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Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization See merge request veloren/veloren!2771
This commit is contained in:
commit
970d57f905
File diff suppressed because it is too large
Load Diff
@ -16,7 +16,7 @@ pub mod theropod;
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use crate::{
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assets::{self, Asset},
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consts::{HUMAN_DENSITY, WATER_DENSITY},
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consts::{HUMANOID_HP_PER_LEVEL, HUMAN_DENSITY, WATER_DENSITY},
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make_case_elim,
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npc::NpcKind,
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};
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@ -563,7 +563,7 @@ impl Body {
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#[allow(unreachable_patterns)]
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pub fn base_health_increase(&self) -> u32 {
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match self {
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Body::Humanoid(_) => 50,
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Body::Humanoid(_) => HUMANOID_HP_PER_LEVEL,
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Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
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quadruped_small::Species::Boar => 20,
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quadruped_small::Species::Batfox => 10,
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|
@ -1,9 +1,8 @@
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use crate::comp::Body;
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use crate::{comp::Body, consts::ENERGY_PER_LEVEL};
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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pub const ENERGY_PER_LEVEL: u32 = 50;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Energy {
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current: u32,
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@ -14,19 +14,25 @@ use std::{
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum ToolKind {
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// weapons
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Sword,
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Axe,
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Hammer,
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Bow,
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Dagger,
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Staff,
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Sceptre,
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// future weapons
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Dagger,
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Shield,
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Spear,
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Natural, // Intended for invisible weapons (e.g. a creature using its claws or biting)
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// tools
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Debug,
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Farming,
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Pick,
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// npcs
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/// Intended for invisible weapons (e.g. a creature using its claws or
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/// biting)
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Natural,
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/// This is an placeholder item, it is used by non-humanoid npcs to attack
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Empty,
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}
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@ -367,6 +367,7 @@ impl ProjectileConstructor {
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}
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}
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// TODO: split this to three methods per stat
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pub fn modified_projectile(mut self, power: f32, regen: f32, range: f32) -> Self {
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use ProjectileConstructor::*;
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match self {
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|
@ -1,10 +1,6 @@
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use crate::{
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assets::{self, Asset, AssetExt},
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comp::{
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self,
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body::{humanoid, Body},
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item::tool::ToolKind,
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},
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comp::item::tool::ToolKind,
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};
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use hashbrown::{HashMap, HashSet};
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use lazy_static::lazy_static;
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@ -47,9 +43,10 @@ impl Asset for SkillPrerequisitesMap {
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}
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lazy_static! {
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// Determines the skills that comprise each skill group - this data is used to determine
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// which of a player's skill groups a particular skill should be added to when a skill unlock
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// is requested.
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// Determines the skills that comprise each skill group.
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//
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// This data is used to determine which of a player's skill groups a
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// particular skill should be added to when a skill unlock is requested.
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pub static ref SKILL_GROUP_DEFS: HashMap<SkillGroupKind, SkillGroupDef> = {
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let map = SkillTreeMap::load_expect_cloned(
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"common.skill_trees.skills_skill-groups_manifest",
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@ -98,6 +95,8 @@ lazy_static! {
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/// kind of active ability, or a passive effect etc. Obviously because this is
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/// an enum it doesn't describe what the skill actually -does-, this will be
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/// handled by dedicated ECS systems.
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// NOTE: if skill does use some constant, add it to corresponding
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// SkillTree Modifiers below.
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Skill {
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General(GeneralSkill),
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@ -114,127 +113,382 @@ pub enum Skill {
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Pick(MiningSkill),
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}
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/// Enum which returned as result from `boost` function
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/// `Number` can represent values from -inf to +inf,
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/// but it should generaly be in range -50..50
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/// Tree of modifiers that represent how stats are
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/// changed per each skill level.
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///
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/// Number(-25) says that some value
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/// will be reduced by 25% (for example energy consumption)
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/// It's used as bridge between ECS systems
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/// and voxygen Diary for skill descriptions and helps to sync them.
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///
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/// Number(15) says that some value
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/// will be increased by 15% (for example damage)
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#[derive(Debug, Clone, Copy)]
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pub enum BoostValue {
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Number(i16),
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NonDescriptive,
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/// NOTE: Just adding constant does nothing, you need to use it in both
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/// ECS systems and Diary.
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// TODO: make it lazy_static and move to .ron?
