Allowed bird pets to mount their owners when nearby

This commit is contained in:
Joshua Barretto 2023-05-12 21:03:44 +01:00
parent db860de517
commit 9e9889eed6
14 changed files with 206 additions and 109 deletions

View File

@ -1012,6 +1012,7 @@ impl Body {
/// Component of the mounting offset specific to the mount
pub fn mount_offset(&self) -> Vec3<f32> {
match self {
Body::Humanoid(_) => (self.dimensions() * Vec3::new(0.7, 0.0, 0.6)).into_array(),
Body::QuadrupedMedium(quadruped_medium) => {
match (quadruped_medium.species, quadruped_medium.body_type) {
(quadruped_medium::Species::Grolgar, _) => [0.0, 0.5, 1.8],

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@ -62,6 +62,7 @@ pub fn is_mountable(mount: &Body, rider: Option<&Body>) -> bool {
|rider: Option<&Body>| -> bool { rider.map_or(false, |b| b.mass() <= Mass(500.0)) };
match mount {
Body::Humanoid(_) => matches!(rider, Some(Body::BirdMedium(_))),
Body::QuadrupedMedium(body) => match body.species {
quadruped_medium::Species::Alpaca
| quadruped_medium::Species::Antelope

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@ -1,5 +1,5 @@
use crate::{
comp::{self, ship::figuredata::VOXEL_COLLIDER_MANIFEST},
comp::{self, pet::is_mountable, ship::figuredata::VOXEL_COLLIDER_MANIFEST},
link::{Is, Link, LinkHandle, Role},
terrain::{Block, TerrainGrid},
uid::{Uid, UidAllocator},
@ -59,8 +59,10 @@ impl Link for Mounting {
Read<'a, UidAllocator>,
Entities<'a>,
ReadStorage<'a, comp::Health>,
ReadStorage<'a, comp::Body>,
ReadStorage<'a, Is<Mount>>,
ReadStorage<'a, Is<Rider>>,
ReadStorage<'a, comp::CharacterState>,
);
fn create(
@ -73,15 +75,12 @@ impl Link for Mounting {
// Forbid self-mounting
Err(MountingError::NotMountable)
} else if let Some((mount, rider)) = entity(this.mount).zip(entity(this.rider)) {
let can_mount_with = |entity| {
!is_mounts.contains(entity)
&& !is_riders.contains(entity)
&& !is_volume_rider.contains(entity)
};
// Ensure that neither mount or rider are already part of a mounting
// relationship
if can_mount_with(mount) && can_mount_with(rider) {
if !is_mounts.contains(mount)
&& !is_riders.contains(rider)
&& !is_volume_rider.contains(rider)
{
let _ = is_mounts.insert(mount, this.make_role());
let _ = is_riders.insert(rider, this.make_role());
Ok(())
@ -95,7 +94,7 @@ impl Link for Mounting {
fn persist(
this: &LinkHandle<Self>,
(uid_allocator, entities, healths, is_mounts, is_riders): Self::PersistData<'_>,
(uid_allocator, entities, healths, bodies, is_mounts, is_riders, character_states): Self::PersistData<'_>,
) -> bool {
let entity = |uid: Uid| uid_allocator.retrieve_entity_internal(uid.into());
@ -104,11 +103,19 @@ impl Link for Mounting {
entities.is_alive(entity) && healths.get(entity).map_or(true, |h| !h.is_dead)
};
let is_in_ridable_state = character_states
.get(mount)
.map_or(false, |cs| !matches!(cs, comp::CharacterState::Roll(_)));
// Ensure that both entities are alive and that they continue to be linked
is_alive(mount)
&& is_alive(rider)
&& is_mounts.get(mount).is_some()
&& is_riders.get(rider).is_some()
&& bodies.get(mount).map_or(false, |mount_body| {
is_mountable(mount_body, bodies.get(rider))
})
&& is_in_ridable_state
} else {
false
}

View File

@ -1,4 +1,4 @@
#![feature(drain_filter)]
#![feature(drain_filter, let_chains)]
#![allow(clippy::option_map_unit_fn)]
mod aura;

