mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
more testing
This commit is contained in:
parent
d29d22dd0a
commit
9903d2c545
@ -25,8 +25,8 @@ tracy-server-debuginfo = "run --bin veloren-server-cli --features tracy,simd --p
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tracy-server-releasedebuginfo = "run --bin veloren-server-cli --features tracy,simd --profile releasedebuginfo"
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tracy-test-server = "run --bin veloren-server-cli --no-default-features --features tracy,simd --profile no_overflow"
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# voxygen
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test-voxygen = "run --bin veloren-voxygen --no-default-features --features simd,egui-ui,shaderc-from-source"
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tracy-voxygen = "run --bin veloren-voxygen --no-default-features --features tracy,simd,egui-ui,shaderc-from-source --profile no_overflow"
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test-voxygen = "run --bin veloren-voxygen --no-default-features --features simd,egui-ui"
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tracy-voxygen = "run --bin veloren-voxygen --no-default-features --features tracy,simd,egui-ui --profile no_overflow"
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dbg-voxygen = "run --bin veloren-voxygen --profile debuginfo"
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# misc
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swarm = "run --bin swarm --features client/bin_bot,client/tick_network --"
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71
Cargo.lock
generated
71
Cargo.lock
generated
@ -3646,7 +3646,6 @@ dependencies = [
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"indexmap 2.0.0",
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"log",
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"num-traits",
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"petgraph 0.6.4",
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"pp-rs",
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"rustc-hash",
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"serde",
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@ -5219,15 +5218,6 @@ version = "0.0.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "082f11ffa03bbef6c2c6ea6bea1acafaade2fd9050ae0234ab44a2153742b058"
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[[package]]
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name = "roxmltree"
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version = "0.14.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "921904a62e410e37e215c40381b7117f830d9d89ba60ab5236170541dd25646b"
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dependencies = [
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"xmlparser",
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]
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[[package]]
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name = "rstar"
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version = "0.10.0"
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@ -5677,25 +5667,6 @@ dependencies = [
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"digest",
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]
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[[package]]
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name = "shaderc"
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version = "0.8.0"
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source = "git+https://github.com/pythonesque/shaderc-rs?rev=f2605a02062834019bedff911aee2fd2998c49f9#f2605a02062834019bedff911aee2fd2998c49f9"
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dependencies = [
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"libc",
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"shaderc-sys",
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]
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[[package]]
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name = "shaderc-sys"
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version = "0.8.0"
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source = "git+https://github.com/pythonesque/shaderc-rs?rev=f2605a02062834019bedff911aee2fd2998c49f9#f2605a02062834019bedff911aee2fd2998c49f9"
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dependencies = [
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"cmake",
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"libc",
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"roxmltree",
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]
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[[package]]
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name = "sharded-slab"
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version = "0.1.4"
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@ -7297,7 +7268,6 @@ dependencies = [
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"rodio",
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"ron",
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"serde",
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"shaderc",
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"slab",
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"specs",
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"strum",
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@ -8485,12 +8455,6 @@ version = "0.8.16"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "47430998a7b5d499ccee752b41567bc3afc57e1327dc855b1a2aa44ce29b5fa1"
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[[package]]
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name = "xmlparser"
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version = "0.13.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4d25c75bf9ea12c4040a97f829154768bbbce366287e2dc044af160cd79a13fd"
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[[package]]
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name = "yasna"
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version = "0.5.2"
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@ -8519,38 +8483,3 @@ dependencies = [
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"quote 1.0.33",
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"syn 2.0.32",
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]
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[[patch.unused]]
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name = "gfx-backend-dx11"
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version = "0.8.0"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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[[patch.unused]]
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name = "gfx-backend-dx12"
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version = "0.8.0"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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[[patch.unused]]
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name = "gfx-backend-empty"