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pub const SKILL_MODIFIERS: SkillTreeModifiers = SkillTreeModifiers::get();
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pub struct SkillTreeModifiers {
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pub sword_tree: SwordTreeModifiers,
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pub axe_tree: AxeTreeModifiers,
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pub hammer_tree: HammerTreeModifiers,
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pub bow_tree: BowTreeModifiers,
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pub staff_tree: StaffTreeModifiers,
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pub sceptre_tree: SceptreTreeModifiers,
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pub mining_tree: MiningTreeModifiers,
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pub general_tree: GeneralTreeModifiers,
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}
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impl BoostValue {
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pub fn as_mult_maybe(self) -> Option<f32> {
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match self {
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Self::Number(x) => Some(1.0 + x as f32 * 0.01),
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Self::NonDescriptive => None,
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}
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}
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pub fn as_i16_maybe(self) -> Option<i16> {
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match self {
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Self::Number(x) => Some(x),
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Self::NonDescriptive => None,
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impl SkillTreeModifiers {
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const fn get() -> Self {
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Self {
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sword_tree: SwordTreeModifiers::get(),
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axe_tree: AxeTreeModifiers::get(),
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hammer_tree: HammerTreeModifiers::get(),
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bow_tree: BowTreeModifiers::get(),
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staff_tree: StaffTreeModifiers::get(),
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sceptre_tree: SceptreTreeModifiers::get(),
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mining_tree: MiningTreeModifiers::get(),
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general_tree: GeneralTreeModifiers::get(),
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}
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}
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}
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impl From<i16> for BoostValue {
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fn from(number: i16) -> Self { BoostValue::Number(number) }
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pub struct SwordTreeModifiers {
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pub dash: SwordDashModifiers,
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pub spin: SwordSpinModifiers,
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}
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pub fn adjust_with_level(skillset: &SkillSet, skill: Skill, effect: impl FnOnce(f32, u16)) {
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// NOTE: We are unwrapping before checking skill level,
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// because if it falls we want know it even if we don't have this level
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let multiplier = match skill.boost().as_mult_maybe() {
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Some(m) => m,
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None => return invalid_skill_boost(skill),
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};
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if let Ok(Some(level)) = skillset.skill_level(skill) {
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effect(multiplier, level);
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}
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pub struct SwordDashModifiers {
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pub energy_cost: f32,
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pub energy_drain: f32,
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pub base_damage: f32,
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pub scaled_damage: f32,
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pub forward_speed: f32,
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}
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pub fn adjust_counter_with_level(skillset: &SkillSet, skill: Skill, effect: impl FnOnce(i16, i16)) {
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// NOTE: We are unwrapping before checking skill level,
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// because if it falls we want know it even if we don't have this level
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let counter = match skill.boost().as_i16_maybe() {
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Some(c) => c,
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None => return invalid_skill_boost(skill),
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};
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if let Ok(Some(level)) = skillset.skill_level(skill) {
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effect(counter, level as i16);
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}
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pub struct SwordSpinModifiers {
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pub base_damage: f32,
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pub swing_duration: f32,
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pub energy_cost: f32,
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pub num: u32,
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}
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pub fn set_if_has(skillset: &SkillSet, skill: Skill, effect: impl FnOnce(f32)) {
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// NOTE: We are unwrapping before checking skill level,
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// because if it falls we want know it even if we don't have this level
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let multiplier = match skill.boost().as_mult_maybe() {
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Some(c) => c,
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None => return invalid_skill_boost(skill),
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};
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if skillset.has_skill(skill) {
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effect(multiplier);
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}
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}
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#[track_caller]
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pub fn invalid_skill_boost(skill: Skill) {
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let err_msg = format!(
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r#"
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{:?} produced unexpected BoostValue: {:?}
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Clearly that shouldn't happen and tests should catch this.
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If they didn't, probably because we've added new skills/weapons.
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In this case, please find `test_adjusting_skills`,
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fix tests and fix corresponding `impl Boost` for this skill.
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"#,
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skill,
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skill.boost()
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);
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common_base::dev_panic!(err_msg);
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}
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/// Returns value which corresponds to the boost given by this skill
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pub trait Boost {
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fn boost(self) -> BoostValue;
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}
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impl Boost for Skill {
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fn boost(self) -> BoostValue {
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match self {
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// General tree boosts
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Skill::General(s) => s.boost(),
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// Weapon tree boosts
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Skill::Sword(s) => s.boost(),
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Skill::Axe(s) => s.boost(),
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Skill::Hammer(s) => s.boost(),
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Skill::Bow(s) => s.boost(),
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Skill::Staff(s) => s.boost(),
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Skill::Sceptre(s) => s.boost(),
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// Movement tree boosts
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Skill::Roll(s) => s.boost(),
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Skill::Climb(s) => s.boost(),
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Skill::Swim(s) => s.boost(),
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// Non-combat tree boosts
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Skill::Pick(s) => s.boost(),
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// Unlock Group has more complex semantic
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Skill::UnlockGroup(_) => BoostValue::NonDescriptive,
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impl SwordTreeModifiers {
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const fn get() -> Self {
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Self {
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dash: SwordDashModifiers {
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energy_cost: 0.75,
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energy_drain: 0.75,
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base_damage: 1.2,
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scaled_damage: 1.2,
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forward_speed: 1.15,
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},
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spin: SwordSpinModifiers {
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base_damage: 1.4,
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swing_duration: 0.8,
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energy_cost: 0.75,
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num: 1,
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},
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}
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}
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}
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pub struct AxeTreeModifiers {
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pub spin: AxeSpinModifiers,
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pub leap: AxeLeapModifiers,
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}
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pub struct AxeSpinModifiers {
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pub base_damage: f32,
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pub swing_duration: f32,
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pub energy_cost: f32,
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}
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pub struct AxeLeapModifiers {
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pub base_damage: f32,
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pub knockback: f32,
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pub energy_cost: f32,
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// TODO: split to forward and vertical?
