,14 @@ ItemDef(
|
|||||||
kind: Axe,
|
kind: Axe,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.3,
|
equip_time_secs: 0.5,
|
||||||
power: 3.0,
|
power: 3.0,
|
||||||
effect_power: 1.0,
|
effect_power: 1.2,
|
||||||
speed: 0.6,
|
speed: 0.7,
|
||||||
crit_chance: 0.2,
|
crit_chance: 0.2,
|
||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 0.8,
|
||||||
buff_strength: 1.0,
|
buff_strength: 1.2,
|
||||||
),
|
),
|
||||||
)),
|
)),
|
||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
|
@ -5,14 +5,14 @@ ItemDef(
|
|||||||
kind: Axe,
|
kind: Axe,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: (
|
stats: (
|
||||||
equip_time_secs: 0.4,
|
equip_time_secs: 0.3,
|
||||||
power: 0.45,
|
power: 0.5,
|
||||||
effect_power: 1.0,
|
effect_power: 1.0,
|
||||||
speed: 0.95,
|
speed: 1.0,
|
||||||
crit_chance: 0.09375,
|
crit_chance: 0.1,
|
||||||
range: 0.95,
|
range: 1.0,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 1.0,
|
||||||
buff_strength: 0.9,
|
buff_strength: 1.0,
|
||||||
),
|
),
|
||||||
)),
|
)),
|
||||||
quality: Low,
|
quality: Low,
|
||||||
|
@ -1,16 +1,6 @@
|
|||||||
({
|
({
|
||||||
General(HealthIncrease): 10,
|
General(HealthIncrease): 10,
|
||||||
General(EnergyIncrease): 5,
|
General(EnergyIncrease): 5,
|
||||||
Axe(DsDamage): 3,
|
|
||||||
Axe(DsRegen): 2,
|
|
||||||
Axe(DsSpeed): 3,
|
|
||||||
Axe(SDamage): 3,
|
|
||||||
Axe(SSpeed): 2,
|
|
||||||
Axe(SCost): 2,
|
|
||||||
Axe(LDamage): 2,
|
|
||||||
Axe(LKnockback): 2,
|
|
||||||
Axe(LCost): 2,
|
|
||||||
Axe(LDistance): 2,
|
|
||||||
Hammer(SsKnockback): 2,
|
Hammer(SsKnockback): 2,
|
||||||
Hammer(SsDamage): 3,
|
Hammer(SsDamage): 3,
|
||||||
Hammer(SsRegen): 2,
|
Hammer(SsRegen): 2,
|
||||||
|
@ -19,10 +19,24 @@
|
|||||||
Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
|
Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
|
||||||
Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}),
|
Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}),
|
||||||
Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}),
|
Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}),
|
||||||
Axe(LDamage): All({Axe(UnlockLeap): 1}),
|
Axe(Berserk): All({Axe(BrutalSwing): 1}),
|
||||||
Axe(LKnockback): All({Axe(UnlockLeap): 1}),
|
Axe(RisingTide): All({Axe(BrutalSwing): 1}),
|
||||||
Axe(LCost): All({Axe(UnlockLeap): 1}),
|
Axe(SavageSense): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
|
||||||
Axe(LDistance): All({Axe(UnlockLeap): 1}),
|
Axe(AdrenalineRush): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
|
||||||
|
Axe(Execute): Any({Axe(Berserk): 1, Axe(RisingTide): 1}),
|
||||||
|
Axe(Maelstrom): All({Axe(Execute): 1}),
|
||||||
|
Axe(Bloodfeast): All({Axe(Rake): 1}),
|
||||||
|
Axe(FierceRaze): All({Axe(Rake): 1}),
|
||||||
|
Axe(Furor): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
|
||||||
|
Axe(Fracture): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
|
||||||
|
Axe(Lacerate): Any({Axe(Bloodfeast): 1, Axe(FierceRaze): 1}),
|
||||||
|
Axe(Riptide): All({Axe(Lacerate): 1}),
|
||||||
|
Axe(Sunder): All({Axe(SkullBash): 1}),
|
||||||
|
Axe(Plunder): All({Axe(SkullBash): 1}),
|
||||||
|
Axe(Defiance): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||||
|
Axe(Keelhaul): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||||
|
Axe(Bulkhead): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||||
|
Axe(Capsize): All({Axe(Bulkhead): 1}),
|
||||||
Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
|
Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
|
||||||
Hammer(LCost): All({Hammer(UnlockLeap): 1}),
|
Hammer(LCost): All({Hammer(UnlockLeap): 1}),
|
||||||
Hammer(LDistance): All({Hammer(UnlockLeap): 1}),
|
Hammer(LDistance): All({Hammer(UnlockLeap): 1}),
|
||||||
|
@ -44,20 +44,27 @@
|
|||||||
Sword(CleavingBladeFever),
|
Sword(CleavingBladeFever),
|
||||||
],
|
],
|
||||||
Weapon(Axe): [
|
Weapon(Axe): [
|
||||||
Axe(DsCombo),
|
Axe(BrutalSwing),
|
||||||
Axe(DsDamage),
|
Axe(Berserk),
|
||||||
Axe(DsSpeed),
|
Axe(RisingTide),
|
||||||
Axe(DsRegen),
|
Axe(SavageSense),
|
||||||
Axe(SInfinite),
|
Axe(AdrenalineRush),
|
||||||
Axe(SHelicopter),
|
Axe(Execute),
|
||||||
Axe(SDamage),
|
Axe(Maelstrom),
|
||||||
Axe(SSpeed),
|
Axe(Rake),
|
||||||
Axe(SCost),
|
Axe(Bloodfeast),
|
||||||
Axe(UnlockLeap),
|
Axe(FierceRaze),
|
||||||
Axe(LDamage),
|
Axe(Furor),
|
||||||
Axe(LKnockback),
|
Axe(Fracture),
|
||||||
Axe(LCost),
|
Axe(Lacerate),
|
||||||
Axe(LDistance),
|
Axe(Riptide),
|
||||||
|
Axe(SkullBash),
|
||||||
|
Axe(Sunder),
|
||||||
|
Axe(Plunder),
|
||||||
|
Axe(Defiance),
|
||||||
|
Axe(Keelhaul),
|
||||||
|
Axe(Bulkhead),
|
||||||
|
Axe(Capsize),
|
||||||
],
|
],
|
||||||
Weapon(Hammer): [
|
Weapon(Hammer): [
|
||||||
Hammer(SsKnockback),
|
Hammer(SsKnockback),
|
||||||
|
@ -1,10 +1,4 @@
|
|||||||
([
|
([
|
||||||
Group(Weapon(Axe)),
|
Group(Weapon(Axe)),
|
||||||
|
|
||||||
// DoubleStrike
|
|
||||||
Skill((Axe(DsDamage), 1)),
|
|
||||||
// Spin
|
|
||||||
Skill((Axe(SInfinite), 1)),
|
|
||||||
Skill((Axe(SDamage), 1)),
|
|
||||||
|
|
||||||
])
|
])
|
||||||
|
@ -1,14 +1,8 @@
|
|||||||
([
|
([
|
||||||
Group(Weapon(Axe)),
|
Group(Weapon(Axe)),
|
||||||
|
|
||||||
// DoubleStrike
|
Skill((Axe(BrutalSwing), 1)),
|
||||||
Skill((Axe(DsCombo), 1)),
|
Skill((Axe(Rake), 1)),
|
||||||
Skill((Axe(DsDamage), 1)),
|
Skill((Axe(SkullBash), 1)),
|
||||||
Skill((Axe(DsRegen), 1)),
|
|
||||||
// Spin
|
|
||||||
Skill((Axe(SInfinite), 1)),
|
|
||||||
Skill((Axe(SHelicopter), 1)),
|
|
||||||
Skill((Axe(SDamage), 1)),
|
|
||||||
Skill((Axe(SSpeed), 1)),
|
|
||||||
|
|
||||||
])
|
])
|
||||||
|
@ -1,20 +1,13 @@
|
|||||||
([
|
([
|
||||||
Group(Weapon(Axe)),
|
Group(Weapon(Axe)),
|
||||||
|
|
||||||
// DoubleStrike
|
Skill((Axe(BrutalSwing), 1)),
|
||||||
Skill((Axe(DsCombo), 1)),
|
Skill((Axe(Rake), 1)),
|
||||||
Skill((Axe(DsDamage), 1)),
|
Skill((Axe(SkullBash), 1)),
|
||||||
Skill((Axe(DsRegen), 1)),
|
Skill((Axe(Berserk), 1)),
|
||||||
Skill((Axe(DsSpeed), 1)),
|
Skill((Axe(RisingTide), 1)),
|
||||||
|
Skill((Axe(Bloodfeast), 1)),
|
||||||
// Spin
|
Skill((Axe(FierceRaze), 1)),
|
||||||
Skill((Axe(SInfinite), 1)),
|
Skill((Axe(Sunder), 1)),
|
||||||
Skill((Axe(SHelicopter), 1)),
|
Skill((Axe(Plunder), 1)),
|
||||||
Skill((Axe(SDamage), 1)),
|
|
||||||
Skill((Axe(SSpeed), 1)),
|
|
||||||
Skill((Axe(SCost), 1)),
|
|
||||||
|
|
||||||
// Leap
|
|
||||||
Skill((Axe(UnlockLeap), 1)),
|
|
||||||
Skill((Axe(LDamage), 1)),
|
|
||||||
])
|
])
|
||||||
|
@ -1,23 +1,22 @@
|
|||||||
([
|
([
|
||||||
Group(Weapon(Axe)),
|
Group(Weapon(Axe)),
|
||||||
|
|
||||||
// DoubleStrike
|
Skill((Axe(BrutalSwing), 1)),
|
||||||
Skill((Axe(DsCombo), 1)),
|
Skill((Axe(Rake), 1)),
|
||||||
Skill((Axe(DsDamage), 2)),
|
Skill((Axe(SkullBash), 1)),
|
||||||
Skill((Axe(DsRegen), 1)),
|
Skill((Axe(Berserk), 1)),
|
||||||
Skill((Axe(DsSpeed), 2)),
|
Skill((Axe(RisingTide), 1)),
|
||||||
|
Skill((Axe(Bloodfeast), 1)),
|
||||||
// Spin
|
Skill((Axe(FierceRaze), 1)),
|
||||||
Skill((Axe(SInfinite), 1)),
|
Skill((Axe(Sunder), 1)),
|
||||||
Skill((Axe(SHelicopter), 1)),
|
Skill((Axe(Plunder), 1)),
|
||||||
Skill((Axe(SDamage), 2)),
|
Skill((Axe(SavageSense), 1)),
|
||||||
Skill((Axe(SSpeed), 1)),
|
Skill((Axe(AdrenalineRush), 1)),
|
||||||
Skill((Axe(SCost), 1)),
|
Skill((Axe(Execute), 1)),
|
||||||
|
Skill((Axe(Furor), 1)),
|
||||||
// Leap
|
Skill((Axe(Fracture), 1)),
|
||||||
Skill((Axe(UnlockLeap), 1)),
|
Skill((Axe(Lacerate), 1)),
|
||||||
Skill((Axe(LDamage), 1)),
|
Skill((Axe(Defiance), 1)),
|
||||||
Skill((Axe(LKnockback), 1)),
|
Skill((Axe(Keelhaul), 1)),
|
||||||
Skill((Axe(LCost), 1)),
|
Skill((Axe(Bulkhead), 1)),
|
||||||
Skill((Axe(LDistance), 1)),
|
|
||||||
])
|
])
|
||||||
|
@ -1,23 +1,25 @@
|
|||||||
([
|
([
|
||||||
Group(Weapon(Axe)),
|
Group(Weapon(Axe)),
|
||||||
|
|
||||||
// DoubleStrike
|
Skill((Axe(BrutalSwing), 1)),
|
||||||
Skill((Axe(DsCombo), 1)),
|
Skill((Axe(Rake), 1)),
|
||||||
Skill((Axe(DsDamage), 3)),
|
Skill((Axe(SkullBash), 1)),
|
||||||
Skill((Axe(DsRegen), 2)),
|
Skill((Axe(Berserk), 1)),
|
||||||
Skill((Axe(DsSpeed), 3)),
|
Skill((Axe(RisingTide), 1)),
|
||||||
|
Skill((Axe(Bloodfeast), 1)),
|
||||||
// Spin
|
Skill((Axe(FierceRaze), 1)),
|
||||||
Skill((Axe(SInfinite), 1)),
|
Skill((Axe(Sunder), 1)),
|
||||||
Skill((Axe(SHelicopter), 1)),
|
Skill((Axe(Plunder), 1)),
|
||||||
Skill((Axe(SDamage), 3)),
|
Skill((Axe(SavageSense), 1)),
|
||||||
Skill((Axe(SSpeed), 2)),
|
Skill((Axe(AdrenalineRush), 1)),
|
||||||
Skill((Axe(SCost), 2)),
|
Skill((Axe(Execute), 1)),
|
||||||
|
Skill((Axe(Furor), 1)),
|
||||||
// Leap
|
Skill((Axe(Fracture), 1)),
|
||||||
Skill((Axe(UnlockLeap), 1)),
|
Skill((Axe(Lacerate), 1)),
|
||||||
Skill((Axe(LDamage), 2)),
|
Skill((Axe(Defiance), 1)),
|
||||||
Skill((Axe(LKnockback), 2)),
|
Skill((Axe(Keelhaul), 1)),
|
||||||
Skill((Axe(LCost), 2)),
|
Skill((Axe(Bulkhead), 1)),
|
||||||
Skill((Axe(LDistance), 2)),
|
Skill((Axe(Maelstrom), 1)),
|
||||||
|
Skill((Axe(Riptide), 1)),
|
||||||
|
Skill((Axe(Capsize), 1)),
|
||||||
])
|
])
|
||||||
|
@ -42,23 +42,27 @@
|
|||||||
(Sword(DefensiveDeflect), 1),
|
(Sword(DefensiveDeflect), 1),
|
||||||
// Axe
|
// Axe
|
||||||
(UnlockGroup(Weapon(Axe)), 1),
|
(UnlockGroup(Weapon(Axe)), 1),
|
||||||
|
(Axe(BrutalSwing), 1),
|
||||||
(Axe(DsCombo), 1),
|
(Axe(Berserk), 1),
|
||||||
(Axe(DsDamage), 3),
|
(Axe(RisingTide), 1),
|
||||||
(Axe(DsRegen), 2),
|
(Axe(SavageSense), 1),
|
||||||
(Axe(DsSpeed), 3),
|
(Axe(AdrenalineRush), 1),
|
||||||
|
(Axe(Execute), 1),
|
||||||
(Axe(SInfinite), 1),
|
(Axe(Maelstrom), 1),
|
||||||
(Axe(SHelicopter), 1),
|
(Axe(Rake), 1),
|
||||||
(Axe(SDamage), 3),
|
(Axe(Bloodfeast), 1),
|
||||||
(Axe(SSpeed), 2),
|
(Axe(FierceRaze), 1),
|
||||||
(Axe(SCost), 2),
|
(Axe(Furor), 1),
|
||||||
|
(Axe(Fracture), 1),
|
||||||
(Axe(UnlockLeap), 1),
|
(Axe(Lacerate), 1),
|
||||||
(Axe(LDamage), 2),
|
(Axe(Riptide), 1),
|
||||||
(Axe(LKnockback), 2),
|
(Axe(SkullBash), 1),
|
||||||
(Axe(LCost), 2),
|
(Axe(Sunder), 1),
|
||||||
(Axe(LDistance), 2),
|
(Axe(Plunder), 1),
|
||||||
|
(Axe(Defiance), 1),
|
||||||
|
(Axe(Keelhaul), 1),
|
||||||
|
(Axe(Bulkhead), 1),
|
||||||
|
(Axe(Capsize), 1),
|
||||||
// Hammer
|
// Hammer
|
||||||
(UnlockGroup(Weapon(Hammer)), 1),
|
(UnlockGroup(Weapon(Hammer)), 1),
|
||||||
|
|
||||||
@ -154,22 +158,6 @@
|
|||||||
// Axe
|
// Axe
|
||||||
(UnlockGroup(Weapon(Axe)), 1),
|
(UnlockGroup(Weapon(Axe)), 1),
|
||||||
|
|
||||||
(Axe(DsCombo), 1),
|
|
||||||
(Axe(DsDamage), 2),
|
|
||||||
(Axe(DsRegen), 2),
|
|
||||||
(Axe(DsSpeed), 1),
|
|
||||||
|
|
||||||
(Axe(SInfinite), 1),
|
|
||||||
(Axe(SHelicopter), 1),
|
|
||||||
(Axe(SDamage), 2),
|
|
||||||
(Axe(SSpeed), 2),
|
|
||||||
(Axe(SCost), 2),
|
|
||||||
|
|
||||||
(Axe(UnlockLeap), 1),
|
|
||||||
(Axe(LDamage), 2),
|
|
||||||
(Axe(LKnockback), 2),
|
|
||||||
(Axe(LCost), 2),
|
|
||||||
(Axe(LDistance), 2),
|
|
||||||
// Hammer
|
// Hammer
|
||||||
(UnlockGroup(Weapon(Hammer)), 1),
|
(UnlockGroup(Weapon(Hammer)), 1),
|
||||||
|
|
||||||
@ -255,8 +243,6 @@
|
|||||||
// Axe
|
// Axe
|
||||||
(UnlockGroup(Weapon(Axe)), 1),
|
(UnlockGroup(Weapon(Axe)), 1),
|
||||||
|
|
||||||
(Axe(UnlockLeap), 1),
|
|
||||||
|
|
||||||
// Hammer
|
// Hammer
|
||||||
(UnlockGroup(Weapon(Hammer)), 1),
|
(UnlockGroup(Weapon(Hammer)), 1),
|
||||||
|
|
||||||
|
BIN
assets/voxygen/element/de_buffs/buff_defiance.png