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version = "0.8.0"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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[[patch.unused]]
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name = "gfx-backend-gl"
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version = "0.8.1"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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[[patch.unused]]
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name = "gfx-backend-metal"
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version = "0.8.1"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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[[patch.unused]]
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name = "gfx-backend-vulkan"
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version = "0.8.0"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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[[patch.unused]]
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name = "gfx-hal"
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version = "0.8.0"
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source = "git+https://github.com/Imberflur/gfx.git?tag=veloren-fixes-v1#a8ba0a4859abb5f980b02480cb219030fb64530c"
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16
Cargo.toml
16
Cargo.toml
@ -163,14 +163,14 @@ vek = { git = "https://github.com/yoanlcq/vek.git", rev = "84d5cb65841d46599a986
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ntapi = { git = "https://github.com/MSxDOS/ntapi.git", rev = "9f56b149c9e25796739157c0fce3e0007a7de6eb" }
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shred = { git = "https://github.com/amethyst/shred.git", rev = "5d52c6fc390dd04c12158633e77591f6523d1f85" }
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[patch."https://github.com/gfx-rs/gfx"]
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gfx-hal = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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gfx-backend-empty = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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gfx-backend-vulkan = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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gfx-backend-gl = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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gfx-backend-dx12 = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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gfx-backend-dx11 = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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gfx-backend-metal = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# [patch."https://github.com/gfx-rs/gfx"]
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# gfx-hal = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# gfx-backend-empty = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# gfx-backend-vulkan = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# gfx-backend-gl = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# gfx-backend-dx12 = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# gfx-backend-dx11 = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# gfx-backend-metal = { git = "https://github.com/Imberflur/gfx.git", tag = "veloren-fixes-v1" }
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# # use the latest fixes in naga (remove when updates trickle down to wgpu-rs)
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# naga = { git = "https://github.com/gfx-rs/naga.git", rev = "3a0f0144112ff621dd7f731bf455adf6cab19164" }
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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layout(set = 0, binding = 0)
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uniform texture2D t_src_color;
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#version 430 core
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#version 440 core
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layout(location = 0) out vec2 uv;
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#define HAS_SHADOW_MAPS
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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#include <globals.glsl>
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#version 430 core
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#version 440 core
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layout(set = 0, binding = 0)
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uniform texture2D t_src_color;
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#version 430 core
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#version 440 core
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layout(set = 0, binding = 0)
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uniform texture2D t_src_color;
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#version 430 core
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#version 440 core
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layout(set = 0, binding = 0)
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uniform texture2D t_src_color;
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#version 430 core
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#version 440 core
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#define FIGURE_SHADER
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <globals.glsl>
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#version 430 core
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#version 440 core
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// #extension ARB_texture_storage : enable
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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// #extension ARB_texture_storage : enable
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#define FIGURE_SHADER
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//
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// However, in the future we might apply some depth transforms here.
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#version 430 core
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#version 440 core
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// #extension ARB_texture_storage : enable
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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#version 430 core
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#version 440 core
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// #extension ARB_texture_storage : enable
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#include <constants.glsl>
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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#extension GL_EXT_samplerless_texture_functions : enable
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layout(set = 0, binding = 0)
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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layout(push_constant) uniform Params {
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// Size of the source image.