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pub leap_strength: f32,
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}
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impl AxeTreeModifiers {
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const fn get() -> Self {
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Self {
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spin: AxeSpinModifiers {
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base_damage: 1.3,
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swing_duration: 0.8,
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energy_cost: 0.75,
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},
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leap: AxeLeapModifiers {
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base_damage: 1.35,
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knockback: 1.4,
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energy_cost: 0.75,
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leap_strength: 1.2,
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},
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}
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}
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}
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pub struct HammerTreeModifiers {
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pub single_strike: HammerStrikeModifiers,
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pub charged: HammerChargedModifers,
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pub leap: HammerLeapModifiers,
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}
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pub struct HammerStrikeModifiers {
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pub knockback: f32,
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}
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pub struct HammerChargedModifers {
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pub scaled_damage: f32,
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pub scaled_knockback: f32,
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pub energy_drain: f32,
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pub charge_rate: f32,
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||||
}
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||||
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pub struct HammerLeapModifiers {
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pub base_damage: f32,
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pub knockback: f32,
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||||
pub energy_cost: f32,
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||||
pub leap_strength: f32,
|
||||
pub range: f32,
|
||||
}
|
||||
|
||||
impl HammerTreeModifiers {
|
||||
const fn get() -> Self {
|
||||
Self {
|
||||
single_strike: HammerStrikeModifiers { knockback: 1.5 },
|
||||
charged: HammerChargedModifers {
|
||||
scaled_damage: 1.25,
|
||||
scaled_knockback: 1.5,
|
||||
energy_drain: 0.75,
|
||||
charge_rate: 1.25,
|
||||
},
|
||||
leap: HammerLeapModifiers {
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||||
base_damage: 1.4,
|
||||
knockback: 1.5,
|
||||
energy_cost: 0.75,
|
||||
leap_strength: 1.25,
|
||||
range: 1.0,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BowTreeModifiers {
|
||||
pub universal: BowUniversalModifiers,
|
||||
pub charged: BowChargedModifiers,
|
||||
pub repeater: BowRepeaterModifiers,
|
||||
pub shotgun: BowShotgunModifiers,
|
||||
}
|
||||
|
||||
pub struct BowUniversalModifiers {
|
||||
// TODO: split per abilities?
|
||||
pub projectile_speed: f32,
|
||||
}
|
||||
|
||||
pub struct BowChargedModifiers {
|
||||
pub damage_scaling: f32,
|
||||
pub regen_scaling: f32,
|
||||
pub knockback_scaling: f32,
|
||||
pub charge_rate: f32,
|
||||
pub move_speed: f32,
|
||||
}
|
||||
|
||||
pub struct BowRepeaterModifiers {
|
||||
pub power: f32,
|
||||
