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Added stuff to loot table
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d101d7f132
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@ -1,5 +1,105 @@
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Lottery(
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items : Vec(
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// All loot rates go here
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// miscellaneous
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(0.3, "common.items.velorite"),
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(0.7, "common.items.veloritefrag"),
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(1, "common.items.potion_minor"),
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(1, "common.items.collar"),
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// swords
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(0.1, "common.items.weapons.sword.starter_sword"),
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(0.1, "common.items.weapons.sword.wood_sword"),
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(0.1, "common.items.weapons.sword.short_sword_0"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-0"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-1"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-2"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-0"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-1"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-2"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-0"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-1"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-2"),
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(0.04, "common.items.weapons.sword.long_2h_dam-0"),
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(0.04, "common.items.weapons.sword.long_2h_dam-1"),
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(0.04, "common.items.weapons.sword.long_2h_dam-2"),
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(0.04, "common.items.weapons.sword.long_2h_dam-3"),
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(0.04, "common.items.weapons.sword.long_2h_dam-4"),
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(0.04, "common.items.weapons.sword.long_2h_dam-5"),
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(0.02, "common.items.weapons.sword.long_2h_simple-0"),
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(0.02, "common.items.weapons.sword.long_2h_simple-1"),
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(0.02, "common.items.weapons.sword.long_2h_simple-2"),
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(0.02, "common.items.weapons.sword.long_2h_simple-3"),
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(0.02, "common.items.weapons.sword.long_2h_simple-4"),
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(0.02, "common.items.weapons.sword.long_2h_simple-5"),
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(0.007, "common.items.weapons.sword.long_2h_orn-0"),
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(0.007, "common.items.weapons.sword.long_2h_orn-1"),
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(0.007, "common.items.weapons.sword.long_2h_orn-2"),
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(0.007, "common.items.weapons.sword.long_2h_orn-3"),
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(0.007, "common.items.weapons.sword.long_2h_orn-4"),
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(0.007, "common.items.weapons.sword.long_2h_orn-5"),
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// axes
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(1, "common.items.weapons.axe.starter_axe"),
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// staves
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(1, "common.items.weapons.staff.staff_nature"),
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(1, "common.items.weapons.staff.starter_staff"),
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// hammers
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(1, "common.items.weapons.hammer.starter_hammer"),
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// bows
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(1, "common.items.weapons.bow.starter_bow"),
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// belts
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(0.2, "common.items.armor.belt.cloth_blue_0"),
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(0.2, "common.items.armor.belt.cloth_green_0"),
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(0.2, "common.items.armor.belt.cloth_purple_0"),
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(0.15, "common.items.armor.belt.leather_0"),
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(0.15, "common.items.armor.belt.leather_2"),
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(0.1, "common.items.armor.belt.steel_0"),
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(0.05, "common.items.armor.belt.plate_0"),
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// chests
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(0.2, "common.items.armor.chest.cloth_blue_0"),
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(0.2, "common.items.armor.chest.cloth_green_0"),
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(0.2, "common.items.armor.chest.cloth_purple_0"),
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(0.15, "common.items.armor.chest.leather_0"),
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(0.15, "common.items.armor.chest.leather_2"),
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(0.1, "common.items.armor.chest.steel_0"),
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(0.05, "common.items.armor.chest.plate_green_0"),
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// shoes
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(0.2, "common.items.armor.foot.cloth_blue_0"),
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(0.2, "common.items.armor.foot.cloth_green_0"),
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(0.2, "common.items.armor.foot.cloth_purple_0"),
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(0.15, "common.items.armor.foot.leather_0"),
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(0.15, "common.items.armor.foot.leather_2"),
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(0.1, "common.items.armor.foot.steel_0"),
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(0.05, "common.items.armor.foot.plate_0"),
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// pants
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(0.2, "common.items.armor.pants.cloth_blue_0"),
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(0.2, "common.items.armor.pants.cloth_green_0"),
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(0.2, "common.items.armor.pants.cloth_purple_0"),
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(0.15, "common.items.armor.pants.green_0"),
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(0.15, "common.items.armor.pants.leather_0"),
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(0.1, "common.items.armor.pants.steel_0"),
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(0.05, "common.items.armor.pants.plate_green_0"),
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// shoulders
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(0.2, "common.items.armor.shoulder.cloth_blue_0"),
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(0.2, "common.items.armor.shoulder.cloth_green_0"),
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(0.2, "common.items.armor.shoulder.cloth_purple_0"),
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(0.1, "common.items.armor.shoulder.leather_0"),
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(0.1, "common.items.armor.shoulder.leather_1"),
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(0.1, "common.items.armor.shoulder.leather_2"),
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(0.1, "common.items.armor.shoulder.steel_0"),
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(0.05, "common.items.armor.shoulder.plate_0"),
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//gloves
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(0.2, "common.items.armor.hand.cloth_blue_0"),
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(0.2, "common.items.armor.hand.cloth_green_0"),
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(0.2, "common.items.armor.hand.cloth_purple_0"),
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(0.15, "common.items.armor.hand.leather_0"),
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(0.15, "common.items.armor.hand.leather_2"),
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(0.1, "common.items.armor.hand.steel_0"),
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(0.05, "common.items.armor.hand.plate_0"),
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// rings
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(1.0, "common.items.armor.ring.ring_0"),
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// capes
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(1.0, "common.items.armor.back.short_0"),
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// necks
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(1.0, "common.items.armor.neck.neck_0"),
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)
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)
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