mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
added status updates to loading screen
This commit is contained in:
parent
b2f1a53865
commit
9a3f53c32c
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -6785,6 +6785,7 @@ dependencies = [
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"authc",
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"byteorder",
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"clap",
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"crossbeam-channel",
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"hashbrown 0.13.2",
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"image",
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"num 0.4.1",
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@ -60,3 +60,11 @@ hud-stay= Stay
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hud-sit = Sit
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hud-steer = Steer
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hud-portal = Portal
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hud-init-stage-singleplayer = Starting singleplayer server...
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hud-init-stage-multiplayer = Starting multiplayer
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hud-init-stage-client-connection-establish = Establishing connection to server
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hud-init-stage-client-request-server-version = Wating for server version
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hud-init-stage-client-authentication = Authenticating
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hud-init-stage-client-load-init-data = Loading initialization data from server
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hud-init-stage-client-starting-client = Preparing Client...
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hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total })
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@ -30,6 +30,7 @@ tracing = { workspace = true }
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rayon = { workspace = true }
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specs = { workspace = true, features = ["serde", "storage-event-control", "derive"] }
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vek = { workspace = true }
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crossbeam-channel = { workspace = true }
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hashbrown = { workspace = true }
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authc = { git = "https://gitlab.com/veloren/auth.git", rev = "abb1a705827984e11706d7bb97fb7a459e1e6533" } # xMAC94x/current_master_till_refactored branch
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@ -66,6 +66,7 @@ use common_net::{
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use common_state::State;
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use common_systems::add_local_systems;
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use comp::BuffKind;
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use crossbeam_channel::Sender;
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use hashbrown::{HashMap, HashSet};
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use image::DynamicImage;
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use network::{ConnectAddr, Network, Participant, Pid, Stream};
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@ -115,6 +116,22 @@ pub enum Event {
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SpectatePosition(Vec3<f32>),
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}
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#[derive(Debug)]
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pub enum ClientInitStage {
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/// A connection to the server is being created
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ConnectionEstablish,
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/// Waiting for server version
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WatingForServerVersion,
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/// We're currently authenticating with the server
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Authentication,
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/// Loading map data, site information, recipe information and other
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/// initialization data
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LoadingInitData,
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/// Prepare data received by the server to be used by the client (insert
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/// data into the ECS, render map)
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StartingClient,
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}
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pub struct WorldData {
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/// Just the "base" layer for LOD; currently includes colors and nothing
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/// else. In the future we'll add more layers, like shadows, rivers, and
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@ -290,9 +307,17 @@ impl Client {
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username: &str,
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password: &str,
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auth_trusted: impl FnMut(&str) -> bool,
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init_stage_update: Option<Sender<ClientInitStage>>,
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) -> Result<Self, Error> {
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let update_stage = |stage: ClientInitStage| {
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if let Some(updater) = &init_stage_update {
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let _ = updater.send(stage);
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}
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};
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let network = Network::new(Pid::new(), &runtime);
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update_stage(ClientInitStage::ConnectionEstablish);
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let mut participant = match addr {
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ConnectionArgs::Tcp {
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hostname,
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@ -322,6 +347,7 @@ impl Client {
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let in_game_stream = participant.opened().await?;
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let terrain_stream = participant.opened().await?;
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update_stage(ClientInitStage::WatingForServerVersion);
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register_stream.send(ClientType::Game)?;
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let server_info: ServerInfo = register_stream.recv().await?;
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if server_info.git_hash != *common::util::GIT_HASH {
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@ -340,6 +366,7 @@ impl Client {
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ping_stream.send(PingMsg::Ping)?;
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update_stage(ClientInitStage::Authentication);
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// Register client
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Self::register(
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username,
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@ -350,6 +377,7 @@ impl Client {
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)
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.await?;
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update_stage(ClientInitStage::LoadingInitData);
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// Wait for initial sync
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let mut ping_interval = tokio::time::interval(Duration::from_secs(1));
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let ServerInit::GameSync {
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@ -373,6 +401,7 @@ impl Client {
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}
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};
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update_stage(ClientInitStage::StartingClient);
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// Spawn in a blocking thread (leaving the network thread free). This is mostly
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// useful for bots.
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let mut task = tokio::task::spawn_blocking(move || {
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@ -2978,6 +3007,7 @@ mod tests {
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username,
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password,
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|suggestion: &str| suggestion == auth_server,
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None,
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));
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let localisation = LocalizationHandle::load_expect("en");
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@ -1,7 +1,7 @@
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use client::{
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addr::ConnectionArgs,
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error::{Error as ClientError, NetworkConnectError, NetworkError},
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Client, ServerInfo,
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Client, ClientInitStage, ServerInfo,
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};
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use crossbeam_channel::{unbounded, Receiver, Sender, TryRecvError};
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use std::{
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@ -39,6 +39,7 @@ pub struct AuthTrust(String, bool);
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// server).
