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simplify quadmed run, integrate dampener variable
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ce9cd29720
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BIN
assets/voxygen/voxel/npc/wolf/male/foot_bl.vox
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assets/voxygen/voxel/npc/wolf/male/foot_bl.vox
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assets/voxygen/voxel/npc/wolf/male/foot_br.vox
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assets/voxygen/voxel/npc/wolf/male/foot_br.vox
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assets/voxygen/voxel/npc/wolf/male/foot_fl.vox
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assets/voxygen/voxel/npc/wolf/male/foot_fl.vox
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assets/voxygen/voxel/npc/wolf/male/foot_fr.vox
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assets/voxygen/voxel/npc/wolf/male/foot_fr.vox
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@ -9,7 +9,7 @@
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central: ("npc.grolgar.male.head_lower"),
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),
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jaw: (
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offset: (-2.0, -7.0, -1.5),
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offset: (-2.0, 0.0, -1.5),
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central: ("npc.grolgar.male.jaw"),
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),
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torso_front: (
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@ -39,7 +39,7 @@
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central: ("npc.grolgar.female.head_lower"),
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),
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jaw: (
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offset: (-2.0, -7.0, -1.5),
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offset: (-2.0, 0.0, -1.5),
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central: ("npc.grolgar.female.jaw"),
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),
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torso_front: (
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@ -61,7 +61,7 @@
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),
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(Saber, Male): (
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upper: (
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offset: (-5.5, 11.0, -6.5),
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offset: (-5.5, 0.0, -6.5),
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central: ("npc.saber.male.head_upper"),
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),
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lower: (
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@ -69,7 +69,7 @@
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central: ("npc.saber.male.head_lower"),
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),
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jaw: (
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offset: (-2.5, -7.0, -1.5),
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offset: (-2.5, 0.0, -1.5),
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central: ("npc.saber.male.jaw"),
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),
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torso_front: (
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@ -91,7 +91,7 @@
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),
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(Saber, Female): (
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upper: (
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offset: (-5.5, 11.0, -6.5),
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offset: (-5.5, 0.0, -6.5),
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central: ("npc.saber.female.head_upper"),
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),
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lower: (
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@ -99,7 +99,7 @@
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central: ("npc.saber.female.head_lower"),
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),
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jaw: (
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offset: (-2.5, -7.0, -1.5),
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offset: (-2.5, 0.0, -1.5),
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central: ("npc.saber.female.jaw"),
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),
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torso_front: (
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@ -121,7 +121,7 @@
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),
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(Tuskram, Male): (
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upper: (
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offset: (-10.0, -11.0, -6.5),
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offset: (-10.0, -6.0, -6.5),
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central: ("npc.tuskram.male.head_upper"),
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),
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lower: (
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@ -129,7 +129,7 @@
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central: ("npc.tuskram.male.head_lower"),
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),
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jaw: (
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offset: (-2.0, -3.0, -1.5),
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offset: (-2.0, 0.0, -1.5),