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@ -56,19 +56,25 @@ impl<'a> System<'a> for Sys {
// For each mount...
for (entity, is_mount, body) in (&entities, &is_mounts, bodies.maybe()).join() {
// ...find the rider...
let Some((inputs, actions, rider)) = uid_allocator
let Some((inputs_and_actions, rider)) = uid_allocator
.retrieve_entity_internal(is_mount.rider.id())
.and_then(|rider| {
controllers
.get_mut(rider)
.map(|c| {
let actions = c.actions.drain_filter(|action| match action {
ControlAction::StartInput { input: i, .. }
| ControlAction::CancelInput(i) => matches!(i, InputKind::Jump | InputKind::Fly | InputKind::Roll),
_ => false
}).collect();
(c.inputs.clone(), actions, rider)
})
.map(|c| (
// Only take inputs and actions from the rider if the mount is not intelligent (TODO: expand the definition of 'intelligent').
if !matches!(body, Some(Body::Humanoid(_))) {
let actions = c.actions.drain_filter(|action| match action {
ControlAction::StartInput { input: i, .. }
| ControlAction::CancelInput(i) => matches!(i, InputKind::Jump | InputKind::Fly | InputKind::Roll),
_ => false
}).collect();
Some((c.inputs.clone(), actions))
} else {
None
},
rider,
))
})
else { continue };
@ -86,8 +92,10 @@ impl<'a> System<'a> for Sys {
let _ = orientations.insert(rider, ori);
let _ = velocities.insert(rider, vel);
}
// ...and apply the rider's inputs to the mount's controller.
if let Some(controller) = controllers.get_mut(entity) {
// ...and apply the rider's inputs to the mount's controller
if let Some((inputs, actions)) = inputs_and_actions
&& let Some(controller) = controllers.get_mut(entity)
{
controller.inputs = inputs;
controller.actions = actions;
}