pub energy_cost: f32,
|
||||
pub max_speed: f32,
|
||||
}
|
||||
|
||||
pub struct BowShotgunModifiers {
|
||||
pub power: f32,
|
||||
pub energy_cost: f32,
|
||||
pub num_projectiles: u32,
|
||||
pub spread: f32,
|
||||
}
|
||||
|
||||
impl BowTreeModifiers {
|
||||
const fn get() -> Self {
|
||||
Self {
|
||||
universal: BowUniversalModifiers {
|
||||
projectile_speed: 1.2,
|
||||
},
|
||||
charged: BowChargedModifiers {
|
||||
damage_scaling: 1.2,
|
||||
regen_scaling: 1.2,
|
||||
knockback_scaling: 1.2,
|
||||
charge_rate: 1.1,
|
||||
move_speed: 1.1,
|
||||
},
|
||||
repeater: BowRepeaterModifiers {
|
||||
power: 1.2,
|
||||
energy_cost: 0.8,
|
||||
max_speed: 1.2,
|
||||
},
|
||||
shotgun: BowShotgunModifiers {
|
||||
power: 1.2,
|
||||
energy_cost: 1.2,
|
||||
num_projectiles: 1,
|
||||
spread: 0.8,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct StaffTreeModifiers {
|
||||
pub fireball: StaffFireballModifiers,
|
||||
pub flamethrower: StaffFlamethrowerModifiers,
|
||||
pub shockwave: StaffShockwaveModifiers,
|
||||
}
|
||||
|
||||
pub struct StaffFireballModifiers {
|
||||
pub power: f32,
|
||||
pub regen: f32,
|
||||
pub range: f32,
|
||||
}
|
||||
|
||||
pub struct StaffFlamethrowerModifiers {
|
||||
pub damage: f32,
|
||||
pub range: f32,
|
||||
pub energy_drain: f32,
|
||||
pub velocity: f32,
|
||||
}
|
||||
|
||||
pub struct StaffShockwaveModifiers {
|
||||
pub damage: f32,
|
||||
pub knockback: f32,
|
||||
pub duration: f32,
|
||||
pub energy_cost: f32,
|
||||
}
|
||||
|
||||
impl StaffTreeModifiers {
|
||||
const fn get() -> Self {
|
||||
Self {
|
||||
fireball: StaffFireballModifiers {
|
||||
power: 1.2,
|
||||
regen: 1.2,
|
||||
range: 1.15,
|
||||
},
|
||||
flamethrower: StaffFlamethrowerModifiers {
|
||||
damage: 1.3,
|
||||
range: 1.25,
|
||||
energy_drain: 0.8,
|
||||
velocity: 1.25,
|
||||
},
|
||||
shockwave: StaffShockwaveModifiers {
|
||||
damage: 1.3,
|
||||
knockback: 1.3,
|
||||
duration: 1.2,
|
||||
energy_cost: 0.8,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SceptreTreeModifiers {
|
||||
pub beam: SceptreBeamModifiers,
|
||||
pub healing_aura: SceptreHealingAuraModifiers,
|
||||
pub warding_aura: SceptreWardingAuraModifiers,
|
||||
}
|
||||
|
||||
pub struct SceptreBeamModifiers {
|
||||
pub damage: f32,
|
||||
pub range: f32,
|
||||
pub energy_regen: f32,
|
||||
pub lifesteal: f32,
|
||||
}
|
||||
|
||||
pub struct SceptreHealingAuraModifiers {
|
||||
pub strength: f32,
|
||||
pub duration: f32,
|
||||
pub range: f32,
|
||||
pub energy_cost: f32,
|
||||
}
|
||||
|
||||
pub struct SceptreWardingAuraModifiers {
|
||||
pub strength: f32,
|
||||
pub duration: f32,
|
||||
pub range: f32,
|
||||
pub energy_cost: f32,
|
||||
}
|
||||
|
||||
impl SceptreTreeModifiers {
|
||||
const fn get() -> Self {
|
||||
Self {
|
||||
beam: SceptreBeamModifiers {
|
||||
damage: 1.2,
|
||||
range: 1.2,
|
||||
energy_regen: 1.2,
|
||||
lifesteal: 1.15,
|
||||
},
|
||||
healing_aura: SceptreHealingAuraModifiers {
|
||||
strength: 1.15,
|
||||
duration: 1.2,
|
||||
range: 1.25,
|
||||
energy_cost: 0.85,
|
||||
},
|
||||
warding_aura: SceptreWardingAuraModifiers {
|
||||
strength: 1.15,
|
||||
duration: 1.2,
|
||||
range: 1.25,
|
||||
energy_cost: 0.85,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MiningTreeModifiers {
|
||||
pub speed: f32,
|
||||
pub gem_gain: f32,
|
||||
pub ore_gain: f32,
|
||||
}
|
||||
|
||||
impl MiningTreeModifiers {
|
||||
const fn get() -> Self {
|
||||
Self {
|
||||
speed: 1.1,
|
||||
gem_gain: 0.05,
|
||||
ore_gain: 0.05,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GeneralTreeModifiers {
|
||||
pub roll: RollTreeModifiers,
|
||||
pub swim: SwimTreeModifiers,
|
||||
pub climb: ClimbTreeModifiers,
|
||||
}
|
||||
|
||||
pub struct RollTreeModifiers {
|
||||
pub energy_cost: f32,
|
||||
pub strength: f32,
|
||||
pub duration: f32,
|
||||
}
|
||||
|
||||
pub struct SwimTreeModifiers {
|
||||
pub speed: f32,
|
||||
}
|
||||
|
||||
pub struct ClimbTreeModifiers {
|
||||
pub energy_cost: f32,
|
||||
