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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Allowed bird pets to mount their owners when nearby
This commit is contained in:
parent
db860de517
commit
9e9889eed6
@ -1012,6 +1012,7 @@ impl Body {
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/// Component of the mounting offset specific to the mount
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pub fn mount_offset(&self) -> Vec3<f32> {
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match self {
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Body::Humanoid(_) => (self.dimensions() * Vec3::new(0.7, 0.0, 0.6)).into_array(),
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Body::QuadrupedMedium(quadruped_medium) => {
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match (quadruped_medium.species, quadruped_medium.body_type) {
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(quadruped_medium::Species::Grolgar, _) => [0.0, 0.5, 1.8],
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@ -62,6 +62,7 @@ pub fn is_mountable(mount: &Body, rider: Option<&Body>) -> bool {
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|rider: Option<&Body>| -> bool { rider.map_or(false, |b| b.mass() <= Mass(500.0)) };
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match mount {
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Body::Humanoid(_) => matches!(rider, Some(Body::BirdMedium(_))),
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Body::QuadrupedMedium(body) => match body.species {
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quadruped_medium::Species::Alpaca
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| quadruped_medium::Species::Antelope
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@ -1,5 +1,5 @@
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use crate::{
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comp::{self, ship::figuredata::VOXEL_COLLIDER_MANIFEST},
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comp::{self, pet::is_mountable, ship::figuredata::VOXEL_COLLIDER_MANIFEST},
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link::{Is, Link, LinkHandle, Role},
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terrain::{Block, TerrainGrid},
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uid::{Uid, UidAllocator},
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@ -59,8 +59,10 @@ impl Link for Mounting {
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Read<'a, UidAllocator>,
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Entities<'a>,
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ReadStorage<'a, comp::Health>,
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ReadStorage<'a, comp::Body>,
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ReadStorage<'a, Is<Mount>>,
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ReadStorage<'a, Is<Rider>>,
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ReadStorage<'a, comp::CharacterState>,
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);
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fn create(
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@ -73,15 +75,12 @@ impl Link for Mounting {
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// Forbid self-mounting
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Err(MountingError::NotMountable)
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} else if let Some((mount, rider)) = entity(this.mount).zip(entity(this.rider)) {
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let can_mount_with = |entity| {
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!is_mounts.contains(entity)
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&& !is_riders.contains(entity)
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&& !is_volume_rider.contains(entity)
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};
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// Ensure that neither mount or rider are already part of a mounting
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// relationship
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if can_mount_with(mount) && can_mount_with(rider) {
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if !is_mounts.contains(mount)
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&& !is_riders.contains(rider)
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&& !is_volume_rider.contains(rider)
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{
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let _ = is_mounts.insert(mount, this.make_role());
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let _ = is_riders.insert(rider, this.make_role());
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Ok(())
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@ -95,7 +94,7 @@ impl Link for Mounting {
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fn persist(
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this: &LinkHandle<Self>,
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(uid_allocator, entities, healths, is_mounts, is_riders): Self::PersistData<'_>,
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(uid_allocator, entities, healths, bodies, is_mounts, is_riders, character_states): Self::PersistData<'_>,
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) -> bool {
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let entity = |uid: Uid| uid_allocator.retrieve_entity_internal(uid.into());
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@ -104,11 +103,19 @@ impl Link for Mounting {
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entities.is_alive(entity) && healths.get(entity).map_or(true, |h| !h.is_dead)
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};
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let is_in_ridable_state = character_states
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.get(mount)
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.map_or(false, |cs| !matches!(cs, comp::CharacterState::Roll(_)));
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// Ensure that both entities are alive and that they continue to be linked
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is_alive(mount)
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&& is_alive(rider)
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&& is_mounts.get(mount).is_some()
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&& is_riders.get(rider).is_some()
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&& bodies.get(mount).map_or(false, |mount_body| {
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is_mountable(mount_body, bodies.get(rider))
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})
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&& is_in_ridable_state
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} else {
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false
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}
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@ -1,4 +1,4 @@
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#![feature(drain_filter)]
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#![feature(drain_filter, let_chains)]
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#![allow(clippy::option_map_unit_fn)]
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mod aura;
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@ -56,19 +56,25 @@ impl<'a> System<'a> for Sys {
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// For each mount...
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for (entity, is_mount, body) in (&entities, &is_mounts, bodies.maybe()).join() {
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// ...find the rider...
