mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'ythern/more_unique_abilities' into 'master'
Ythern/roshwalr kit See merge request veloren/veloren!3692
This commit is contained in:
commit
997c5a4e61
@ -258,6 +258,13 @@
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secondary: "common.abilities.custom.quadmedbasic.triplestrike",
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abilities: [],
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),
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Custom("Roshwalr"): (
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primary: "common.abilities.custom.roshwalr.doublehusk",
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secondary: "common.abilities.custom.roshwalr.slowcharge",
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abilities: [
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Simple(None, "common.abilities.custom.roshwalr.freezeshockwave"),
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],
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),
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Custom("Basilisk"): (
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primary: "common.abilities.custom.basilisk.petrify",
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secondary: "common.abilities.custom.basilisk.triplestrike",
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|
43
assets/common/abilities/custom/roshwalr/doublehusk.ron
Normal file
43
assets/common/abilities/custom/roshwalr/doublehusk.ron
Normal file
@ -0,0 +1,43 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 28.0,
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damage_increase: 0,
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base_poise_damage: 7.5,
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poise_damage_increase: 0,
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knockback: 3.0,
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range: 3,
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angle: 75.0,
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base_buildup_duration: 1.2,
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base_swing_duration: 0.07,
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hit_timing: 0.5,
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base_recover_duration: 0.3,
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forward_movement: 0.25,
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damage_kind: Piercing,
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),
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(
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stage: 2,
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base_damage: 28.0,
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damage_increase: 0,
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base_poise_damage: 7.5,
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poise_damage_increase: 0,
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knockback: 3.0,
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range: 3,
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angle: 75.0,
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base_buildup_duration: 0.2,
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base_swing_duration: 0.07,
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hit_timing: 0.5,
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base_recover_duration: 0.6,
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forward_movement: 0.25,
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damage_kind: Piercing,
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),
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],
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initial_energy_gain: 5,
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max_energy_gain: 5,
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energy_increase: 0,
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speed_increase: 0.0,
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max_speed_increase: 0.0,
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scales_from_combo: 0,
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ori_modifier: 0.65,
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)
|
23
assets/common/abilities/custom/roshwalr/freezeshockwave.ron
Normal file
23
assets/common/abilities/custom/roshwalr/freezeshockwave.ron
Normal file
@ -0,0 +1,23 @@
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Shockwave(
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energy_cost: 0,
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buildup_duration: 1.5,
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swing_duration: 0.15,
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recover_duration: 2.0,
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damage: 15.0,
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poise_damage: 10,
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knockback: (strength: 3.0, direction: Up),
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shockwave_angle: 270.0,
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shockwave_vertical_angle: 15.0,
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shockwave_speed: 20.0,
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shockwave_duration: 0.8,
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requires_ground: true,
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move_efficiency: 0.2,