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central: ("npc.tuskram.male.jaw"),
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),
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torso_front: (
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@ -151,7 +151,7 @@
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),
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(Tuskram, Female): (
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upper: (
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offset: (-10.0, -11.0, -6.5),
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offset: (-10.0, -6.0, -6.5),
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central: ("npc.tuskram.female.head_upper"),
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),
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lower: (
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@ -159,7 +159,7 @@
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central: ("npc.tuskram.female.head_lower"),
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),
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jaw: (
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offset: (-2.0, -3.0, -1.5),
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offset: (-2.0, 0.0, -1.5),
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central: ("npc.tuskram.female.jaw"),
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),
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torso_front: (
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@ -181,7 +181,7 @@
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),
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(Lion, Male): (
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upper: (
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offset: (-4.5, -10.0, -4.5),
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offset: (-4.5, 0.0, -4.5),
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central: ("npc.lion.male.head_upper"),
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),
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lower: (
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@ -189,7 +189,7 @@
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central: ("npc.lion.male.head_lower"),
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),
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jaw: (
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offset: (-2.5, -6.0, -1.0),
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offset: (-2.5, 0.0, -1.0),
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central: ("npc.lion.male.jaw"),
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),
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torso_front: (
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@ -211,7 +211,7 @@
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),
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(Lion, Female): (
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upper: (
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offset: (-4.5, -10.0, -4.5),
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offset: (-4.5, 0.0, -4.5),
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central: ("npc.lion.female.head_upper"),
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),
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lower: (
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@ -219,7 +219,7 @@
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central: ("npc.lion.female.head_lower"),
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),
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jaw: (
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offset: (-2.5, -6.0, -1.0),
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offset: (-2.5, 0.0, -1.0),
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central: ("npc.lion.female.jaw"),
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),
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torso_front: (
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@ -241,7 +241,7 @@
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),
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(Tarasque, Male): (
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upper: (
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offset: (-10.0, -9.0, -10.0),
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offset: (-10.0, 0.0, -10.0),
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central: ("npc.tarasque.male.head_upper"),
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),
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lower: (
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@ -249,7 +249,7 @@
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central: ("npc.tarasque.male.head_lower"),
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),
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jaw: (
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offset: (-5.0, -9.0, -0.0),
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offset: (-5.0, 0.0, -0.0),
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central: ("npc.tarasque.male.jaw"),
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),
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torso_front: (
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@ -271,7 +271,7 @@
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),
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(Tarasque, Female): (
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upper: (
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offset: (-10.0, -9.0, -10.0),
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offset: (-10.0, 0.0, -10.0),
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central: ("npc.tarasque.female.head_upper"),
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),
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lower: (
