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Remove unused KnockUp LocalEvent (use ApplyForce)
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@ -47,9 +47,6 @@ pub enum SfxEvent {
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pub enum LocalEvent {
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/// Applies upward force to entity's `Vel`
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Jump(EcsEntity),
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/// Applies the `force` + implicit upward force to
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/// `entity`'s `Vel`
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KnockUp { entity: EcsEntity, force: Vec3<f32> },
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/// Applies the `force` to `entity`'s `Vel`
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ApplyForce { entity: EcsEntity, force: Vec3<f32> },
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/// Applies leaping force to `entity`'s `Vel` away from `wall_dir` direction
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@ -355,12 +355,6 @@ impl State {
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vel.0.z = HUMANOID_JUMP_ACCEL;
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}
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},
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LocalEvent::KnockUp { entity, force } => {
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if let Some(vel) = velocities.get_mut(entity) {
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vel.0 = force;
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vel.0.z = HUMANOID_JUMP_ACCEL;
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}
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},
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LocalEvent::ApplyForce { entity, force } => {
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// TODO: this sets the velocity directly to the value of `force`, consider
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// renaming the event or changing the behavior
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