View File

@ -25,19 +25,20 @@ use common::{
Agent, Alignment, Body, CharacterState, Content, ControlAction, ControlEvent, Controller,
HealthChange, InputKind, InventoryAction, Pos, Scale, UnresolvedChatMsg, UtteranceKind,
},
consts::MAX_MOUNT_RANGE,
effect::{BuffEffect, Effect},
event::{Emitter, ServerEvent},
path::TraversalConfig,
rtsim::NpcActivity,
states::basic_beam,
terrain::{Block, TerrainGrid},
terrain::Block,
time::DayPeriod,
util::Dir,
vol::ReadVol,
};
use itertools::Itertools;
use rand::{thread_rng, Rng};
use specs::Entity as EcsEntity;
use specs::{saveload::Marker, Entity as EcsEntity};
use vek::*;
#[cfg(feature = "use-dyn-lib")]
@ -48,7 +49,11 @@ impl<'a> AgentData<'a> {
// Action Nodes
////////////////////////////////////////
pub fn glider_fall(&self, controller: &mut Controller) {
pub fn glider_fall(&self, controller: &mut Controller, read_data: &ReadData) {
if read_data.is_riders.contains(*self.entity) {
controller.push_event(ControlEvent::Unmount);
}
controller.push_action(ControlAction::GlideWield);
let flight_direction =
@ -66,7 +71,11 @@ impl<'a> AgentData<'a> {
controller.inputs.look_dir = Dir::from_unnormalized(look_dir).unwrap_or_else(Dir::forward);
}
pub fn fly_upward(&self, controller: &mut Controller) {
pub fn fly_upward(&self, controller: &mut Controller, read_data: &ReadData) {
if read_data.is_riders.contains(*self.entity) {
controller.push_event(ControlEvent::Unmount);
}
controller.push_basic_input(InputKind::Fly);
controller.inputs.move_z = 1.0;
}
@ -86,6 +95,10 @@ impl<'a> AgentData<'a> {
path: Path,
speed_multiplier: Option<f32>,
) -> bool {
if read_data.is_riders.contains(*self.entity) {
controller.push_event(ControlEvent::Unmount);
}
let partial_path_tgt_pos = |pos_difference: Vec3<f32>| {
self.pos.0
+ PARTIAL_PATH_DIST * pos_difference.try_normalized().unwrap_or_else(Vec3::zero)
@ -369,6 +382,23 @@ impl<'a> AgentData<'a> {
None => {},
}
// Idle NPCs should try to jump on the shoulders of their owner, sometimes.
if read_data.is_riders.contains(*self.entity) {
if rng.gen_bool(0.0001) {
controller.push_event(ControlEvent::Unmount);
} else {
break 'activity;
}
} else if let Some(Alignment::Owned(owner_uid)) = self.alignment
&& let Some(owner) = get_entity_by_id(owner_uid.id(), read_data)
&& let Some(pos) = read_data.positions.get(owner)
&& pos.0.distance_squared(self.pos.0) < MAX_MOUNT_RANGE.powi(2)
&& rng.gen_bool(0.01)
{
controller.push_event(ControlEvent::Mount(*owner_uid));
break 'activity;
}
// Bats should fly
// Use a proportional controller as the bouncing effect mimics bat flight
if self.traversal_config.can_fly
@ -488,11 +518,15 @@ impl<'a> AgentData<'a> {
&self,
agent: &mut Agent,
controller: &mut Controller,
terrain: &TerrainGrid,
read_data: &ReadData,
tgt_pos: &Pos,
) {
if read_data.is_riders.contains(*self.entity) {
controller.push_event(ControlEvent::Unmount);
}
if let Some((bearing, speed)) = agent.chaser.chase(
terrain,
&*read_data.terrain,
self.pos.0,
self.vel.0,
tgt_pos.0,
@ -536,9 +570,13 @@ impl<'a> AgentData<'a> {
&self,
agent: &mut Agent,
controller: &mut Controller,
read_data: &ReadData,
tgt_pos: &Pos,
terrain: &TerrainGrid,
) {
if read_data.is_riders.contains(*self.entity) {
controller.push_event(ControlEvent::Unmount);
}
if let Some(body) = self.body {
if body.can_strafe() && !self.is_gliding {
controller.push_action(ControlAction::Unwield);
@ -546,7 +584,7 @@ impl<'a> AgentData<'a> {
}
if let Some((bearing, speed)) = agent.chaser.chase(
terrain,
&*read_data.terrain,
self.pos.0,
self.vel.0,
// Away from the target (ironically)
@ -887,6 +925,10 @@ impl<'a> AgentData<'a> {
#[cfg(feature = "be-dyn-lib")]
let rng = &mut thread_rng();
if read_data.is_riders.contains(*self.entity) {
controller.push_event(ControlEvent::Unmount);
}
let tool_tactic = |tool_kind| match tool_kind {
ToolKind::Bow => Tactic::Bow,
ToolKind::Staff => Tactic::Staff,
@ -1458,9 +1500,9 @@ impl<'a> AgentData<'a> {
if sound_was_threatening && is_close {
if !self.below_flee_health(agent) && follows_threatening_sounds {
self.follow(agent, controller, &read_data.terrain, &sound_pos);
self.follow(agent, controller, read_data, &sound_pos);
} else if self.below_flee_health(agent) || !follows_threatening_sounds {
self.flee(agent, controller, &sound_pos, &read_data.terrain);
self.flee(agent, controller, read_data, &sound_pos);
} else {
self.idle(agent, controller, read_data, event_emitter, rng);
}

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@ -1,4 +1,4 @@
#![feature(exclusive_range_pattern)]
#![feature(exclusive_range_pattern, let_chains)]
#[cfg(all(feature = "be-dyn-lib", feature = "use-dyn-lib"))]
compile_error!("Can't use both \"be-dyn-lib\" and \"use-dyn-lib\" features at once");

View File

@ -113,13 +113,15 @@ pub fn handle_mount(server: &mut Server, rider: EcsEntity, mount: EcsEntity) {
if let (Some(rider_uid), Some(mount_uid)) =
(uids.get(rider).copied(), uids.get(mount).copied())
{
let is_pet = matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(mount),
Some(comp::Alignment::Owned(owner)) if *owner == rider_uid,
);
let is_pet_of = |mount, rider_uid| {
matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(mount),
Some(comp::Alignment::Owned(owner)) if *owner == rider_uid,
)
};
let can_ride = state
.ecs()
@ -129,7 +131,7 @@ pub fn handle_mount(server: &mut Server, rider: EcsEntity, mount: EcsEntity) {
is_mountable(mount_body, state.ecs().read_storage().get(rider))
});
if is_pet && can_ride {
if (is_pet_of(mount, rider_uid) || is_pet_of(rider, mount_uid)) && can_ride {
drop(uids);
let _ = state.link(Mounting {
mount: mount_uid,