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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// #extension ARB_texture_storage : enable
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#include <constants.glsl>
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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// #extension ARB_texture_storage : enable
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#define FIGURE_SHADER
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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#include <constants.glsl>
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@ -1,4 +1,4 @@
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#version 430 core
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#version 440 core
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||||
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||||
#include <constants.glsl>
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@ -1,4 +1,4 @@
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||||
#version 430 core
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||||
#version 440 core
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||||
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||||
#include <constants.glsl>
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||||
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||||
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@ -1,4 +1,4 @@
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||||
#version 430 core
|
||||
#version 440 core
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||||
|
||||
#include <constants.glsl>
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||||
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||||
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@ -1,4 +1,4 @@
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||||
#version 430 core
|
||||
#version 440 core
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||||
// #extension GL_ARB_texture_storage : require
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||||
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||||
#include <constants.glsl>
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||||
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@ -1,4 +1,4 @@
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||||
#version 430 core
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||||
#version 440 core
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||||
|
||||
#include <constants.glsl>
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||||
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||||
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@ -1,4 +1,4 @@
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||||
#version 430 core
|
||||
#version 440 core
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||||
|
||||
#include <constants.glsl>
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||||
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||||
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@ -1,4 +1,4 @@
|
||||
#version 430 core
|
||||
#version 440 core
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||||
|
||||
#include <globals.glsl>
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||||
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||||
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@ -1,4 +1,4 @@
|
||||
#version 430 core
|
||||
#version 440 core
|
||||
|
||||
#include <globals.glsl>
|
||||
#include <constants.glsl>
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||||
|
@ -1,4 +1,4 @@
|
||||
#version 430 core
|
||||
#version 440 core
|
||||
|
||||
#include <globals.glsl>
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||||
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||||