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pub struct ClientInit {
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rx: Receiver<Msg>,
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stage_rx: Receiver<ClientInitStage>,
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trust_tx: Sender<AuthTrust>,
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cancel: Arc<AtomicBool>,
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}
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@ -51,6 +52,7 @@ impl ClientInit {
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) -> Self {
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let (tx, rx) = unbounded();
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let (trust_tx, trust_rx) = unbounded();
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let (init_stage_tx, init_stare_rx) = unbounded();
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let cancel = Arc::new(AtomicBool::new(false));
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let cancel2 = Arc::clone(&cancel);
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@ -73,6 +75,7 @@ impl ClientInit {
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break;
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}
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let mut mismatched_server_info = None;
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let new_init_tx = init_stage_tx.clone();
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match Client::new(
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connection_args.clone(),
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Arc::clone(&runtime2),
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@ -80,6 +83,7 @@ impl ClientInit {
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&username,
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&password,
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trust_fn,
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Some(new_init_tx),
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)
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.await
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{
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@ -116,6 +120,7 @@ impl ClientInit {
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ClientInit {
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rx,
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stage_rx: init_stare_rx,
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trust_tx,
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cancel,
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}
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@ -132,6 +137,9 @@ impl ClientInit {
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}
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}
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/// Poll for connection stage updates from the client
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pub fn stage_update(&self) -> Option<ClientInitStage> { self.stage_rx.try_recv().ok() }
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/// Report trust status of auth server
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pub fn auth_trust(&self, auth_server: String, trusted: bool) {
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let _ = self.trust_tx.send(AuthTrust(auth_server, trusted));
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@ -14,7 +14,7 @@ use crate::{
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use client::{
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addr::ConnectionArgs,
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error::{InitProtocolError, NetworkConnectError, NetworkError},
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Client, ServerInfo,
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Client, ClientInitStage, ServerInfo,
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};
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use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
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use common::comp;
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@ -26,6 +26,14 @@ use tokio::runtime;
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use tracing::error;
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use ui::{Event as MainMenuEvent, MainMenuUi};
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pub enum DetailedInitializationStage {
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// TODO: Map generation and server startup progress
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Singleplayer,
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StartingMultiplayer,
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Client(ClientInitStage),
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CreatingRenderPipeline(usize, usize),
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}
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// TODO: show status messages for waiting on server creation, client init, and
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// pipeline creation (we can show progress of pipeline creation)
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enum InitState {
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@ -187,6 +195,12 @@ impl PlayState for MainMenuState {
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_ => {},
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}
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}
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if let Some(client_stage_update) = self.init.client().and_then(|init| init.stage_update()) {
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self.main_menu_ui
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.update_stage(DetailedInitializationStage::Client(client_stage_update));
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}
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// Poll client creation.
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match self.init.client().and_then(|init| init.poll()) {
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Some(InitMsg::Done(Ok(mut client))) => {
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@ -263,13 +277,13 @@ impl PlayState for MainMenuState {
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// Poll renderer pipeline creation
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if let InitState::Pipeline(..) = &self.init {
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// If not complete go to char select screen
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if global_state
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.window
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.renderer()
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.pipeline_creation_status()
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.is_none()
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if let Some((done, total)) = &global_state.window.renderer().pipeline_creation_status()
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{
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self.main_menu_ui.update_stage(
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DetailedInitializationStage::CreatingRenderPipeline(*done, *total),
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);
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// If complete go to char select screen
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} else {
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// Always succeeds since we check above
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if let InitState::Pipeline(client) =
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core::mem::replace(&mut self.init, InitState::None)
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@ -2,6 +2,7 @@ use super::{ConnectionState, Imgs, Message};
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use crate::{
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game_input::GameInput,
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menu::main::DetailedInitializationStage,
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settings::ControlSettings,
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ui::{
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fonts::IcedFonts as Fonts,
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@ -9,6 +10,7 @@ use crate::{
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Graphic,
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},
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};
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use client::ClientInitStage;
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use common::assets::{self, AssetExt};
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use i18n::Localization;
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use iced::{button, Align, Column, Container, Length, Row, Space, Text};
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@ -85,6 +87,7 @@ impl Screen {
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fonts: &Fonts,
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imgs: &Imgs,
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connection_state: &ConnectionState,
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init_stage: &DetailedInitializationStage,
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time: f64,
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i18n: &Localization,
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button_style: style::button::Style,
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@ -133,6 +136,46 @@ impl Screen {
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Space::new(Length::Fill, Length::Fill).into()
