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Merge branch 'coffee-compiler/localize_map_shape' into 'master'
Localize map shape for world generation See merge request veloren/veloren!4563
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commit
9971aa26a4
@ -42,6 +42,8 @@ main-singleplayer-world_name = World name
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main-singleplayer-map_scale = Vertical scaling
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main-singleplayer-map_erosion_quality = Erosion quality
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main-singleplayer-map_shape = Shape
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main-singleplayer-map_shape-circle = Circle
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main-singleplayer-map_shape-square = Square
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main-singleplayer-play = Play
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main-singleplayer-generate_and_play = Generate & Play
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menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
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@ -436,7 +436,7 @@ impl Screen {
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Row::with_children(vec![
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Space::new(Length::FillPortion(5), Length::Units(0))
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.into(),
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Text::new(shape.to_string())
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Text::new(i18n.get_msg(Self::map_kind_key(shape)))
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.width(Length::FillPortion(95))
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.size(fonts.cyri.scale(14))
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.vertical_alignment(iced::VerticalAlignment::Center)
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@ -667,4 +667,11 @@ impl Screen {
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all.into()
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}
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}
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fn map_kind_key(map_kind: MapKind) -> &'static str {
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match map_kind {
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MapKind::Circle => "main-singleplayer-map_shape-circle",
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MapKind::Square => "main-singleplayer-map_shape-square",
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}
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}
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}
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