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assets/voxygen/element/de_buffs/buff_defiance.png
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assets/voxygen/element/de_buffs/buff_fury.png
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assets/voxygen/element/de_buffs/buff_fury.png
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assets/voxygen/element/de_buffs/buff_imminentcritical.png
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assets/voxygen/element/de_buffs/buff_imminentcritical.png
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assets/voxygen/element/de_buffs/buff_sunderer.png
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assets/voxygen/element/de_buffs/buff_sunderer.png
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assets/voxygen/element/skills/2haxe_m1.png
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assets/voxygen/element/skills/2haxe_m1.png
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assets/voxygen/element/skills/axe/adrenaline_rush.png
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assets/voxygen/element/skills/axe/adrenaline_rush.png
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assets/voxygen/element/skills/axe/berserk.png
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assets/voxygen/element/skills/axe/berserk.png
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assets/voxygen/element/skills/axe/bloodfeast.png
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assets/voxygen/element/skills/axe/bloodfeast.png
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assets/voxygen/element/skills/axe/brutal_swing.png
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assets/voxygen/element/skills/axe/brutal_swing.png
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assets/voxygen/element/skills/axe/bulkhead.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/bulkhead.png
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assets/voxygen/element/skills/axe/capsize.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/capsize.png
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assets/voxygen/element/skills/axe/cleave.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/cleave.png
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assets/voxygen/element/skills/axe/defiance.png
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assets/voxygen/element/skills/axe/defiance.png
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assets/voxygen/element/skills/axe/execute.png
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assets/voxygen/element/skills/axe/execute.png
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assets/voxygen/element/skills/axe/fierce_raze.png
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assets/voxygen/element/skills/axe/fierce_raze.png
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assets/voxygen/element/skills/axe/fracture.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/fracture.png
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assets/voxygen/element/skills/axe/furor.png
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assets/voxygen/element/skills/axe/furor.png
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assets/voxygen/element/skills/axe/keelhaul.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/keelhaul.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/lacerate.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/lacerate.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/maelstrom.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/maelstrom.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/plunder.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/plunder.png
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assets/voxygen/element/skills/axe/rake.png
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assets/voxygen/element/skills/axe/rake.png
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assets/voxygen/element/skills/axe/riptide.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/riptide.png
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assets/voxygen/element/skills/axe/rising_tide.png
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assets/voxygen/element/skills/axe/rising_tide.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/savage_sense.png
(Stored with Git LFS)
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assets/voxygen/element/skills/axe/savage_sense.png
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assets/voxygen/element/skills/axe/skull_bash.png
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assets/voxygen/element/skills/axe/skull_bash.png
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assets/voxygen/element/skills/axe/sunder.png
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assets/voxygen/element/skills/axe/sunder.png
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assets/voxygen/element/skills/axe/triple_chop.png
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assets/voxygen/element/skills/axe/triple_chop.png
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assets/voxygen/element/skills/bow_m2.vox
(Stored with Git LFS)
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assets/voxygen/element/skills/bow_m2.vox
(Stored with Git LFS)
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assets/voxygen/element/skills/skill_axe_leap_slash.png
(Stored with Git LFS)
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assets/voxygen/element/skills/skill_axe_leap_slash.png
(Stored with Git LFS)
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assets/voxygen/element/skills/skill_axespin.png
(Stored with Git LFS)
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assets/voxygen/element/skills/skill_axespin.png
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assets/voxygen/element/skills/snake_arrow.png
(Stored with Git LFS)
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assets/voxygen/element/skills/snake_arrow.png
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assets/voxygen/element/ui/diary/axe_bg.png
(Stored with Git LFS)
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assets/voxygen/element/ui/diary/axe_bg.png
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@ -2,7 +2,7 @@ hud-rank_up = Новая адзінка ўмельства
|
|||||||
hud-skill-sp_available = { $number } АУ даступна
|
hud-skill-sp_available = { $number } АУ даступна
|
||||||
hud-skill-not_unlocked = Пакуль не адчынена
|
hud-skill-not_unlocked = Пакуль не адчынена
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Патрабуе { $number } АУ
|
Патрабуе { $number } АУ
|
||||||
hud-skill-inc_health_title = Павелічэнне здароўя
|
hud-skill-inc_health_title = Павелічэнне здароўя
|
||||||
hud-skill-inc_health = Павялічвае макс. здароўе на { $boost }{ $SP }
|
hud-skill-inc_health = Павялічвае макс. здароўе на { $boost }{ $SP }
|
||||||
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Шкода
|
|||||||
hud-skill-hmr_single_strike_damage = Пабольшвае шкоду з кожным паслядоўным ударам{ $SP }
|
hud-skill-hmr_single_strike_damage = Пабольшвае шкоду з кожным паслядоўным ударам{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Адкідванне
|
hud-skill-hmr_single_strike_knockback_title = Адкідванне
|
||||||
hud-skill-hmr_single_strike_knockback = Пабольшвае адкідванне на { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Пабольшвае адкідванне на { $boost }%{ $SP }
|
||||||
hud-skill-sw_trip_str_title = Трайны ўдар
|
|
||||||
hud-skill-sw_trip_str = Бог любіць тройцу
|
|
||||||
hud-skill-sw_trip_str_combo_title = Комба трох удараў
|
|
||||||
hud-skill-sw_trip_str_combo = Адчыняе прырост характарыстык ад удараў запар{ $SP }
|
|
||||||
hud-skill-sw_trip_str_dmg_title = Шкода
|
|
||||||
hud-skill-sw_trip_str_dmg = Пабольшвае шкоду, якую наносіць кожны паслядоўны ўдар{ $SP }
|
|
||||||
hud-skill-sw_trip_str_sp_title = Хуткасць трайнога ўдару
|
|
||||||
hud-skill-sw_trip_str_sp = Пабольшвае хуткасць атакі з кожным паслядоўным ударам{ $SP }
|
|
||||||
hud-skill-sw_trip_str_reg_title = Аднаўленне энергіі
|
|
||||||
hud-skill-sw_trip_str_reg = Пабольшвае прырост аднаўлення энергіі з кожным паслядоўным ударам{ $SP }
|
|
||||||
hud-skill-sw_dash_title = Рывок
|
|
||||||
hud-skill-sw_dash = Праляці маланкай між сваіх ворагаў
|
|
||||||
hud-skill-sw_dash_dmg_title = Шкода рыўка
|
|
||||||
hud-skill-sw_dash_dmg = Пабольшвае пачатковую шкоду ад рыўка на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_drain_title = Спажыванне энергіі
|
|
||||||
hud-skill-sw_dash_drain = Змяншае хуткасць паглынання энергіі ў час рыўка на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_cost_title = Выдатак энергіі
|
|
||||||
hud-skill-sw_dash_cost = Змяншае пачатковы кошт рыўка на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_speed_title = Хуткасць рыўка
|
|
||||||
hud-skill-sw_dash_speed = Пабольшвае хуткасць вашага руху ў час рыўка на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_charge_through_title = Рывок наскрозь
|
|
||||||
hud-skill-sw_dash_charge_through = Дазваляе прарвацца скрозь першых ворагаў{ $SP }
|
|
||||||
hud-skill-sw_dash_scale_title = Прырост шкоды рыўком
|
|
||||||
hud-skill-sw_dash_scale = Пабольшвае прырост шкоды рыўком на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_title = Віхор
|
|
||||||
hud-skill-sw_spin = Адчыняе магчымасць смяротна кружыцца з мячом{ $SP }
|
|
||||||
hud-skill-sw_spin_dmg_title = Шкода віхру
|
|
||||||
hud-skill-sw_spin_dmg = Пабольшвае шкоду на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spd_title = Хуткасць віхру
|
|
||||||
hud-skill-sw_spin_spd = Пабольшвае хуткасць кручэння на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_cost_title = Выдатак энергіі
|
|
||||||
hud-skill-sw_spin_cost = Змяншае кошт кожнага абарота на { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spins_title = Колькасць абаротаў
|
|
||||||
hud-skill-sw_spin_spins = Пабольшвае максімальную колькасць абаротаў{ $SP }
|
|
||||||
hud-skill-sw_interrupt_title = Перарыванне атакі
|
|
||||||
hud-skill-sw_interrupt = Дазваляе імгненна перарваць варожую атаку ўласнай{ $SP }
|
|
||||||
hud-skill-axe_double_strike_title = Двайны ўдар
|
|
||||||
hud-skill-axe_double_strike = Крышы гэтых ліхадзеяў
|
|
||||||
hud-skill-axe_double_strike_combo_title = Комба двух удараў
|
|
||||||
hud-skill-axe_double_strike_combo = Адчыняе другі паслядоўны ўдар{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Шкода двайнога ўдару
|
|
||||||
hud-skill-axe_double_strike_damage = Пабольшвае прырост шкоды ад удараў запар{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Хуткасць двайнога ўдару
|
|
||||||
hud-skill-axe_double_strike_speed = Пабольшвае прырост хуткасць ад удараў запар{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Аднаўленне энергі
|
|
||||||
hud-skill-axe_double_strike_regen = Пабольшвае прырост аднаўлення энергіі ад удараў запар{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Вальс з сякерай
|
|
||||||
hud-skill-axe_spin = Марамі, сівымі хмарамі дзіка круцілі...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Бясконцае кручэнне
|
|
||||||
hud-skill-axe_infinite_axe_spin = Дазваляе кружыцца, пакуль ёсць энергія{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Шкода
|
|
||||||