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@ -29,14 +29,13 @@ tracy = ["common-frontend/tracy", "client/tracy"]
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||||
tracy-memory = ["tracy"] # enables heap profiling with tracy
|
||||
plugins = ["client/plugins", "common-assets/plugins"]
|
||||
egui-ui = ["voxygen-egui", "egui", "egui_wgpu_backend", "egui_winit_platform"]
|
||||
shaderc-from-source = ["shaderc/build-from-source"]
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||||
discord = ["discord-sdk"]
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||||
bin_img-export = ["common-assets"]
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||||
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||||
# We don't ship egui with published release builds so a separate feature is required that excludes it.
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||||
default-publish = ["singleplayer", "native-dialog", "plugins", "discord", "simd"]
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||||
# Temp for bug on current wgpu version that has access violation in vulkan when constructing egui pipeline
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||||
default-no-egui = ["default-publish", "hot-reloading", "shaderc-from-source"]
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||||
default-no-egui = ["default-publish", "hot-reloading"]
|
||||
default = ["default-no-egui", "egui-ui"]
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||||
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||||
[dependencies]
|
||||
@ -57,12 +56,9 @@ voxygen-egui = {package = "veloren-voxygen-egui", path = "egui", optional = true
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||||
|
||||
# Graphics
|
||||
winit = {version = "0.28.6", features = ["serde"]}
|
||||
wgpu = { version = "=0.18.0", features = ["trace", "spirv", "glsl"] }
|
||||
wgpu = { version = "=0.18.0", features = ["trace", "glsl"] }
|
||||
wgpu-profiler = "0.15.0"
|
||||
bytemuck = { version="1.7", features=["derive"] }
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||||
# shaderc = "0.8.0"
|
||||
# Working around a current bug in shaderc that causes it to use the system installation even if we specify compile from source
|
||||
shaderc = { git = "https://github.com/pythonesque/shaderc-rs", rev = "f2605a02062834019bedff911aee2fd2998c49f9" }
|
||||
# cmake crate used by shaderc, newer version 0.1.46 uses a new cmake command that is not available in our CI cmake version
|
||||
# see https://github.com/alexcrichton/cmake-rs/issues/131
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||||
cmake = "=0.1.45"
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||||
|
@ -7,7 +7,7 @@ pub enum RenderError {
|
||||
CustomError(String),
|
||||
CouldNotFindAdapter,
|
||||
ErrorInitializingCompiler,
|
||||
ShaderError(String, shaderc::Error),
|
||||
// ShaderError(String, shaderc::Error),
|
||||
ProfilerCreationError(wgpu_profiler::CreationError),
|
||||
}
|
||||
|
||||
@ -27,10 +27,10 @@ impl fmt::Debug for RenderError {
|
||||
Self::CustomError(err) => f.debug_tuple("CustomError").field(err).finish(),
|
||||
Self::CouldNotFindAdapter => f.debug_tuple("CouldNotFindAdapter").finish(),
|
||||
Self::ErrorInitializingCompiler => f.debug_tuple("ErrorInitializingCompiler").finish(),
|
||||
Self::ShaderError(shader_name, err) => write!(
|
||||
f,
|
||||
"\"{shader_name}\" shader failed to compile due to the following error: {err}",
|
||||
),
|
||||
// Self::ShaderError(shader_name, err) => write!(
|
||||
// f,
|
||||
// "\"{shader_name}\" shader failed to compile due to the following error: {err}",
|
||||
// ),
|
||||
RenderError::ProfilerCreationError(err) => write!(f, "Profiler creation error: {err}"),
|
||||
}
|
||||
}
|
||||
