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fmt
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03894cb2ab
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@ -93,32 +93,40 @@ impl<'a> Widget for Bag<'a> {
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.thickness(5.0)
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.rgba(0.33, 0.33, 0.33, 1.0)
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.set(state.ids.inv_scrollbar, ui);
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// Create available inventory slot widgets
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// Create available inventory slot widgets
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if state.ids.inv_slot.len() < self.inventory_space {
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state.update(|s| { s.ids.inv_slot.resize(self.inventory_space, &mut ui.widget_id_generator());});}
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state.update(|s| {
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s.ids
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.inv_slot
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.resize(self.inventory_space, &mut ui.widget_id_generator());
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});
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}
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// "Allowed" max. inventory space should be handled serverside and thus isn't limited in the UI
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for i in 0..self.inventory_space {
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let x = i % 5;
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let y = i / 5;
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let y = i / 5;
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Button::image(self.imgs.inv_slot)
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.top_left_with_margins_on(state.ids.inv_grid_1, 4.0 + y as f64 * (40.0 + 4.0), 4.0 + x as f64 * (40.0 + 4.0)) // conrod uses a (y,x) format for placing...
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.top_left_with_margins_on(
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state.ids.inv_grid_1,
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4.0 + y as f64 * (40.0 + 4.0),
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4.0 + x as f64 * (40.0 + 4.0),
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) // conrod uses a (y,x) format for placing...
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.parent(state.ids.inv_grid_2) // Avoids the background overlapping available slots
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.w_h(40.0, 40.0)
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.w_h(40.0, 40.0)
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.set(state.ids.inv_slot[i], ui);
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}
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}
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// Test Item
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if self.inventory_space > 0 {
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Button::image(self.imgs.potion_red) // TODO: Insert variable image depending on the item displayed in that slot
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.w_h(4.0*3.5, 7.0*3.5) // TODO: height value has to be constant(but not the same as the slot widget), while width depends on the image displayed to avoid stretching
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Button::image(self.imgs.potion_red) // TODO: Insert variable image depending on the item displayed in that slot
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.w_h(4.0 * 3.5, 7.0 * 3.5) // TODO: height value has to be constant(but not the same as the slot widget), while width depends on the image displayed to avoid stretching
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.middle_of(state.ids.inv_slot[0]) // TODO: Items need to be assigned to a certain slot and then placed like in this example
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.label("5x") // TODO: Quantity goes here...
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.label_font_id(self.fonts.opensans)
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.label_font_size(12)
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.label_x(Relative::Scalar(10.0))
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.label_x(Relative::Scalar(10.0))
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.label_y(Relative::Scalar(-10.0))
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.label_color(TEXT_COLOR)
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.label_color(TEXT_COLOR)
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.set(state.ids.item1, ui); // TODO: Add widget_id generator for displayed items
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}
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// X-button
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if Button::image(self.imgs.close_button)
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