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@ -191,12 +191,21 @@ fn react_on_dangerous_fall(bdata: &mut BehaviorData) -> bool {
// But keep in mind our 25 m/s gravity
let is_falling_dangerous = bdata.agent_data.vel.0.z < -20.0;
if is_falling_dangerous && bdata.agent_data.traversal_config.can_fly {
bdata.agent_data.fly_upward(bdata.controller);
return true;
} else if is_falling_dangerous && bdata.agent_data.glider_equipped {
bdata.agent_data.glider_fall(bdata.controller);
return true;
if is_falling_dangerous {
if bdata.read_data.is_riders.contains(*bdata.agent_data.entity) {
bdata.controller.push_event(ControlEvent::Unmount);
}
if bdata.agent_data.traversal_config.can_fly {
bdata
.agent_data
.fly_upward(bdata.controller, bdata.read_data);
return true;
} else if bdata.agent_data.glider_equipped {
bdata
.agent_data
.glider_fall(bdata.controller, bdata.read_data);
return true;
}
}
false
}
@ -407,12 +416,9 @@ fn follow_if_far_away(bdata: &mut BehaviorData) -> bool {
let dist_sqrd = bdata.agent_data.pos.0.distance_squared(tgt_pos.0);
if dist_sqrd > (MAX_FOLLOW_DIST).powi(2) {
bdata.agent_data.follow(
bdata.agent,
bdata.controller,
&bdata.read_data.terrain,
tgt_pos,
);
bdata
.agent_data
.follow(bdata.agent, bdata.controller, bdata.read_data, tgt_pos);
return true;
}
}
@ -698,7 +704,7 @@ fn search_last_known_pos_if_not_alert(bdata: &mut BehaviorData) -> bool {
if let Some(target) = agent.target {
if let Some(last_known_pos) = target.last_known_pos {
agent_data.follow(agent, controller, &read_data.terrain, &Pos(last_known_pos));
agent_data.follow(agent, controller, read_data, &Pos(last_known_pos));
return true;
}
@ -774,11 +780,11 @@ fn do_combat(bdata: &mut BehaviorData) -> bool {
};
} else if !flee_timer_done {
if within_normal_flee_dir_dist {
agent_data.flee(agent, controller, tgt_pos, &read_data.terrain);
agent_data.flee(agent, controller, read_data, tgt_pos);
} else if let Some(random_pos) = agent.flee_from_pos {
agent_data.flee(agent, controller, &random_pos, &read_data.terrain);
agent_data.flee(agent, controller, read_data, &random_pos);
} else {
agent_data.flee(agent, controller, tgt_pos, &read_data.terrain);
agent_data.flee(agent, controller, read_data, tgt_pos);
}
agent.action_state.timers

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@ -162,17 +162,25 @@ impl Skeleton for CharacterSkeleton {
// FIXME: Should this be control_l_mat?
make_bone(control_mat * hand_l_mat * Mat4::<f32>::from(self.hold)),
];
// Offset from the mounted bone's origin.
// Note: This could be its own bone if we need to animate it independently.
let mount_position = (chest_mat * Vec4::from_point(Vec3::new(5.5, 0.0, 6.5)))
.homogenized()
.xyz();
// NOTE: We apply the ori from base_mat externally so we don't need to worry
// about it here for now.
let mount_orientation =
self.torso.orientation * self.chest.orientation * Quaternion::rotation_y(0.4);
let weapon_trails = self.main_weapon_trail || self.off_weapon_trail;
Offsets {
lantern: Some((lantern_mat * Vec4::new(0.0, 0.5, -6.0, 1.0)).xyz()),
viewpoint: Some((head_mat * Vec4::new(0.0, 0.0, 4.0, 1.0)).xyz()),
// TODO: see quadruped_medium for how to animate this
mount_bone: Transform {
position: comp::Body::Humanoid(body)
.mount_offset()
.into_tuple()
.into(),
..Default::default()
position: mount_position,
orientation: mount_orientation,
scale: Vec3::one(),
},
primary_trail_mat: if weapon_trails {
self.main_weapon_trail

