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Show current equipment during editing
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parent
48fd9e877d
commit
9a7cc50898
@ -224,26 +224,18 @@ impl Mode {
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}
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}
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pub fn edit(name: String, character_id: CharacterId, body: humanoid::Body) -> Self {
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// TODO: Load these from the server (presumably from a .ron) to allow for easier
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// modification of custom starting weapons
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let mainhand = Some(STARTER_SWORD);
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let offhand = None;
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let loadout = LoadoutBuilder::empty()
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.defaults()
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.active_mainhand(mainhand.map(Item::new_from_asset_expect))
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.active_offhand(offhand.map(Item::new_from_asset_expect))
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.build();
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let inventory = Box::new(Inventory::new_with_loadout(loadout));
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pub fn edit(
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name: String,
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character_id: CharacterId,
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body: humanoid::Body,
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inventory: &Inventory,
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) -> Self {
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Self::CreateOrEdit {
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name,
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body,
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inventory,
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mainhand,
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offhand,
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inventory: Box::new(inventory.clone()),
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mainhand: None,
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offhand: None,
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body_type_buttons: Default::default(),
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species_buttons: Default::default(),
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tool_buttons: Default::default(),
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@ -1413,7 +1405,12 @@ impl Controls {
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if let Some(character) = characters.get(idx) {
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if let comp::Body::Humanoid(body) = character.body {
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if let Some(id) = character.character.id {
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self.mode = Mode::edit(character.character.alias.clone(), id, body);
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self.mode = Mode::edit(
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character.character.alias.clone(),
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id,
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body,
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&character.inventory,
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);
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}
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}
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}
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