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Increase saturation of some colors
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parent
722ba8da20
commit
9dbdd51777
@ -188,15 +188,15 @@ impl<'a> Sampler for ColumnGen<'a> {
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.add(marble_small.sub(0.5).mul(0.25));
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.add(marble_small.sub(0.5).mul(0.25));
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// Colours
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// Colours
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let cold_grass = Rgb::new(0.0, 0.25, 0.13);
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let cold_grass = Rgb::new(0.0, 0.21, 0.06);
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let warm_grass = Rgb::new(0.18, 0.65, 0.0);
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let warm_grass = Rgb::new(0.0, 0.55, 0.0);
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let cold_stone = Rgb::new(0.55, 0.7, 0.75);
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let cold_stone = Rgb::new(0.39, 0.58, 0.64);
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let warm_stone = Rgb::new(0.65, 0.65, 0.35);
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let warm_stone = Rgb::new(0.55, 0.55, 0.18);
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let beach_sand = Rgb::new(0.9, 0.85, 0.3);
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let beach_sand = Rgb::new(0.77, 0.70, 0.03);
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let desert_sand = Rgb::new(1.0, 0.7, 0.15);
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let desert_sand = Rgb::new(0.85, 0.48, 0.0);
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let snow = Rgb::broadcast(1.0);
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let snow = Rgb::broadcast(0.85);
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let dirt = Lerp::lerp(Rgb::new(0.2, 0.1, 0.05), Rgb::new(0.4, 0.25, 0.0), marble);
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let dirt = Lerp::lerp(Rgb::new(0.17, 0.05, 0.0), Rgb::new(0.34, 0.16, 0.0), marble);
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let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
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let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
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let grass = Rgb::lerp(cold_grass, warm_grass, marble);
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let grass = Rgb::lerp(cold_grass, warm_grass, marble);
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@ -204,7 +204,7 @@ impl<'a> Sampler for ColumnGen<'a> {
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let tropical = Rgb::lerp(
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let tropical = Rgb::lerp(
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grass,
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grass,
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Rgb::new(0.85, 0.4, 0.2),
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Rgb::new(0.72, 0.17, 0.0),
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marble_small.sub(0.5).mul(0.2).add(0.75),
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marble_small.sub(0.5).mul(0.2).add(0.75),
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);
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);
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