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damage_kind: Piercing,
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specifier: IceSpikes,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 4.0,
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strength: DamageFraction(0.1),
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chance: 1,
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))),
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)
|
27
assets/common/abilities/custom/roshwalr/slowcharge.ron
Normal file
27
assets/common/abilities/custom/roshwalr/slowcharge.ron
Normal file
@ -0,0 +1,27 @@
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DashMelee(
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energy_cost: 0,
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melee_constructor: (
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kind: Bash(
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damage: 14.0,
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poise: 28.0,
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knockback: 8.0,
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energy_regen: 0.0,
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),
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scaled: Some(Bash(
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damage: 65.0,
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poise: 35.0,
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knockback: 14.0,
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energy_regen: 0.0,
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)),
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range: 2.5,
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angle: 45.0,
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),
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energy_drain: 0,
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forward_speed: 1.0,
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buildup_duration: 1.0,
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charge_duration: 5,
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swing_duration: 0.1,
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recover_duration: 2.2,
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ori_modifier: 0.3,
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charge_through: false,
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)
|
14
assets/common/items/npc_armor/quadruped_medium/roshwalr.ron
Normal file
14
assets/common/items/npc_armor/quadruped_medium/roshwalr.ron
Normal file
@ -0,0 +1,14 @@
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ItemDef(
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name: "Roshwalr's Thick Skin",
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description: "testing123",
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kind: Armor((
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kind: Chest,
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stats: Direct((
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protection: Some(Normal(100.0)),
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poise_resilience: Some(Normal(2.0)),
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energy_max: Some(10),
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)),
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)),
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quality: Epic,
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tags: [],
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)
|
21
assets/common/items/npc_weapons/unique/roshwalr.ron
Normal file
21
assets/common/items/npc_weapons/unique/roshwalr.ron
Normal file
@ -0,0 +1,21 @@
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ItemDef(
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name: "Roshwalr",
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description: "testing123",
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kind: Tool((
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kind: Natural,
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hands: Two,
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stats: (
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equip_time_secs: 0.01,
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power: 1.0,
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effect_power: 1.0,
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speed: 1.0,
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crit_chance: 0.0625,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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),
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)),
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quality: Low,
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tags: [],
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ability_spec: Some(Custom("Roshwalr")),
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)
|
@ -1,5 +1,5 @@
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[
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(2.0, Item("common.items.crafting_ing.hide.rugged_hide")),
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(2.0, ItemQuantity("common.items.crafting_ing.hide.rugged_hide", 1, 3)),
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(1.0, ItemQuantity("common.items.crafting_ing.animal_misc.icy_fang", 2, 4)),
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(1.0, ItemQuantity("common.items.crafting_ing.animal_misc.long_tusk", 2, 2)),
