Merge branch 'midge/mouse-sensitivity' into 'master'

Better Settings

Closes #142 and #132

See merge request veloren/veloren!216
This commit is contained in:
Marcel 2019-06-12 13:12:46 +00:00
commit 9783ff56e8
9 changed files with 342 additions and 115 deletions

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@ -3,7 +3,7 @@ use common::{clock::Clock, comp};
use log::{error, info};
use std::time::Duration;
const FPS: u64 = 60;
const TPS: u64 = 10; // Low value is okay, just reading messages.
fn main() {
// Initialize logging.
@ -48,6 +48,6 @@ fn main() {
client.cleanup();
// Wait for the next tick.
clock.tick(Duration::from_millis(1000 / FPS));
clock.tick(Duration::from_millis(1000 / TPS));
}
}

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@ -1,23 +1,25 @@
use std::{
thread,
time::{Duration, SystemTime},
time::{Duration, Instant},
};
const CLOCK_SMOOTHING: f64 = 0.9;
pub struct Clock {
last_sys_time: SystemTime,
last_sys_time: Instant,
last_delta: Option<Duration>,
running_tps_average: f64,
compensation: f64,
}
impl Clock {
#[allow(dead_code)]
pub fn new() -> Self {
Self {
last_sys_time: SystemTime::now(),
last_sys_time: Instant::now(),
last_delta: None,
running_tps_average: 0.0,
compensation: 1.0,
}
}
@ -38,27 +40,25 @@ impl Clock {
#[allow(dead_code)]
pub fn tick(&mut self, tgt: Duration) {
let delta = SystemTime::now()
.duration_since(self.last_sys_time)
.expect("Time went backwards!");
let delta = Instant::now().duration_since(self.last_sys_time);
// Attempt to sleep to fill the gap.
if let Some(sleep_dur) = tgt.checked_sub(delta) {
let adjustment = if self.running_tps_average == 0.0 {
1.0
} else {
tgt.as_secs_f64() / self.running_tps_average
};
thread::sleep(Duration::from_secs_f64(
sleep_dur.as_secs_f64() * adjustment,
));
if self.running_tps_average != 0.0 {
self.compensation =
(self.compensation + (tgt.as_secs_f64() / self.running_tps_average) - 1.0)
.max(0.0)
}
let sleep_secs = sleep_dur.as_secs_f64() * self.compensation;
if sleep_secs > 0.0 {
thread::sleep(Duration::from_secs_f64(sleep_secs));
}
}
let delta = SystemTime::now()
.duration_since(self.last_sys_time)
.expect("Time went backwards!");
let delta = Instant::now().duration_since(self.last_sys_time);
self.last_sys_time = SystemTime::now();
self.last_sys_time = Instant::now();
self.last_delta = Some(delta);
self.running_tps_average = if self.running_tps_average == 0.0 {
delta.as_secs_f64()

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@ -108,9 +108,12 @@ pub struct DebugInfo {
pub enum Event {
SendMessage(String),
AdjustMousePan(u32),
AdjustMouseZoom(u32),
AdjustViewDistance(u32),
AdjustVolume(f32),
ChangeAudioDevice(String),
ChangeMaxFPS(u32),
CharacterSelection,
Logout,
Quit,
@ -567,12 +570,21 @@ impl Hud {
settings_window::Event::ToggleDebug => self.show.debug = !self.show.debug,
settings_window::Event::ChangeTab(tab) => self.show.open_setting_tab(tab),
settings_window::Event::Close => self.show.settings(false),
settings_window::Event::AdjustMousePan(sensitivity) => {
events.push(Event::AdjustMousePan(sensitivity));
}
settings_window::Event::AdjustMouseZoom(sensitivity) => {
events.push(Event::AdjustMouseZoom(sensitivity));
}
settings_window::Event::AdjustViewDistance(view_distance) => {
events.push(Event::AdjustViewDistance(view_distance));
}
settings_window::Event::AdjustVolume(volume) => {
events.push(Event::AdjustVolume(volume));
}
settings_window::Event::MaximumFPS(max_fps) => {
events.push(Event::ChangeMaxFPS(max_fps));
}
settings_window::Event::ChangeAudioDevice(name) => {
events.push(Event::ChangeAudioDevice(name));
}

