mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added rocks
This commit is contained in:
parent
478cc24c91
commit
9a8552d5fb
@ -35,11 +35,11 @@ impl Chonk {
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}
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}
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pub fn get_z_min(&self) -> i32 {
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pub fn get_min_z(&self) -> i32 {
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self.z_offset
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}
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pub fn get_z_max(&self) -> i32 {
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pub fn get_max_z(&self) -> i32 {
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self.z_offset + (self.sub_chunks.len() as u32 * SUB_CHUNK_HEIGHT) as i32
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}
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@ -143,16 +143,16 @@ impl Terrain {
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};
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// The region to actually mesh
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let z_min = volume
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let min_z = volume
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.iter()
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.fold(i32::MAX, |min, (_, chunk)| chunk.get_z_min().min(min));
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let z_max = volume
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.fold(i32::MAX, |min, (_, chunk)| chunk.get_min_z().min(min));
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let max_z = volume
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.iter()
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.fold(i32::MIN, |max, (_, chunk)| chunk.get_z_max().max(max));
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.fold(i32::MIN, |max, (_, chunk)| chunk.get_max_z().max(max));
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let aabb = Aabb {
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min: Vec3::from(aabr.min) + Vec3::unit_z() * (z_min - 1),
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max: Vec3::from(aabr.max) + Vec3::unit_z() * (z_max + 1),
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min: Vec3::from(aabr.min) + Vec3::unit_z() * (min_z - 1),
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max: Vec3::from(aabr.max) + Vec3::unit_z() * (max_z + 1),
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};
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// Clone various things so that they can be moved into the thread.
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@ -49,16 +49,16 @@ impl World {
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let warp_nz = BasicMulti::new().set_octaves(3).set_seed(self.sim.seed + 0);
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let base_z = match self
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.sim
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.get(chunk_pos.map(|e| e as u32))
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.map(|chunk| chunk.get_base_z())
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{
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let chunk_size2d = Vec2::from(TerrainChunkSize::SIZE);
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let base_z = match self.sim.get_interpolated(
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chunk_pos.map2(chunk_size2d, |e, sz: u32| e * sz as i32 + sz as i32 / 2),
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|chunk| chunk.get_base_z(),
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) {
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Some(base_z) => base_z as i32,
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None => return TerrainChunk::new(0, water, air, TerrainChunkMeta::void()),
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};
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let mut chunk = TerrainChunk::new(base_z, stone, air, TerrainChunkMeta::void());
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let mut chunk = TerrainChunk::new(base_z - 8, stone, air, TerrainChunkMeta::void());
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let mut world_sampler = self.sim.sampler();
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256
world/src/sim.rs
256
world/src/sim.rs
@ -75,7 +75,7 @@ impl WorldSim {
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seed,
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chunks,
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gen_ctx,
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tree_gen: StructureGen2d::new(seed, 32, 28),
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tree_gen: StructureGen2d::new(seed, 24, 16),
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}
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}
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@ -165,15 +165,14 @@ impl<'a> Sampler<'a> {
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let rock = (sim.gen_ctx.small_nz.get((wposf.div(100.0)).into_array()) as f32)
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.mul(rockiness)
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.sub(0.2)
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.sub(0.35)
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.max(0.0)
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.mul(2.0);
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.mul(6.0);
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let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?
