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Asset Path Changes
Former-commit-id: 8d31707d0e5c6db8328e0a389296f4f1a7f7cd69
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.gitignore
vendored
1
.gitignore
vendored
@ -4,6 +4,7 @@
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/Cargo.lock
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/*/target/
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/*/Cargo.lock
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/voxygen/test_assets/
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# IntelliJ
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@ -201,98 +201,98 @@ impl Imgs {
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fn new(ui: &mut Ui, renderer: &mut Renderer) -> Imgs {
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let mut load = |filename| {
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let image = image::open(
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&[env!("CARGO_MANIFEST_DIR"), "/test_assets/ui/hud/", filename].concat(),
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&[env!("CARGO_MANIFEST_DIR"), "/../assets/voxygen/", filename].concat(),
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)
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.unwrap();
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ui.new_image(renderer, &image).unwrap()
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};
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Imgs {
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// Bag
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bag: load("bag/icon/0_bag.png"),
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bag_hover: load("bag/icon/1_bag_hover.png"),
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bag_press: load("bag/icon/2_bag_press.png"),
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bag_open: load("bag/icon/3_bag_open.png"),
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bag_open_hover: load("bag/icon/4_bag_open_hover.png"),
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bag_open_press: load("bag/icon/5_bag_open_press.png"),
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bag_contents: load("bag/bg.png"),
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bag: load("element/buttons/bag/closed.png"),
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bag_hover: load("element/buttons/bag/closed_hover.png"),
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bag_press: load("element/buttons/bag/closed_press.png"),
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bag_open: load("element/buttons/bag/open.png"),
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bag_open_hover: load("element/buttons/bag/open_hover.png"),
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bag_open_press: load("element/buttons/bag/open_press.png"),
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bag_contents: load("element/frames/bag.png"),
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// Close button
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close_button: load("x/0_x.png"),
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close_button_hover: load("x/1_x_hover.png"),
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close_button_press: load("x/2_x_press.png"),
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close_button: load("element/buttons/x.png"),
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close_button_hover: load("element/buttons/x_hover.png"),
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close_button_press: load("element/buttons/x_press.png"),
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// Esc-Menu
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esc_bg: load("menu/bg.png"),
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fireplace: load("menu/fireplace_1.png"),
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button_dark: load("menu/button_dark.png"),
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button_dark_hover: load("menu/button_dark_hover.png"),
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button_dark_press: load("menu/button_dark_press.png"),
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esc_bg: load("element/frames/menu.png"),
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fireplace: load("element/misc_backgrounds/fireplace.png"),
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button_dark: load("element/buttons/button_dark.png"),
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button_dark_hover: load("element/buttons/button_dark_hover.png"),
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button_dark_press: load("element/buttons/button_dark_press.png"),
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// MiniMap
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mmap_frame: load("mmap/mmap_frame.png"),
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mmap_frame_bg: load("mmap/mmap_bg.png"),
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mmap_icons: load("mmap/mmap_icons.png"),
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mmap_frame: load("element/frames/mmap.png"),
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mmap_frame_bg: load("element/misc_backgrounds/mmap_bg.png"),
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mmap_icons: load("element/buttons/mmap_icons.png"),
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// Settings at Mini-Map
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mmap_button: load("mmap/grid.png"),
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mmap_button_hover: load("mmap/hover.png"),
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mmap_button_press: load("mmap/press.png"),
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mmap_button_open: load("mmap/open.png"),
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mmap_button: load("element/buttons/border.png"),
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mmap_button_hover: load("element/buttons/border_hover.png"),
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mmap_button_press: load("element/buttons/border_press.png"),
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mmap_button_open: load("element/buttons/border_pressed.png"),
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// Skillbar Module
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sb_grid: load("skill_bar/sbar_grid.png"),
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sb_grid_bg: load("skill_bar/sbar_grid_bg.png"),
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l_click: load("skill_bar/l.png"),
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r_click: load("skill_bar/r.png"),
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mana_bar: load("skill_bar/mana_bar.png"),
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health_bar: load("skill_bar/health_bar.png"),
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xp_bar: load("skill_bar/xp_bar.png"),
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sb_grid: load("element/skill_bar/sbar_grid.png"),
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sb_grid_bg: load("element/skill_bar/sbar_grid_bg.png"),
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l_click: load("element/skill_bar/l.png"),
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r_click: load("element/skill_bar/r.png"),
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mana_bar: load("element/skill_bar/mana_bar.png"),
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health_bar: load("element/skill_bar/health_bar.png"),
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xp_bar: load("element/skill_bar/xp_bar.png"),
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//Buff Frame(s)
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//buff_frame: load("skill_bar/buff_frame.png"),
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//buff_frame_bg: load("skill_bar/buff_frame_bg.png"),
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//buff_frame_red: load("skill_bar/buff_frame_red.png"),
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//buff_frame_green: load("skill_bar/buff_frame_green.png"),
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//buff_frame: load("element/skill_bar/buff_frame.png"),
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//buff_frame_bg: load("element/skill_bar/buff_frame_bg.png"),
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//buff_frame_red: load("element/skill_bar/buff_frame_red.png"),
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//buff_frame_green: load("element/skill_bar/buff_frame_green.png"),
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//Missing: Buff Frame Animation (.gif ?!) (we could do animation in ui.maintain(), or in shader?)
