Asset Path Changes

Former-commit-id: 8d31707d0e5c6db8328e0a389296f4f1a7f7cd69
This commit is contained in:
Pfauenauge 2019-03-29 21:08:14 +01:00
parent cf9780e1ec
commit 99e364dc54
3 changed files with 70 additions and 69 deletions

1
.gitignore vendored
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@ -4,6 +4,7 @@
/Cargo.lock
/*/target/
/*/Cargo.lock
/voxygen/test_assets/
# IntelliJ

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@ -201,98 +201,98 @@ impl Imgs {
fn new(ui: &mut Ui, renderer: &mut Renderer) -> Imgs {
let mut load = |filename| {
let image = image::open(
&[env!("CARGO_MANIFEST_DIR"), "/test_assets/ui/hud/", filename].concat(),
&[env!("CARGO_MANIFEST_DIR"), "/../assets/voxygen/", filename].concat(),
)
.unwrap();
ui.new_image(renderer, &image).unwrap()
};
Imgs {
// Bag
bag: load("bag/icon/0_bag.png"),
bag_hover: load("bag/icon/1_bag_hover.png"),
bag_press: load("bag/icon/2_bag_press.png"),
bag_open: load("bag/icon/3_bag_open.png"),
bag_open_hover: load("bag/icon/4_bag_open_hover.png"),
bag_open_press: load("bag/icon/5_bag_open_press.png"),
bag_contents: load("bag/bg.png"),
bag: load("element/buttons/bag/closed.png"),
bag_hover: load("element/buttons/bag/closed_hover.png"),
bag_press: load("element/buttons/bag/closed_press.png"),
bag_open: load("element/buttons/bag/open.png"),
bag_open_hover: load("element/buttons/bag/open_hover.png"),
bag_open_press: load("element/buttons/bag/open_press.png"),
bag_contents: load("element/frames/bag.png"),
// Close button
close_button: load("x/0_x.png"),
close_button_hover: load("x/1_x_hover.png"),
close_button_press: load("x/2_x_press.png"),
close_button: load("element/buttons/x.png"),
close_button_hover: load("element/buttons/x_hover.png"),
close_button_press: load("element/buttons/x_press.png"),
// Esc-Menu
esc_bg: load("menu/bg.png"),
fireplace: load("menu/fireplace_1.png"),
button_dark: load("menu/button_dark.png"),
button_dark_hover: load("menu/button_dark_hover.png"),
button_dark_press: load("menu/button_dark_press.png"),
esc_bg: load("element/frames/menu.png"),
fireplace: load("element/misc_backgrounds/fireplace.png"),
button_dark: load("element/buttons/button_dark.png"),
button_dark_hover: load("element/buttons/button_dark_hover.png"),
button_dark_press: load("element/buttons/button_dark_press.png"),
// MiniMap
mmap_frame: load("mmap/mmap_frame.png"),
mmap_frame_bg: load("mmap/mmap_bg.png"),
mmap_icons: load("mmap/mmap_icons.png"),
mmap_frame: load("element/frames/mmap.png"),
mmap_frame_bg: load("element/misc_backgrounds/mmap_bg.png"),
mmap_icons: load("element/buttons/mmap_icons.png"),
// Settings at Mini-Map
mmap_button: load("mmap/grid.png"),
mmap_button_hover: load("mmap/hover.png"),
mmap_button_press: load("mmap/press.png"),
mmap_button_open: load("mmap/open.png"),
mmap_button: load("element/buttons/border.png"),
mmap_button_hover: load("element/buttons/border_hover.png"),
mmap_button_press: load("element/buttons/border_press.png"),
mmap_button_open: load("element/buttons/border_pressed.png"),
// Skillbar Module
sb_grid: load("skill_bar/sbar_grid.png"),
sb_grid_bg: load("skill_bar/sbar_grid_bg.png"),
l_click: load("skill_bar/l.png"),
r_click: load("skill_bar/r.png"),
mana_bar: load("skill_bar/mana_bar.png"),
health_bar: load("skill_bar/health_bar.png"),
xp_bar: load("skill_bar/xp_bar.png"),
sb_grid: load("element/skill_bar/sbar_grid.png"),
sb_grid_bg: load("element/skill_bar/sbar_grid_bg.png"),
l_click: load("element/skill_bar/l.png"),
r_click: load("element/skill_bar/r.png"),
mana_bar: load("element/skill_bar/mana_bar.png"),
health_bar: load("element/skill_bar/health_bar.png"),
xp_bar: load("element/skill_bar/xp_bar.png"),
//Buff Frame(s)
//buff_frame: load("skill_bar/buff_frame.png"),
//buff_frame_bg: load("skill_bar/buff_frame_bg.png"),
//buff_frame_red: load("skill_bar/buff_frame_red.png"),
//buff_frame_green: load("skill_bar/buff_frame_green.png"),
//buff_frame: load("element/skill_bar/buff_frame.png"),
//buff_frame_bg: load("element/skill_bar/buff_frame_bg.png"),
//buff_frame_red: load("element/skill_bar/buff_frame_red.png"),
//buff_frame_green: load("element/skill_bar/buff_frame_green.png"),
//Missing: Buff Frame Animation (.gif ?!) (we could do animation in ui.maintain(), or in shader?)
window_frame: load("window_frame.png"),
window_frame_2: load("window_frame_2.png"),
window_frame: load("element/frames/window.png"),
window_frame_2: load("element/frames/window_2.png"),
//Settings Window
settings_bg: load("settings/bg.png"),
settings_icon: load("settings/icon.png"),
settings_button_mo: load("settings/mo.png"),
check: load("settings/check.png"),
check_mo: load("settings/check_mo.png"),
check_press: load("settings/check_press.png"),
check_checked: load("settings/check_checked.png"),
check_checked_mo: load("settings/check_checked_mo.png"),
slider: load("settings/slider.png"),
slider_indicator: load("settings/slider_indicator.png"),
button_blank: load("settings/button_blank.png"),
button_blue_mo: load("settings/mo.png"),
button_blue_press: load("settings/press.png"),
settings_bg: load("element/frames/settings.png"),
settings_icon: load("element/icons/settings.png"),
settings_button_mo: load("element/buttons/blue_mo.png"),
check: load("element/buttons/check/no.png"),
check_mo: load("element/buttons/check/no_mo.png"),
check_press: load("element/buttons/check/no_press.png"),
check_checked: load("element/buttons/check/yes.png"),
check_checked_mo: load("selement/buttons/check/yes_mo.png"),
slider: load("element/slider/track.png"),
slider_indicator: load("element/slider/indicator.png"),
button_blank: load("element/nothing.png"),
button_blue_mo: load("element/buttons/blue_mo.png"),
button_blue_press: load("element/buttons/blue_press.png"),
//Social Window
social_bg: load("social/bg.png"),
social_icon: load("social/icon.png"),
social_bg: load("element/misc_backgrounds/small_bg.png"),
social_icon: load("element/icons/social.png"),
//Map Window
map_bg: load("map/bg.png"),
map_icon: load("map/icon.png"),
map_bg: load("element/misc_backgrounds/small_bg.png"),
map_icon: load("element/icons/map.png"),
map_frame: load("map/window_frame_map.png"),
// Spell Book Window
spellbook_bg: load("spellbook/bg.png"),
spellbook_icon: load("spellbook/icon.png"),
spellbook_bg: load("element/misc_backgrounds/small_bg.png"),
spellbook_icon: load("element/icons/spellbook.png"),
//Char Window
charwindow_bg: load("charwindow/bg.png"),
charwindow_icon: load("charwindow/icon.png"),
charwindow_bg: load("element/misc_backgrounds/small_bg.png"),
charwindow_icon: load("element/icons/charwindow.png"),
//Quest-Log Window
questlog_bg: load("questlog/bg.png"),
questlog_icon: load("questlog/icon.png"),
questlog_bg: load("element/misc_backgrounds/small_bg.png"),
questlog_icon: load("element/icons/questlog.png"),
}
}
}