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+ sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32
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* chaos.max(0.2)
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* 64.0
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+ rock * 15.0;
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* 64.0;
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let wposf3d = Vec3::new(wposf.x, wposf.y, alt as f64);
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@ -191,7 +190,7 @@ impl<'a> Sampler<'a> {
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let snow = Rgb::broadcast(1.0);
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let grass = Rgb::lerp(cold_grass, warm_grass, marble);
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let grassland = Rgb::lerp(grass, warm_stone, rock.mul(5.0).min(0.8));
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let grassland = grass; //Rgb::lerp(grass, warm_stone, rock.mul(5.0).min(0.8));
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let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
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let ground = Rgb::lerp(
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@ -240,9 +239,14 @@ impl<'a> Sampler<'a> {
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Rgb::lerp(
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cliff,
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snow,
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(alt - SEA_LEVEL - 350.0 - alt_base - temp * 48.0) / 12.0,
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(alt - SEA_LEVEL
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- 0.3 * MOUNTAIN_HEIGHT
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- alt_base
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- temp * 96.0
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- marble * 24.0)
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/ 12.0,
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),
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(alt - SEA_LEVEL - 150.0) / 180.0,
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(alt - SEA_LEVEL - 0.15 * MOUNTAIN_HEIGHT) / 180.0,
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),
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// Beach
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(alt - SEA_LEVEL - 2.0) / 5.0,
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@ -251,6 +255,7 @@ impl<'a> Sampler<'a> {
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close_trees: sim.tree_gen.sample(wpos),
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cave_xy,
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cave_alt,
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rock,
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})
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}
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@ -275,6 +280,7 @@ impl<'a> Sampler<'a> {
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close_trees,
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cave_xy,
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cave_alt,
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rock,
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} = *self.sample_2d(wpos2d)?;
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// Apply warping
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@ -289,7 +295,6 @@ impl<'a> Sampler<'a> {
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.mul(110.0);
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let height = alt + warp;
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let temp = 0.0;
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// Sample blocks
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@ -298,6 +303,7 @@ impl<'a> Sampler<'a> {
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let dirt = Block::new(1, Rgb::new(128, 90, 0));
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let sand = Block::new(1, Rgb::new(180, 150, 50));
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let water = Block::new(1, Rgb::new(100, 150, 255));
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let warm_stone = Block::new(1, Rgb::new(165, 165, 90));
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let ground_block = if (wposf.z as f32) < height - 4.0 {
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// Underground
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@ -312,7 +318,8 @@ impl<'a> Sampler<'a> {
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None
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};
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let ground_block = if let Some(block) = ground_block {
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// Caves
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let block = ground_block.or_else(|| {
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// Underground
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let cave = cave_xy.powf(2.0)
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* (wposf.z as f32 - cave_alt)
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@ -325,13 +332,20 @@ impl<'a> Sampler<'a> {
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if cave {
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None
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} else {
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Some(block)
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ground_block
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}
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} else {
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None
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};
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});
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let block = match ground_block {
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// Rocks
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let block = block.or_else(|| {
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if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
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Some(warm_stone)
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} else {
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None
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}
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});
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let block = match block {
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Some(block) => block,
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None => (&close_trees)
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.iter()
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@ -357,6 +371,114 @@ impl<'a> Sampler<'a> {
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}
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}
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#[derive(Copy, Clone)]
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pub struct Sample2d {
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pub alt: f32,
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pub chaos: f32,
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pub surface_color: Rgb<f32>,
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pub tree_density: f32,
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pub close_trees: [(Vec2<i32>, u32); 9],
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pub cave_xy: f32,
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pub cave_alt: f32,
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pub rock: f32,
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}
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#[derive(Copy, Clone)]
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pub struct Sample3d {
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pub block: Block,
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}
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pub const SEA_LEVEL: f32 = 128.0;
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pub const MOUNTAIN_HEIGHT: f32 = 900.0;
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const Z_TOLERANCE: (f32, f32) = (64.0, 64.0);
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pub struct SimChunk {
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pub chaos: f32,
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pub alt_base: f32,
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pub alt: f32,
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pub temp: f32,
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pub rockiness: f32,
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pub tree_density: f32,
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}
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impl SimChunk {
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fn generate(pos: Vec2<u32>, gen_ctx: &mut GenCtx) -> Self {
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let wposf = (pos * Vec2::from(TerrainChunkSize::SIZE)).map(|e| e as f64);
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let hill = (0.0
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+ gen_ctx
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.hill_nz
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.get((wposf.div(3_500.0)).into_array())
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.mul(1.0) as f32
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+ gen_ctx
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.hill_nz
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.get((wposf.div(1_000.0)).into_array())
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.mul(0.3) as f32)
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.add(0.3)
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.max(0.0);
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let chaos = (gen_ctx.chaos_nz.get((wposf.div(2_000.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5)
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.powf(1.5)
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.add(0.1 * hill);
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let chaos = chaos + chaos.mul(16.0).sin().mul(0.02);