hud-skill-axe_spin_damage = Пабольшвае шкоду ад кожнага абарота на { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Верталёт
|
|
||||||
hud-skill-axe_spin_helicopter = Запавольвае падзенне падчас кручэння{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Хуткасць кручэння
|
|
||||||
hud-skill-axe_spin_speed = Пабольшвае хуткасць кручэння на { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Выдатак энергіі
|
|
||||||
hud-skill-axe_spin_cost = Змяншае кошт кручэння на { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Атака ў скачку
|
|
||||||
hud-skill-axe_unlock_leap = Адчыняе атаку ў скачку{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Шкода ад атакі ў скачку
|
|
||||||
hud-skill-axe_leap_damage = Пабольшвае шкоду атакі ў скачку на { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Адкіданне атакой у скачку
|
|
||||||
hud-skill-axe_leap_knockback = Пабольшвае адкіданне атакой у скачку на { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Выдатак энергіі
|
|
||||||
hud-skill-axe_leap_cost = Змяншае кошт атакі ў скачку на { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Даўжыня скачка
|
|
||||||
hud-skill-axe_leap_distance = Пабольшвае даўжыню скачка на { $boost }%{ $SP }
|
|
||||||
hud-skill-mining_title = Горная справа
|
hud-skill-mining_title = Горная справа
|
||||||
hud-skill-pick_strike_title = Удар кіркою
|
hud-skill-pick_strike_title = Удар кіркою
|
||||||
hud-skill-pick_strike = Біце жылы і друзы, каб здабыць руды і каштоўныя камяні
|
hud-skill-pick_strike = Біце жылы і друзы, каб здабыць руды і каштоўныя камяні
|
||||||
|
@ -2,7 +2,7 @@ hud-rank_up = Nou Punt d'Habilitat
|
|||||||
hud-skill-sp_available = { $number } PH disponibles
|
hud-skill-sp_available = { $number } PH disponibles
|
||||||
hud-skill-not_unlocked = No desbloquejat
|
hud-skill-not_unlocked = No desbloquejat
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Requereix { $number } PH
|
Requereix { $number } PH
|
||||||
hud-skill-inc_health_title = Augmentar Salut
|
hud-skill-inc_health_title = Augmentar Salut
|
||||||
hud-skill-inc_health = Augmenta la Salut màxima en { $boost }{ $SP }
|
hud-skill-inc_health = Augmenta la Salut màxima en { $boost }{ $SP }
|
||||||
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Dany de l'Atac Individual
|
|||||||
hud-skill-hmr_single_strike_damage = Augmenta el dany per cada cop successiu{ $SP }
|
hud-skill-hmr_single_strike_damage = Augmenta el dany per cada cop successiu{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Empenta de l'Atac Individual
|
hud-skill-hmr_single_strike_knockback_title = Empenta de l'Atac Individual
|
||||||
hud-skill-hmr_single_strike_knockback = Augmenta la potència de llançament dels atacs un { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Augmenta la potència de llançament dels atacs un { $boost }%{ $SP }
|
||||||
hud-skill-sw_trip_str_title = Atac Triple
|
|
||||||
hud-skill-sw_trip_str = Ataca fins a tres cops
|
|
||||||
hud-skill-sw_trip_str_combo_title = Combo d'Atac Triple
|
|
||||||
hud-skill-sw_trip_str_combo = Desbloqueja els combos de l'Atac Triple{ $SP }
|
|
||||||
hud-skill-sw_trip_str_dmg_title = Dany de l'Atac Triple
|
|
||||||
hud-skill-sw_trip_str_dmg = Augmenta el dany per cada cop successiu{ $SP }
|
|
||||||
hud-skill-sw_trip_str_sp_title = Velocitat de l'Atac Triple
|
|
||||||
hud-skill-sw_trip_str_sp = Augmenta la velocitat d'atac per cada cop successiu{ $SP }
|
|
||||||
hud-skill-sw_trip_str_reg_title = Regeneració d'Atac Triple
|
|
||||||
hud-skill-sw_trip_str_reg = Augmenta la regeneració d'Energia per cada cop successiu{ $SP }
|
|
||||||
hud-skill-sw_dash_title = Ímpetu
|
|
||||||
hud-skill-sw_dash = Travessa als teus enemics!
|
|
||||||
hud-skill-sw_dash_dmg_title = Dany d'Ímpetu
|
|
||||||
hud-skill-sw_dash_dmg = Augmenta el dany inicial de l'Ímpetu un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_drain_title = Drenatge d'Ímpetu
|
|
||||||
hud-skill-sw_dash_drain = Redueix la quantitat d'Energia que drenes durant l'Ímpetu un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_cost_title = Cost d'Ímpetu
|
|
||||||
hud-skill-sw_dash_cost = Redueix el cost inicial de l'Ímpetu un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_speed_title = Velocitat de l'Ímpetu
|
|
||||||
hud-skill-sw_dash_speed = Augmenta la teva velocitat durant l'Ímpetu un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_charge_through_title = Carrega a través
|
|
||||||
hud-skill-sw_dash_charge_through = Et permet carregar a través dels primers enemics que t'hi trobis{ $SP }
|
|
||||||
hud-skill-sw_dash_scale_title = Dany Escalat Impetuós
|
|
||||||
hud-skill-sw_dash_scale = Augmenta el dany escalat de l'Ímpetu un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_title = Desbloqueja Atac Espiral
|
|
||||||
hud-skill-sw_spin = Desbloqueja l'habilitat d'espasa Espiral{ $SP }
|
|
||||||
hud-skill-sw_spin_dmg_title = Dany d'Atac Espiral
|
|
||||||
hud-skill-sw_spin_dmg = Augmenta el dany fet un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spd_title = Velocitat d'Atac Espiral
|
|
||||||
hud-skill-sw_spin_spd = Augmenta la velocitat a la qual gires un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_cost_title = Cost d'Atac Espiral
|
|
||||||
hud-skill-sw_spin_cost = Redueix l'Energia de cada gir un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spins_title = Gira i gira
|
|
||||||
hud-skill-sw_spin_spins = Augmenta el nombre de cops que pots girar{ $SP }
|
|
||||||
hud-skill-sw_interrupt_title = Interrompre Atacs
|
|
||||||
hud-skill-sw_interrupt = Et permet cancel·lar immediatament un atac amb un altre atac{ $SP }
|
|
||||||
hud-skill-axe_double_strike_title = Atac Doble
|
|
||||||
hud-skill-axe_double_strike = Fes xixines als enemics!
|
|
||||||
hud-skill-axe_double_strike_combo_title = Combo d'Atac Doble
|
|
||||||
hud-skill-axe_double_strike_combo = Desbloqueja un segon cop{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Dany de l'Atac Doble
|
|
||||||
hud-skill-axe_double_strike_damage = Augmenta el dany en cada cop successiu{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Velocitat de l'Atac Doble
|
|
||||||
hud-skill-axe_double_strike_speed = Augmenta la velocitat dels atacs en cada cop successiu{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Regeneració de l'Atac Doble
|
|
||||||
hud-skill-axe_double_strike_regen = Augmenta el guany d'Energia per cada cop successiu{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Destral Espiral
|
|
||||||
hud-skill-axe_spin = Tot dona voltes...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Destral Espiral Infinita
|
|
||||||
hud-skill-axe_infinite_axe_spin = Gira tants cops com et permeti la teva Energia{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Dany de Destral Espiral
|
|
||||||
hud-skill-axe_spin_damage = Augmenta el dany que fa cada gir un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Destral Helicòpter
|
|
||||||
hud-skill-axe_spin_helicopter = Caus més lentament mentre dones voltes{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Velocitat de Destral Espiral
|
|
||||||
hud-skill-axe_spin_speed = Augmenta la velocitat de gir un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Cost de Destral Espiral
|
|
||||||
hud-skill-axe_spin_cost = Redueix el cost energètic dels girs un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Desbloqueja Salt Mortal
|
|
||||||
hud-skill-axe_unlock_leap = Desbloqueja el Salt Mortal{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Dany del Salt Mortal
|
|
||||||
hud-skill-axe_leap_damage = Augmenta el dany del Salt Mortal un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Empenta del Salt Mortal
|
|
||||||
hud-skill-axe_leap_knockback = Augmenta l'empenta del Salt Mortal un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Cost del Salt
|
|
||||||
hud-skill-axe_leap_cost = Redueix el cost energètic del Salt Mortal un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Distància del Salt Mortal
|
|
||||||
hud-skill-axe_leap_distance = Augmenta la distància del Salt Mortal un { $boost }%{ $SP }
|
|
||||||
hud-skill-mining_title = Minar
|
hud-skill-mining_title = Minar
|
||||||
hud-skill-pick_strike_title = Cop de Pic
|
hud-skill-pick_strike_title = Cop de Pic
|
||||||
hud-skill-pick_strike = Colpeja les roques amb el pic per a aconseguir minerals, gemmes i experiència
|
hud-skill-pick_strike = Colpeja les roques amb el pic per a aconseguir minerals, gemmes i experiència
|
||||||
|
@ -2,7 +2,7 @@ hud-rank_up = Nový Bod Zkušenosti
|
|||||||
hud-skill-sp_available = { $number } bodů dostupných
|
hud-skill-sp_available = { $number } bodů dostupných
|
||||||
hud-skill-not_unlocked = Ještě neodemčeno
|
hud-skill-not_unlocked = Ještě neodemčeno
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Vyžaduje { $number } bodů
|
Vyžaduje { $number } bodů
|
||||||
hud-skill-inc_health_title = Zvýší Zdraví
|
hud-skill-inc_health_title = Zvýší Zdraví
|
||||||
hud-skill-inc_health = Zvýší maximální zdraví o { $boost }{ $SP }
|
hud-skill-inc_health = Zvýší maximální zdraví o { $boost }{ $SP }
|
||||||
@ -160,71 +160,3 @@ hud-skill-hmr_single_strike_damage_title = Poškození Jednoduchého Útoku
|
|||||||
hud-skill-hmr_single_strike_damage = Při každém povedeném úderu zvyšuje poškození{ $SP }
|
hud-skill-hmr_single_strike_damage = Při každém povedeném úderu zvyšuje poškození{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Odražení pomocí Jednoduchého Útoku
|
hud-skill-hmr_single_strike_knockback_title = Odražení pomocí Jednoduchého Útoku
|
||||||
hud-skill-hmr_single_strike_knockback = Zvyšuje potenciální odhození o { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Zvyšuje potenciální odhození o { $boost }%{ $SP }
|
||||||
hud-skill-sw_trip_str_title = Trojitý Úder
|
|
||||||
hud-skill-sw_trip_str = Udeříš až 3x
|
|
||||||
hud-skill-sw_trip_str_combo_title = Kombo Trojitého Úderu
|
|
||||||
hud-skill-sw_trip_str_combo = Odemkne škálování komb na trojitém útoku{ $SP }
|
|
||||||
hud-skill-sw_trip_str_dmg_title = Poškození Trojitým Úderem
|
|
||||||
hud-skill-sw_trip_str_dmg = Zvyšuje poškození při každém podařeném úderu{ $SP }
|
|
||||||
hud-skill-sw_trip_str_sp_title = Rychlost Trojitého Úderu
|
|
||||||
hud-skill-sw_trip_str_sp = Zvýší rychlost útoku při každém úspěšném úderu{ $SP }
|
|
||||||
hud-skill-sw_trip_str_reg_title = Regenerace při Trojitém Úderu
|
|
||||||
hud-skill-sw_trip_str_reg = Regeneruje Výdrž při každém úspěšném úderu{ $SP }
|
|
||||||
hud-skill-sw_dash_title = Dash
|
|
||||||
hud-skill-sw_dash = Proběhni přes nepřátele
|
|
||||||
hud-skill-sw_dash_dmg_title = Poškození Naražením
|
|
||||||
hud-skill-sw_dash_dmg = Zvýší poškození o 20%{ $SP }
|
|
||||||
hud-skill-sw_dash_drain_title = Menší spotřeba při naražení
|
|
||||||
hud-skill-sw_dash_drain = Sníží průběžnou spotřebu energie o 25%{ $SP }
|
|
||||||
hud-skill-sw_dash_cost_title = Cena Naražení
|
|
||||||
hud-skill-sw_dash_cost = Sníží celkovou spotřebu energie o 25%{ $SP }
|
|
||||||
hud-skill-sw_dash_speed_title = Rychlost Naražení
|
|
||||||
hud-skill-sw_dash_speed = Zvýší rychlost při Nárazech o 30%{ $SP }
|
|
||||||
hud-skill-sw_dash_inf_title = Nekonečné Narážení
|
|
||||||
hud-skill-sw_dash_inf = Nechá tě používat Nárazy nekonečně dlouho, než ti dojde energie{ $SP }
|
|
||||||
hud-skill-sw_dash_scale_title = Škálování Poškození při Nárazu
|
|
||||||
hud-skill-sw_dash_scale = Zvýší škálování poškození o 20%{ $SP }