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@ -107,7 +107,7 @@ use common::{
},
consts::MAX_PICKUP_RANGE,
link::Is,
mounting::{Mount, VolumePos},
mounting::{Mount, Rider, VolumePos},
outcome::Outcome,
resources::{Secs, Time},
slowjob::SlowJobPool,
@ -1500,7 +1500,8 @@ impl Hud {
let me = info.viewpoint_entity;
let poises = ecs.read_storage::<comp::Poise>();
let alignments = ecs.read_storage::<comp::Alignment>();
let is_mount = ecs.read_storage::<Is<Mount>>();
let is_mounts = ecs.read_storage::<Is<Mount>>();
let is_riders = ecs.read_storage::<Is<Rider>>();
let stances = ecs.read_storage::<comp::Stance>();
let time = ecs.read_resource::<Time>();
@ -2266,7 +2267,12 @@ impl Hud {
&uids,
&inventories,
poises.maybe(),
(alignments.maybe(), is_mount.maybe(), stances.maybe()),
(
alignments.maybe(),
is_mounts.maybe(),
is_riders.maybe(),
stances.maybe(),
),
)
.join()
.filter(|t| {
@ -2289,7 +2295,7 @@ impl Hud {
uid,
inventory,
poise,
(alignment, is_mount, stance),
(alignment, is_mount, is_rider, stance),
)| {
// Use interpolated position if available
let pos = interpolated.map_or(pos.0, |i| i.pos);
@ -2304,6 +2310,8 @@ impl Hud {
let display_overhead_info = !is_me
&& (is_mount.is_none()
|| health.map_or(true, overhead::should_show_healthbar))
&& is_rider
.map_or(true, |is_rider| Some(&is_rider.mount) != uids.get(me))
&& (info.target_entity.map_or(false, |e| e == entity)
|| info.selected_entity.map_or(false, |s| s.0 == entity)
|| health.map_or(true, overhead::should_show_healthbar)

View File

@ -683,8 +683,7 @@ impl FigureMgr {
);
Some(
state.mount_world_pos
+ state.mount_transform.orientation
* anim::vek::Vec3::from(state.lantern_offset?.into_array())
+ anim::vek::Vec3::from(state.lantern_offset?.into_array())
- pos,
)
})
@ -3157,45 +3156,52 @@ impl FigureMgr {
physics.on_ground.is_some(),
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
physics.in_liquid().is_some(), // In water
is_rider.is_some() || is_volume_rider.is_some(),
) {
// Standing
(true, false, false) => anim::bird_medium::IdleAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
time,
state.state_time,
&mut state_animation_rate,
skeleton_attr,
),
(true, false, false, _) => {
anim::bird_medium::IdleAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
time,
state.state_time,
&mut state_animation_rate,
skeleton_attr,
)
},
// Running
(true, true, false) => anim::bird_medium::RunAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
(
rel_vel,
// TODO: Update to use the quaternion.
ori * anim::vek::Vec3::<f32>::unit_y(),
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
rel_avg_vel,
state.acc_vel,
),
state.state_time,
&mut state_animation_rate,
skeleton_attr,
),
(true, true, false, false) => {
anim::bird_medium::RunAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
(
rel_vel,
// TODO: Update to use the quaternion.
ori * anim::vek::Vec3::<f32>::unit_y(),
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
rel_avg_vel,
state.acc_vel,
),
state.state_time,
&mut state_animation_rate,
skeleton_attr,
)
},
// In air
(false, _, false) => anim::bird_medium::FlyAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
(
rel_vel,
// TODO: Update to use the quaternion.
ori * anim::vek::Vec3::<f32>::unit_y(),
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
),
state.state_time,
&mut state_animation_rate,
skeleton_attr,
),
(false, _, false, false) => {
anim::bird_medium::FlyAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
(
rel_vel,
// TODO: Update to use the quaternion.
ori * anim::vek::Vec3::<f32>::unit_y(),
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
),
state.state_time,
&mut state_animation_rate,
skeleton_attr,
)
},
// Swim
(_, true, _) => anim::bird_medium::SwimAnimation::update_skeleton(
(_, true, _, false) => anim::bird_medium::SwimAnimation::update_skeleton(
&BirdMediumSkeleton::default(),
time,
state.state_time,