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]
|
@ -8,7 +8,7 @@ SpawnEntry (
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(1, (1, 1, "common.entity.wild.aggressive.akhlut")),
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(1, (1, 1, "common.entity.wild.aggressive.icedrake")),
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||||
(1, (1, 3, "common.entity.wild.aggressive.snow_raptor")),
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||||
(1, (1, 3, "common.entity.wild.aggressive.roshwalr")),
|
||||
(1, (1, 1, "common.entity.wild.aggressive.roshwalr")),
|
||||
(5, (5, 20, "common.entity.wild.peaceful.penguin")),
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||||
],
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spawn_mode: Land,
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|
@ -282,6 +282,7 @@ impl<'a> From<&'a Body> for Psyche {
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quadruped_medium::Species::Dreadhorn => 0.2,
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||||
quadruped_medium::Species::Bonerattler => 0.0,
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||||
quadruped_medium::Species::Tiger => 0.1,
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||||
quadruped_medium::Species::Roshwalr => 0.0,
|
||||
_ => 0.3,
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||||
},
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Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
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||||
|
@ -693,7 +693,7 @@ impl Body {
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||||
quadruped_medium::Species::Bonerattler => 50,
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||||
quadruped_medium::Species::Deer => 50,
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||||
quadruped_medium::Species::Hirdrasil => 70,
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||||
quadruped_medium::Species::Roshwalr => 280,
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||||
quadruped_medium::Species::Roshwalr => 500,
|
||||
quadruped_medium::Species::Donkey => 55,
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||||
quadruped_medium::Species::Zebra => 55,
|
||||
quadruped_medium::Species::Antelope => 45,
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||||
|
@ -556,13 +556,15 @@ fn default_main_tool(body: &Body) -> Item {
|
||||
"common.items.npc_weapons.unique.quadmedjump",
|
||||
)),
|
||||
quadruped_medium::Species::Tuskram
|
||||
| quadruped_medium::Species::Roshwalr
|
||||
| quadruped_medium::Species::Moose
|
||||
| quadruped_medium::Species::Dreadhorn
|
||||
| quadruped_medium::Species::Mammoth
|
||||
| quadruped_medium::Species::Ngoubou => Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadmedcharge",
|
||||
)),
|
||||
quadruped_medium::Species::Roshwalr => Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.roshwalr",
|
||||
)),
|
||||
quadruped_medium::Species::Highland
|
||||
| quadruped_medium::Species::Cattle
|
||||
| quadruped_medium::Species::Yak => Some(Item::new_from_asset_expect(
|
||||
@ -921,6 +923,12 @@ impl LoadoutBuilder {
|
||||
},
|
||||
_ => None,
|
||||
},
|
||||
Body::QuadrupedMedium(body) => match body.species {
|
||||
quadruped_medium::Species::Roshwalr => {
|
||||
Some("common.items.npc_armor.quadruped_medium.roshwalr")
|
||||
},
|
||||
_ => None,
|
||||
},
|
||||
Body::Theropod(body) => match body.species {
|
||||
theropod::Species::Archaeos
|
||||
| theropod::Species::Yale
|
||||
|
@ -824,6 +824,7 @@ impl<'a> AgentData<'a> {
|
||||
circle_time: 1,
|
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},
|
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"Quad Med Basic" => Tactic::QuadMedBasic,
|
||||
"Roshwalr" => Tactic::Roshwalr,
|
||||
"Asp" | "Maneater" => Tactic::QuadLowRanged,
|
||||
"Quad Low Breathe" | "Quad Low Beam" | "Basilisk" => {
|
||||
Tactic::QuadLowBeam
|
||||
@ -1139,6 +1140,9 @@ impl<'a> AgentData<'a> {
|
||||
tgt_data,
|
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read_data,
|
||||
),
|
||||
Tactic::Roshwalr => {
|
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self.handle_roshwalr_attack(agent, controller, &attack_data, tgt_data, read_data)
|
||||
},
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||||
Tactic::OrganAura => {
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self.handle_organ_aura_attack(agent, controller, &attack_data, tgt_data, read_data)
|
||||
},
|
||||
|
@ -3507,6 +3507,61 @@ impl<'a> AgentData<'a> {
|
||||
);
|
||||
}
|
||||
|
||||
pub fn handle_roshwalr_attack(
|
||||
&self,
|
||||
agent: &mut Agent,
|
||||
controller: &mut Controller,
|
||||
attack_data: &AttackData,
|
||||
tgt_data: &TargetData,
|
||||
read_data: &ReadData,
|
||||
) {
|
||||
const SLOW_CHARGE_RANGE: f32 = 12.5;
|
||||
const SHOCKWAVE_RANGE: f32 = 12.5;
|
||||
const SHOCKWAVE_TIMER: f32 = 15.0;
|
||||
const MELEE_RANGE: f32 = 4.0;
|
||||
|
||||
enum ActionStateFCounters {
|
||||
FCounterRoshwalrAttack = 0,
|
||||
}
|
||||
|
||||
agent.action_state.counters[ActionStateFCounters::FCounterRoshwalrAttack as usize] +=
|
||||
read_data.dt.0;
|
||||
if matches!(self.char_state, CharacterState::DashMelee(c) if !matches!(c.stage_section, StageSection::Recover))
|
||||
{
|
||||
// If already charging, keep charging if not in recover
|
||||
controller.push_basic_input(InputKind::Ability(0));
|
||||
} else if attack_data.dist_sqrd < SHOCKWAVE_RANGE.powi(2) && attack_data.angle < 270.0 {
|
||||
if agent.action_state.counters[ActionStateFCounters::FCounterRoshwalrAttack as usize]
|