@ -47,9 +47,3 @@ impl From<wgpu::BufferAsyncError> for RenderError {
|
||||
impl From<wgpu::SurfaceError> for RenderError {
|
||||
fn from(err: wgpu::SurfaceError) -> Self { Self::SurfaceError(err) }
|
||||
}
|
||||
|
||||
impl From<(&str, shaderc::Error)> for RenderError {
|
||||
fn from((shader_name, err): (&str, shaderc::Error)) -> Self {
|
||||
Self::ShaderError(shader_name.into(), err)
|
||||
}
|
||||
}
|
||||
|
@ -164,7 +164,6 @@ impl ShaderModules {
|
||||
has_shadow_views: bool,
|
||||
) -> Result<Self, RenderError> {
|
||||
prof_span!(_guard, "ShaderModules::new");
|
||||
use shaderc::{CompileOptions, Compiler, OptimizationLevel, ResolvedInclude, ShaderKind};
|
||||
|
||||
let constants = shaders.get("include.constants").unwrap();
|
||||
let globals = shaders.get("include.globals").unwrap();
|
||||
@ -280,45 +279,32 @@ impl ShaderModules {
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let mut compiler = Compiler::new().ok_or(RenderError::ErrorInitializingCompiler)?;
|
||||
let mut options = CompileOptions::new().ok_or(RenderError::ErrorInitializingCompiler)?;
|
||||
options.set_optimization_level(OptimizationLevel::Zero);
|
||||
options.set_forced_version_profile(430, shaderc::GlslProfile::Core);
|
||||
// options.set_generate_debug_info();
|
||||
options.set_include_callback(move |name, _, shader_name, _| {
|
||||
Ok(ResolvedInclude {
|
||||
resolved_name: name.to_string(),
|
||||
content: match name {
|
||||
"constants.glsl" => constants.clone(),
|
||||
"globals.glsl" => globals.0.to_owned(),
|
||||
"shadows.glsl" => shadows.0.to_owned(),
|
||||
"rain_occlusion.glsl" => rain_occlusion.0.to_owned(),
|
||||
"sky.glsl" => sky.0.to_owned(),
|
||||
"light.glsl" => light.0.to_owned(),
|
||||
"srgb.glsl" => srgb.0.to_owned(),
|
||||
"random.glsl" => random.0.to_owned(),
|
||||
"lod.glsl" => lod.0.to_owned(),
|
||||
"anti-aliasing.glsl" => anti_alias.0.to_owned(),
|
||||
"cloud.glsl" => cloud.0.to_owned(),
|
||||
"point_glow.glsl" => point_glow.0.to_owned(),
|
||||
"fxaa.glsl" => fxaa.0.to_owned(),
|
||||
other => {
|
||||
return Err(format!(
|
||||
"Include {} in {} is not defined",
|
||||
other, shader_name
|
||||
));
|
||||
},
|
||||
},
|
||||
})
|
||||
});
|
||||
let defines = wgpu::naga::FastHashMap::from_iter([
|
||||
("constants.glsl".to_string(), constants.clone()),
|
||||
("globals.glsl".to_string(), globals.0.to_owned()),
|
||||
("shadows.glsl".to_string(), shadows.0.to_owned()),
|
||||
(
|
||||
"rain_occlusion.glsl".to_string(),
|
||||
rain_occlusion.0.to_owned(),
|
||||
),
|
||||
("sky.glsl".to_string(), sky.0.to_owned()),
|
||||
("light.glsl".to_string(), light.0.to_owned()),
|
||||
("srgb.glsl".to_string(), srgb.0.to_owned()),
|
||||
("random.glsl".to_string(), random.0.to_owned()),
|
||||
("lod.glsl".to_string(), lod.0.to_owned()),
|
||||
("anti-aliasing.glsl".to_string(), anti_alias.0.to_owned()),
|
||||
("cloud.glsl".to_string(), cloud.0.to_owned()),
|
||||
("point_glow.glsl".to_string(), point_glow.0.to_owned()),
|
||||
("fxaa.glsl".to_string(), fxaa.0.to_owned()),
|
||||
]);
|
||||
|
||||
let mut create_shader = |name, kind| {
|
||||
let create_shader = |name, stage| {
|
||||
let glsl = &shaders
|
||||
.get(name)
|
||||
.unwrap_or_else(|| panic!("Can't retrieve shader: {}", name))
|
||||
.0;
|
||||
let file_name = format!("{}.glsl", name);
|
||||
create_shader_module(device, &mut compiler, glsl, kind, &file_name, &options)
|
||||
create_shader_module(device, defines.clone(), glsl, stage, &file_name)
|
||||
};
|
||||
|
||||
let selected_fluid_shader = ["fluid-frag.", match pipeline_modes.fluid {
|
||||
@ -327,68 +313,69 @@ impl ShaderModules {
|
||||
}]
|
||||
.concat();
|
||||
|
||||
use wgpu::naga::ShaderStage;
|
||||
Ok(Self {
|
||||
skybox_vert: create_shader("skybox-vert", ShaderKind::Vertex)?,
|
||||
skybox_frag: create_shader("skybox-frag", ShaderKind::Fragment)?,