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let Some((inputs, actions, rider)) = uid_allocator
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let Some((inputs_and_actions, rider)) = uid_allocator
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.retrieve_entity_internal(is_mount.rider.id())
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.and_then(|rider| {
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controllers
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.get_mut(rider)
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.map(|c| {
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let actions = c.actions.drain_filter(|action| match action {
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ControlAction::StartInput { input: i, .. }
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| ControlAction::CancelInput(i) => matches!(i, InputKind::Jump | InputKind::Fly | InputKind::Roll),
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_ => false
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}).collect();
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(c.inputs.clone(), actions, rider)
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})
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.map(|c| (
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// Only take inputs and actions from the rider if the mount is not intelligent (TODO: expand the definition of 'intelligent').
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if !matches!(body, Some(Body::Humanoid(_))) {
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let actions = c.actions.drain_filter(|action| match action {
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ControlAction::StartInput { input: i, .. }
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| ControlAction::CancelInput(i) => matches!(i, InputKind::Jump | InputKind::Fly | InputKind::Roll),
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_ => false
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}).collect();
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Some((c.inputs.clone(), actions))
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} else {
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None
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},
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rider,
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))
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})
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else { continue };
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@ -86,8 +92,10 @@ impl<'a> System<'a> for Sys {
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let _ = orientations.insert(rider, ori);
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let _ = velocities.insert(rider, vel);
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}
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// ...and apply the rider's inputs to the mount's controller.
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if let Some(controller) = controllers.get_mut(entity) {
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// ...and apply the rider's inputs to the mount's controller
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if let Some((inputs, actions)) = inputs_and_actions
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&& let Some(controller) = controllers.get_mut(entity)
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{
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controller.inputs = inputs;
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controller.actions = actions;
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}
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@ -25,19 +25,20 @@ use common::{
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Agent, Alignment, Body, CharacterState, Content, ControlAction, ControlEvent, Controller,
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HealthChange, InputKind, InventoryAction, Pos, Scale, UnresolvedChatMsg, UtteranceKind,
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},
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consts::MAX_MOUNT_RANGE,
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effect::{BuffEffect, Effect},
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event::{Emitter, ServerEvent},
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path::TraversalConfig,
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rtsim::NpcActivity,
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states::basic_beam,
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terrain::{Block, TerrainGrid},
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terrain::Block,
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time::DayPeriod,
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util::Dir,
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vol::ReadVol,
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};
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use itertools::Itertools;
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use rand::{thread_rng, Rng};
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use specs::Entity as EcsEntity;
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use specs::{saveload::Marker, Entity as EcsEntity};
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use vek::*;
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#[cfg(feature = "use-dyn-lib")]
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@ -48,7 +49,11 @@ impl<'a> AgentData<'a> {
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// Action Nodes
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////////////////////////////////////////
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pub fn glider_fall(&self, controller: &mut Controller) {
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pub fn glider_fall(&self, controller: &mut Controller, read_data: &ReadData) {
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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controller.push_action(ControlAction::GlideWield);
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let flight_direction =
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@ -66,7 +71,11 @@ impl<'a> AgentData<'a> {
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controller.inputs.look_dir = Dir::from_unnormalized(look_dir).unwrap_or_else(Dir::forward);
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}
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pub fn fly_upward(&self, controller: &mut Controller) {
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pub fn fly_upward(&self, controller: &mut Controller, read_data: &ReadData) {
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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controller.push_basic_input(InputKind::Fly);
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controller.inputs.move_z = 1.0;
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}
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@ -86,6 +95,10 @@ impl<'a> AgentData<'a> {
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path: Path,
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speed_multiplier: Option<f32>,
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) -> bool {
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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let partial_path_tgt_pos = |pos_difference: Vec3<f32>| {
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self.pos.0
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+ PARTIAL_PATH_DIST * pos_difference.try_normalized().unwrap_or_else(Vec3::zero)
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@ -369,6 +382,23 @@ impl<'a> AgentData<'a> {
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None => {},
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}
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// Idle NPCs should try to jump on the shoulders of their owner, sometimes.