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@ -279,7 +279,7 @@
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central: ("npc.tarasque.female.head_lower"),
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),
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jaw: (
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offset: (-5.0, -9.0, -0.0),
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offset: (-5.0, 0.0, -0.0),
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central: ("npc.tarasque.female.jaw"),
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),
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torso_front: (
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@ -309,7 +309,7 @@
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central: ("npc.tiger.male.head_lower"),
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),
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jaw: (
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offset: (-2.5, -3.0, -1.0),
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offset: (-2.5, 0.0, -1.0),
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central: ("npc.tiger.male.jaw"),
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),
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torso_front: (
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@ -339,7 +339,7 @@
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central: ("npc.tiger.female.head_lower"),
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),
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jaw: (
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offset: (-2.5, -3.0, -1.0),
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offset: (-2.5, 0.0, -1.0),
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central: ("npc.tiger.female.jaw"),
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),
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torso_front: (
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@ -425,19 +425,19 @@
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lateral: ("npc.wolf.male.leg_br"),
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),
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foot_fl: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.male.foot_fl"),
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),
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foot_fr: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.male.foot_fr"),
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),
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foot_bl: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.male.foot_bl"),
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),
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foot_br: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.male.foot_br"),
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),
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),
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@ -459,19 +459,19 @@
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lateral: ("npc.wolf.female.leg_br"),
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),
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foot_fl: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.female.foot_fl"),
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),
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foot_fr: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.female.foot_fr"),
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),
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foot_bl: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.female.foot_bl"),
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),
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foot_br: (
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offset: (-1.5, -1.5, -9.0),
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offset: (-1.5, -2.5, -10.0),
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lateral: ("npc.wolf.female.foot_br"),
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),
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),
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@ -131,6 +131,7 @@ pub struct SkeletonAttr {
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feet_f: (f32, f32, f32),
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feet_b: (f32, f32, f32),
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scaler: f32,
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dampen: f32,
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}
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impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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@ -159,6 +160,7 @@ impl Default for SkeletonAttr {
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feet_f: (0.0, 0.0, 0.0),
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feet_b: (0.0, 0.0, 0.0),
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scaler: 0.0,
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dampen: 0.0,
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}
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}
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}
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@ -169,14 +171,14 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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Self {
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head_upper: match (body.species, body.body_type) {
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(Grolgar, _) => (-8.0, 1.5),
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(Saber, _) => (-10.0, -3.0),
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(Tuskram, _) => (2.0, 1.0),
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(Lion, _) => (12.5, 2.0),