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};
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let stage = {
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let stage_message = match init_stage {
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DetailedInitializationStage::Singleplayer => {
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i18n.get_msg("hud-init-stage-singleplayer")
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},
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DetailedInitializationStage::StartingMultiplayer => {
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i18n.get_msg("hud-init-stage-multiplayer")
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},
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DetailedInitializationStage::Client(client_stage) => match client_stage {
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ClientInitStage::ConnectionEstablish => {
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i18n.get_msg("hud-init-stage-client-connection-establish")
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},
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ClientInitStage::WatingForServerVersion => {
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i18n.get_msg("hud-init-stage-client-request-server-version")
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},
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ClientInitStage::Authentication => {
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i18n.get_msg("hud-init-stage-client-authentication")
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},
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ClientInitStage::LoadingInitData => {
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i18n.get_msg("hud-init-stage-client-load-init-data")
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},
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ClientInitStage::StartingClient => {
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i18n.get_msg("hud-init-stage-client-starting-client")
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},
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},
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DetailedInitializationStage::CreatingRenderPipeline(done, total) => i18n
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.get_msg_ctx(
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"hud-init-stage-render-pipeline",
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&i18n::fluent_args! { "done" => done, "total" => total },
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),
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};
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Container::new(Text::new(stage_message).size(fonts.cyri.scale(25)))
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.width(Length::Fill)
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.height(Length::Fill)
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.padding(10)
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.align_y(Align::End)
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.into()
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};
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let cancel = Container::new(neat_button(
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&mut self.cancel_button,
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i18n.get_msg("common-cancel"),
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@ -160,13 +203,10 @@ impl Screen {
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.padding(10)
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.align_x(Align::End);
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let bottom_content = Row::with_children(vec![
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Space::new(Length::Fill, Length::Shrink).into(),
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tip_cancel.into(),
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gear.into(),
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])
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.align_items(Align::Center)
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.width(Length::Fill);
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let bottom_content =
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Row::with_children(vec![stage, tip_cancel.into(), gear.into()])
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.align_items(Align::Center)
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.width(Length::Fill);
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let left_art = Image::new(imgs.loading_art_l)
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.width(Length::Units(12))
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@ -29,6 +29,8 @@ use rand::{seq::SliceRandom, thread_rng};
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use std::time::Duration;
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use tracing::warn;
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use super::DetailedInitializationStage;
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// TODO: what is this? (showed up in rebase)
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//const COL1: Color = Color::Rgba(0.07, 0.1, 0.1, 0.9);
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@ -179,6 +181,7 @@ enum Screen {
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Connecting {
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screen: connecting::Screen,
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connection_state: ConnectionState,
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init_stage: DetailedInitializationStage,
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},
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#[cfg(feature = "singleplayer")]
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WorldSelector {
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@ -405,10 +408,12 @@ impl Controls {
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Screen::Connecting {
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screen,
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connection_state,
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init_stage,
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} => screen.view(
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&self.fonts,
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&self.imgs,
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connection_state,
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init_stage,
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self.time,
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&self.i18n.read(),
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button_style,
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@ -480,6 +485,7 @@ impl Controls {
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self.screen = Screen::Connecting {
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screen: connecting::Screen::new(ui),
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connection_state: ConnectionState::InProgress,
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init_stage: DetailedInitializationStage::Singleplayer,
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};
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events.push(Event::StartSingleplayer);
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},
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@ -520,6 +526,7 @@ impl Controls {
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self.screen = Screen::Connecting {
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screen: connecting::Screen::new(ui),
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connection_state: ConnectionState::InProgress,
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init_stage: DetailedInitializationStage::StartingMultiplayer,
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};
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events.push(Event::LoginAttempt {
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@ -629,6 +636,12 @@ impl Controls {
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}
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}
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fn init_stage(&mut self, stage: DetailedInitializationStage) {
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if let Screen::Connecting { init_stage, .. } = &mut self.screen {
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*init_stage = stage
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}
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}
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fn tab(&mut self) {
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if let Screen::Login { screen, .. } = &mut self.screen {
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// TODO: add select all function in iced
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@ -714,6 +727,10 @@ impl MainMenuUi {
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pub fn show_info(&mut self, msg: String) { self.controls.connection_error(msg); }
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pub fn update_stage(&mut self, stage: DetailedInitializationStage) {
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self.controls.init_stage(stage);
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}
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pub fn connected(&mut self) { self.controls.exit_connect_screen(); }
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pub fn cancel_connection(&mut self) { self.controls.exit_connect_screen(); }
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