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if read_data.is_riders.contains(*self.entity) {
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if rng.gen_bool(0.0001) {
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controller.push_event(ControlEvent::Unmount);
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} else {
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break 'activity;
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}
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} else if let Some(Alignment::Owned(owner_uid)) = self.alignment
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&& let Some(owner) = get_entity_by_id(owner_uid.id(), read_data)
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&& let Some(pos) = read_data.positions.get(owner)
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&& pos.0.distance_squared(self.pos.0) < MAX_MOUNT_RANGE.powi(2)
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&& rng.gen_bool(0.01)
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{
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controller.push_event(ControlEvent::Mount(*owner_uid));
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break 'activity;
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}
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// Bats should fly
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// Use a proportional controller as the bouncing effect mimics bat flight
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if self.traversal_config.can_fly
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@ -488,11 +518,15 @@ impl<'a> AgentData<'a> {
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&self,
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agent: &mut Agent,
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controller: &mut Controller,
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terrain: &TerrainGrid,
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read_data: &ReadData,
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tgt_pos: &Pos,
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) {
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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if let Some((bearing, speed)) = agent.chaser.chase(
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terrain,
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&*read_data.terrain,
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self.pos.0,
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self.vel.0,
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tgt_pos.0,
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@ -536,9 +570,13 @@ impl<'a> AgentData<'a> {
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&self,
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agent: &mut Agent,
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controller: &mut Controller,
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read_data: &ReadData,
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tgt_pos: &Pos,
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terrain: &TerrainGrid,
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) {
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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if let Some(body) = self.body {
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if body.can_strafe() && !self.is_gliding {
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controller.push_action(ControlAction::Unwield);
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@ -546,7 +584,7 @@ impl<'a> AgentData<'a> {
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}
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if let Some((bearing, speed)) = agent.chaser.chase(
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terrain,
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&*read_data.terrain,
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self.pos.0,
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self.vel.0,
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// Away from the target (ironically)
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@ -887,6 +925,10 @@ impl<'a> AgentData<'a> {
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#[cfg(feature = "be-dyn-lib")]
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let rng = &mut thread_rng();
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if read_data.is_riders.contains(*self.entity) {
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controller.push_event(ControlEvent::Unmount);
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}
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let tool_tactic = |tool_kind| match tool_kind {
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ToolKind::Bow => Tactic::Bow,
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ToolKind::Staff => Tactic::Staff,
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@ -1458,9 +1500,9 @@ impl<'a> AgentData<'a> {
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if sound_was_threatening && is_close {
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if !self.below_flee_health(agent) && follows_threatening_sounds {
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self.follow(agent, controller, &read_data.terrain, &sound_pos);
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self.follow(agent, controller, read_data, &sound_pos);
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} else if self.below_flee_health(agent) || !follows_threatening_sounds {
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self.flee(agent, controller, &sound_pos, &read_data.terrain);
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self.flee(agent, controller, read_data, &sound_pos);
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} else {
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self.idle(agent, controller, read_data, event_emitter, rng);
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}
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@ -1,4 +1,4 @@
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#![feature(exclusive_range_pattern)]
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#![feature(exclusive_range_pattern, let_chains)]
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#[cfg(all(feature = "be-dyn-lib", feature = "use-dyn-lib"))]
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compile_error!("Can't use both \"be-dyn-lib\" and \"use-dyn-lib\" features at once");
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@ -113,13 +113,15 @@ pub fn handle_mount(server: &mut Server, rider: EcsEntity, mount: EcsEntity) {
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if let (Some(rider_uid), Some(mount_uid)) =
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(uids.get(rider).copied(), uids.get(mount).copied())
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{
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let is_pet = matches!(
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state
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.ecs()
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.read_storage::<comp::Alignment>()
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.get(mount),
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Some(comp::Alignment::Owned(owner)) if *owner == rider_uid,
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);
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let is_pet_of = |mount, rider_uid| {
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matches!(
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state
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.ecs()
