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Don't try to compensate bad states
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parent
57894a0368
commit
9701a666d9
@ -15,7 +15,7 @@ use common::{
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terrain::{chonk::ChonkMetrics, TerrainChunk, TerrainChunkSize},
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terrain::{chonk::ChonkMetrics, TerrainChunk, TerrainChunkSize},
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vol::VolSize,
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vol::VolSize,
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};
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};
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use log::{debug, info, log_enabled};
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use log::{info, log_enabled, warn};
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use std::{
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use std::{
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collections::HashMap,
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collections::HashMap,
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net::SocketAddr,
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net::SocketAddr,
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@ -371,8 +371,7 @@ impl Client {
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self.client_state = state;
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self.client_state = state;
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}
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}
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ServerMsg::StateAnswer(Err((error, state))) => {
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ServerMsg::StateAnswer(Err((error, state))) => {
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debug!("{:?}", error);
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warn!("{:?}", error);
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self.client_state = state;
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}
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}
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ServerMsg::ForceState(state) => {
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ServerMsg::ForceState(state) => {
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self.client_state = state;
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self.client_state = state;
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