mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Keelhaul
This commit is contained in:
parent
188be17b95
commit
98f33f0633
@ -5,5 +5,5 @@ SelfBuff(
|
|||||||
buff_kind: Defiance,
|
buff_kind: Defiance,
|
||||||
buff_strength: 0.4,
|
buff_strength: 0.4,
|
||||||
buff_duration: Some(20.0),
|
buff_duration: Some(20.0),
|
||||||
energy_cost: /*20*/0,
|
energy_cost: 20,
|
||||||
)
|
)
|
||||||
|
@ -1,22 +1,27 @@
|
|||||||
ComboMelee2(
|
FinisherMelee(
|
||||||
strikes: [
|
energy_cost: 0,
|
||||||
(
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
recover_duration: 0.3,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Slash(
|
kind: Hook(
|
||||||
damage: 4,
|
damage: 10,
|
||||||
poise: 5,
|
poise: 10,
|
||||||
knockback: 0,
|
pull: 5,
|
||||||
energy_regen: 5,
|
|
||||||
),
|
),
|
||||||
|
scaled: Some(Hook(
|
||||||
|
damage: 1,
|
||||||
|
poise: 1,
|
||||||
|
pull: 0.5,
|
||||||
|
)),
|
||||||
range: 3.0,
|
range: 3.0,
|
||||||
angle: 45.0,
|
angle: 30.0,
|
||||||
),
|
),
|
||||||
buildup_duration: 0.15,
|
minimum_combo: 1,
|
||||||
swing_duration: 0.05,
|
scaling: Some((
|
||||||
hit_timing: 0.5,
|
target: Attack,
|
||||||
recover_duration: 0.1,
|
kind: Linear,
|
||||||
ori_modifier: 0.6,
|
max_factor: 20,
|
||||||
),
|
)),
|
||||||
],
|
combo_consumption: Half,
|
||||||
energy_cost_per_strike: 0,
|
|
||||||
)
|
)
|
@ -857,7 +857,7 @@ impl CombatEffect {
|
|||||||
strength,
|
strength,
|
||||||
}) => CombatEffect::Knockback(Knockback {
|
}) => CombatEffect::Knockback(Knockback {
|
||||||
direction,
|
direction,
|
||||||
strength: strength * stats.buff_strength,
|
strength: strength * stats.effect_power,
|
||||||
}),
|
}),
|
||||||
CombatEffect::EnergyReward(e) => CombatEffect::EnergyReward(e),
|
CombatEffect::EnergyReward(e) => CombatEffect::EnergyReward(e),
|
||||||
CombatEffect::Lifesteal(l) => CombatEffect::Lifesteal(l * stats.effect_power),
|
CombatEffect::Lifesteal(l) => CombatEffect::Lifesteal(l * stats.effect_power),
|
||||||
|
@ -227,6 +227,53 @@ impl MeleeConstructor {
|
|||||||
.with_effect(knockback)
|
.with_effect(knockback)
|
||||||
.with_combo(self.combo_gain)
|
.with_combo(self.combo_gain)
|
||||||
},
|
},
|
||||||
|
Hook {
|
||||||
|
damage,
|
||||||
|
poise,
|
||||||
|
pull,
|
||||||
|
} => {
|
||||||
|
let buff = CombatEffect::Buff(CombatBuff {
|
||||||
|
kind: BuffKind::Bleeding,
|
||||||
|
dur_secs: 5.0,
|
||||||
|
strength: CombatBuffStrength::DamageFraction(0.2),
|
||||||
|
chance: 0.1,
|
||||||
|
})
|
||||||
|
.adjusted_by_stats(tool_stats);
|
||||||
|
let mut damage = AttackDamage::new(
|
||||||
|
Damage {
|
||||||
|
source: DamageSource::Melee,
|
||||||
|
kind: DamageKind::Piercing,
|
||||||
|
value: damage,
|
||||||
|
},
|
||||||
|
Some(GroupTarget::OutOfGroup),
|
||||||
|
instance,
|
||||||
|
)
|
||||||
|
.with_effect(buff);
|
||||||
|
|
||||||
|
if let Some(damage_effect) = self.damage_effect {
|
||||||
|
damage = damage.with_effect(damage_effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
let poise =
|
||||||
|
AttackEffect::new(Some(GroupTarget::OutOfGroup), CombatEffect::Poise(poise))
|
||||||
|
.with_requirement(CombatRequirement::AnyDamage);
|
||||||
|
let knockback = AttackEffect::new(
|
||||||
|
Some(GroupTarget::OutOfGroup),
|
||||||
|
CombatEffect::Knockback(Knockback {
|
||||||
|
strength: pull,
|
||||||
|
direction: KnockbackDir::Towards,
|
||||||
|
})
|
||||||
|
.adjusted_by_stats(tool_stats),
|
||||||
|
)
|
||||||
|
.with_requirement(CombatRequirement::AnyDamage);
|
||||||
|
|
||||||
|
Attack::default()
|
||||||
|
.with_damage(damage)
|
||||||
|
.with_crit(crit_chance, crit_mult)
|
||||||
|
.with_effect(poise)
|
||||||
|
.with_effect(knockback)
|
||||||
|
.with_combo(self.combo_gain)
|
||||||
|
},
|
||||||
NecroticVortex {
|
NecroticVortex {
|
||||||
damage,