|
||||
debug_vert: create_shader("debug-vert", ShaderKind::Vertex)?,
|
||||
debug_frag: create_shader("debug-frag", ShaderKind::Fragment)?,
|
||||
figure_vert: create_shader("figure-vert", ShaderKind::Vertex)?,
|
||||
figure_frag: create_shader("figure-frag", ShaderKind::Fragment)?,
|
||||
terrain_vert: create_shader("terrain-vert", ShaderKind::Vertex)?,
|
||||
terrain_frag: create_shader("terrain-frag", ShaderKind::Fragment)?,
|
||||
fluid_vert: create_shader("fluid-vert", ShaderKind::Vertex)?,
|
||||
fluid_frag: create_shader(&selected_fluid_shader, ShaderKind::Fragment)?,
|
||||
sprite_vert: create_shader("sprite-vert", ShaderKind::Vertex)?,
|
||||
sprite_frag: create_shader("sprite-frag", ShaderKind::Fragment)?,
|
||||
lod_object_vert: create_shader("lod-object-vert", ShaderKind::Vertex)?,
|
||||
lod_object_frag: create_shader("lod-object-frag", ShaderKind::Fragment)?,
|
||||
particle_vert: create_shader("particle-vert", ShaderKind::Vertex)?,
|
||||
particle_frag: create_shader("particle-frag", ShaderKind::Fragment)?,
|
||||
rope_vert: create_shader("rope-vert", ShaderKind::Vertex)?,
|
||||
rope_frag: create_shader("rope-frag", ShaderKind::Fragment)?,
|
||||
trail_vert: create_shader("trail-vert", ShaderKind::Vertex)?,
|
||||
trail_frag: create_shader("trail-frag", ShaderKind::Fragment)?,
|
||||
ui_vert: create_shader("ui-vert", ShaderKind::Vertex)?,
|
||||
ui_frag: create_shader("ui-frag", ShaderKind::Fragment)?,
|
||||
premultiply_alpha_vert: create_shader("premultiply-alpha-vert", ShaderKind::Vertex)?,
|
||||
premultiply_alpha_frag: create_shader("premultiply-alpha-frag", ShaderKind::Fragment)?,
|
||||
lod_terrain_vert: create_shader("lod-terrain-vert", ShaderKind::Vertex)?,
|
||||
lod_terrain_frag: create_shader("lod-terrain-frag", ShaderKind::Fragment)?,
|
||||
clouds_vert: create_shader("clouds-vert", ShaderKind::Vertex)?,
|
||||
clouds_frag: create_shader("clouds-frag", ShaderKind::Fragment)?,
|
||||
skybox_vert: create_shader("skybox-vert", ShaderStage::Vertex)?,
|
||||
skybox_frag: create_shader("skybox-frag", ShaderStage::Fragment)?,
|
||||
debug_vert: create_shader("debug-vert", ShaderStage::Vertex)?,
|
||||
debug_frag: create_shader("debug-frag", ShaderStage::Fragment)?,
|
||||
figure_vert: create_shader("figure-vert", ShaderStage::Vertex)?,
|
||||
figure_frag: create_shader("figure-frag", ShaderStage::Fragment)?,
|
||||
terrain_vert: create_shader("terrain-vert", ShaderStage::Vertex)?,
|
||||
terrain_frag: create_shader("terrain-frag", ShaderStage::Fragment)?,
|
||||
fluid_vert: create_shader("fluid-vert", ShaderStage::Vertex)?,
|
||||
fluid_frag: create_shader(&selected_fluid_shader, ShaderStage::Fragment)?,
|
||||
sprite_vert: create_shader("sprite-vert", ShaderStage::Vertex)?,
|
||||
sprite_frag: create_shader("sprite-frag", ShaderStage::Fragment)?,
|
||||
lod_object_vert: create_shader("lod-object-vert", ShaderStage::Vertex)?,
|
||||
lod_object_frag: create_shader("lod-object-frag", ShaderStage::Fragment)?,
|
||||
particle_vert: create_shader("particle-vert", ShaderStage::Vertex)?,
|
||||
particle_frag: create_shader("particle-frag", ShaderStage::Fragment)?,
|
||||
rope_vert: create_shader("rope-vert", ShaderStage::Vertex)?,
|
||||
rope_frag: create_shader("rope-frag", ShaderStage::Fragment)?,
|
||||
trail_vert: create_shader("trail-vert", ShaderStage::Vertex)?,
|
||||
trail_frag: create_shader("trail-frag", ShaderStage::Fragment)?,
|
||||
ui_vert: create_shader("ui-vert", ShaderStage::Vertex)?,
|
||||
ui_frag: create_shader("ui-frag", ShaderStage::Fragment)?,
|
||||
premultiply_alpha_vert: create_shader("premultiply-alpha-vert", ShaderStage::Vertex)?,
|
||||
premultiply_alpha_frag: create_shader("premultiply-alpha-frag", ShaderStage::Fragment)?,
|
||||
lod_terrain_vert: create_shader("lod-terrain-vert", ShaderStage::Vertex)?,
|