|
|
||||||
hud-skill-sw_spin_title = Odemknout Roztočení
|
|
||||||
hud-skill-sw_spin = Odemkne roztočení{ $SP }
|
|
||||||
hud-skill-sw_spin_dmg_title = Poškození Roztočení
|
|
||||||
hud-skill-sw_spin_dmg = Zvýší poškození, které udělíš o 40%{ $SP }
|
|
||||||
hud-skill-sw_spin_spd_title = Rychlost Roztočení
|
|
||||||
hud-skill-sw_spin_spd = Zvýší rychlost roztočení o 25%{ $SP }
|
|
||||||
hud-skill-sw_spin_cost_title = Cena Roztočení
|
|
||||||
hud-skill-sw_spin_cost = Sníží cenu roztočení o 25%{ $SP }
|
|
||||||
hud-skill-sw_spin_spins_title = Počet točení při Roztočení
|
|
||||||
hud-skill-sw_spin_spins = Zvýší počet otoček během roztočení{ $SP }
|
|
||||||
hud-skill-sw_interrupt_title = Překažení Útoků
|
|
||||||
hud-skill-sw_interrupt = Dokáže ihned přerušit útok dalším útokem{ $SP }
|
|
||||||
hud-skill-axe_double_strike_title = Dvojitý Úder
|
|
||||||
hud-skill-axe_double_strike = Skácej své nepřátele
|
|
||||||
hud-skill-axe_double_strike_combo_title = Kombo Dvojitého Úderu
|
|
||||||
hud-skill-axe_double_strike_combo = Odemkne Dvojitý Útok{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Poškození Dvojitého Úderu
|
|
||||||
hud-skill-axe_double_strike_damage = Zvyšuje poškození při každém podařeném úderu{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Rychlost Dvojitého Úderu
|
|
||||||
hud-skill-axe_double_strike_speed = Zvyšuje Rychlost Útoku při každém podařeném úderu{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Regenerace při Dvojitém Útoku
|
|
||||||
hud-skill-axe_double_strike_regen = Zvyšuje regeneraci Výdrže při každém podařeném úderu{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Roztočení Sekery
|
|
||||||
hud-skill-axe_spin = Točíš se správným směrem...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Nekonečné Roztočení Sekery
|
|
||||||
hud-skill-axe_infinite_axe_spin = Toč Sekeru dokud máš Energii{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Poškození Roztočení
|
|
||||||
hud-skill-axe_spin_damage = Zvýší poškození, které udělíš o 30%{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Vrtulníček
|
|
||||||
hud-skill-axe_spin_helicopter = Při pádu budeš padat pomaleji při Roztočení Sekery{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Rychlost Roztočení
|
|
||||||
hud-skill-axe_spin_speed = Zvýší Rychlost Roztočení o 25%{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Cena Roztočení
|
|
||||||
hud-skill-axe_spin_cost = Sníží spotřebu výdrže o 25%{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Odemknout Vyšlehnutí
|
|
||||||
hud-skill-axe_unlock_leap = Odemkne Vyšlehnutí{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Poškození při Vyšlehnutí
|
|
||||||
hud-skill-axe_leap_damage = Zvýší poškození Vyšlehnutí o 35%{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Odražení při Vyšlehnutí
|
|
||||||
hud-skill-axe_leap_knockback = Při Vyšlehnutí, zvýší odražení o 40%{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Cena Vyšlehnutí
|
|
||||||
hud-skill-axe_leap_cost = Sníží cenu vyšlehnutí o 25%{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Dosah Vyšlehnutí
|
|
||||||
hud-skill-axe_leap_distance = Zvýší dosah o 20%{ $SP }
|
|
@ -1,9 +1,5 @@
|
|||||||
common-abilities-debug-possess = Pfeil der Besessenheit
|
common-abilities-debug-possess = Pfeil der Besessenheit
|
||||||
.desc = Schießt einen giftigen Pfeil und lässt dich dein Ziel kontrollieren.
|
.desc = Schießt einen giftigen Pfeil und lässt dich dein Ziel kontrollieren.
|
||||||
common-abilities-sword-spin = Wirbelwind
|
|
||||||
.desc = Bewege dich vorwärts während du wie ein Wirbelwind schlägst.
|
|
||||||
common-abilities-axe-leap = Axt-Sprung
|
|
||||||
.desc = Ein Sprung mit Schlag auf die Position des Cursors.
|
|
||||||
common-abilities-hammer-leap = Schicksalsschlag
|
common-abilities-hammer-leap = Schicksalsschlag
|
||||||
.desc = Eine Attacke mit Flächeneffekt und Rückstoß. Spring an die Position des Cursors.
|
.desc = Eine Attacke mit Flächeneffekt und Rückstoß. Spring an die Position des Cursors.
|
||||||
common-abilities-bow-shotgun = Pfeilhagel
|
common-abilities-bow-shotgun = Pfeilhagel
|
||||||
|
@ -2,7 +2,7 @@ hud-rank_up = Neuer Fähigkeitspunkt
|
|||||||
hud-skill-sp_available = { $number } SP verfügbar
|
hud-skill-sp_available = { $number } SP verfügbar
|
||||||
hud-skill-not_unlocked = Noch nicht freigeschaltet
|
hud-skill-not_unlocked = Noch nicht freigeschaltet
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Benötigt { $number } SP
|
Benötigt { $number } SP
|
||||||
hud-skill-inc_health_title = Leben erhöhen
|
hud-skill-inc_health_title = Leben erhöhen
|
||||||
hud-skill-inc_health = Erhöht max. Leben um { $boost }{ $SP }
|
hud-skill-inc_health = Erhöht max. Leben um { $boost }{ $SP }
|
||||||
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Schaden: Einfacher Schlag
|
|||||||
hud-skill-hmr_single_strike_damage = Erhöht den Schaden mit jedem Treffer{ $SP }
|
hud-skill-hmr_single_strike_damage = Erhöht den Schaden mit jedem Treffer{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Rückstoß: Einfacher Schlag
|
hud-skill-hmr_single_strike_knockback_title = Rückstoß: Einfacher Schlag
|
||||||
hud-skill-hmr_single_strike_knockback = Erhöht die Rückstoßkraft um { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Erhöht die Rückstoßkraft um { $boost }%{ $SP }
|
||||||
hud-skill-sw_trip_str_title = Dreifachschlag
|
|
||||||
hud-skill-sw_trip_str = Eine Dreifach-Kombi Attacke
|
|
||||||
hud-skill-sw_trip_str_combo_title = Dreifach-Kombi
|
|
||||||
hud-skill-sw_trip_str_combo = Schalte Kombo-Skalierung bei Dreifach-Kombi frei{ $SP }
|
|
||||||
hud-skill-sw_trip_str_dmg_title = Schaden: Dreifach-Kombi
|
|
||||||
hud-skill-sw_trip_str_dmg = Erhöht den Schaden, den jeder aufeinanderfolgende Treffer verursacht{ $SP }
|
|
||||||
hud-skill-sw_trip_str_sp_title = Geschw.:Dreifachschlag
|
|
||||||
hud-skill-sw_trip_str_sp = Erhöht die Angriffsgeschw. mit jedem aufeinanderfolgenden Treffer{ $SP }
|
|
||||||
hud-skill-sw_trip_str_reg_title = Ausdauerregeneration: Dreifachschlag
|
|
||||||
hud-skill-sw_trip_str_reg = Erhöht Ausdauerregeneration mit jedem aufeinanderfolgenden Treffer{ $SP }
|
|
||||||
hud-skill-sw_dash_title = Stürmen
|
|
||||||
hud-skill-sw_dash = Stürme durch deine Gegner, wie ein heißes Messer durch Butter
|
|
||||||
hud-skill-sw_dash_dmg_title = Schaden: Stürmen
|
|
||||||
hud-skill-sw_dash_dmg = Erhöht den Initialschaden bei Stürmen um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_drain_title = Ausdauerverlust: Stürmen
|
|
||||||
hud-skill-sw_dash_drain = Verringert den Ausdauerverlust beim Stürmen um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_cost_title = Initialkosten: Stürmen
|
|
||||||
hud-skill-sw_dash_cost = Verringert die Initialkosten beim Stürmen um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_speed_title = Geschw.: Stürmen
|
|
||||||
hud-skill-sw_dash_speed = Du stürmst um { $boost }% schneller auf deine Gegner zu{ $SP }
|
|
||||||
hud-skill-sw_dash_charge_through_title = Hindurch: Stürmen
|
|
||||||
hud-skill-sw_dash_charge_through = Erlaubt es dir durch die ersten getroffenen Gegner hindurch zu stürmen{ $SP }
|
|
||||||
hud-skill-sw_dash_scale_title = Skalierter Schaden: Stürmen
|
|
||||||
hud-skill-sw_dash_scale = Erhöht die Skalierung des Schadens beim Stürmen um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_title = Rundschlag
|
|
||||||
hud-skill-sw_spin = Schaltet den Rundschlag frei{ $SP }
|
|
||||||
hud-skill-sw_spin_dmg_title = Triff alle Gegner, die dich umgeben
|
|
||||||
hud-skill-sw_spin_dmg = Erhöht den Schaden um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spd_title = Geschw.: Rundschlag
|
|
||||||
hud-skill-sw_spin_spd = Erhöht die Geschw. mit der du dich drehst um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_cost_title = Kosten: Rundschlag
|
|
||||||
hud-skill-sw_spin_cost = Verringert die Ausdauerkosten des Rundschlags um { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spins_title = Anzahl: Rundschlag
|
|
||||||
hud-skill-sw_spin_spins = Du kannst dich öfter drehen bevor dir schwindelig wird{ $SP }
|
|
||||||
hud-skill-sw_interrupt_title = Attacke abbrechen
|
|
||||||
hud-skill-sw_interrupt = Erlaubt es dir jede Attacke sofort abzubrechen und eine andere auszuführen{ $SP }
|
|
||||||
hud-skill-axe_double_strike_title = Doppelschlag
|
|
||||||
hud-skill-axe_double_strike = Mache sie einen Kopf kürzer
|
|
||||||
hud-skill-axe_double_strike_combo_title = Doppelschlag Kombo
|
|
||||||
hud-skill-axe_double_strike_combo = Schaltet einen zweiten Angriff frei{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Schaden: Doppelschlag
|
|
||||||
hud-skill-axe_double_strike_damage = Erhöht den Schaden, den jeder aufeinanderfolgende Treffer verursacht{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Double Strike Speed
|
|
||||||
hud-skill-axe_double_strike_speed = Erhöht die Angriffsgeschw. mit jedem aufeinanderfolgenden Treffer{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Double Strike Regen
|
|
||||||
hud-skill-axe_double_strike_regen = Erhöht Ausdauerregeneration mit jedem aufeinanderfolgenden Treffer{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Axtrundschlag
|
|
||||||
hud-skill-axe_spin = Einmal rundherum...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Unendlicher Rundschlag
|
|
||||||
hud-skill-axe_infinite_axe_spin = Drehe dich solange du Ausdauer hast{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Schadenrundumschlag
|
|
||||||
hud-skill-axe_spin_damage = Erhöht den Schaden den jeder Schlag verursacht um { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Axthelikopter
|
|
||||||
hud-skill-axe_spin_helicopter = Du fällst etwas langsamer während du dich drehst{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Umfangsgeschwindigkeit
|
|
||||||
hud-skill-axe_spin_speed = Du drehst dich um { $boost }% schneller{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Kosten: Rundumschlag
|
|
||||||
hud-skill-axe_spin_cost = Verringert die Ausdauerkosten um { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Freischalten: Sprung
|
|
||||||
hud-skill-axe_unlock_leap = Schaltet einen Sprungangriff frei{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Schaden: Sprungangriff
|
|
||||||
hud-skill-axe_leap_damage = Erhöht den Schaden des Sprungangriffs um { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Rückstoß: Sprungangriff
|
|
||||||
hud-skill-axe_leap_knockback = Erhöht den Rückstoß des Sprungangriffs um { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Kosten: Sprungangriff
|
|
||||||
hud-skill-axe_leap_cost = Verringerst die Ausdauerkosten des Sprungangriffs um { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Reichweite: Sprungangriff
|
|
||||||
hud-skill-axe_leap_distance = Du springst auf { $boost }% weiter entfernte Gegner{ $SP }
|
|
||||||
hud-skill-mining_title = Bergbau
|
hud-skill-mining_title = Bergbau
|
||||||
hud-skill-pick_strike_title = Spitzhackenschlag
|
hud-skill-pick_strike_title = Spitzhackenschlag
|
||||||
hud-skill-pick_strike = Baue Steine mit deiner Spitzhacke ab, um Erze, seltene Edelsteine und EP zu erhalten
|
hud-skill-pick_strike = Baue Steine mit deiner Spitzhacke ab, um Erze, seltene Edelsteine und EP zu erhalten
|
||||||
|
@ -88,9 +88,27 @@ buff-desc-frigid = Freeze your foes.