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(Tarasque, _) => (5.5, 3.5),
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(Saber, _) => (0.0, -3.0),
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(Tuskram, _) => (0.0, 1.0),
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(Lion, _) => (2.5, 2.0),
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(Tarasque, _) => (-4.0, 3.5),
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(Tiger, _) => (2.0, 1.0),
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(Wolf, _) => (-0.5, 3.0),
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(Frostfang, _) => (1.0, -2.0),
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(Mouflon, _) => (-5.5, 6.0),
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(Mouflon, _) => (-2.5, 6.0),
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},
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head_lower: match (body.species, body.body_type) {
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(Grolgar, _) => (3.5, -3.0),
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@ -190,12 +192,12 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Mouflon, _) => (-1.0, 0.5),
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},
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jaw: match (body.species, body.body_type) {
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(Grolgar, _) => (-2.5, 0.5),
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(Saber, _) => (21.0, -2.0),
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(Tuskram, _) => (1.5, -4.0),
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(Lion, _) => (0.0, -4.5),
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(Grolgar, _) => (8.5, 4.5),
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(Saber, _) => (3.5, -2.0),
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(Tuskram, _) => (5.5, -4.0),
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(Lion, _) => (3.5, -4.5),
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(Tarasque, _) => (9.0, -10.0),
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(Tiger, _) => (7.0, -4.0),
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(Tiger, _) => (3.5, -4.0),
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(Wolf, _) => (5.0, -3.0),
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(Frostfang, _) => (5.0, -3.0),
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(Mouflon, _) => (10.5, -4.0),
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@ -214,11 +216,11 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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torso_front: match (body.species, body.body_type) {
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(Grolgar, _) => (10.0, 11.0),
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(Saber, _) => (14.0, 13.0),
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(Tuskram, _) => (10.0, 15.5),
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(Tuskram, _) => (10.0, 14.5),
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(Lion, _) => (10.0, 13.0),
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(Tarasque, _) => (11.5, 18.5),
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(Tiger, _) => (10.0, 14.0),
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(Wolf, _) => (12.0, 14.0),
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(Wolf, _) => (12.0, 13.0),
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(Frostfang, _) => (9.0, 11.5),
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(Mouflon, _) => (11.0, 13.5),
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},
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@ -235,10 +237,10 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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},
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ears: match (body.species, body.body_type) {
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(Grolgar, _) => (5.0, 8.0),
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(Saber, _) => (12.0, 5.5),
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(Saber, _) => (3.0, 5.5),
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(Tuskram, _) => (5.5, 12.0),
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(Lion, _) => (-7.0, 3.5),
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(Tarasque, _) => (2.0, -3.0),
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(Lion, _) => (2.0, 3.5),
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(Tarasque, _) => (11.0, -3.0),
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(Tiger, _) => (2.5, 4.0),
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(Wolf, _) => (3.0, 2.5),
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(Frostfang, _) => (2.0, 3.5),
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@ -269,22 +271,22 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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feet_f: match (body.species, body.body_type) {
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(Grolgar, _) => (0.0, -3.0, -3.0),
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(Saber, _) => (1.0, 0.0, -1.0),
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(Tuskram, _) => (0.5, 0.5, -5.0),
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(Tuskram, _) => (0.5, 0.5, -4.0),
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(Lion, _) => (0.0, 0.0, -1.5),
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(Tarasque, _) => (1.0, 0.0, -3.0),
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(Tiger, _) => (0.5, 0.0, -5.0),
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(Wolf, _) => (0.5, -1.0, -3.5),
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(Wolf, _) => (0.5, 0.0, -2.0),
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(Frostfang, _) => (0.5, 1.5, -3.5),
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(Mouflon, _) => (-0.5, -0.5, -1.5),
