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Fix clouds
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@ -121,8 +121,10 @@ vec4 utextureBicubic(utexture2D tex, sampler sampl, vec2 texCoords) {
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, sy);
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}
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const float U16_MAX = 65535.0;
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float alt_at(vec2 pos) {
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return (/*round*/(texture/*textureBicubic*/(usampler2D(t_alt, s_alt), pos_to_uv(t_alt, s_alt, pos)).r * (/*1300.0*//*1278.7266845703125*/view_distance.w)) + /*140.0*/view_distance.z - focus_off.z);
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return (/*round*/(texture/*textureBicubic*/(usampler2D(t_alt, s_alt), pos_to_uv(t_alt, s_alt, pos)).r / U16_MAX * (/*1300.0*//*1278.7266845703125*/view_distance.w)) + /*140.0*/view_distance.z - focus_off.z);
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//+ (texture(t_noise, pos * 0.002).x - 0.5) * 64.0;
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// return 0.0
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@ -136,7 +138,6 @@ float alt_at_real(vec2 pos) {
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// #if (FLUID_MODE == FLUID_MODE_CHEAP)
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// return alt_at(pos);
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// #elif (FLUID_MODE == FLUID_MODE_SHINY)
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const float U16_MAX = 65535.0;
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return (/*round*/(utextureBicubic(t_alt, s_alt, pos_to_tex(pos)).r / U16_MAX * (/*1300.0*//*1278.7266845703125*/view_distance.w)) + /*140.0*/view_distance.z - focus_off.z);
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// #endif
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//+ (texture(t_noise, pos * 0.002).x - 0.5) * 64.0;
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@ -24,11 +24,17 @@ pub const MAX_DIRECTED_LIGHT_COUNT: usize = 6;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Zeroable, Pod)]
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pub struct Globals {
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/// Transformation from world coordinate space (with focus_off as the
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/// origin) to the camera space
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view_mat: [[f32; 4]; 4],
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proj_mat: [[f32; 4]; 4],
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/// proj_mat * view_mat
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all_mat: [[f32; 4]; 4],
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/// Offset of the camera from the focus position
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cam_pos: [f32; 4],
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/// Integer portion of the focus position in world coordinates
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focus_off: [f32; 4],
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/// Fractions portion of the focus position
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focus_pos: [f32; 4],
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/// NOTE: view_distance.x is the horizontal view distance, view_distance.y
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/// is the LOD detail, view_distance.z is the
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