|
|||||||
## Lifesteal
|
## Lifesteal
|
||||||
buff-title-lifesteal = Lifesteal
|
buff-title-lifesteal = Lifesteal
|
||||||
buff-desc-lifesteal = Siphon your enemies life away.
|
buff-desc-lifesteal = Siphon your enemies life away.
|
||||||
## Polymorped
|
## Salamander's Aspect
|
||||||
buff-title-salamanderaspect = Salamander's Aspect
|
buff-title-salamanderaspect = Salamander's Aspect
|
||||||
buff-desc-salamanderaspect = You cannot burn and move fast through lava.
|
buff-desc-salamanderaspect = You cannot burn and move fast through lava.
|
||||||
|
## Imminent Critical
|
||||||
|
buff-title-imminentcritical = Imminent Critical
|
||||||
|
buff-desc-imminentcritical = Your next attack will critically hit the enemy.
|
||||||
|
## Fury
|
||||||
|
buff-title-fury = Fury
|
||||||
|
buff-desc-fury = With your fury, your strikes generate more combo
|
||||||
|
## Sunderer
|
||||||
|
buff-title-sunderer = Sunderer
|
||||||
|
buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
|
||||||
|
## Sunderer
|
||||||
|
buff-title-defiance = Defiance
|
||||||
|
buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
|
||||||
|
## Bloodfeast
|
||||||
|
buff-title-bloodfeast = Bloodfeast
|
||||||
|
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies
|
||||||
|
## Berserk
|
||||||
|
buff-title-berserk = Berserk
|
||||||
|
buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
|
||||||
## Util
|
## Util
|
||||||
buff-text-over_seconds = over { $dur_secs } seconds
|
buff-text-over_seconds = over { $dur_secs } seconds
|
||||||
buff-text-for_seconds = for { $dur_secs } seconds
|
buff-text-for_seconds = for { $dur_secs } seconds
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
common-abilities-debug-possess = Possessing Arrow
|
common-abilities-debug-possess = Possessing Arrow
|
||||||
.desc = Shoots a poisonous arrow. Lets you control your target.
|
.desc = Shoots a poisonous arrow. Lets you control your target.
|
||||||
common-abilities-axe-leap = Axe Jump
|
|
||||||
.desc = A jump with the slashing leap to position of cursor.
|
|
||||||
common-abilities-hammer-leap = Smash of Doom
|
common-abilities-hammer-leap = Smash of Doom
|
||||||
.desc = An AOE attack with knockback. Leaps to position of cursor.
|
.desc = An AOE attack with knockback. Leaps to position of cursor.
|
||||||
common-abilities-bow-shotgun = Burst
|
common-abilities-bow-shotgun = Burst
|
||||||
@ -265,4 +263,90 @@ common-abilities-sword-cleaving_blade_fever = Blade Fever
|
|||||||
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
|
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
|
||||||
.desc =
|
.desc =
|
||||||
A powerful strike that purportedly can even split the sky, but will split through enemies
|
A powerful strike that purportedly can even split the sky, but will split through enemies
|
||||||
Requires cleaving stance
|
Requires cleaving stance
|
||||||
|
|
||||||
|
# Axe abilities
|
||||||
|
common-abilities-axe-triple_chop = Triple Chop
|
||||||
|
.desc =
|
||||||
|
Three quick strikes
|
||||||
|
common-abilities-axe-cleave = Cleave
|
||||||
|
.desc =
|
||||||
|
A downwards chop that can build multiple combo
|
||||||
|
common-abilities-axe-brutal_swing = Brutal Swing
|
||||||
|
.desc =
|
||||||
|
A spinning cleave around you
|
||||||
|
common-abilities-axe-berserk = Berserk
|
||||||
|
.desc =
|
||||||
|
Increases your strength at the cost of leaving you vulnerable
|
||||||
|
common-abilities-axe-rising_tide = Rising Tide
|
||||||
|
.desc =
|
||||||
|
An upwards strike that greatly increases combo
|
||||||
|
common-abilities-axe-savage_sense = Savage Sense
|
||||||
|
.desc =
|
||||||
|
Identify a vital point on your target, ensuring your next strike critically damages them
|
||||||
|
common-abilities-axe-adrenaline_rush = Adrenaline Rush
|
||||||
|
.desc =
|
||||||
|
Consume all your combo to replenish your stamina
|
||||||
|
Scales with combo on activation, consumes all combo
|
||||||
|
common-abilities-axe-execute = Execute
|
||||||
|
.desc =
|
||||||
|
A devastating strike often known to be fatal
|
||||||
|
Requires 30 combo to use
|
||||||
|
Automatically upgrades to maelstrom at 50 combo if unlocked
|
||||||
|
common-abilities-axe-maelstrom = Maelstrom
|
||||||
|
.desc =
|
||||||
|
Strike everything in your vicinity with a devastating, spinning strike
|
||||||
|
Automatically upgrades from execute at 50 combo
|
||||||
|
common-abilities-axe-rake = Rake
|
||||||
|
.desc =
|
||||||
|
Drag your axe across your foe, inducing bleeding
|
||||||
|
common-abilities-axe-bloodfeast = Bloodfeast
|
||||||
|
.desc =
|
||||||
|
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy
|
||||||
|
common-abilities-axe-fierce_raze = Fierce Raze
|
||||||
|
.desc =
|
||||||
|
A rapid flurry of strikes on your foe
|
||||||
|
common-abilities-axe-dual_fierce_raze = Fierce Raze
|
||||||
|
.desc =
|
||||||
|
A rapid flurry of strikes on your foe using both of your axes
|
||||||
|
common-abilities-axe-furor = Furor
|
||||||
|
.desc =
|
||||||
|
As your fury rises, your strikes generate more combo
|
||||||
|
common-abilities-axe-fracture = Fracture
|
||||||
|
.desc =
|
||||||
|
A crippling blow that hampers your foe's movement
|
||||||
|
Scales with combo on activation, consumes half of combo
|
||||||
|
common-abilities-axe-lacerate = Lacerate
|
||||||
|
.desc =
|
||||||
|
Flay your target, causing their lifeblood to flow out
|
||||||
|
Requires 30 combo to use
|
||||||
|
Automatically upgrades to riptide at 50 combo if unlocked
|
||||||
|
common-abilities-axe-riptide = Riptide
|
||||||
|
.desc =
|
||||||
|
Flay everything nearby, parting them from their blood
|
||||||
|
Automatically upgrades from lacerate at 50 combo
|
||||||
|
common-abilities-axe-skull_bash = Skullbash
|
||||||
|
.desc =
|
||||||
|
A strike with the flat of your axe that can stagger
|
||||||
|
common-abilities-axe-sunder = Sunder
|
||||||
|
.desc =
|
||||||
|
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively
|
||||||
|
common-abilities-axe-plunder = Plunder
|
||||||
|
.desc =
|
||||||
|
Quickly step towards your foe, robbing them of their balance with a strike
|
||||||
|
common-abilities-axe-defiance = Defiance
|
||||||
|
.desc =
|
||||||
|
Stare death in the eye longer as you make yourself resistant to both staggers and death
|
||||||
|
common-abilities-axe-keelhaul = Keelhaul
|
||||||
|
.desc =
|
||||||
|
Hook your opponent to pull them closer towards you
|
||||||
|
Scales with combo on activation, consumes half of combo
|
||||||
|
common-abilities-axe-bulkhead = Bulkhead
|
||||||
|
.desc =
|
||||||
|
A heavy swing that some say can even stagger titans
|
||||||
|
Requires 30 combo to use
|
||||||
|
Automatically upgrades to capsize at 50 combo if unlocked
|
||||||
|
common-abilities-axe-capsize = Capsize
|
||||||
|
.desc =
|
||||||
|
Stagger everything nearby with a heavy spinning strike
|
||||||
|
Automatically upgrades from bulkhead at 50 combo
|
||||||
|
@ -161,38 +161,6 @@ hud-skill-hmr_single_strike_damage_title = Single Strike Damage
|
|||||||
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP }
|
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
|
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
|
||||||
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP }
|
||||||
hud-skill-axe_double_strike_title = Double Strike
|
|
||||||
hud-skill-axe_double_strike = Chop down those villains
|
|
||||||
hud-skill-axe_double_strike_combo_title = Double Strike Combo
|
|
||||||
hud-skill-axe_double_strike_combo = Unlocks a second strike{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Double Strike Damage
|
|
||||||
hud-skill-axe_double_strike_damage = Increases the damage dealt in each successive strike{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Double Strike Speed
|
|
||||||
hud-skill-axe_double_strike_speed = Increases the attack speed with each successive strike{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Double Strike Regen
|
|
||||||
hud-skill-axe_double_strike_regen = Increases energy gain with each successive strike{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Axe Spin
|
|
||||||
hud-skill-axe_spin = You spin it right round ...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Infinite Axe Spin
|
|
||||||
hud-skill-axe_infinite_axe_spin = Spin for as long as you have energy{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Spin Damage
|
|
||||||
hud-skill-axe_spin_damage = Increases the damage each spin does by { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Spin Helicopter
|
|
||||||
hud-skill-axe_spin_helicopter = You fall a little slower while spinning{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Spin Speed
|
|
||||||
hud-skill-axe_spin_speed = Increases your spin speed by { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Spin Cost
|
|
||||||
hud-skill-axe_spin_cost = Decreases energy cost of spinning by { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Unlock Leap
|
|
||||||
hud-skill-axe_unlock_leap = Unlocks a leap spin{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Leap Damage
|
|
||||||
hud-skill-axe_leap_damage = Increases damage of leap by { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Leap Knockback
|
|
||||||
hud-skill-axe_leap_knockback = Increases knockback from leap by { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Leap Cost
|
|
||||||
hud-skill-axe_leap_cost = Decreases cost of leap by { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Leap Distance
|
|
||||||
hud-skill-axe_leap_distance = Increases distance of leap by { $boost }%{ $SP }
|
|
||||||
hud-skill-mining_title = Mining
|
hud-skill-mining_title = Mining
|
||||||
hud-skill-pick_strike_title = Pickaxe Strike
|
hud-skill-pick_strike_title = Pickaxe Strike
|
||||||
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience
|
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
common-abilities-debug-possess = Flecha de Posesión
|
common-abilities-debug-possess = Flecha de Posesión
|
||||||
.desc = Dispara una flecha venenosa. Te permite controlar a tu objetivo.
