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Turn towards center of sprite instead of corner.
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@ -45,7 +45,7 @@ impl CharacterBehavior for Data {
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let mut update = StateUpdate::from(data);
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let ori_dir = Dir::from_unnormalized(Vec3::from(
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(self.static_data.sprite_pos.map(|x| x as f32) - data.pos.0).xy(),
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(self.static_data.sprite_pos.map(|x| x as f32 + 0.5) - data.pos.0).xy(),
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));
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handle_orientation(data, &mut update, 1.0, ori_dir);
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handle_move(data, &mut update, 0.0);
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