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let alt_base = gen_ctx.alt_nz.get((wposf.div(6_000.0)).into_array()) as f32;
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let alt_base = alt_base
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.mul(0.4)
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.add(alt_base.mul(128.0).sin().mul(0.005))
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.mul(800.0);
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let alt_main = gen_ctx.alt_nz.get((wposf.div(2_500.0)).into_array()) as f32;
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let alt = SEA_LEVEL
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+ alt_base
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+ (0.0
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+ alt_main
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+ gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32
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* alt_main.max(0.05)
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* chaos
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* 1.6)
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.add(1.0)
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.mul(0.5)
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.mul(chaos)
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.mul(MOUNTAIN_HEIGHT);
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Self {
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chaos,
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alt_base,
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alt,
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temp: (gen_ctx.temp_nz.get((wposf.div(8192.0)).into_array()) as f32),
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rockiness: (gen_ctx.rock_nz.get((wposf.div(1024.0)).into_array()) as f32)
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.sub(0.1)
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.mul(1.2)
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.max(0.0),
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tree_density: (gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5)
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.mul(1.0 - chaos * 0.85)
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.mul(1.25)
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.add(0.1)
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.mul(if alt > SEA_LEVEL + 2.0 { 1.0 } else { 0.0 }),
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}
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}
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pub fn get_base_z(&self) -> f32 {
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self.alt
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}
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pub fn get_min_z(&self) -> f32 {
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self.alt - Z_TOLERANCE.0 * (self.chaos + 0.5)
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}
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pub fn get_max_z(&self) -> f32 {
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(self.alt + Z_TOLERANCE.1).max(SEA_LEVEL + 1.0)
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}
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}
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lazy_static! {
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static ref TREES: [Arc<Structure>; 61] = [
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// green oaks
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@ -653,107 +775,3 @@ lazy_static! {
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];
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}
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#[derive(Copy, Clone)]
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pub struct Sample2d {
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pub alt: f32,
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pub chaos: f32,
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pub surface_color: Rgb<f32>,
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pub tree_density: f32,
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pub close_trees: [(Vec2<i32>, u32); 9],
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pub cave_xy: f32,
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pub cave_alt: f32,
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}
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#[derive(Copy, Clone)]
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pub struct Sample3d {
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pub block: Block,
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}
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const Z_TOLERANCE: (f32, f32) = (126.0, 94.0);
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pub const SEA_LEVEL: f32 = 128.0;
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pub struct SimChunk {
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pub chaos: f32,
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pub alt_base: f32,
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pub alt: f32,
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pub temp: f32,
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pub rockiness: f32,
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pub tree_density: f32,
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}
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impl SimChunk {
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fn generate(pos: Vec2<u32>, gen_ctx: &mut GenCtx) -> Self {
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let wposf = (pos * Vec2::from(TerrainChunkSize::SIZE)).map(|e| e as f64);
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let hill = (0.0
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+ gen_ctx
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.hill_nz
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.get((wposf.div(3_500.0)).into_array())
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.mul(1.0) as f32
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+ gen_ctx
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.hill_nz
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.get((wposf.div(1_000.0)).into_array())
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.mul(0.3) as f32)
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.add(0.3)
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.max(0.0);
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let chaos = (gen_ctx.chaos_nz.get((wposf.div(4_000.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5)
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.powf(1.5)
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.add(0.1 * hill);
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let chaos = chaos + chaos.mul(16.0).sin().mul(0.02);
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let alt_base = gen_ctx.alt_nz.get((wposf.div(6_000.0)).into_array()) as f32;
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let alt_base = alt_base
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.mul(0.4)
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.add(alt_base.mul(128.0).sin().mul(0.004))
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.mul(600.0);
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let alt_main = gen_ctx.alt_nz.get((wposf.div(1_500.0)).into_array()) as f32;
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let alt = SEA_LEVEL
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+ alt_base
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+ (0.0
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+ alt_main
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+ gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32
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* alt_main.max(0.05)
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* chaos
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* 1.3)
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.add(1.0)
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.mul(0.5)
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.mul(chaos)
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.mul(1200.0);
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Self {
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chaos,
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alt_base,
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alt,
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temp: (gen_ctx.temp_nz.get((wposf.div(8192.0)).into_array()) as f32),
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rockiness: (gen_ctx.rock_nz.get((wposf.div(1024.0)).into_array()) as f32)
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.sub(0.1)
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.mul(1.2)
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.max(0.0),
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tree_density: (gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5)
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.mul(1.0 - chaos * 0.85)
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.add(0.1)
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.mul(if alt > SEA_LEVEL + 3.0 { 1.0 } else { 0.0 }),
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}
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}
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pub fn get_base_z(&self) -> f32 {
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self.alt - 8.0
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}
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pub fn get_min_z(&self) -> f32 {
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self.alt - Z_TOLERANCE.0 * (self.chaos + 0.3)
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}
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pub fn get_max_z(&self) -> f32 {
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(self.alt + Z_TOLERANCE.1).max(SEA_LEVEL)
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}
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}
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|
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Block a user