|
.desc = Dispara una flecha venenosa. Te permite controlar a tu objetivo.
|
||||||
common-abilities-axe-leap = Salto con hacha
|
|
||||||
.desc = Un salto cortante a la posición del cursor.
|
|
||||||
common-abilities-hammer-leap = Golpe Fatal
|
common-abilities-hammer-leap = Golpe Fatal
|
||||||
.desc = Un ataque en área con retroceso. Salta a la posición del cursor.
|
.desc = Un ataque en área con retroceso. Salta a la posición del cursor.
|
||||||
common-abilities-bow-shotgun = Ráfaga
|
common-abilities-bow-shotgun = Ráfaga
|
||||||
@ -107,24 +105,24 @@ common-abilities-sword-crippling_cross_cut = Corte Cruzado Paralizador
|
|||||||
common-abilities-sword-cleaving_cross_cut = Corte Cruzado penetrante
|
common-abilities-sword-cleaving_cross_cut = Corte Cruzado penetrante
|
||||||
.desc = Un corte hacia la derecha y la izquierda que puede cortar a través de enemigos
|
.desc = Un corte hacia la derecha y la izquierda que puede cortar a través de enemigos
|
||||||
veloren-core-pseudo_abilities-sword-finisher = Finalizador
|
veloren-core-pseudo_abilities-sword-finisher = Finalizador
|
||||||
.desc = Una habilidad que consume la combinación de ataques y está destinada a acabar con un combate
|
.desc = Una habilidad que consume la combinación de ataques y está destinada a acabar con un combate
|
||||||
El finalizador será diferente según la postura del personaje
|
El finalizador será diferente según la postura del personaje
|
||||||
common-abilities-sword-basic_mighty_strike = Golpe Poderoso
|
common-abilities-sword-basic_mighty_strike = Golpe Poderoso
|
||||||
.desc = Un simple y poderoso corte requiere una cantidad moderada de combo para usarse
|
.desc = Un simple y poderoso corte requiere una cantidad moderada de combo para usarse
|
||||||
common-abilities-sword-heavy_guillotine = Guillotina
|
common-abilities-sword-heavy_guillotine = Guillotina
|
||||||
.desc = Un fuerte corte que probablemente aturdirá lo que no mate
|
.desc = Un fuerte corte que probablemente aturdirá lo que no mate
|
||||||
Requiere una cantidad moderada de combo para usarse
|
Requiere una cantidad moderada de combo para usarse
|
||||||
common-abilities-sword-agile_hundred_cuts = Cien Cortes
|
common-abilities-sword-agile_hundred_cuts = Cien Cortes
|
||||||
.desc = Muchos cortes muy rápidos en un objetivo
|
.desc = Muchos cortes muy rápidos en un objetivo
|
||||||
Requiere una cantidad moderada de combo para usarse
|
Requiere una cantidad moderada de combo para usarse
|
||||||
common-abilities-sword-defensive_counter = Contraataque
|
common-abilities-sword-defensive_counter = Contraataque
|
||||||
.desc = Un ataque lanzado rápidamente que inflige considerablemente más daño a un enemigo parado
|
.desc = Un ataque lanzado rápidamente que inflige considerablemente más daño a un enemigo parado
|
||||||
Requiere una cantidad moderada de combo para usarse
|
Requiere una cantidad moderada de combo para usarse
|
||||||
common-abilities-sword-crippling_mutilate = Mutilar
|
common-abilities-sword-crippling_mutilate = Mutilar
|
||||||
.desc = Mutila a tu enemigo golpeando a través de sus heridas, inflige más daño a los enemigos sangrantes
|
.desc = Mutila a tu enemigo golpeando a través de sus heridas, inflige más daño a los enemigos sangrantes
|
||||||
Requiere una cantidad moderada de combo para usarse
|
Requiere una cantidad moderada de combo para usarse
|
||||||
common-abilities-sword-cleaving_bladestorm = Tormenta de Espadas
|
common-abilities-sword-cleaving_bladestorm = Tormenta de Espadas
|
||||||
.desc = Golpea a tus enemigos con múltiples giros cíclicos de tu espada
|
.desc = Golpea a tus enemigos con múltiples giros cíclicos de tu espada
|
||||||
Requiere una cantidad moderada de combo para usarse
|
Requiere una cantidad moderada de combo para usarse
|
||||||
common-abilities-sword-heavy_sweep = Barrido Pesado
|
common-abilities-sword-heavy_sweep = Barrido Pesado
|
||||||
.desc = Un golpe pesado y amplio que inflige más daño a un enemigo aturdido entra en la postura pesada
|
.desc = Un golpe pesado y amplio que inflige más daño a un enemigo aturdido entra en la postura pesada
|
||||||
@ -147,30 +145,30 @@ common-abilities-sword-cleaving_whirlwind_slice = Golpe de torbellino
|
|||||||
common-abilities-sword-cleaving_earth_splitter = Abertura de la tierra
|
common-abilities-sword-cleaving_earth_splitter = Abertura de la tierra
|
||||||
.desc = Divide la tierra, si se usa mientras se cae, tendrá un impacto mucho más fuerte. Entra en postura de corte
|
.desc = Divide la tierra, si se usa mientras se cae, tendrá un impacto mucho más fuerte. Entra en postura de corte
|
||||||
common-abilities-sword-heavy_fortitude = Fortaleza
|
common-abilities-sword-heavy_fortitude = Fortaleza
|
||||||
.desc = Aumenta la resistencia a los golpes y a medida que recibes más daño, tus ataques serán más aturdidores.
|
.desc = Aumenta la resistencia a los golpes y a medida que recibes más daño, tus ataques serán más aturdidores.
|
||||||
Requiere postura pesada
|
Requiere postura pesada
|
||||||
common-abilities-sword-heavy_pillar_thrust = Embestida de Pilar
|
common-abilities-sword-heavy_pillar_thrust = Embestida de Pilar
|
||||||
.desc = Apuñala tu espada hacia abajo a través del enemigo hasta el suelo, es más poderoso si se usa mientras se está cayendo
|
.desc = Apuñala tu espada hacia abajo a través del enemigo hasta el suelo, es más poderoso si se usa mientras se está cayendo
|
||||||
Requiere postura pesada
|
Requiere postura pesada
|
||||||
common-abilities-sword-agile_dancing_edge = Filo Danzante
|
common-abilities-sword-agile_dancing_edge = Filo Danzante
|
||||||
.desc = Mueve y ataca con más rapidez requiere postura ágil
|
.desc = Mueve y ataca con más rapidez requiere postura ágil
|
||||||
common-abilities-sword-agile_flurry = Ráfaga
|
common-abilities-sword-agile_flurry = Ráfaga
|
||||||
.desc = Múltiples puñaladas rápidas requiere postura ágil
|
.desc = Múltiples puñaladas rápidas requiere postura ágil
|
||||||
common-abilities-sword-defensive_stalwart_sword = Espada Firme
|
common-abilities-sword-defensive_stalwart_sword = Espada Firme
|
||||||
.desc = Resiste el impacto de los ataques, reduce el daño entrante
|
.desc = Resiste el impacto de los ataques, reduce el daño entrante
|
||||||
Requiere postura defensiva
|
Requiere postura defensiva
|
||||||
common-abilities-sword-defensive_deflect = Desviar
|
common-abilities-sword-defensive_deflect = Desviar
|
||||||
.desc = Un movimiento lo suficientemente rápido para bloquear golpes e incluso proyectiles
|
.desc = Un movimiento lo suficientemente rápido para bloquear golpes e incluso proyectiles
|
||||||
Requiere postura defensiva
|
Requiere postura defensiva
|
||||||
common-abilities-sword-crippling_eviscerate = Gran Desgarro
|
common-abilities-sword-crippling_eviscerate = Gran Desgarro
|
||||||
.desc = Desgarra heridas aún más, inflige más daño a los enemigos Aturdidos
|
.desc = Desgarra heridas aún más, inflige más daño a los enemigos Aturdidos
|
||||||
Requiere postura debilitamiento
|
Requiere postura debilitamiento
|
||||||
common-abilities-sword-crippling_bloody_gash = Herida Sangrienta
|
common-abilities-sword-crippling_bloody_gash = Herida Sangrienta
|
||||||
.desc = Golpea cruelmente una herida que ya está sangrando, inflige más daño a enemigos sangrantes
|
.desc = Golpea cruelmente una herida que ya está sangrando, inflige más daño a enemigos sangrantes
|
||||||
Requiere postura de debilitamiento
|
Requiere postura de debilitamiento
|
||||||
common-abilities-sword-cleaving_blade_fever = Fiebre de Hoja
|
common-abilities-sword-cleaving_blade_fever = Fiebre de Hoja
|
||||||
.desc = Ataca de manera más temeraria, aumentando el poder de tus golpes pero dejándote vulnerable a los ataques enemigos
|
.desc = Ataca de manera más temeraria, aumentando el poder de tus golpes pero dejándote vulnerable a los ataques enemigos
|
||||||
Requiere postura de corte
|
Requiere postura de corte
|
||||||
common-abilities-sword-cleaving_sky_splitter = Divisor Celestial
|
common-abilities-sword-cleaving_sky_splitter = Divisor Celestial
|
||||||
.desc = Un poderoso ataque que supuestamente puede incluso dividir el cielo, pero también dividirá a los enemigos
|
.desc = Un poderoso ataque que supuestamente puede incluso dividir el cielo, pero también dividirá a los enemigos
|
||||||
Requiere postura de corte
|
Requiere postura de corte
|
@ -1,6 +1,6 @@
|
|||||||
hud-skill-not_unlocked = Todavía no desbloqueado
|
hud-skill-not_unlocked = Todavía no desbloqueado
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Requiere { $number } PH
|
Requiere { $number } PH
|
||||||
hud-rank_up = Nuevo punto de habilidad
|
hud-rank_up = Nuevo punto de habilidad
|
||||||
hud-skill-sp_available = { $number } PH disponible/s
|
hud-skill-sp_available = { $number } PH disponible/s
|
||||||
@ -160,73 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Daño de Ataque Único
|
|||||||
hud-skill-hmr_single_strike_damage = Aumenta el daño con cada golpe sucesivo{ $SP }
|
hud-skill-hmr_single_strike_damage = Aumenta el daño con cada golpe sucesivo{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Empuje de Ataque Único
|
hud-skill-hmr_single_strike_knockback_title = Empuje de Ataque Único
|
||||||
hud-skill-hmr_single_strike_knockback = Aumenta el empuje en un { $boost }%{ $SP }
|
hud-skill-hmr_single_strike_knockback = Aumenta el empuje en un { $boost }%{ $SP }
|
||||||
hud-skill-sw_trip_str_title = Golpe triple
|
|
||||||
hud-skill-sw_trip_str = Golpe, hasta tres veces
|
|
||||||
hud-skill-sw_trip_str_combo_title = Combo de triple golpe
|
|
||||||
hud-skill-sw_trip_str_combo = Desbloquea la escala de combo en triple strike{ $SP }
|
|
||||||
hud-skill-sw_trip_str_dmg_title = Daño de triple golpe
|
|
||||||
hud-skill-sw_trip_str_dmg = Aumenta el daño que hace cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-sw_trip_str_sp_title = Velocidad de golpe triple
|
|
||||||
hud-skill-sw_trip_str_sp = Aumenta la velocidad de ataque ganada por cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-sw_trip_str_reg_title = Regeneración de Triple Golpe
|
|
||||||
hud-skill-sw_trip_str_reg = Aumenta la ganancia de energía en cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-sw_dash_title = Embestida
|
|
||||||
hud-skill-sw_dash = Atraviesa a tus enemigos
|
|
||||||
hud-skill-sw_dash_dmg_title = Daño de Embestida
|
|
||||||
hud-skill-sw_dash_dmg = Aumenta el daño inicial de la embestida en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_drain_title = Drenaje de la Embestida
|
|
||||||
hud-skill-sw_dash_drain = Reduce el drenaje de energía al embestir en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_cost_title = Coste de la Embestida
|
|
||||||
hud-skill-sw_dash_cost = Reduce el coste inicial al embestir en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_speed_title = Velocidad de la Embestida