||||
> SHOCKWAVE_TIMER
|
||||
{
|
||||
// Use shockwave if timer has gone for long enough
|
||||
controller.push_basic_input(InputKind::Ability(0));
|
||||
|
||||
if matches!(self.char_state, CharacterState::Shockwave(_)) {
|
||||
// Resets action counter when using shockwave
|
||||
agent.action_state.counters
|
||||
[ActionStateFCounters::FCounterRoshwalrAttack as usize] = 0.0;
|
||||
}
|
||||
} else if attack_data.dist_sqrd < MELEE_RANGE.powi(2) && attack_data.angle < 135.0 {
|
||||
// Basic attack if in melee range
|
||||
controller.push_basic_input(InputKind::Primary);
|
||||
}
|
||||
} else if attack_data.dist_sqrd > SLOW_CHARGE_RANGE.powi(2) {
|
||||
// Use slow charge if outside the range
|
||||
controller.push_basic_input(InputKind::Secondary);
|
||||
}
|
||||
|
||||
// Always attempt to path towards target
|
||||
self.path_toward_target(
|
||||
agent,
|
||||
controller,
|
||||
tgt_data.pos.0,
|
||||
read_data,
|
||||
Path::Partial,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn handle_harvester_attack(
|
||||
&self,
|
||||
agent: &mut Agent,
|
||||
|
@ -137,6 +137,7 @@ pub enum Tactic {
|
||||
OrganAura,
|
||||
Dagon,
|
||||
Cardinal,
|
||||
Roshwalr,
|
||||
}
|
||||
|
||||
#[derive(SystemData)]
|
||||
|
@ -7,13 +7,14 @@ pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod leapmelee;
|
||||
pub mod run;
|
||||
pub mod shockwave;
|
||||
pub mod stunned;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, dash::DashAnimation, feed::FeedAnimation,
|
||||
hoof::HoofAnimation, idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation,
|
||||
run::RunAnimation, stunned::StunnedAnimation,
|
||||
run::RunAnimation, shockwave::ShockwaveAnimation, stunned::StunnedAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||
|
91
voxygen/anim/src/quadruped_medium/shockwave.rs
Normal file
91
voxygen/anim/src/quadruped_medium/shockwave.rs
Normal file
@ -0,0 +1,91 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedMediumSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
//use std::ops::Rem;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub struct ShockwaveAnimation;
|
||||
|
||||
impl Animation for ShockwaveAnimation {
|
||||
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
|
||||
type Skeleton = QuadrupedMediumSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_medium_shockwave\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_shockwave")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
_s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1base, chargemovementbase, movement2base, movement3, legtell) =
|
||||
match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0, anim_time),
|
||||
Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(4), 0.0, 0.2),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time, 0.0),
|
||||
_ => (0.0, 0.0, 0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum();
|
||||
let twitch1 = (mirror * movement1base * 3.5).sin();
|
||||
let twitch1fast = (mirror * movement1base * 45.0).sin();
|
||||
//let twitch3 = (mirror * movement3 * 4.0).sin();
|
||||
//let movement1 = mirror * movement1base * pullback;
|
||||
//let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
//let legtwitch = (legtell * 6.0).sin() * pullback;
|
||||
let legswing = legtell * pullback;
|
||||
let short = ((1.0 / (0.72 + 0.28 * ((anim_time * 16.0_f32 + PI * 0.25).sin()).powi(2)))
|
||||
.sqrt())
|
||||
* ((anim_time * 16.0_f32 + PI * 0.25).sin())
|
||||
* chargemovementbase
|
||||
* pullback;
|
||||
let shortalt = (anim_time * 16.0_f32 + PI * 0.25).sin() * chargemovementbase * pullback;
|
||||
|
||||
next.head.orientation = Quaternion::rotation_x(movement1abs * -0.2 + movement2abs * 0.8)
|
||||
* Quaternion::rotation_z(short * -0.06 + twitch1 * 0.2);
|
||||
|
||||
next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.2 + movement2abs * 0.5)
|
||||
* Quaternion::rotation_z(short * 0.15 + twitch1 * 0.2);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(
|
||||
twitch1fast * 0.2
|
||||
+ movement1abs * -0.3
|
||||
+ movement2abs * 1.2
|
||||
+ chargemovementbase * -0.5,
|
||||
);
|
||||
next.torso_front.orientation = Quaternion::rotation_z(twitch1 * 0.06)
|
||||
* Quaternion::rotation_y(short * 0.06)
|
||||
* Quaternion::rotation_x(legswing * 0.06);
|
||||
|
||||
next.tail.orientation = Quaternion::rotation_x(
|
||||
0.15 + movement1abs * -0.4 + movement2abs * 0.2 + chargemovementbase * 0.2,
|
||||
) * Quaternion::rotation_z(shortalt * 0.15);
|
||||
next.leg_fl.orientation = Quaternion::rotation_x(legswing * 1.4);
|
||||
|
||||
next.foot_fl.orientation = Quaternion::rotation_x(legswing * -0.5);
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(legswing * 0.3);
|
||||
|
||||
next.foot_bl.orientation = Quaternion::rotation_x(legswing * -0.3);
|
||||
|
||||
next.leg_fr.orientation = Quaternion::rotation_x(legswing * 1.4);
|
||||
|
||||
next.foot_fr.orientation = Quaternion::rotation_x(legswing * -0.5);
|
||||
|
||||
next.leg_br.orientation = Quaternion::rotation_x(legswing * 0.3);
|
||||
|
||||
next.foot_br.orientation = Quaternion::rotation_x(legswing * -0.3);
|
||||
next
|
||||
}
|
||||
}
|
@ -2471,6 +2471,34 @@ impl FigureMgr {
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::Shockwave(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Charge => stage_time,
|
||||
StageSection::Action => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::quadruped_medium::ShockwaveAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::LeapMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
|
Loading…
Reference in New Issue
Block a user