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},
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feet_b: match (body.species, body.body_type) {
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(Grolgar, _) => (0.0, 0.0, -5.0),
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(Saber, _) => (1.0, -2.0, 0.0),
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(Tuskram, _) => (0.5, 0.0, -4.0),
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(Tuskram, _) => (0.5, 0.0, -3.0),
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(Lion, _) => (0.5, 0.5, -4.0),
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(Tarasque, _) => (1.5, -1.0, -2.5),
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(Tiger, _) => (1.0, 0.5, -4.0),
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(Wolf, _) => (0.0, -2.0, -3.0),
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(Wolf, _) => (0.0, -1.0, -1.5),
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(Frostfang, _) => (0.0, -1.5, -3.5),
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(Mouflon, _) => (-1.0, -1.5, -2.5),
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},
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@ -299,6 +301,17 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
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(Frostfang, _) => (1.0),
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(Mouflon, _) => (1.0),
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},
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dampen: match (body.species, body.body_type) {
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(Grolgar, _) => (0.5),
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(Saber, _) => (0.7),
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(Tuskram, _) => (0.9),
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(Lion, _) => (0.7),
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(Tarasque, _) => (0.7),
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(Tiger, _) => (0.6),
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(Wolf, _) => (1.0),
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(Frostfang, _) => (1.0),
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(Mouflon, _) => (1.0),
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},
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}
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}
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}
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|
@ -22,7 +22,7 @@ impl Animation for RunAnimation {
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let mut next = (*skeleton).clone();
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let speed = Vec2::<f32>::from(velocity).magnitude();
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*rate = 1.0;
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let lab = 0.6;
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let lab = 0.6; //6
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let speedmult = if speed > 8.0 {
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1.2 * (1.0 / skeleton_attr.scaler)
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@ -38,71 +38,7 @@ impl Animation for RunAnimation {
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.sqrt())
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* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.0).sin());
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let foothoril = (((1.0)
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/ (0.5
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+ (0.5)
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* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.45).sin())
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.powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.45).sin());
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let foothorir = (((1.0)
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/ (0.2
|
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+ (0.8)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.45).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.45).sin());
|
||||
let footvertl = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.0).sin();
|
||||
let footvertr = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI).sin();
|
||||
|
||||
let footrotl = (((1.0)
|
||||
/ (0.5
|
||||
+ (0.5)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.4).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.4).sin());
|
||||
|
||||
let footrotr = (((1.0)
|
||||
/ (0.5
|
||||
+ (0.5)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.8).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.8).sin());
|
||||
//
|
||||
let foothorilb = (((5.0)
|
||||
/ (1.0
|
||||
+ (4.0)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.05).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.05).sin());
|
||||
let foothorirb = (((1.0)
|
||||
/ (0.2
|
||||
+ (0.8)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.05).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.05).sin());
|
||||
let footvertlb = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * (-0.4)).sin();
|
||||
let footvertrb = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.6).sin();
|
||||
|
||||
let footrotlb = (((1.0)
|
||||
/ (0.5
|
||||
+ (0.5)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.0).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.0).sin());
|
||||
|
||||
let footrotrb = (((1.0)
|
||||
/ (0.5
|
||||
+ (0.5)
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.4).sin())
|
||||
.powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.4).sin());
|
||||
|
||||
let shortalt = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.5).sin();
|
||||
|
||||
@ -127,7 +63,7 @@ impl Animation for RunAnimation {
|
||||
} * 1.3;
|
||||
//let tilt = 0.0;
|
||||
if speed < 8.0 {
|
||||
//Trot