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.read_storage::<comp::Alignment>()
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.get(mount),
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Some(comp::Alignment::Owned(owner)) if *owner == rider_uid,
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)
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};
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let can_ride = state
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.ecs()
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@ -129,7 +131,7 @@ pub fn handle_mount(server: &mut Server, rider: EcsEntity, mount: EcsEntity) {
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is_mountable(mount_body, state.ecs().read_storage().get(rider))
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});
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if is_pet && can_ride {
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if (is_pet_of(mount, rider_uid) || is_pet_of(rider, mount_uid)) && can_ride {
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drop(uids);
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let _ = state.link(Mounting {
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mount: mount_uid,
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@ -191,12 +191,21 @@ fn react_on_dangerous_fall(bdata: &mut BehaviorData) -> bool {
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// But keep in mind our 25 m/s gravity
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let is_falling_dangerous = bdata.agent_data.vel.0.z < -20.0;
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if is_falling_dangerous && bdata.agent_data.traversal_config.can_fly {
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bdata.agent_data.fly_upward(bdata.controller);
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return true;
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} else if is_falling_dangerous && bdata.agent_data.glider_equipped {
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bdata.agent_data.glider_fall(bdata.controller);
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return true;
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if is_falling_dangerous {
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if bdata.read_data.is_riders.contains(*bdata.agent_data.entity) {
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bdata.controller.push_event(ControlEvent::Unmount);
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}
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if bdata.agent_data.traversal_config.can_fly {
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bdata
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.agent_data
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.fly_upward(bdata.controller, bdata.read_data);
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return true;
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} else if bdata.agent_data.glider_equipped {
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bdata
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.agent_data
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.glider_fall(bdata.controller, bdata.read_data);
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return true;
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}
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}
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false
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}
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@ -407,12 +416,9 @@ fn follow_if_far_away(bdata: &mut BehaviorData) -> bool {
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let dist_sqrd = bdata.agent_data.pos.0.distance_squared(tgt_pos.0);
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if dist_sqrd > (MAX_FOLLOW_DIST).powi(2) {
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bdata.agent_data.follow(
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bdata.agent,
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bdata.controller,
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&bdata.read_data.terrain,
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tgt_pos,
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);
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bdata
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.agent_data
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.follow(bdata.agent, bdata.controller, bdata.read_data, tgt_pos);
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return true;
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}
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}
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@ -698,7 +704,7 @@ fn search_last_known_pos_if_not_alert(bdata: &mut BehaviorData) -> bool {
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if let Some(target) = agent.target {
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if let Some(last_known_pos) = target.last_known_pos {
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agent_data.follow(agent, controller, &read_data.terrain, &Pos(last_known_pos));
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agent_data.follow(agent, controller, read_data, &Pos(last_known_pos));
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return true;
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}
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@ -774,11 +780,11 @@ fn do_combat(bdata: &mut BehaviorData) -> bool {
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};
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} else if !flee_timer_done {
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if within_normal_flee_dir_dist {
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agent_data.flee(agent, controller, tgt_pos, &read_data.terrain);
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agent_data.flee(agent, controller, read_data, tgt_pos);
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} else if let Some(random_pos) = agent.flee_from_pos {
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agent_data.flee(agent, controller, &random_pos, &read_data.terrain);
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agent_data.flee(agent, controller, read_data, &random_pos);
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} else {
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agent_data.flee(agent, controller, tgt_pos, &read_data.terrain);
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agent_data.flee(agent, controller, read_data, tgt_pos);
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}
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agent.action_state.timers
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|
@ -162,17 +162,25 @@ impl Skeleton for CharacterSkeleton {
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// FIXME: Should this be control_l_mat?
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make_bone(control_mat * hand_l_mat * Mat4::<f32>::from(self.hold)),
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];
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// Offset from the mounted bone's origin.
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// Note: This could be its own bone if we need to animate it independently.
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let mount_position = (chest_mat * Vec4::from_point(Vec3::new(5.5, 0.0, 6.5)))
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.homogenized()
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.xyz();
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// NOTE: We apply the ori from base_mat externally so we don't need to worry
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// about it here for now.