|
damage,
|
||||||
pull,
|
pull,
|
||||||
@ -398,6 +445,22 @@ impl MeleeConstructor {
|
|||||||
pull: scale_values(a_pull, b_pull),
|
pull: scale_values(a_pull, b_pull),
|
||||||
lifesteal: scale_values(a_lifesteal, b_lifesteal),
|
lifesteal: scale_values(a_lifesteal, b_lifesteal),
|
||||||
},
|
},
|
||||||
|
(
|
||||||
|
Hook {
|
||||||
|
damage: a_damage,
|
||||||
|
poise: a_poise,
|
||||||
|
pull: a_pull,
|
||||||
|
},
|
||||||
|
Hook {
|
||||||
|
damage: b_damage,
|
||||||
|
poise: b_poise,
|
||||||
|
pull: b_pull,
|
||||||
|
},
|
||||||
|
) => Hook {
|
||||||
|
damage: scale_values(a_damage, b_damage),
|
||||||
|
poise: scale_values(a_poise, b_poise),
|
||||||
|
pull: scale_values(a_pull, b_pull),
|
||||||
|
},
|
||||||
(
|
(
|
||||||
SonicWave {
|
SonicWave {
|
||||||
damage: a_damage,
|
damage: a_damage,
|
||||||
@ -469,6 +532,11 @@ pub enum MeleeConstructorKind {
|
|||||||
knockback: f32,
|
knockback: f32,
|
||||||
energy_regen: f32,
|
energy_regen: f32,
|
||||||
},
|
},
|
||||||
|
Hook {
|
||||||
|
damage: f32,
|
||||||
|
poise: f32,
|
||||||
|
pull: f32,
|
||||||
|
},
|
||||||
NecroticVortex {
|
NecroticVortex {
|
||||||
damage: f32,
|
damage: f32,
|
||||||
pull: f32,
|
pull: f32,
|
||||||
@ -513,6 +581,14 @@ impl MeleeConstructorKind {
|
|||||||
*damage *= stats.power;
|
*damage *= stats.power;
|
||||||
*poise *= stats.effect_power;
|
*poise *= stats.effect_power;
|
||||||
},
|
},
|
||||||
|
Hook {
|
||||||
|
ref mut damage,
|
||||||
|
ref mut poise,
|
||||||
|
pull: _,
|
||||||
|
} => {
|
||||||
|
*damage *= stats.power;
|
||||||
|
*poise *= stats.effect_power;
|
||||||
|
},
|
||||||
NecroticVortex {
|
NecroticVortex {
|
||||||
ref mut damage,
|
ref mut damage,
|
||||||
pull: _,
|
pull: _,
|
||||||
|
@ -293,6 +293,40 @@ impl Animation for FinisherMeleeAnimation {
|
|||||||
next.control.position += Vec3::new(move2 * 17.0, move2 * 3.0, 0.0);
|
next.control.position += Vec3::new(move2 * 17.0, move2 * 3.0, 0.0);
|
||||||
next.torso.orientation.rotate_z(move2_raw * -TAU)
|
next.torso.orientation.rotate_z(move2_raw * -TAU)
|
||||||
},
|
},
|
||||||
|
Some("common.abilities.axe.keelhaul") => {
|
||||||
|
let (move1, move2, move3) = match stage_section {
|
||||||
|
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
|
||||||
|
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||||
|
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
|
||||||
|
_ => (0.0, 0.0, 0.0),
|
||||||
|
};
|
||||||
|
let pullback = 1.0 - move3;
|
||||||
|
let move1 = move1 * pullback;
|
||||||
|
let move2 = move2 * pullback;
|
||||||
|
|
||||||
|
next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
|
||||||
|
next.hand_l.orientation =
|
||||||
|
Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
|
||||||
|
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||||
|
next.hand_r.orientation =
|
||||||
|
Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
|
||||||
|
|
||||||
|
next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
|
||||||
|
next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
|
||||||
|
* Quaternion::rotation_y(s_a.ac.4)
|
||||||
|
* Quaternion::rotation_z(s_a.ac.5);
|
||||||
|
|
||||||
|
next.control.orientation.rotate_z(move1 * -3.3);
|
||||||
|
next.control.orientation.rotate_x(move1 * 0.8);
|
||||||
|
next.control.position +=
|
||||||
|
Vec3::new(move1 * 4.0, move1 * 4.0 - move2 * 6.0, move1 * 10.0);
|
||||||
|
|
||||||
|
next.chest.orientation.rotate_z(move2 * 1.2);
|
||||||
|
next.head.orientation.rotate_z(move2 * -0.5);
|
||||||
|
next.belt.orientation.rotate_z(move2 * -0.3);
|
||||||
|
next.shorts.orientation.rotate_z(move2 * -0.9);
|
||||||
|
next.control.orientation.rotate_z(move2 * -1.2);
|
||||||
|
},
|
||||||
_ => {},
|
_ => {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user