|
|
||||||
hud-skill-sw_dash_speed = Aumenta la velocidad del Dash { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_dash_charge_through_title = Embestida Atravesante
|
|
||||||
hud-skill-sw_dash_charge_through = Te permite embestir atravesando los primeros enemigos que golpeas{ $SP }
|
|
||||||
hud-skill-sw_dash_scale_title = Escalado de la Embestida
|
|
||||||
hud-skill-sw_dash_scale = Aumenta el daño cuanto más embistes en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_title = Desbloquear Giro
|
|
||||||
hud-skill-sw_spin = Desbloquea el giro de la espada{ $SP }
|
|
||||||
hud-skill-sw_spin_dmg_title = Daño por giro
|
|
||||||
hud-skill-sw_spin_dmg = Incrementa el daño realizado en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spd_title = Velocidad de giro
|
|
||||||
hud-skill-sw_spin_spd = Aumenta la velocidad de giro en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_cost_title = Coste de giro
|
|
||||||
hud-skill-sw_spin_cost = Disminuye el coste de energía de cada giro en un { $boost }%{ $SP }
|
|
||||||
hud-skill-sw_spin_spins_title = Gira que gira
|
|
||||||
hud-skill-sw_spin_spins = Aumenta el número de veces que puedes girar{ $SP }
|
|
||||||
hud-skill-sw_interrupt_title = Interrumpir ataques
|
|
||||||
hud-skill-sw_interrupt = Te permite cancelar inmediatamente un ataque con otro ataque{ $SP }
|
|
||||||
hud-skill-axe_double_strike_title = Golpe Doble
|
|
||||||
hud-skill-axe_double_strike = Troza a esos villanos
|
|
||||||
hud-skill-axe_double_strike_combo_title = Combo de Golpe Doble
|
|
||||||
hud-skill-axe_double_strike_combo = Desbloquea un segundo golpe{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Daño de golpe doble
|
|
||||||
hud-skill-axe_double_strike_damage = Aumenta el daño infligido en cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Velocidad de golpe doble
|
|
||||||
hud-skill-axe_double_strike_speed = Aumenta la velocidad de ataque con cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Regeneración de Golpe Doble
|
|
||||||
hud-skill-axe_double_strike_regen = Aumenta la ganancia de resistencia con cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Giro con hacha
|
|
||||||
hud-skill-axe_spin = Giras con el hacha al rededor ...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Giro de hacha infinito
|
|
||||||
hud-skill-axe_infinite_axe_spin = Gira durante todo el tiempo que tengas energía{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Daño por giro
|
|
||||||
hud-skill-axe_spin_damage = Aumenta el daño que hace cada giro en un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Helicóptero giratorio
|
|
||||||
hud-skill-axe_spin_helicopter = Caes un poco más lento mientras giras{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Velocidad de giro
|
|
||||||
hud-skill-axe_spin_speed = Aumenta tu velocidad de giro en un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Coste de giro
|
|
||||||
hud-skill-axe_spin_cost = Disminuye el coste de aguante de los giros en un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Desbloquear Salto
|
|
||||||
hud-skill-axe_unlock_leap = Desbloquea salto con giro{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Daño de salto
|
|
||||||
hud-skill-axe_leap_damage = Aumenta el daño del salto en un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Retroceso de salto
|
|
||||||
hud-skill-axe_leap_cost = Disminuye el coste del salto en un { $boost }%{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Coste del salto
|
|
||||||
hud-skill-axe_leap_distance_title = Distancia de salto
|
|
||||||
hud-skill-axe_leap_distance = Aumenta la distancia del salto en un { $boost }%{ $SP }
|
|
||||||
hud-skill-mining_title = Mineria
|
hud-skill-mining_title = Mineria
|
||||||
hud-skill-pick_strike_title = Golpe con pico
|
hud-skill-pick_strike_title = Golpe con pico
|
||||||
hud-skill-pick_strike = Golpea rocas con el pico para conseguir minerales, gemas y experiencia
|
hud-skill-pick_strike = Golpea rocas con el pico para conseguir minerales, gemas y experiencia
|
||||||
|
@ -255,7 +255,7 @@ common-abilities-sword-heavy_sweep = Golpe potente
|
|||||||
|
|
||||||
common-abilities-sword-heavy_pommel_strike = Golpe de empuñadura
|
common-abilities-sword-heavy_pommel_strike = Golpe de empuñadura
|
||||||
.desc = Golpea al enemigo en la cabeza con la empuñadura de la espada para tratar de aturdirlo.
|
.desc = Golpea al enemigo en la cabeza con la empuñadura de la espada para tratar de aturdirlo.
|
||||||
Requiere estar en la posición intensa.
|
Requiere estar en la posición intensa.
|
||||||
|
|
||||||
common-abilities-sword-heavy_cross_cut = Tajo cruzado potente
|
common-abilities-sword-heavy_cross_cut = Tajo cruzado potente
|
||||||
.desc = Un tajo doble de izquierda a derecha que puede aturdir.
|
.desc = Un tajo doble de izquierda a derecha que puede aturdir.
|
||||||
@ -324,9 +324,6 @@ common-abilities-sword-defensive_disengage = Retirada defensiva
|
|||||||
common-abilities-debug-possess = Flecha de posesión
|
common-abilities-debug-possess = Flecha de posesión
|
||||||
.desc = Dispara una flecha que te permite controlar a tu objetivo.
|
.desc = Dispara una flecha que te permite controlar a tu objetivo.
|
||||||
|
|
||||||
common-abilities-axe-leap = Salto con hacha
|
|
||||||
.desc = Salta y ataca con el hacha hacia la posición del cursor.
|
|
||||||
|
|
||||||
common-abilities-hammer-leap = Golpe de la perdición
|
common-abilities-hammer-leap = Golpe de la perdición
|
||||||
.desc = Salta hacia la posición del cursor para atacar a un enemigo con retroceso.
|
.desc = Salta hacia la posición del cursor para atacar a un enemigo con retroceso.
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ hud-skill-sp_available =
|
|||||||
}
|
}
|
||||||
hud-skill-not_unlocked = Bloqueado
|
hud-skill-not_unlocked = Bloqueado
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Requiere { $number ->
|
Requiere { $number ->
|
||||||
[one] { $number } punto de habilidad
|
[one] { $number } punto de habilidad
|
||||||
*[other] { $number } puntos de habilidad
|
*[other] { $number } puntos de habilidad
|
||||||
@ -17,7 +17,7 @@ hud-skill-req_sp ={"\u000A"}
|
|||||||
hud-skill-set_as_exp_bar = Fijar en barra de experiencia
|
hud-skill-set_as_exp_bar = Fijar en barra de experiencia
|
||||||
|
|
||||||
# Combate general - Árbol de habilidades
|
# Combate general - Árbol de habilidades
|
||||||
## Salud
|
## Salud
|
||||||
hud-skill-inc_health_title = Aumentar salud
|
hud-skill-inc_health_title = Aumentar salud
|
||||||
hud-skill-inc_health = Aumenta la salud máxima en { $boost } puntos{ $SP }
|
hud-skill-inc_health = Aumenta la salud máxima en { $boost } puntos{ $SP }
|
||||||
|
|
||||||
@ -103,46 +103,6 @@ hud-skill-hmr_leap_cost = Reduce el coste del salto en un { $boost } %{ $SP }
|
|||||||
hud-skill-hmr_leap_radius_title = Radio de {{ -hud-skill-hmr_leap_title }}
|
hud-skill-hmr_leap_radius_title = Radio de {{ -hud-skill-hmr_leap_title }}
|
||||||
hud-skill-hmr_leap_radius = Aumenta el radio del golpe al suelo en { $boost } metros{ $SP }
|
hud-skill-hmr_leap_radius = Aumenta el radio del golpe al suelo en { $boost } metros{ $SP }
|
||||||
|
|
||||||
# Hacha - Árbol de habilidades
|
|
||||||
## Golpe doble
|
|
||||||
hud-skill-axe_double_strike_title = Golpe doble
|
|
||||||
hud-skill-axe_double_strike = Haz picadillo a esos villanos
|
|
||||||
hud-skill-axe_double_strike_combo_title = Golpe triple
|
|
||||||
hud-skill-axe_double_strike_combo = Desbloquea un golpe adicional{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Regeneración de {{ hud-skill-axe_double_strike_title }}
|
|
||||||
hud-skill-axe_double_strike_regen = Aumenta la ganancia de aguante con cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Daño de {{ hud-skill-axe_double_strike_title }}
|
|
||||||
hud-skill-axe_double_strike_damage = Aumenta el daño infligido con cada golpe sucesivo{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Velocidad de {{ hud-skill-axe_double_strike_title }}
|
|
||||||
hud-skill-axe_double_strike_speed = Aumenta la velocidad de ataque con cada golpe sucesivo{ $SP }
|
|
||||||
|
|
||||||
## Giro de hacha
|
|
||||||
hud-skill-axe_spin_title = Giro de hacha
|
|
||||||
hud-skill-axe_spin = Haces girar el hacha...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = {{ hud-skill-axe_spin_title }} infinito
|
|
||||||
hud-skill-axe_infinite_axe_spin = Gira durante tanto tiempo como aguante tengas{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Velocidad de {{ hud-skill-axe_spin_title }}
|
|
||||||
hud-skill-axe_spin_speed = Aumenta tu velocidad de giro en un { $boost } %{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Daño de {{ hud-skill-axe_spin_title }}
|
|
||||||
hud-skill-axe_spin_damage = Aumenta el daño que hace cada giro en un { $boost } %{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Helicóptero
|
|
||||||
hud-skill-axe_spin_helicopter = Caes un poco más lento mientras giras{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Coste de {{ hud-skill-axe_spin_helicopter_title }}
|
|
||||||
hud-skill-axe_spin_cost = Reduce el coste de aguante de los giros en un { $boost } %{ $SP }
|
|
||||||
|
|
||||||
## Salto con hacha
|
|
||||||
-hud-skill-axe_unlock_title = Salto con hacha
|
|
||||||
hud-skill-axe_unlock_leap_title = Desbloquear {{ -hud-skill-axe_unlock_title }}
|
|
||||||
hud-skill-axe_unlock_leap = Desbloquea el salto giratorio{ $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Daño de {{ -hud-skill-axe_unlock_title }}
|
|
||||||
hud-skill-axe_leap_damage = Aumenta el daño del salto en un { $boost } %{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Distancia de {{ -hud-skill-axe_unlock_title }}
|
|
||||||
hud-skill-axe_leap_distance = Aumenta la distancia del salto en un { $boost } %{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Retroceso de {{ -hud-skill-axe_unlock_title }}
|
|
||||||
hud-skill-axe_leap_knockback = Aumenta el retroceso del salto en un { $boost } %{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Coste de {{ -hud-skill-axe_unlock_title }}
|
|
||||||
hud-skill-axe_leap_cost = Reduce el coste del salto en un { $boost } %{ $SP }
|
|
||||||
|
|
||||||
# Cetro - Árbol de habilidades
|
# Cetro - Árbol de habilidades
|
||||||
## Drenar vida
|
## Drenar vida
|
||||||
hud-skill-sc_lifesteal_title = Drenar vida
|
hud-skill-sc_lifesteal_title = Drenar vida
|
||||||
|
@ -1,9 +1,5 @@
|
|||||||
common-abilities-debug-possess = Gezi kontrolatzailea
|
common-abilities-debug-possess = Gezi kontrolatzailea
|
||||||
.desc = Gezi pozoitsua jaurtitzen du. Zure helburua kontrolatzea ahalbidetzen dizu.
|
.desc = Gezi pozoitsua jaurtitzen du. Zure helburua kontrolatzea ahalbidetzen dizu.
|
||||||
common-abilities-sword-spin = Zurrunbiloa
|
|
||||||
.desc = Aurrerantz egiten duzu ezpatarekin biratzen duzun bitartean.