pub speed: f32,
|
||||
}
|
||||
|
||||
impl GeneralTreeModifiers {
|
||||
const fn get() -> Self {
|
||||
Self {
|
||||
roll: RollTreeModifiers {
|
||||
energy_cost: 0.9,
|
||||
strength: 1.1,
|
||||
duration: 1.1,
|
||||
},
|
||||
swim: SwimTreeModifiers { speed: 1.25 },
|
||||
climb: ClimbTreeModifiers {
|
||||
energy_cost: 0.8,
|
||||
speed: 1.2,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
pub enum SkillError {
|
||||
MissingSkill,
|
||||
}
|
||||
@ -263,32 +517,6 @@ pub enum SwordSkill {
|
||||
SSpins,
|
||||
}
|
||||
|
||||
impl Boost for SwordSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
// Dash
|
||||
Self::DDamage => 20.into(),
|
||||
Self::DCost => (-25_i16).into(),
|
||||
Self::DDrain => (-25_i16).into(),
|
||||
Self::DScaling => 20.into(),
|
||||
Self::DSpeed => 15.into(),
|
||||
// Spin
|
||||
Self::SDamage => 40.into(),
|
||||
Self::SSpeed => (-20_i16).into(),
|
||||
Self::SCost => (-25_i16).into(),
|
||||
// Non-descriptive values
|
||||
Self::InterruptingAttacks
|
||||
| Self::TsCombo
|
||||
| Self::TsDamage
|
||||
| Self::TsRegen
|
||||
| Self::TsSpeed
|
||||
| Self::DInfinite
|
||||
| Self::UnlockSpin
|
||||
| Self::SSpins => BoostValue::NonDescriptive,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum AxeSkill {
|
||||
// Double strike upgrades
|
||||
@ -310,30 +538,6 @@ pub enum AxeSkill {
|
||||
LDistance,
|
||||
}
|
||||
|
||||
impl Boost for AxeSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
// Spin upgrades
|
||||
Self::SDamage => 30.into(),
|
||||
Self::SSpeed => (-20_i16).into(),
|
||||
Self::SCost => (-25_i16).into(),
|
||||
// Leap upgrades
|
||||
Self::LDamage => 35.into(),
|
||||
Self::LKnockback => 40.into(),
|
||||
Self::LCost => (-25_i16).into(),
|
||||
Self::LDistance => 20.into(),
|
||||
// Non-descriptive boosts
|
||||
Self::UnlockLeap
|
||||
| Self::DsCombo
|
||||
| Self::DsDamage
|
||||
| Self::DsSpeed
|
||||
| Self::DsRegen
|
||||
| Self::SInfinite
|
||||
| Self::SHelicopter => BoostValue::NonDescriptive,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum HammerSkill {
|
||||
// Single strike upgrades
|
||||
@ -355,30 +559,6 @@ pub enum HammerSkill {
|
||||
LRange,
|
||||
}
|
||||
|
||||
impl Boost for HammerSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
// Single strike upgrades
|
||||
Self::SsKnockback => 50.into(),
|
||||
// Charged melee upgrades
|
||||
Self::CDamage => 25.into(),
|
||||
Self::CKnockback => 50.into(),
|
||||
Self::CDrain => (-25_i16).into(),
|
||||
Self::CSpeed => 25.into(),
|
||||
// Leap upgrades
|
||||
Self::LDamage => 40.into(),
|
||||
Self::LKnockback => 50.into(),
|
||||
Self::LCost => (-25_i16).into(),
|
||||
Self::LDistance => 25.into(),
|
||||
Self::LRange => 1.into(),
|
||||
// Non-descriptive values
|
||||
Self::UnlockLeap | Self::SsDamage | Self::SsSpeed | Self::SsRegen => {
|
||||
BoostValue::NonDescriptive
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum BowSkill {
|
||||
// Passives
|
||||
@ -401,32 +581,6 @@ pub enum BowSkill {
|
||||
SSpread,
|
||||
}
|
||||
|
||||
impl Boost for BowSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
// Passive
|
||||
Self::ProjSpeed => 20.into(),
|
||||
// Charged upgrades
|
||||
Self::CDamage => 20.into(),
|
||||
Self::CRegen => 20.into(),
|
||||
Self::CKnockback => 20.into(),
|
||||
Self::CSpeed => 10.into(),
|
||||
Self::CMove => 10.into(),
|
||||
// Repeater upgrades
|
||||
Self::RDamage => 20.into(),
|
||||
Self::RCost => (-20_i16).into(),
|
||||
Self::RSpeed => 20.into(),
|
||||
// Shotgun upgrades
|
||||
Self::SDamage => 20.into(),
|
||||
Self::SCost => (-20_i16).into(),
|
||||
Self::SArrows => 1.into(),
|
||||
Self::SSpread => (-20_i16).into(),
|
||||
// Non-descriptive values
|
||||
Self::UnlockShotgun => BoostValue::NonDescriptive,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum StaffSkill {
|
||||
// Basic ranged upgrades
|
||||
@ -446,29 +600,6 @@ pub enum StaffSkill {
|
||||
SCost,
|
||||
}
|
||||
|
||||
impl Boost for StaffSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