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@ -57,7 +57,7 @@ impl Imgs {
let image = image::open(
&[
env!("CARGO_MANIFEST_DIR"),
"/test_assets/ui/main/",
"/../assets/voxygen/",
filename,
]
.concat(),
@ -66,21 +66,21 @@ impl Imgs {
ui.new_image(renderer, &image).unwrap()
};
Imgs {
bg: load("bg.png"),
v_logo: load("v_logo.png"),
bg: load("background/bg_main.png"),
v_logo: load("element/v_logo.png"),
// Input fields
input_bg: load("input_bg.png"),
input_bg: load("element/misc_backgrounds/textbox.png"),
// Login button
login_button: load("buttons/button_login.png"),
login_button_hover: load("buttons/button_login_hover.png"),
login_button_press: load("buttons/button_login_press.png"),
login_button: load("element/buttons/button_login.png"),
login_button_hover: load("element/buttons/button_login_hover.png"),
login_button_press: load("element/buttons/button_login_press.png"),
// Servers, settings, and quit buttons
button: load("buttons/button.png"),
button_hover: load("buttons/button_hover.png"),
button_press: load("buttons/button_press.png"),
button: load("element/buttons/button.png"),
button_hover: load("element/buttons/button_hover.png"),
button_press: load("element/buttons/button_press.png"),
}
}
}