View File

@ -8,6 +8,9 @@ use conrod_core::{
widget::{self, Button, DropDownList, Image, Rectangle, Scrollbar, Text},
widget_ids, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
};
const FPS_CHOICES: [u32; 11] = [15, 30, 40, 50, 60, 90, 120, 144, 240, 300, 500];
widget_ids! {
struct Ids {
settings_content,
@ -31,12 +34,22 @@ widget_ids! {
interface,
inventory_test_button,
inventory_test_button_label,
mouse_pan_slider,
mouse_pan_label,
mouse_pan_value,
mouse_zoom_slider,
mouse_zoom_label,
mouse_zoom_value,
settings_bg,
sound,
test,
video,
vd_slider,
vd_slider_text,
vd_text,
vd_value,
max_fps_slider,
max_fps_text,
max_fps_value,
audio_volume_slider,
audio_volume_text,
audio_device_list,
@ -92,9 +105,12 @@ pub enum Event {
ToggleDebug,
ChangeTab(SettingsTab),
Close,
AdjustMousePan(u32),
AdjustMouseZoom(u32),
AdjustViewDistance(u32),
AdjustVolume(f32),
ChangeAudioDevice(String),
MaximumFPS(u32),
}
impl<'a> Widget for SettingsWindow<'a> {
@ -160,7 +176,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.color(TEXT_COLOR)
.set(state.ids.settings_title, ui);
// Interface
// 1) Interface Tab -------------------------------
if Button::image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -187,6 +203,7 @@ impl<'a> Widget for SettingsWindow<'a> {
events.push(Event::ChangeTab(SettingsTab::Interface));
}
// Contents
if let SettingsTab::Interface = self.show.settings_tab {
// Help
let show_help =
@ -255,7 +272,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.set(state.ids.debug_button_label, ui);
}
// 2 Gameplay
// 2) Gameplay Tab --------------------------------
if Button::image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -282,7 +299,77 @@ impl<'a> Widget for SettingsWindow<'a> {
events.push(Event::ChangeTab(SettingsTab::Gameplay));
}
// 3 Controls
// Contents
if let SettingsTab::Gameplay = self.show.settings_tab {
let display_pan = self.global_state.settings.gameplay.pan_sensitivity;
let display_zoom = self.global_state.settings.gameplay.zoom_sensitivity;
// Mouse Pan Sensitivity
Text::new("Pan Sensitivity")
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_label, ui);
if let Some(new_val) = ImageSlider::discrete(
display_pan,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(550.0, 22.0)
.down_from(state.ids.mouse_pan_label, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_pan_slider, ui)
{
events.push(Event::AdjustMousePan(new_val));
}
Text::new(&format!("{}", display_pan))
.right_from(state.ids.mouse_pan_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_value, ui);
// Mouse Zoom Sensitivity
Text::new("Zoom Sensitivity")
.down_from(state.ids.mouse_pan_slider, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_label, ui);
if let Some(new_val) = ImageSlider::discrete(
display_zoom,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(550.0, 22.0)
.down_from(state.ids.mouse_zoom_label, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_zoom_slider, ui)
{
events.push(Event::AdjustMouseZoom(new_val));
}
Text::new(&format!("{}", display_zoom))
.right_from(state.ids.mouse_zoom_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_value, ui);
}
// 3) Controls Tab --------------------------------
if Button::image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -308,6 +395,8 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::ChangeTab(SettingsTab::Controls));
}
// Contents
if let SettingsTab::Controls = self.show.settings_tab {
Text::new(
"Free Cursor\n\
@ -376,7 +465,6 @@ impl<'a> Widget for SettingsWindow<'a> {
/tp [Name] - Teleports you to another player \n\
/jump <dx> <dy> <dz> - Offset your position \n\
/goto <x> <y> <z> - Teleport to a position \n\
/tp <name> - Teleport to another player \n\
/kill - Kill yourself \n\
/pig - Spawn pig NPC \n\
/wolf - Spawn wolf NPC \n\
@ -462,7 +550,8 @@ impl<'a> Widget for SettingsWindow<'a> {
.font_size(18)
.set(state.ids.controls_controls, ui);
}
// 4 Video
// 4) Video Tab -----------------------------------
if Button::image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -489,14 +578,16 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::ChangeTab(SettingsTab::Video));
}
// Contents
if let SettingsTab::Video = self.show.settings_tab {
// View Distance
Text::new("View Distance")
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.vd_slider_text, ui);
.set(state.ids.vd_text, ui);
if let Some(new_val) = ImageSlider::discrete(
self.global_state.settings.graphics.view_distance,
@ -506,7 +597,7 @@ impl<'a> Widget for SettingsWindow<'a> {
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.vd_slider_text, 10.0)
.down_from(state.ids.vd_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
@ -514,8 +605,54 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::AdjustViewDistance(new_val));
}
Text::new(&format!(
"{}",
self.global_state.settings.graphics.view_distance
))
.right_from(state.ids.vd_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.vd_value, ui);
// Max FPS
Text::new("Maximum FPS")
.down_from(state.ids.vd_slider, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.max_fps_text, ui);
if let Some(which) = ImageSlider::discrete(
FPS_CHOICES
.iter()
.position(|&x| x == self.global_state.settings.graphics.max_fps)
.unwrap_or(5),
0,
10,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.max_fps_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.max_fps_slider, ui)
{
events.push(Event::MaximumFPS(FPS_CHOICES[which]));
}
Text::new(&format!("{}", self.global_state.settings.graphics.max_fps))
.right_from(state.ids.max_fps_slider, 8.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(state.ids.max_fps_value, ui);
}
// 5 Sound
// 5) Sound Tab -----------------------------------
if Button::image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
@ -542,6 +679,7 @@ impl<'a> Widget for SettingsWindow<'a> {
{
events.push(Event::ChangeTab(SettingsTab::Sound));
}
// Contents
if let SettingsTab::Sound = self.show.settings_tab {
Text::new("Volume")