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let mount_orientation =
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self.torso.orientation * self.chest.orientation * Quaternion::rotation_y(0.4);
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let weapon_trails = self.main_weapon_trail || self.off_weapon_trail;
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Offsets {
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lantern: Some((lantern_mat * Vec4::new(0.0, 0.5, -6.0, 1.0)).xyz()),
|
||||
viewpoint: Some((head_mat * Vec4::new(0.0, 0.0, 4.0, 1.0)).xyz()),
|
||||
// TODO: see quadruped_medium for how to animate this
|
||||
mount_bone: Transform {
|
||||
position: comp::Body::Humanoid(body)
|
||||
.mount_offset()
|
||||
.into_tuple()
|
||||
.into(),
|
||||
..Default::default()
|
||||
position: mount_position,
|
||||
orientation: mount_orientation,
|
||||
scale: Vec3::one(),
|
||||
},
|
||||
primary_trail_mat: if weapon_trails {
|
||||
self.main_weapon_trail
|
||||
|
@ -107,7 +107,7 @@ use common::{
|
||||
},
|
||||
consts::MAX_PICKUP_RANGE,
|
||||
link::Is,
|
||||
mounting::{Mount, VolumePos},
|
||||
mounting::{Mount, Rider, VolumePos},
|
||||
outcome::Outcome,
|
||||
resources::{Secs, Time},
|
||||
slowjob::SlowJobPool,
|
||||
@ -1500,7 +1500,8 @@ impl Hud {
|
||||
let me = info.viewpoint_entity;
|
||||
let poises = ecs.read_storage::<comp::Poise>();
|
||||
let alignments = ecs.read_storage::<comp::Alignment>();
|
||||
let is_mount = ecs.read_storage::<Is<Mount>>();
|
||||
let is_mounts = ecs.read_storage::<Is<Mount>>();
|
||||
let is_riders = ecs.read_storage::<Is<Rider>>();
|
||||
let stances = ecs.read_storage::<comp::Stance>();
|
||||
let time = ecs.read_resource::<Time>();
|
||||
|
||||
@ -2266,7 +2267,12 @@ impl Hud {
|
||||
&uids,
|
||||
&inventories,
|
||||
poises.maybe(),
|
||||
(alignments.maybe(), is_mount.maybe(), stances.maybe()),
|
||||
(
|
||||
alignments.maybe(),
|
||||
is_mounts.maybe(),
|
||||
is_riders.maybe(),
|
||||
stances.maybe(),
|
||||
),
|
||||
)
|
||||
.join()
|
||||
.filter(|t| {
|
||||
@ -2289,7 +2295,7 @@ impl Hud {
|
||||
uid,
|
||||
inventory,
|
||||
poise,
|
||||
(alignment, is_mount, stance),
|
||||
(alignment, is_mount, is_rider, stance),
|
||||
)| {
|
||||
// Use interpolated position if available
|
||||
let pos = interpolated.map_or(pos.0, |i| i.pos);
|
||||
@ -2304,6 +2310,8 @@ impl Hud {
|
||||
let display_overhead_info = !is_me
|
||||
&& (is_mount.is_none()
|
||||
|| health.map_or(true, overhead::should_show_healthbar))
|
||||
&& is_rider
|
||||
.map_or(true, |is_rider| Some(&is_rider.mount) != uids.get(me))
|
||||
&& (info.target_entity.map_or(false, |e| e == entity)
|
||||
|| info.selected_entity.map_or(false, |s| s.0 == entity)
|
||||
|| health.map_or(true, overhead::should_show_healthbar)
|
||||
|
@ -683,8 +683,7 @@ impl FigureMgr {
|
||||
);
|
||||
Some(
|
||||
state.mount_world_pos
|
||||
+ state.mount_transform.orientation
|
||||
* anim::vek::Vec3::from(state.lantern_offset?.into_array())
|
||||
+ anim::vek::Vec3::from(state.lantern_offset?.into_array())
|
||||
- pos,
|
||||
)
|
||||
})
|
||||
@ -3157,45 +3156,52 @@ impl FigureMgr {
|
||||
physics.on_ground.is_some(),
|
||||
rel_vel.magnitude_squared() > MOVING_THRESHOLD_SQR, // Moving
|
||||
physics.in_liquid().is_some(), // In water
|
||||
is_rider.is_some() || is_volume_rider.is_some(),
|
||||
) {
|
||||
// Standing
|
||||
(true, false, false) => anim::bird_medium::IdleAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
time,
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
(true, false, false, _) => {
|
||||
anim::bird_medium::IdleAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
time,
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
// Running
|
||||
(true, true, false) => anim::bird_medium::RunAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
(
|
||||
rel_vel,
|
||||
// TODO: Update to use the quaternion.
|
||||
ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
rel_avg_vel,
|
||||
state.acc_vel,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
(true, true, false, false) => {
|
||||
anim::bird_medium::RunAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
(
|
||||
rel_vel,
|
||||
// TODO: Update to use the quaternion.
|
||||
ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
rel_avg_vel,
|
||||
state.acc_vel,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
// In air
|
||||
(false, _, false) => anim::bird_medium::FlyAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
(
|
||||
rel_vel,
|
||||
// TODO: Update to use the quaternion.
|
||||
ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
(false, _, false, false) => {
|
||||
anim::bird_medium::FlyAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
(
|
||||
rel_vel,
|
||||
// TODO: Update to use the quaternion.
