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Fix water alt.
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@ -1185,7 +1185,7 @@ impl WorldSim {
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0.0
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} else {
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// This is not flowing into the ocean, so we can use the existing water_alt.
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water_alt[chunk_idx] as f32
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water_alt[/* chunk_idx */lake_idx] as f32
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}
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})
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.collect::<Vec<_>>()
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