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Merge branch 'sam/fix-dash' into 'master'
Dash now ticks damage based off distance rather than duration. See merge request veloren/veloren!1715
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commit
97f0413307
@ -1162,7 +1162,7 @@ impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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},
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auto_charge: false,
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timer: Duration::default(),
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refresh_timer: Duration::default(),
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refresh_distance: 0.0,
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stage_section: StageSection::Buildup,
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exhausted: false,
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}),
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@ -54,8 +54,8 @@ pub struct Data {
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pub auto_charge: bool,
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/// Timer for each stage
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pub timer: Duration,
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/// Timer used to limit how often another attack will be applied
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pub refresh_timer: Duration,
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/// Distance used to limit how often another attack will be applied
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pub refresh_distance: f32,
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/// What section the character stage is in
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pub stage_section: StageSection,
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/// Whether the state should attempt attacking again
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@ -149,16 +149,14 @@ impl CharacterBehavior for Data {
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exhausted: true,
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..*self
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})
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} else if self.refresh_timer < Duration::from_millis(50) {
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} else if self.refresh_distance < self.static_data.range * 0.5 {
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update.character = CharacterState::DashMelee(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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refresh_timer: self
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.refresh_timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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refresh_distance: self.refresh_distance
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+ data.dt.0 * data.vel.0.magnitude(),
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..*self
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})
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} else {
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@ -167,7 +165,7 @@ impl CharacterBehavior for Data {
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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refresh_timer: Duration::default(),
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refresh_distance: 0.0,
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exhausted: false,
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..*self
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})
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@ -890,7 +890,7 @@ impl<'a> System<'a> for Sys {
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}
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},
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Tactic::StoneGolemBoss => {
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if dist_sqrd < (MIN_ATTACK_DIST * scale).powi(2) {
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if dist_sqrd < (MIN_ATTACK_DIST * scale * 2.0).powi(2) { // 2.0 is temporary correction factor to allow them to melee with their large hitbox
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inputs.move_dir = Vec2::zero();
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inputs.primary.set_state(true);
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} else if dist_sqrd < MAX_CHASE_DIST.powi(2)
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