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@ -14,8 +14,6 @@ use std::{cell::RefCell, rc::Rc, time::Duration};
use ui::CharSelectionUi;
use vek::*;
const FPS: u64 = 60;
pub struct CharSelectionState {
char_selection_ui: CharSelectionUi,
client: Rc<RefCell<Client>>,
@ -125,7 +123,9 @@ impl PlayState for CharSelectionState {
.expect("Failed to swap window buffers");
// Wait for the next tick.
clock.tick(Duration::from_millis(1000 / FPS));
clock.tick(Duration::from_millis(
1000 / (global_state.settings.graphics.max_fps as u64),
));
current_client_state = self.client.borrow().get_client_state();
}

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@ -12,8 +12,6 @@ use std::time::Duration;
use ui::{Event as MainMenuEvent, MainMenuUi};
use vek::*;
const FPS: u64 = 60;
pub struct MainMenuState {
main_menu_ui: MainMenuUi,
}
@ -134,7 +132,9 @@ impl PlayState for MainMenuState {
.expect("Failed to swap window buffers!");
// Wait for the next tick
clock.tick(Duration::from_millis(1000 / FPS));
clock.tick(Duration::from_millis(
1000 / (global_state.settings.graphics.max_fps as u64),
));
}
}

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@ -13,8 +13,6 @@ use log::{error, warn};
use std::{cell::RefCell, rc::Rc, time::Duration};
use vek::*;
const FPS: u64 = 60;
pub struct SessionState {
scene: Scene,
client: Rc<RefCell<Client>>,
@ -149,10 +147,10 @@ impl PlayState for SessionState {
return PlayStateResult::Pop;
}
// Maintain global state
// Maintain global state.
global_state.maintain();
// extract HUD events ensuring the client borrow gets dropped
// Extract HUD events ensuring the client borrow gets dropped.
let hud_events = self.hud.maintain(
&self.client.borrow(),
global_state,
@ -170,6 +168,7 @@ impl PlayState for SessionState {
},
&self.scene.camera(),
);
// Maintain the UI.
for event in hud_events {
match event {
@ -184,6 +183,20 @@ impl PlayState for SessionState {
HudEvent::Quit => {
return PlayStateResult::Shutdown;
}
HudEvent::AdjustMousePan(sensitivity) => {
global_state.window.pan_sensitivity = sensitivity;
global_state.settings.gameplay.pan_sensitivity = sensitivity;
if let Err(err) = global_state.settings.save_to_file() {
warn!("Failed to save settings: {:?}", err);
}
}
HudEvent::AdjustMouseZoom(sensitivity) => {
global_state.window.zoom_sensitivity = sensitivity;
global_state.settings.gameplay.zoom_sensitivity = sensitivity;
if let Err(err) = global_state.settings.save_to_file() {
warn!("Failed to save settings: {:?}", err);
}
}
HudEvent::AdjustViewDistance(view_distance) => {
self.client.borrow_mut().set_view_distance(view_distance);
@ -208,6 +221,12 @@ impl PlayState for SessionState {
warn!("Failed to save settings!\n{:?}", err);
}
}
HudEvent::ChangeMaxFPS(fps) => {
global_state.settings.graphics.max_fps = fps;
if let Err(err) = global_state.settings.save_to_file() {
warn!("Failed to save settings!\n{:?}", err);
}
}
}
}
@ -225,7 +244,9 @@ impl PlayState for SessionState {
.expect("Failed to swap window buffers!");
// Wait for the next tick.
clock.tick(Duration::from_millis(1000 / FPS));
clock.tick(Duration::from_millis(
1000 / global_state.settings.graphics.max_fps as u64,
));
// Clean things up after the tick.
self.cleanup();