|
||||
ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
// Swim
|
||||
(_, true, _) => anim::bird_medium::SwimAnimation::update_skeleton(
|
||||
(_, true, _, false) => anim::bird_medium::SwimAnimation::update_skeleton(
|
||||
&BirdMediumSkeleton::default(),
|
||||
time,
|
||||
state.state_time,
|
||||
|
@ -12,7 +12,7 @@ use common::{
|
||||
comp::{ship::figuredata::VOXEL_COLLIDER_MANIFEST, tool::ToolKind, Collider},
|
||||
consts::{MAX_PICKUP_RANGE, MAX_SPRITE_MOUNT_RANGE},
|
||||
link::Is,
|
||||
mounting::{Mount, VolumePos, VolumeRider},
|
||||
mounting::{Mount, Rider, VolumePos, VolumeRider},
|
||||
terrain::{Block, TerrainGrid, UnlockKind},
|
||||
uid::{Uid, UidAllocator},
|
||||
util::find_dist::{Cube, Cylinder, FindDist},
|
||||
@ -111,6 +111,7 @@ pub(super) fn select_interactable(
|
||||
collect_target: Option<Target<target::Collectable>>,
|
||||
entity_target: Option<Target<target::Entity>>,
|
||||
mine_target: Option<Target<target::Mine>>,
|
||||
viewpoint_entity: specs::Entity,
|
||||
scene: &Scene,
|
||||
) -> Option<Interactable> {
|
||||
span!(_guard, "select_interactable");
|
||||
@ -182,10 +183,12 @@ pub(super) fn select_interactable(
|
||||
let positions = ecs.read_storage::<comp::Pos>();
|
||||
let player_pos = positions.get(player_entity)?.0;
|
||||
|
||||
let uids = ecs.read_storage::<Uid>();
|
||||
let scales = ecs.read_storage::<comp::Scale>();
|
||||
let colliders = ecs.read_storage::<comp::Collider>();
|
||||
let char_states = ecs.read_storage::<comp::CharacterState>();
|
||||
let is_mount = ecs.read_storage::<Is<Mount>>();
|
||||
let is_mounts = ecs.read_storage::<Is<Mount>>();
|
||||
let is_riders = ecs.read_storage::<Is<Rider>>();
|
||||
let bodies = ecs.read_storage::<comp::Body>();
|
||||
let items = ecs.read_storage::<comp::Item>();
|
||||
let stats = ecs.read_storage::<comp::Stats>();
|
||||
@ -208,7 +211,8 @@ pub(super) fn select_interactable(
|
||||
scales.maybe(),
|
||||
colliders.maybe(),
|
||||
char_states.maybe(),
|
||||
!&is_mount,
|
||||
!&is_mounts,
|
||||
is_riders.maybe(),
|
||||
(stats.mask() | items.mask()).maybe(),
|
||||
)
|
||||
.join();
|
||||
@ -216,7 +220,7 @@ pub(super) fn select_interactable(
|
||||
let closest_interactable_entity = spacial_grid.0.in_circle_aabr(player_pos.xy(), MAX_PICKUP_RANGE)
|
||||
.filter(|&e| e != player_entity) // skip the player's entity
|
||||
.filter_map(|e| entity_data.get(e, &entities))
|
||||
.filter_map(|(e, p, b, s, c, cs, _, has_stats_or_item)| {
|
||||
.filter_map(|(e, p, b, s, c, cs, _, is_rider, has_stats_or_item)| {
|
||||
// Note, if this becomes expensive to compute do it after the distance check!
|
||||
//
|
||||
// The entities that can be interacted with:
|
||||
@ -227,7 +231,10 @@ pub(super) fn select_interactable(
|
||||
// some false positives here as long as it doesn't frequently prevent us from
|
||||
// interacting with actual interactable entities that are closer by)
|
||||
// * Dropped items that can be picked up (Item component)
|
||||
let is_interactable = b.is_campfire() || has_stats_or_item.is_some();
|
||||
// * Are not riding the player
|
||||
let not_riding_player = is_rider
|
||||
.map_or(true, |is_rider| Some(&is_rider.mount) != uids.get(viewpoint_entity));
|
||||
let is_interactable = (b.is_campfire() || has_stats_or_item.is_some()) && not_riding_player;
|
||||
if !is_interactable {
|
||||
return None;
|
||||
};
|
||||
|
@ -617,6 +617,7 @@ impl PlayState for SessionState {
|
||||
collect_target,
|
||||
entity_target,
|
||||
mine_target,
|
||||
self.viewpoint_entity().0,
|
||||
&self.scene,
|
||||
);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user