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window_frame: load("window_frame.png"),
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window_frame_2: load("window_frame_2.png"),
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window_frame: load("element/frames/window.png"),
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window_frame_2: load("element/frames/window_2.png"),
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//Settings Window
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settings_bg: load("settings/bg.png"),
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settings_icon: load("settings/icon.png"),
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settings_button_mo: load("settings/mo.png"),
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check: load("settings/check.png"),
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check_mo: load("settings/check_mo.png"),
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check_press: load("settings/check_press.png"),
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check_checked: load("settings/check_checked.png"),
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check_checked_mo: load("settings/check_checked_mo.png"),
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slider: load("settings/slider.png"),
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slider_indicator: load("settings/slider_indicator.png"),
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button_blank: load("settings/button_blank.png"),
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button_blue_mo: load("settings/mo.png"),
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button_blue_press: load("settings/press.png"),
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settings_bg: load("element/frames/settings.png"),
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settings_icon: load("element/icons/settings.png"),
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settings_button_mo: load("element/buttons/blue_mo.png"),
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check: load("element/buttons/check/no.png"),
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check_mo: load("element/buttons/check/no_mo.png"),
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check_press: load("element/buttons/check/no_press.png"),
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check_checked: load("element/buttons/check/yes.png"),
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check_checked_mo: load("selement/buttons/check/yes_mo.png"),
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slider: load("element/slider/track.png"),
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slider_indicator: load("element/slider/indicator.png"),
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button_blank: load("element/nothing.png"),
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button_blue_mo: load("element/buttons/blue_mo.png"),
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button_blue_press: load("element/buttons/blue_press.png"),
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//Social Window
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social_bg: load("social/bg.png"),
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social_icon: load("social/icon.png"),
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social_bg: load("element/misc_backgrounds/small_bg.png"),
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social_icon: load("element/icons/social.png"),
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//Map Window
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map_bg: load("map/bg.png"),
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map_icon: load("map/icon.png"),
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map_bg: load("element/misc_backgrounds/small_bg.png"),
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map_icon: load("element/icons/map.png"),
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map_frame: load("map/window_frame_map.png"),
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// Spell Book Window
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spellbook_bg: load("spellbook/bg.png"),
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spellbook_icon: load("spellbook/icon.png"),
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spellbook_bg: load("element/misc_backgrounds/small_bg.png"),
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spellbook_icon: load("element/icons/spellbook.png"),
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//Char Window
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charwindow_bg: load("charwindow/bg.png"),
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charwindow_icon: load("charwindow/icon.png"),
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charwindow_bg: load("element/misc_backgrounds/small_bg.png"),
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charwindow_icon: load("element/icons/charwindow.png"),
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//Quest-Log Window
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questlog_bg: load("questlog/bg.png"),
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questlog_icon: load("questlog/icon.png"),
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questlog_bg: load("element/misc_backgrounds/small_bg.png"),
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questlog_icon: load("element/icons/questlog.png"),
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}
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}
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}
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@ -57,7 +57,7 @@ impl Imgs {
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let image = image::open(
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&[
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env!("CARGO_MANIFEST_DIR"),
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"/test_assets/ui/main/",
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"/../assets/voxygen/",
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filename,
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]
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.concat(),
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@ -66,21 +66,21 @@ impl Imgs {
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ui.new_image(renderer, &image).unwrap()
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};
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Imgs {
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bg: load("bg.png"),
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v_logo: load("v_logo.png"),
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bg: load("background/bg_main.png"),
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v_logo: load("element/v_logo.png"),
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// Input fields
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input_bg: load("input_bg.png"),
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input_bg: load("element/misc_backgrounds/textbox.png"),
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// Login button
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login_button: load("buttons/button_login.png"),
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login_button_hover: load("buttons/button_login_hover.png"),
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login_button_press: load("buttons/button_login_press.png"),
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login_button: load("element/buttons/button_login.png"),
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login_button_hover: load("element/buttons/button_login_hover.png"),
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login_button_press: load("element/buttons/button_login_press.png"),
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// Servers, settings, and quit buttons
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button: load("buttons/button.png"),
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button_hover: load("buttons/button_hover.png"),
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button_press: load("buttons/button_press.png"),
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button: load("element/buttons/button.png"),
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button_hover: load("element/buttons/button_hover.png"),
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button_press: load("element/buttons/button_press.png"),
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}
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}
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}
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