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@ -4,20 +4,9 @@ use glutin::{MouseButton, VirtualKeyCode};
use serde_derive::{Deserialize, Serialize};
use std::{fs, io::prelude::*, path::PathBuf};
/// `Settings` contains everything that can be configured in the Settings.toml file.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
pub controls: ControlSettings,
pub networking: NetworkingSettings,
pub log: Log,
pub graphics: GraphicsSettings,
pub audio: AudioSettings,
pub show_disclaimer: bool,
}
/// `ControlSettings` contains keybindings.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct ControlSettings {
pub toggle_cursor: KeyMouse,
pub escape: KeyMouse,
@ -41,31 +30,111 @@ pub struct ControlSettings {
pub fullscreen: KeyMouse,
pub screenshot: KeyMouse,
pub toggle_ingame_ui: KeyMouse,
pub pan_sensitivity: f32,
pub zoom_sensitivity: f32,
pub attack: KeyMouse,
}
impl Default for ControlSettings {
fn default() -> Self {
Self {
toggle_cursor: KeyMouse::Key(VirtualKeyCode::Tab),
escape: KeyMouse::Key(VirtualKeyCode::Escape),
enter: KeyMouse::Key(VirtualKeyCode::Return),
move_forward: KeyMouse::Key(VirtualKeyCode::W),
move_left: KeyMouse::Key(VirtualKeyCode::A),
move_back: KeyMouse::Key(VirtualKeyCode::S),
move_right: KeyMouse::Key(VirtualKeyCode::D),
jump: KeyMouse::Key(VirtualKeyCode::Space),
glide: KeyMouse::Key(VirtualKeyCode::LShift),
map: KeyMouse::Key(VirtualKeyCode::M),
bag: KeyMouse::Key(VirtualKeyCode::B),
quest_log: KeyMouse::Key(VirtualKeyCode::L),
character_window: KeyMouse::Key(VirtualKeyCode::C),
social: KeyMouse::Key(VirtualKeyCode::O),
spellbook: KeyMouse::Key(VirtualKeyCode::P),
settings: KeyMouse::Key(VirtualKeyCode::N),
help: KeyMouse::Key(VirtualKeyCode::F1),
toggle_interface: KeyMouse::Key(VirtualKeyCode::F2),
toggle_debug: KeyMouse::Key(VirtualKeyCode::F3),
fullscreen: KeyMouse::Key(VirtualKeyCode::F11),
screenshot: KeyMouse::Key(VirtualKeyCode::F4),
toggle_ingame_ui: KeyMouse::Key(VirtualKeyCode::F6),
attack: KeyMouse::Mouse(MouseButton::Left),
}
}
}
/// `GameplaySettings` contains sensitivity and gameplay options.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct GameplaySettings {
pub pan_sensitivity: u32,
pub zoom_sensitivity: u32,
}
impl Default for GameplaySettings {
fn default() -> Self {
Self {
pan_sensitivity: 100,
zoom_sensitivity: 100,
}
}
}
/// `NetworkingSettings` stores server and networking settings.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct NetworkingSettings {
pub username: String,
pub servers: Vec<String>,
pub default_server: usize,
}
impl Default for NetworkingSettings {
fn default() -> Self {
Self {
username: "Username".to_string(),
servers: vec!["server.veloren.net".to_string()],
default_server: 0,
}
}
}
/// `Log` stores the name to the log file.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Log {
pub file: PathBuf,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GraphicsSettings {
pub view_distance: u32,
impl Default for Log {
fn default() -> Self {
Self {
file: "voxygen.log".into(),
}
}
}
/// AudioSettings controls the volume of different audio subsystems and which
/// `GraphicsSettings` contains settings related to framerate and in-game visuals.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct GraphicsSettings {
pub view_distance: u32,
pub max_fps: u32,
}
impl Default for GraphicsSettings {