// Fireball upgrades
|
||||
Self::BDamage => 20.into(),
|
||||
Self::BRegen => 20.into(),
|
||||
Self::BRadius => 15.into(),
|
||||
// Flamethrower upgrades
|
||||
Self::FDamage => 30.into(),
|
||||
Self::FRange => 25.into(),
|
||||
Self::FDrain => (-20_i16).into(),
|
||||
Self::FVelocity => 25.into(),
|
||||
// Shockwave upgrades
|
||||
Self::SDamage => 30.into(),
|
||||
Self::SKnockback => 30.into(),
|
||||
Self::SRange => 20.into(),
|
||||
Self::SCost => (-20_i16).into(),
|
||||
// Non-descriptive values
|
||||
Self::UnlockShockwave => BoostValue::NonDescriptive,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum SceptreSkill {
|
||||
// Lifesteal beam upgrades
|
||||
@ -476,7 +607,7 @@ pub enum SceptreSkill {
|
||||
LRange,
|
||||
LLifesteal,
|
||||
LRegen,
|
||||
// Healing beam upgrades
|
||||
// Healing aura upgrades
|
||||
HHeal,
|
||||
HRange,
|
||||
HDuration,
|
||||
@ -489,53 +620,12 @@ pub enum SceptreSkill {
|
||||
ACost,
|
||||
}
|
||||
|
||||
impl Boost for SceptreSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
// Lifesteal beam upgrades
|
||||
Self::LDamage => 20.into(),
|
||||
Self::LRange => 20.into(),
|
||||
Self::LRegen => 20.into(),
|
||||
Self::LLifesteal => 15.into(),
|
||||
// Healing beam upgrades
|
||||
Self::HHeal => 20.into(),
|
||||
Self::HRange => 20.into(),
|
||||
Self::HDuration => 20.into(),
|
||||
Self::HCost => (-20_i16).into(),
|
||||
// Warding aura upgrades
|
||||
Self::AStrength => 15.into(),
|
||||
Self::ADuration => 20.into(),
|
||||
Self::ARange => 25.into(),
|
||||
Self::ACost => (-15_i16).into(),
|
||||
Self::UnlockAura => BoostValue::NonDescriptive,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum GeneralSkill {
|
||||
HealthIncrease,
|
||||
EnergyIncrease,
|
||||
}
|
||||
|
||||
impl Boost for GeneralSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
// NOTE: These should be used only for UI.
|
||||
// Source of truth are corresponding systems
|
||||
match self {
|
||||
Self::HealthIncrease => {
|
||||
let health_increase =
|
||||
(Body::Humanoid(humanoid::Body::random()).base_health_increase() / 10) as i16;
|
||||
health_increase.into()
|
||||
},
|
||||
Self::EnergyIncrease => {
|
||||
let energy_increase = (comp::energy::ENERGY_PER_LEVEL / 10) as i16;
|
||||
energy_increase.into()
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum RollSkill {
|
||||
Cost,
|
||||
@ -543,44 +633,17 @@ pub enum RollSkill {
|
||||
Duration,
|
||||
}
|
||||
|
||||
impl Boost for RollSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
Self::Cost => (-10_i16).into(),
|
||||
Self::Strength => 10.into(),
|
||||
Self::Duration => 10.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum ClimbSkill {
|
||||
Cost,
|
||||
Speed,
|
||||
}
|
||||
|
||||
impl Boost for ClimbSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
Self::Cost => (-20_i16).into(),
|
||||
Self::Speed => 20.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum SwimSkill {
|
||||
Speed,
|
||||
}
|
||||
|
||||
impl Boost for SwimSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
Self::Speed => 25.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MiningSkill {
|
||||
Speed,
|
||||
@ -588,16 +651,6 @@ pub enum MiningSkill {
|
||||
GemGain,
|
||||
}
|
||||
|
||||
impl Boost for MiningSkill {
|
||||
fn boost(self) -> BoostValue {
|
||||
match self {
|
||||
Self::Speed => 10.into(),
|
||||
Self::OreGain => 5.into(),
|
||||
Self::GemGain => 5.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum SkillGroupKind {
|
||||
General,
|
||||
@ -956,6 +1009,15 @@ impl SkillSet {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the level of the skill or passed value as default
|
||||
pub fn skill_level_or(&self, skill: Skill, default: u16) -> u16 {
|
||||
if let Ok(Some(level)) = self.skill_level(skill) {
|
||||
level
|
||||
} else {
|
||||
default
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks the next level of a skill
|
||||
fn next_skill_level(&self, skill: Skill) -> Option<u16> {
|
||||
if let Ok(level) = self.skill_level(skill) {
|
||||
|
