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refactor: BuffKind::Frozen comment
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@ -62,7 +62,10 @@ pub enum BuffKind {
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/// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
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/// speed, 1.0 is 33% speed. Bleeding is at 10x the value of the strength.
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Crippled,
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/// Prevents actions
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/// Slows movement and attack speed.
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/// Strength scales the attack speed debuff non-linearly. 0.5 is ~50%
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/// speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly
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/// smaller than attack speed debuff. Both are limited to a minimum of 0.1
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Frozen,
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}
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