fn default() -> Self {
Self {
view_distance: 5,
max_fps: 60,
}
}
}
/// `AudioSettings` controls the volume of different audio subsystems and which
/// device is used.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct AudioSettings {
pub music_volume: f32,
pub sfx_volume: f32,
@ -74,50 +143,38 @@ pub struct AudioSettings {
pub audio_device: Option<String>,
}
impl Default for AudioSettings {
fn default() -> Self {
Self {
music_volume: 0.5,
sfx_volume: 0.5,
audio_device: None,
}
}
}
/// `Settings` contains everything that can be configured in the settings.ron file.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
pub controls: ControlSettings,
pub gameplay: GameplaySettings,
pub networking: NetworkingSettings,
pub log: Log,
pub graphics: GraphicsSettings,
pub audio: AudioSettings,
pub show_disclaimer: bool,
}
impl Default for Settings {
fn default() -> Self {
Settings {
controls: ControlSettings {
toggle_cursor: KeyMouse::Key(VirtualKeyCode::Tab),
escape: KeyMouse::Key(VirtualKeyCode::Escape),
enter: KeyMouse::Key(VirtualKeyCode::Return),
move_forward: KeyMouse::Key(VirtualKeyCode::W),
move_left: KeyMouse::Key(VirtualKeyCode::A),
move_back: KeyMouse::Key(VirtualKeyCode::S),
move_right: KeyMouse::Key(VirtualKeyCode::D),
jump: KeyMouse::Key(VirtualKeyCode::Space),
glide: KeyMouse::Key(VirtualKeyCode::LShift),
map: KeyMouse::Key(VirtualKeyCode::M),
bag: KeyMouse::Key(VirtualKeyCode::B),
quest_log: KeyMouse::Key(VirtualKeyCode::L),
character_window: KeyMouse::Key(VirtualKeyCode::C),
social: KeyMouse::Key(VirtualKeyCode::O),
spellbook: KeyMouse::Key(VirtualKeyCode::P),
settings: KeyMouse::Key(VirtualKeyCode::N),
help: KeyMouse::Key(VirtualKeyCode::F1),
toggle_interface: KeyMouse::Key(VirtualKeyCode::F2),
toggle_debug: KeyMouse::Key(VirtualKeyCode::F3),
fullscreen: KeyMouse::Key(VirtualKeyCode::F11),
screenshot: KeyMouse::Key(VirtualKeyCode::F4),
toggle_ingame_ui: KeyMouse::Key(VirtualKeyCode::F6),
pan_sensitivity: 1.0,
zoom_sensitivity: 1.0,
attack: KeyMouse::Mouse(MouseButton::Left),
},
networking: NetworkingSettings {
username: "Username".to_string(),
servers: vec!["server.veloren.net".to_string()],
default_server: 0,
},
log: Log {
file: "voxygen.log".into(),
},
graphics: GraphicsSettings { view_distance: 5 },
audio: AudioSettings {
music_volume: 0.5,
sfx_volume: 0.5,
audio_device: None,
},
controls: ControlSettings::default(),
gameplay: GameplaySettings::default(),
networking: NetworkingSettings::default(),
log: Log::default(),
graphics: GraphicsSettings::default(),
audio: AudioSettings::default(),
show_disclaimer: true,
}
}
@ -137,23 +194,22 @@ impl Settings {
pub fn save_to_file(&self) -> std::io::Result<()> {
let path = Settings::get_settings_path();
if let Some(dir) = path.parent() {
fs::create_dir_all(dir)?;
}
let mut config_file = fs::File::create(path)?;
let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap();
config_file.write_all(s.as_bytes()).unwrap();
Ok(())
}
fn get_settings_path() -> PathBuf {
let proj_dirs =
ProjectDirs::from("net", "veloren", "voxygen").expect("No home directory defined!");
let path = proj_dirs.config_dir();
path.join("settings");
let path = path.with_extension("ron");
path
let proj_dirs = ProjectDirs::from("net", "veloren", "voxygen")
.expect("System's $HOME directory path not found!");
proj_dirs
.config_dir()
.join("settings")
.with_extension("ron")
}
}