@ -26,3 +26,7 @@ pub const MIN_RECOMMENDED_RAYON_THREADS: usize = 2;
|
||||
pub const MIN_RECOMMENDED_TOKIO_THREADS: usize = 2;
|
||||
|
||||
pub const SOUND_TRAVEL_DIST_PER_VOLUME: f32 = 3.0;
|
||||
|
||||
// Stat increase per level (multiplied by 10 compared to what you'll see in UI)
|
||||
pub const ENERGY_PER_LEVEL: u32 = 50;
|
||||
pub const HUMANOID_HP_PER_LEVEL: u32 = 50;
|
||||
|
@ -1,6 +1,6 @@
|
||||
use crate::{
|
||||
comp::{
|
||||
skills::{ClimbSkill::*, Skill},
|
||||
skills::{ClimbSkill::*, Skill, SKILL_MODIFIERS},
|
||||
CharacterState, Climb, EnergySource, InputKind, Ori, StateUpdate,
|
||||
},
|
||||
consts::GRAVITY,
|
||||
@ -30,12 +30,13 @@ pub struct Data {
|
||||
|
||||
impl Data {
|
||||
pub fn create_adjusted_by_skills(join_data: &JoinData) -> Self {
|
||||
let modifiers = SKILL_MODIFIERS.general_tree.climb;
|
||||
let mut data = Data::default();
|
||||
if let Ok(Some(level)) = join_data.skill_set.skill_level(Skill::Climb(Cost)) {
|
||||
data.static_data.energy_cost *= 0.8_f32.powi(level.into());
|
||||
data.static_data.energy_cost *= modifiers.energy_cost.powi(level.into());
|
||||
}
|
||||
if let Ok(Some(level)) = join_data.skill_set.skill_level(Skill::Climb(Speed)) {
|
||||
data.static_data.movement_speed *= 1.2_f32.powi(level.into());
|
||||
data.static_data.movement_speed *= modifiers.speed.powi(level.into());
|
||||
}
|
||||
data
|
||||
}
|
||||
|
@ -98,6 +98,7 @@ impl Stage<f32> {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: name it as using knockback
|
||||
pub fn modify_strike(mut self, knockback_mult: f32) -> Self {
|
||||
self.knockback *= knockback_mult;
|
||||
self
|
||||
|
@ -6,7 +6,7 @@ use crate::{
|
||||
inventory::slot::{EquipSlot, Slot},
|
||||
item::{Hands, ItemKind, Tool, ToolKind},
|
||||
quadruped_low, quadruped_medium, quadruped_small,
|
||||
skills::{Skill, SwimSkill},
|
||||
skills::{Skill, SwimSkill, SKILL_MODIFIERS},
|
||||
theropod, Body, CharacterAbility, CharacterState, Density, InputAttr, InputKind,
|
||||
InventoryAction, StateUpdate,
|
||||
},
|
||||
@ -391,7 +391,8 @@ fn swim_move(
|
||||
let mut water_accel = force / data.mass.0;
|
||||
|
||||
if let Ok(Some(level)) = data.skill_set.skill_level(Skill::Swim(SwimSkill::Speed)) {
|
||||
water_accel *= 1.25_f32.powi(level.into());
|
||||
let modifiers = SKILL_MODIFIERS.general_tree.swim;
|
||||
water_accel *= modifiers.speed.powi(level.into());
|
||||
}
|
||||
|
||||
let dir = if data.body.can_strafe() {
|
||||
|
@ -349,29 +349,32 @@ pub fn handle_mine_block(
|
||||
xp_pools: HashSet::from_iter(vec![SkillGroupKind::Weapon(tool)]),
|
||||
});
|
||||
}
|
||||
use common::comp::skills::{MiningSkill, Skill};
|
||||
use common::comp::skills::{MiningSkill, Skill, SKILL_MODIFIERS};
|
||||
use rand::Rng;
|
||||
let mut rng = rand::thread_rng();
|
||||
if item.item_definition_id().contains("mineral.ore.")
|
||||
&& rng.gen_bool(
|
||||
0.05 * skillset
|
||||
.skill_level(Skill::Pick(MiningSkill::OreGain))
|
||||
.ok()
|
||||
.flatten()
|
||||
.unwrap_or(0) as f64,
|
||||
)
|
||||
{
|
||||
let _ = item.increase_amount(1);
|
||||
}
|
||||
if item.item_definition_id().contains("mineral.gem.")
|
||||
&& rng.gen_bool(
|
||||
0.05 * skillset
|
||||
.skill_level(Skill::Pick(MiningSkill::GemGain))
|
||||
.ok()
|
||||
.flatten()
|
||||
.unwrap_or(0) as f64,
|
||||
)
|
||||
{
|
||||
|
||||
let need_double_ore = |rng: &mut rand::rngs::ThreadRng| {
|
||||
let chance_mod = f64::from(SKILL_MODIFIERS.mining_tree.ore_gain);
|
||||
let skill_level =
|
||||
skillset.skill_level_or(Skill::Pick(MiningSkill::OreGain), 0);
|
||||
|
||||
rng.gen_bool(chance_mod * f64::from(skill_level))
|
||||
};
|
||||
let need_double_gem = |rng: &mut rand::rngs::ThreadRng| {
|
||||
let chance_mod = f64::from(SKILL_MODIFIERS.mining_tree.gem_gain);
|
||||
let skill_level =
|
||||
skillset.skill_level_or(Skill::Pick(MiningSkill::GemGain), 0);
|
||||
|
||||
rng.gen_bool(chance_mod * f64::from(skill_level))
|
||||
};
|
||||
|
||||
let double_gain = (item.item_definition_id().contains("mineral.ore.")
