Merge branch 'aweinstock/bow-zoom-charge-master' into 'master'

Make the camera zoom as the bow (or any ChargedRanged attack) is charging.

See merge request veloren/veloren!2339
This commit is contained in:
Monty Marz 2021-05-26 17:34:47 +00:00
commit 99cf533a8a
4 changed files with 58 additions and 16 deletions

View File

@ -62,6 +62,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Chat tabs
- NPC's now hear certain sounds
- Renamed Animal Trainers to Beastmasters and gave them their own set of armor to wear
- ChargedRanged attacks (such as some bow attacks) use an FOV zoom effect to indicate charge.
- Add chest to each dungeon with unique loot
### Changed

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@ -61,6 +61,17 @@ pub struct Data {
pub exhausted: bool,
}
impl Data {
/// How complete the charge is, on a scale of 0.0 to 1.0
pub fn charge_frac(&self) -> f32 {
if let StageSection::Charge = self.stage_section {
(self.timer.as_secs_f32() / self.static_data.charge_duration.as_secs_f32()).min(1.0)
} else {
0.0
}
}
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
@ -91,9 +102,7 @@ impl CharacterBehavior for Data {
},
StageSection::Charge => {
if !input_is_pressed(data, self.static_data.ability_info.input) && !self.exhausted {
let charge_frac = (self.timer.as_secs_f32()
/ self.static_data.charge_duration.as_secs_f32())
.min(1.0);
let charge_frac = self.charge_frac();
let arrow = ProjectileConstructor::Arrow {
damage: self.static_data.initial_damage as f32
+ charge_frac * self.static_data.scaled_damage as f32,

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@ -42,6 +42,7 @@ pub struct Camera {
ori: Vec3<f32>,
tgt_dist: f32,
dist: f32,
tgt_fov: f32,
fov: f32,
aspect: f32,
mode: CameraMode,
@ -76,6 +77,7 @@ impl Camera {
ori: Vec3::zero(),
tgt_dist: 10.0,
dist: 10.0,
tgt_fov: 1.1,
fov: 1.1,
aspect,
mode,
@ -222,6 +224,14 @@ impl Camera {
);
}
if (self.fov - self.tgt_fov).abs() > 0.01 {
self.fov = f32::lerp(
self.fov,
self.tgt_fov,
0.65 * (delta as f32) / self.interp_time(),
);
}
if (self.focus - self.tgt_focus).magnitude_squared() > 0.001 {
let lerped_focus = Lerp::lerp(
self.focus,
@ -290,7 +300,7 @@ impl Camera {
pub fn get_fov(&self) -> f32 { self.fov }
/// Set the field of view of the camera in radians.
pub fn set_fov(&mut self, fov: f32) { self.fov = fov; }
pub fn set_fov(&mut self, fov: f32) { self.tgt_fov = fov; }
/// Set the FOV in degrees
pub fn set_fov_deg(&mut self, fov: u16) {

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@ -72,6 +72,7 @@ pub struct SessionState {
target_entity: Option<specs::Entity>,
selected_entity: Option<(specs::Entity, std::time::Instant)>,
interactable: Option<Interactable>,
saved_zoom_dist: Option<f32>,
}
/// Represents an active game session (i.e., the one being played).
@ -118,6 +119,7 @@ impl SessionState {
target_entity: None,
selected_entity: None,
interactable: None,
saved_zoom_dist: None,
}
}
@ -295,6 +297,31 @@ impl PlayState for SessionState {
camera.set_orientation(cam_dir);
}
let client = self.client.borrow();
let player_entity = client.entity();
let mut fov_scaling = 1.0;
if let Some(comp::CharacterState::ChargedRanged(cr)) = client
.state()
.read_storage::<comp::CharacterState>()
.get(player_entity)
{
if cr.charge_frac() > 0.25 {
fov_scaling -= 3.0 * cr.charge_frac() / 4.0;
}
let max_dist = if let Some(dist) = self.saved_zoom_dist {
dist
} else {
let dist = camera.get_distance();
self.saved_zoom_dist = Some(dist);
dist
};
camera.set_distance(Lerp::lerp(max_dist, 2.0, 1.0 - fov_scaling));
} else if let Some(dist) = self.saved_zoom_dist.take() {
camera.set_distance(dist);
}
camera.set_fov((global_state.settings.graphics.fov as f32 * fov_scaling).to_radians());
// Compute camera data
camera.compute_dependents(&*self.client.borrow().state().terrain());
let camera::Dependents {
@ -305,18 +332,17 @@ impl PlayState for SessionState {
let cam_pos = cam_pos + focus_off;
let (is_aiming, aim_dir_offset) = {
let client = self.client.borrow();
let is_aiming = client
.state()
.read_storage::<comp::CharacterState>()
.get(client.entity())
.get(player_entity)
.map(|cs| cs.is_aimed())
.unwrap_or(false);
(
is_aiming,
if is_aiming && self.scene.camera().get_mode() == CameraMode::ThirdPerson {
Vec3::unit_z() * 0.05
Vec3::unit_z() * 0.025
} else {
Vec3::zero()
},
@ -324,25 +350,21 @@ impl PlayState for SessionState {
};
self.is_aiming = is_aiming;
let player_entity = self.client.borrow().entity();
let can_build = self
.client
.borrow()
let can_build = client
.state()
.read_storage::<comp::CanBuild>()
.get(player_entity)
.map_or_else(|| false, |cb| cb.enabled);
let is_mining = self
.client
.borrow()
let is_mining = client
.inventories()
.get(player_entity)
.and_then(|inv| inv.equipped(EquipSlot::ActiveMainhand))
.and_then(|item| item.tool())
.map_or(false, |tool| tool.kind == ToolKind::Pick)
&& self.client.borrow().is_wielding() == Some(true);
&& client.is_wielding() == Some(true);
drop(client);
// Check to see whether we're aiming at anything
let (build_pos, select_pos, target_entity) =