View File

@ -54,7 +54,7 @@ pub enum Event {
InputUpdate(GameInput, bool),
/// Event that the ui uses.
Ui(ui::Event),
// The view distance has been changed
/// The view distance has changed.
ViewDistanceChanged(u32),
/// Game settings have changed.
SettingsChanged,
@ -71,8 +71,8 @@ pub struct Window {
renderer: Renderer,
window: glutin::GlWindow,
cursor_grabbed: bool,
pub pan_sensitivity: f32,
pub zoom_sensitivity: f32,
pub pan_sensitivity: u32,
pub zoom_sensitivity: u32,
fullscreen: bool,
needs_refresh_resize: bool,
key_map: HashMap<KeyMouse, GameInput>,
@ -140,8 +140,8 @@ impl Window {
renderer: Renderer::new(device, factory, win_color_view, win_depth_view)?,
window,
cursor_grabbed: false,
pan_sensitivity: settings.controls.pan_sensitivity,
zoom_sensitivity: settings.controls.zoom_sensitivity,
pan_sensitivity: settings.gameplay.pan_sensitivity,
zoom_sensitivity: settings.gameplay.zoom_sensitivity,
fullscreen: false,
needs_refresh_resize: false,
key_map,
@ -230,14 +230,14 @@ impl Window {
glutin::DeviceEvent::MouseMotion {
delta: (dx, dy), ..
} if cursor_grabbed && *focused => events.push(Event::CursorPan(Vec2::new(
dx as f32 * pan_sensitivity,
dy as f32 * pan_sensitivity,
dx as f32 * (pan_sensitivity as f32 / 100.0),
dy as f32 * (pan_sensitivity as f32 / 100.0),
))),
glutin::DeviceEvent::MouseWheel {
delta: glutin::MouseScrollDelta::LineDelta(_x, y),
..
} if cursor_grabbed && *focused => {
events.push(Event::Zoom(y as f32 * zoom_sensitivity))
events.push(Event::Zoom(y * (zoom_sensitivity as f32 / 100.0)))
}
_ => {}
},