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Settings labels use i18n
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@ -57,6 +57,8 @@ hud-settings-walking_speed_behavior = Walking speed behavior
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hud-settings-walking_speed = Walking speed
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hud-settings-camera_clamp_behavior = Camera clamp behavior
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hud-settings-zoom_lock_behavior = Camera zoom lock behavior
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hud-settings-aim_offset_x = Horizontal Aim Offset
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hud-settings-aim_offset_y = Vertical Aim Offset
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hud-settings-player_physics_behavior = Player physics (experimental)
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hud-settings-stop_auto_walk_on_input = Stop auto walk on movement
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hud-settings-auto_camera = Auto camera
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@ -670,7 +670,7 @@ impl<'a> Widget for Gameplay<'a> {
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// Aim offset x
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let display_aim_offset_x = self.global_state.settings.gameplay.aim_offset_x;
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Text::new("Aim Offset X")
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Text::new(&self.localized_strings.get_msg("hud-settings-aim_offset_x"))
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.down_from(state.ids.zoom_lock_behavior_list, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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@ -703,7 +703,7 @@ impl<'a> Widget for Gameplay<'a> {
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// Aim offset y
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let display_aim_offset_y = self.global_state.settings.gameplay.aim_offset_y;
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Text::new("Aim Offset Y")
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Text::new(&self.localized_strings.get_msg("hud-settings-aim_offset_y"))
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.down_from(state.ids.aim_offset_x_slider, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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