|
||||
&& need_double_ore(&mut rng))
|
||||
|| (item.item_definition_id().contains("mineral.gem.")
|
||||
&& need_double_gem(&mut rng));
|
||||
|
||||
if double_gain {
|
||||
// Ignore non-stackable errors
|
||||
let _ = item.increase_amount(1);
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -325,10 +325,19 @@ widget_ids! {
|
||||
// TODO: extend as you need it
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum PositionSpecifier {
|
||||
MidBottomWithMarginOn(widget::Id, f64),
|
||||
// Place the widget near other widget with the given margins
|
||||
TopLeftWithMarginsOn(widget::Id, f64, f64),
|
||||
TopRightWithMarginsOn(widget::Id, f64, f64),
|
||||
BottomRightWithMarginsOn(widget::Id, f64, f64),
|
||||
MidBottomWithMarginOn(widget::Id, f64),
|
||||
BottomLeftWithMarginsOn(widget::Id, f64, f64),
|
||||
BottomRightWithMarginsOn(widget::Id, f64, f64),
|
||||
// Place the widget near other widget with given margin
|
||||
MidTopWithMarginOn(widget::Id, f64),
|
||||
// Place the widget near other widget at given distance
|
||||
MiddleOf(widget::Id),
|
||||
UpFrom(widget::Id, f64),
|
||||
DownFrom(widget::Id, f64),
|
||||
LeftFrom(widget::Id, f64),
|
||||
RightFrom(widget::Id, f64),
|
||||
}
|
||||
|
||||
@ -385,18 +394,31 @@ pub trait Position {
|
||||
impl<W: Positionable> Position for W {
|
||||
fn position(self, request: PositionSpecifier) -> Self {
|
||||
match request {
|
||||
PositionSpecifier::MidBottomWithMarginOn(other, margin) => {
|
||||
self.mid_bottom_with_margin_on(other, margin)
|
||||
// Place the widget near other widget with the given margins
|
||||
PositionSpecifier::TopLeftWithMarginsOn(other, top, right) => {
|
||||
self.top_left_with_margins_on(other, top, right)
|
||||
},
|
||||
PositionSpecifier::TopRightWithMarginsOn(other, top, right) => {
|
||||
self.top_right_with_margins_on(other, top, right)
|
||||
},
|
||||
PositionSpecifier::MidBottomWithMarginOn(other, margin) => {
|
||||
self.mid_bottom_with_margin_on(other, margin)
|
||||
},
|
||||
PositionSpecifier::BottomRightWithMarginsOn(other, bottom, right) => {
|
||||
self.bottom_right_with_margins_on(other, bottom, right)
|
||||
},
|
||||
PositionSpecifier::BottomLeftWithMarginsOn(other, bottom, left) => {
|
||||
self.bottom_left_with_margins_on(other, bottom, left)
|
||||
},
|
||||
// Place the widget near other widget with given margin
|
||||
PositionSpecifier::MidTopWithMarginOn(other, margin) => {
|
||||
self.mid_top_with_margin_on(other, margin)
|
||||
},
|
||||
// Place the widget near other widget at given distance
|
||||
PositionSpecifier::MiddleOf(other) => self.middle_of(other),
|
||||
PositionSpecifier::UpFrom(other, offset) => self.up_from(other, offset),
|
||||
PositionSpecifier::DownFrom(other, offset) => self.down_from(other, offset),
|
||||
PositionSpecifier::LeftFrom(other, offset) => self.left_from(other, offset),
|
||||
PositionSpecifier::RightFrom(other, offset) => self.right_from(other, offset),
|
||||
}
|
||||
}
|
||||
@ -4116,3 +4138,17 @@ pub fn angle_of_attack_text(
|
||||
"Angle of Attack: Not moving".to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts multiplier to percentage.
|
||||
/// NOTE: floats are not the most precise type.
|
||||
///
|
||||
/// # Examples
|
||||
/// ```
|
||||
/// use veloren_voxygen::hud::multiplier_to_percentage;
|
||||
///
|
||||
/// let positive = multiplier_to_percentage(1.05);
|
||||
/// assert!((positive - 5.0).abs() < 0.0001);
|
||||
/// let negative = multiplier_to_percentage(0.85);
|
||||
/// assert!((negative - (-15.0)).abs() < 0.0001);
|
||||
/// ```
|
||||
pub fn multiplier_to_percentage(value: f32) -> f32 { value * 100.0 - 100.0 }
|
||||
|
Loading…
Reference in New Issue
Block a user