|
|
||||||
common-abilities-axe-leap = Aizkora saltoa
|
|
||||||
.desc = Salto eginez aizkora kolpeak kurtsorearen posizioan jotzen du.
|
|
||||||
common-abilities-hammer-leap = Galbidearen kolpea
|
common-abilities-hammer-leap = Galbidearen kolpea
|
||||||
.desc = Etsaiak bultzatzen dituen eremu erasoa. Kurtsorearen posiziora salto egiten du.
|
.desc = Etsaiak bultzatzen dituen eremu erasoa. Kurtsorearen posiziora salto egiten du.
|
||||||
common-abilities-bow-shotgun = Tiro sorta
|
common-abilities-bow-shotgun = Tiro sorta
|
||||||
|
@ -2,7 +2,7 @@ hud-rank_up = Abilezia puntu berria
|
|||||||
hud-skill-sp_available = { $number } AP-a erabilgarri
|
hud-skill-sp_available = { $number } AP-a erabilgarri
|
||||||
hud-skill-not_unlocked = Desblokeatu gabe
|
hud-skill-not_unlocked = Desblokeatu gabe
|
||||||
hud-skill-req_sp ={"\u000A"}
|
hud-skill-req_sp ={"\u000A"}
|
||||||
|
|
||||||
Kostua: { $number } AP
|
Kostua: { $number } AP
|
||||||
hud-skill-inc_health_title = Osasuna areagotu
|
hud-skill-inc_health_title = Osasuna areagotu
|
||||||
hud-skill-inc_health = Gehienezko osasuna { $boost } areagotzen du{ $SP }
|
hud-skill-inc_health = Gehienezko osasuna { $boost } areagotzen du{ $SP }
|
||||||
@ -82,7 +82,7 @@ hud-skill-st_flamethrower_title = Su jaurtigailua
|
|||||||
hud-skill-st_flamethrower = Sua jaurti, friji itzazu guztiak
|
hud-skill-st_flamethrower = Sua jaurti, friji itzazu guztiak
|
||||||
hud-skill-st_flame_velocity_title = Garraren abiadura
|
hud-skill-st_flame_velocity_title = Garraren abiadura
|
||||||
hud-skill-st_flame_velocity = Sua bizkorrago jaurtitzen du, %{ $boost } bizkorrago{ $SP }
|
hud-skill-st_flame_velocity = Sua bizkorrago jaurtitzen du, %{ $boost } bizkorrago{ $SP }
|
||||||
hud-skill-st_flamethrower_range_title = Su jaurtigailuaren irismena
|
hud-skill-st_flamethrower_range_title = Su jaurtigailuaren irismena
|
||||||
hud-skill-st_flamethrower_range = Garrak iristen ez direnetarako, % { $boost } urrunago heltzen dira{ $SP }
|
hud-skill-st_flamethrower_range = Garrak iristen ez direnetarako, % { $boost } urrunago heltzen dira{ $SP }
|
||||||
hud-skill-st_energy_drain_title = Energia drainatzea
|
hud-skill-st_energy_drain_title = Energia drainatzea
|
||||||
hud-skill-st_energy_drain = Energia drainatzen den abiadura %{ $boost } murrizten da{ $SP }
|
hud-skill-st_energy_drain = Energia drainatzen den abiadura %{ $boost } murrizten da{ $SP }
|
||||||
@ -160,74 +160,6 @@ hud-skill-hmr_single_strike_damage_title = Kolpe bakarraren mina
|
|||||||
hud-skill-hmr_single_strike_damage = Segidan emandako kolpe bakoitzaren mina areagotzen da{ $SP }
|
hud-skill-hmr_single_strike_damage = Segidan emandako kolpe bakoitzaren mina areagotzen da{ $SP }
|
||||||
hud-skill-hmr_single_strike_knockback_title = Kolpe bakarraren indarra
|
hud-skill-hmr_single_strike_knockback_title = Kolpe bakarraren indarra
|
||||||
hud-skill-hmr_single_strike_knockback = Kolpeen jaurtitze indarra % { $boost }areagotzen da{ $SP }
|
hud-skill-hmr_single_strike_knockback = Kolpeen jaurtitze indarra % { $boost }areagotzen da{ $SP }
|
||||||
hud-skill-sw_trip_str_title = Kolpe hirukoitza
|
|
||||||
hud-skill-sw_trip_str = Kolpatu, hiru kolperaino
|
|
||||||
hud-skill-sw_trip_str_combo_title = Kolpe hirukoitzaren konboa
|
|
||||||
hud-skill-sw_trip_str_combo = Kolpe Hirukoitzean konbo eskalatzea desblokeatzen du{ $SP }
|
|
||||||
hud-skill-sw_trip_str_dmg_title = Kolpe hirukoitzaren mina
|
|
||||||
hud-skill-sw_trip_str_dmg = Segidan emandako kolpe bakoitzaren mina areagotzen da{ $SP }
|
|
||||||
hud-skill-sw_trip_str_sp_title = Kolpe hirukoitzaren abiadura
|
|
||||||
hud-skill-sw_trip_str_sp = Segidan emandako kolpe bakoitzaren abiadura areagotzen da { $SP }
|
|
||||||
hud-skill-sw_trip_str_reg_title = Kolpe hirukoitzaren berreskuratzea
|
|
||||||
hud-skill-sw_trip_str_reg = Segidan emandako kolpe bakoitzarekin berreskuratutako energia areagotzen da{ $SP }
|
|
||||||
hud-skill-sw_dash_title = Bulkada
|
|
||||||
hud-skill-sw_dash = Arerioak gerarazi
|
|
||||||
hud-skill-sw_dash_dmg_title = Bulkadaren mina
|
|
||||||
hud-skill-sw_dash_dmg = Bulkadak egindako hasierako mina % { $boost }areagotzen da{ $SP }
|
|
||||||
hud-skill-sw_dash_drain_title = Bulkadaren drainatzea
|
|
||||||
hud-skill-sw_dash_drain = Bulkada erabiltzerakoan drainatzen den energia % { $boost } murrizten da{ $SP }
|
|
||||||
hud-skill-sw_dash_cost_title = Bulkadaren nalioa
|
|
||||||
hud-skill-sw_dash_cost = Bulkadaren hasierako balioa % { $boost } murrizten da{ $SP }
|
|
||||||
hud-skill-sw_dash_speed_title = Bulkadaren abiadura
|
|
||||||
hud-skill-sw_dash_speed = Bulkada erabiltzerakoan hartzen duzun abiadura % { $boost } areagotzen da{ $SP }
|
|
||||||
hud-skill-sw_dash_charge_through_title = Arerioak zeharkatu
|
|
||||||
hud-skill-sw_dash_charge_through = Jotzen dituzun lehen arerioak zeharkatzea ahalbidetzen du{ $SP }
|
|
||||||
hud-skill-sw_dash_scale_title = Bulkadaren minaren eskalatzea
|
|
||||||
hud-skill-sw_dash_scale = Bulkadak eragindako minaren eskalatzea % { $boost } areagotzen du{ $SP }
|
|
||||||
hud-skill-sw_spin_title = Zurrunbiloa desblokeatu
|
|
||||||
hud-skill-sw_spin = Ezpataren zurrunbilo erasoa desblokeatu{ $SP }
|
|
||||||
hud-skill-sw_spin_dmg_title = Zurrunbilo erasoaren mina
|
|
||||||
hud-skill-sw_spin_dmg = Eragindako mina % { $boost } areagotzen du{ $SP }
|
|
||||||
hud-skill-sw_spin_spd_title = Zurrunbilo erasoaren abiadura
|
|
||||||
hud-skill-sw_spin_spd = Erasoaren abiadura % { $boost } areagotzen du{ $SP }
|
|
||||||
hud-skill-sw_spin_cost_title = Zurrunbilo erasoaren balioa
|
|
||||||
hud-skill-sw_spin_cost = Zurrunbilo eraso bakoitzaren balioa %{ $boost } murrizten du{ $SP }
|
|
||||||
hud-skill-sw_spin_spins_title = Zurrunbilo erasoaren birak
|
|
||||||
hud-skill-sw_spin_spins = Egin dezakezun bira kopurua areagotzen du{ $SP }
|
|
||||||
hud-skill-sw_interrupt_title = Erasoak eten
|
|
||||||
hud-skill-sw_interrupt = Eraso bat beste batengandik etetea ahalbidetzen dizu{ $SP }
|
|
||||||
hud-skill-axe_double_strike_title = Kolpe bikoitza
|
|
||||||
hud-skill-axe_double_strike = Birrin itzazu zital horiek
|
|
||||||
hud-skill-axe_double_strike_combo_title = Kolpe bikoitzaren konboa
|
|
||||||
hud-skill-axe_double_strike_combo = Bigarren erasoa desblokeatzen du{ $SP }
|
|
||||||
hud-skill-axe_double_strike_damage_title = Kolpe bikoitzaren mina
|
|
||||||
hud-skill-axe_double_strike_damage = Segidan emandako kolpe bakoitzarekin eragindako mina areagotzen da{ $SP }
|
|
||||||
hud-skill-axe_double_strike_speed_title = Kolpe bikoitzaren abiadura
|
|
||||||
hud-skill-axe_double_strike_speed = Segidan emandako kolpe bakoitzarekin abiadura areagotzen da{ $SP }
|
|
||||||
hud-skill-axe_double_strike_regen_title = Kolpe bikoitzaren berreskuratzea
|
|
||||||
hud-skill-axe_double_strike_regen = Segidan emandako kolpe bakoitzarekin berreskuratutako energia areagotzen da{ $SP }
|
|
||||||
hud-skill-axe_spin_title = Aizkoraren zurrunbilo erasoa
|
|
||||||
hud-skill-axe_spin = Bira ezazu borobilean...
|
|
||||||
hud-skill-axe_infinite_axe_spin_title = Aizkoraren zurrunbilo eraso infinitua
|
|
||||||
hud-skill-axe_infinite_axe_spin = Eman birak energia geratzen zaizun bitartean{ $SP }
|
|
||||||
hud-skill-axe_spin_damage_title = Zurrunbilo erasoaren mina
|
|
||||||
hud-skill-axe_spin_damage = Eragindako mina % { $boost }areagotzen du{ $SP }
|
|
||||||
hud-skill-axe_spin_helicopter_title = Helikoptero erasoa
|
|
||||||
hud-skill-axe_spin_helicopter = Zurrunbilo erasoa egin bitartean geldoago erortzen zara{ $SP }
|
|
||||||
hud-skill-axe_spin_speed_title = Zurrunbilo erasoaren abiadura
|
|
||||||
hud-skill-axe_spin_speed = Erasoaren abiadura % { $boost }areagotzen du{ $SP }
|
|
||||||
hud-skill-axe_spin_cost_title = Zurrunbilo erasoaren balioa
|
|
||||||
hud-skill-axe_spin_cost = Zurrunbilo erasoaren balioa %{ $boost }murrizten du{ $SP }
|
|
||||||
hud-skill-axe_unlock_leap_title = Jauzia desblokeatu
|
|
||||||
hud-skill-axe_unlock_leap = Zurrunbilo eraso saltokaria desblokeatzen du { $SP }
|
|
||||||
hud-skill-axe_leap_damage_title = Jauziaren mina
|
|
||||||
hud-skill-axe_leap_damage = Jauziaren mina % { $boost }areagotzen du{ $SP }
|
|
||||||
hud-skill-axe_leap_knockback_title = Jauziaren Indarra
|
|
||||||
hud-skill-axe_leap_knockback = Jauziak eragindako jaurtiketa indarra % { $boost }areagotzen du{ $SP }
|
|
||||||
hud-skill-axe_leap_cost_title = Jauziaren balioa
|
|
||||||
hud-skill-axe_leap_cost = Jauziaren balioa % { $boost }murrizten du{ $SP }
|
|
||||||
hud-skill-axe_leap_distance_title = Jauziaren distantzia
|
|
||||||
hud-skill-axe_leap_distance = Jauziaren distantzia % { $boost }areagotzen du{ $SP }
|
|
||||||
hud-skill-mining_title = Meatzaritza
|
hud-skill-mining_title = Meatzaritza
|
||||||
hud-skill-pick_strike_title = Pika erasoa
|
hud-skill-pick_strike_title = Pika erasoa
|
||||||
hud-skill-pick_strike = Jo itzazu arrokak pikaren mea, harribitxiak eta esperientzia lortzeko
|
hud-skill-pick_strike = Jo itzazu arrokak pikaren mea, harribitxiak eta esperientzia lortzeko
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user