||||
lod_terrain_frag: create_shader("lod-terrain-frag", ShaderStage::Fragment)?,
|
||||
clouds_vert: create_shader("clouds-vert", ShaderStage::Vertex)?,
|
||||
clouds_frag: create_shader("clouds-frag", ShaderStage::Fragment)?,
|
||||
dual_downsample_filtered_frag: create_shader(
|
||||
"dual-downsample-filtered-frag",
|
||||
ShaderKind::Fragment,
|
||||
ShaderStage::Fragment,
|
||||
)?,
|
||||
dual_downsample_frag: create_shader("dual-downsample-frag", ShaderKind::Fragment)?,
|
||||
dual_upsample_frag: create_shader("dual-upsample-frag", ShaderKind::Fragment)?,
|
||||
postprocess_vert: create_shader("postprocess-vert", ShaderKind::Vertex)?,
|
||||
postprocess_frag: create_shader("postprocess-frag", ShaderKind::Fragment)?,
|
||||
blit_vert: create_shader("blit-vert", ShaderKind::Vertex)?,
|
||||
blit_frag: create_shader("blit-frag", ShaderKind::Fragment)?,
|
||||
dual_downsample_frag: create_shader("dual-downsample-frag", ShaderStage::Fragment)?,
|
||||
dual_upsample_frag: create_shader("dual-upsample-frag", ShaderStage::Fragment)?,
|
||||
postprocess_vert: create_shader("postprocess-vert", ShaderStage::Vertex)?,
|
||||
postprocess_frag: create_shader("postprocess-frag", ShaderStage::Fragment)?,
|
||||
blit_vert: create_shader("blit-vert", ShaderStage::Vertex)?,
|
||||
blit_frag: create_shader("blit-frag", ShaderStage::Fragment)?,
|
||||
point_light_shadows_vert: create_shader(
|
||||
"point-light-shadows-vert",
|
||||
ShaderKind::Vertex,
|
||||
ShaderStage::Vertex,
|
||||
)?,
|
||||
light_shadows_directed_vert: create_shader(
|
||||
"light-shadows-directed-vert",
|
||||
ShaderKind::Vertex,
|
||||
ShaderStage::Vertex,
|
||||
)?,
|
||||
light_shadows_figure_vert: create_shader(
|
||||
"light-shadows-figure-vert",
|
||||
ShaderKind::Vertex,
|
||||
ShaderStage::Vertex,
|
||||
)?,
|
||||
light_shadows_debug_vert: create_shader(
|
||||
"light-shadows-debug-vert",
|
||||
ShaderKind::Vertex,
|
||||
ShaderStage::Vertex,
|
||||
)?,
|
||||
rain_occlusion_directed_vert: create_shader(
|
||||
"rain-occlusion-directed-vert",
|
||||
ShaderKind::Vertex,
|
||||
ShaderStage::Vertex,
|
||||
)?,
|
||||
rain_occlusion_figure_vert: create_shader(
|
||||
"rain-occlusion-figure-vert",
|
||||
ShaderKind::Vertex,
|
||||
ShaderStage::Vertex,
|
||||
)?,
|
||||
})
|
||||
}
|
||||
@ -396,19 +383,14 @@ impl ShaderModules {
|
||||
|
||||
fn create_shader_module(
|
||||
device: &wgpu::Device,
|
||||
compiler: &mut shaderc::Compiler,
|
||||
defines: wgpu::naga::FastHashMap<String, String>,
|
||||
source: &str,
|
||||
kind: shaderc::ShaderKind,
|
||||
stage: wgpu::naga::ShaderStage,
|
||||
file_name: &str,
|
||||
options: &shaderc::CompileOptions,
|
||||
) -> Result<wgpu::ShaderModule, RenderError> {
|
||||
prof_span!(_guard, "create_shader_modules");
|
||||
use std::borrow::Cow;
|
||||
|
||||
let spv = compiler
|
||||
.compile_into_spirv(source, kind, file_name, "main", Some(options))
|
||||
.map_err(|e| (file_name, e))?;
|
||||
|
||||
// Uncomment me to dump shaders to files
|
||||
//
|
||||
// std::fs::create_dir_all("dumpped-shaders").expect("Couldn't create shader
|
||||
@ -423,13 +405,14 @@ fn create_shader_module(
|
||||
// .expect("Couldn't write shader out");
|
||||
|
||||
// let label = [file_name, "\n\n", source].concat();
|
||||
#[allow(unsafe_code)]
|
||||
Ok(unsafe {
|
||||
device.create_shader_module_unchecked(wgpu::ShaderModuleDescriptor {
|
||||
label: Some(file_name),
|
||||
source: wgpu::ShaderSource::SpirV(Cow::Borrowed(spv.as_binary())),
|
||||
})
|
||||
})
|
||||
Ok(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some(file_name),
|
||||
source: wgpu::ShaderSource::Glsl {
|
||||
shader: Cow::Borrowed(source),
|
||||
stage,
|
||||
defines,
|
||||
},
|
||||
}))
|
||||
}
|
||||
|
||||
/// Things needed to create a pipeline
|
||||
|
Loading…
Reference in New Issue
Block a user