|
||||
/* //Trot
|
||||
next.head_upper.offset =
|
||||
Vec3::new(0.0, skeleton_attr.head_upper.0, skeleton_attr.head_upper.1);
|
||||
next.head_upper.ori = Quaternion::rotation_x(0.0) * Quaternion::rotation_z(tilt * -1.2);
|
||||
@ -236,7 +172,7 @@ impl Animation for RunAnimation {
|
||||
skeleton_attr.feet_b.2 + 1.0 + ((footvertrb * -1.0).max(-1.0)),
|
||||
);
|
||||
next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.3);
|
||||
next.foot_br.scale = Vec3::one() * 0.98;
|
||||
next.foot_br.scale = Vec3::one() * 0.98;*/
|
||||
} else {
|
||||
//Gallop
|
||||
next.head_upper.offset =
|
||||
@ -272,8 +208,11 @@ impl Animation for RunAnimation {
|
||||
Quaternion::rotation_x(short * 0.13) * Quaternion::rotation_z(tilt * -1.5);
|
||||
next.torso_front.scale = Vec3::one() * skeleton_attr.scaler / 11.0;
|
||||
|
||||
next.torso_back.offset =
|
||||
Vec3::new(0.0, skeleton_attr.torso_back.0, skeleton_attr.torso_back.1 + shortalt * 0.2 - 0.2);
|
||||
next.torso_back.offset = Vec3::new(
|
||||
0.0,
|
||||
skeleton_attr.torso_back.0,
|
||||
skeleton_attr.torso_back.1 + shortalt * 0.2 - 0.2,
|
||||
);
|
||||
next.torso_back.ori =
|
||||
Quaternion::rotation_x(short * 0.1) * Quaternion::rotation_z(tilt * 1.8);
|
||||
next.torso_back.scale = Vec3::one();
|
||||
@ -281,74 +220,77 @@ impl Animation for RunAnimation {
|
||||
next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
|
||||
next.ears.ori = Quaternion::rotation_x(shortalt * 0.2 + 0.2);
|
||||
next.ears.scale = Vec3::one() * 1.02;
|
||||
|
||||
let footvertl = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.0).sin();
|
||||
let footvertlt = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 0.4).sin();
|
||||
let footvertlalt = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.2).sin();
|
||||
let footvertltalt = (anim_time as f32 * 16.0 * lab as f32 * speedmult + PI * 1.6).sin();
|
||||
////left and right functions currently swapped on some bones to change gait
|
||||
next.leg_fl.offset = Vec3::new(
|
||||
-skeleton_attr.leg_f.0,
|
||||
skeleton_attr.leg_f.1 + foothoril * -2.5,
|
||||
skeleton_attr.leg_f.2 + 1.0 + footvertl * -1.0,
|
||||
skeleton_attr.leg_f.1 + footvertlalt * -2.0,
|
||||
skeleton_attr.leg_f.2 + 1.0 + footvertltalt * -1.9,
|
||||
);
|
||||
next.leg_fl.ori =
|
||||
Quaternion::rotation_x(footrotl * -0.6) * Quaternion::rotation_z(tilt * -0.5);
|
||||
Quaternion::rotation_x(footvertltalt * -0.4) * Quaternion::rotation_z(tilt * -0.5);
|
||||
next.leg_fl.scale = Vec3::one() * 0.99;
|
||||
|
||||
next.leg_fr.offset = Vec3::new(
|
||||
skeleton_attr.leg_f.0,
|
||||
skeleton_attr.leg_f.1 + foothoril * -2.5,
|
||||
skeleton_attr.leg_f.2 + 1.0 + footvertl * -1.0,
|
||||
skeleton_attr.leg_f.1 + footvertlalt * -2.0,
|
||||
skeleton_attr.leg_f.2 + 1.0 + footvertltalt * -1.9,
|
||||
);
|
||||
next.leg_fr.ori =
|
||||
Quaternion::rotation_x(footrotr * -0.6) * Quaternion::rotation_z(tilt * -0.5);
|
||||
Quaternion::rotation_x(footvertltalt * -0.4) * Quaternion::rotation_z(tilt * -0.5);
|
||||
next.leg_fr.scale = Vec3::one() * 0.99;
|
||||
|
||||
next.leg_bl.offset = Vec3::new(
|
||||
-skeleton_attr.leg_b.0,
|
||||
skeleton_attr.leg_b.1 + foothorirb * -2.5,
|
||||
skeleton_attr.leg_b.2 + 1.0 + footvertrb * -1.2,
|
||||
skeleton_attr.leg_b.1 + footvertl * -1.7,
|
||||
skeleton_attr.leg_b.2 + 1.0 + footvertlt * -1.5,
|
||||
);
|
||||
next.leg_bl.ori =
|
||||
Quaternion::rotation_x(footrotlb * -0.6) * Quaternion::rotation_z(tilt * -1.5);
|
||||
next.leg_bl.ori = Quaternion::rotation_x(footvertlt * -0.4 - 0.2)
|
||||
* Quaternion::rotation_z(tilt * -1.5);
|
||||
next.leg_bl.scale = Vec3::one() * 0.99;
|
||||
|
||||
next.leg_br.offset = Vec3::new(
|
||||
skeleton_attr.leg_b.0,
|
||||
skeleton_attr.leg_b.1 + foothorirb * -2.5,
|
||||
skeleton_attr.leg_b.2 + 1.0 + footvertrb * -1.2,
|
||||
skeleton_attr.leg_b.1 + footvertl * -1.7,
|
||||
skeleton_attr.leg_b.2 + 1.0 + footvertlt * -1.5,
|
||||
);
|
||||
next.leg_br.ori =
|
||||
Quaternion::rotation_x(footrotrb * -0.6) * Quaternion::rotation_z(tilt * -1.5);
|
||||
next.leg_br.ori = Quaternion::rotation_x(footvertlt * -0.4 - 0.2)
|
||||
* Quaternion::rotation_z(tilt * -1.5);
|
||||
next.leg_br.scale = Vec3::one() * 0.99;
|
||||
|
||||
next.foot_fl.offset = Vec3::new(
|
||||
-skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2 + 2.0 + ((footvertl * -2.0).max(-1.0)),
|
||||
skeleton_attr.feet_f.2 + ((footvertl * -2.7).max(0.0)),
|
||||
);
|
||||
next.foot_fl.ori = Quaternion::rotation_x(footrotl * -0.7);
|
||||
next.foot_fl.ori = Quaternion::rotation_x(footvertlt * 0.9 * skeleton_attr.dampen);
|
||||
next.foot_fl.scale = Vec3::one() * 0.97;
|
||||
|
||||
next.foot_fr.offset = Vec3::new(
|
||||
skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2 + 2.0 + ((footvertl * -2.0).max(-1.0)),
|
||||
skeleton_attr.feet_f.2 + ((footvertl * -2.7).max(0.0)),
|
||||
);
|
||||
next.foot_fr.ori = Quaternion::rotation_x(footrotr * -0.7);
|
||||
next.foot_fr.ori = Quaternion::rotation_x(footvertlt * 0.9 * skeleton_attr.dampen);
|
||||
next.foot_fr.scale = Vec3::one() * 0.98;
|
||||
|
||||
next.foot_bl.offset = Vec3::new(
|
||||
-skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2 + 2.0 + ((footvertrb * -2.0).max(-1.0)),
|
||||
skeleton_attr.feet_b.2 + ((footvertl * 2.4).max(0.0)),
|
||||
);
|
||||
next.foot_bl.ori = Quaternion::rotation_x(footrotlb * -0.7);
|
||||
next.foot_bl.ori = Quaternion::rotation_x(footvertlt * -0.9 - 0.2);
|
||||
next.foot_bl.scale = Vec3::one() * 0.98;
|
||||
|
||||
next.foot_br.offset = Vec3::new(
|
||||
skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2 + 2.0 + ((footvertrb * -2.0).max(-1.0)),
|
||||
skeleton_attr.feet_b.2 + ((footvertl * 2.4).max(-0.0)),
|
||||
);
|
||||
next.foot_br.ori = Quaternion::rotation_x(footrotrb * -0.7);
|
||||
next.foot_br.ori = Quaternion::rotation_x(footvertlt * -0.9 - 0.2);
|
||||
next.foot_br.scale = Vec3::one() * 0.98;
|
||||
}
|
||||
next
|
||||
|
Loading…
Reference in New Issue
Block a user