View File

@ -12,7 +12,7 @@ use common::{
comp::{ship::figuredata::VOXEL_COLLIDER_MANIFEST, tool::ToolKind, Collider},
consts::{MAX_PICKUP_RANGE, MAX_SPRITE_MOUNT_RANGE},
link::Is,
mounting::{Mount, VolumePos, VolumeRider},
mounting::{Mount, Rider, VolumePos, VolumeRider},
terrain::{Block, TerrainGrid, UnlockKind},
uid::{Uid, UidAllocator},
util::find_dist::{Cube, Cylinder, FindDist},
@ -111,6 +111,7 @@ pub(super) fn select_interactable(
collect_target: Option<Target<target::Collectable>>,
entity_target: Option<Target<target::Entity>>,
mine_target: Option<Target<target::Mine>>,
viewpoint_entity: specs::Entity,
scene: &Scene,
) -> Option<Interactable> {
span!(_guard, "select_interactable");
@ -182,10 +183,12 @@ pub(super) fn select_interactable(
let positions = ecs.read_storage::<comp::Pos>();
let player_pos = positions.get(player_entity)?.0;
let uids = ecs.read_storage::<Uid>();
let scales = ecs.read_storage::<comp::Scale>();
let colliders = ecs.read_storage::<comp::Collider>();
let char_states = ecs.read_storage::<comp::CharacterState>();
let is_mount = ecs.read_storage::<Is<Mount>>();
let is_mounts = ecs.read_storage::<Is<Mount>>();
let is_riders = ecs.read_storage::<Is<Rider>>();
let bodies = ecs.read_storage::<comp::Body>();
let items = ecs.read_storage::<comp::Item>();
let stats = ecs.read_storage::<comp::Stats>();
@ -208,15 +211,16 @@ pub(super) fn select_interactable(
scales.maybe(),
colliders.maybe(),
char_states.maybe(),
!&is_mount,
!&is_mounts,
is_riders.maybe(),
(stats.mask() | items.mask()).maybe(),
)
.join();
let closest_interactable_entity = spacial_grid.0.in_circle_aabr(player_pos.xy(), MAX_PICKUP_RANGE)
.filter(|&e| e != player_entity) // skip the player's entity
.filter(|&e| e != player_entity) // skip the player's entity
.filter_map(|e| entity_data.get(e, &entities))
.filter_map(|(e, p, b, s, c, cs, _, has_stats_or_item)| {
.filter_map(|(e, p, b, s, c, cs, _, is_rider, has_stats_or_item)| {
// Note, if this becomes expensive to compute do it after the distance check!
//
// The entities that can be interacted with:
@ -227,7 +231,10 @@ pub(super) fn select_interactable(
// some false positives here as long as it doesn't frequently prevent us from
// interacting with actual interactable entities that are closer by)
// * Dropped items that can be picked up (Item component)
let is_interactable = b.is_campfire() || has_stats_or_item.is_some();
// * Are not riding the player
let not_riding_player = is_rider
.map_or(true, |is_rider| Some(&is_rider.mount) != uids.get(viewpoint_entity));
let is_interactable = (b.is_campfire() || has_stats_or_item.is_some()) && not_riding_player;
if !is_interactable {
return None;
};
@ -262,7 +269,7 @@ pub(super) fn select_interactable(
let mut volumes_data = volumes_data.join();
let volumes = spacial_grid.0.in_circle_aabr(player_pos.xy(), search_dist)
.filter(|&e| e != player_entity) // skip the player's entity
.filter(|&e| e != player_entity) // skip the player's entity
.filter_map(|e| volumes_data.get(e, &entities))
.filter_map(|(entity, uid, body, interpolated, collider)| {
let vol = collider.get_vol(&voxel_colliders_manifest)?;

View File

@ -617,6 +617,7 @@ impl PlayState for SessionState {
collect_target,
entity_target,
mine_target,
self.viewpoint_entity().0,
&self.scene,
);