Move to using only global_state for settings menu

Former-commit-id: bb86c851f51c02af1a25d57f2be95d1947b330ad
This commit is contained in:
Louis Pearson 2019-05-20 19:21:31 -06:00
parent f52954971d
commit 9f1c70792f
5 changed files with 55 additions and 69 deletions

View File

@ -1,3 +1,4 @@
use crate::settings::AudioSettings;
use common::assets;
use rand::prelude::*;
use rodio::{Decoder, Device, Source, SpatialSink};
@ -21,11 +22,15 @@ pub struct AudioFrontend {
}
impl AudioFrontend {
pub fn new() -> Self {
let mut device = AudioFrontend::get_devices_raw()[0].clone();
pub fn new(settings: &AudioSettings) -> Self {
let mut device = rodio::output_devices()
.find(|x| x.name() == settings.audio_device)
.or_else(rodio::default_output_device)
.expect("No Audio devices found");
let mut sink =
rodio::SpatialSink::new(&device, [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [-1.0, 0.0, 0.0]);
sink.set_volume(settings.music_volume);
AudioFrontend {
device,
@ -66,20 +71,20 @@ impl AudioFrontend {
self.stream.set_volume(volume.min(1.0).max(0.0))
}
/// Internal method for working with rodio. Filters out the jack audio server.
fn get_devices_raw() -> Vec<Device> {
rodio::output_devices()
.filter(|x| !x.name().contains("jack"))
.collect()
}
/// Returns a vec of the audio devices available.
/// Does not return rodio Device struct in case our audio backend changes.
// TODO: Decide if this should be an associated function
pub fn get_devices(&self) -> Vec<String> {
pub fn get_devices() -> Vec<String> {
rodio::output_devices().map(|x| x.name()).collect()
}
/// Returns the default audio device.
/// Does not return rodio Device struct in case our audio backend changes.
pub fn get_default_device() -> String {
rodio::default_output_device()
.expect("No audio output devices detected.")
.name()
}
/// Returns the name of the current audio device.
/// Does not return rodio Device struct in case our audio backend changes.
pub fn get_device(&self) -> String {

View File

@ -208,12 +208,11 @@ pub struct Hud {
inventory_space: u32,
show: Show,
to_focus: Option<Option<widget::Id>>,
settings: Settings,
force_ungrab: bool,
}
impl Hud {
pub fn new(window: &mut Window, settings: Settings) -> Self {
pub fn new(window: &mut Window) -> Self {
let mut ui = Ui::new(window).unwrap();
// TODO: Adjust/remove this, right now it is used to demonstrate window scaling functionality.
ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into()));
@ -244,12 +243,11 @@ impl Hud {
want_grab: true,
},
to_focus: None,
settings,
force_ungrab: false,
}
}
fn update_layout(&mut self, tps: f64) -> Vec<Event> {
fn update_layout(&mut self, tps: f64, global_state: &GlobalState) -> Vec<Event> {
let mut events = Vec::new();
let ref mut ui_widgets = self.ui.set_widgets();
let version = env!("CARGO_PKG_VERSION");
@ -298,7 +296,7 @@ impl Hud {
.top_left_with_margins_on(ui_widgets.window, 3.0, 3.0)
.w_h(300.0, 190.0)
.set(self.ids.help_bg, ui_widgets);
Text::new(get_help_text(&self.settings.controls).as_str())
Text::new(get_help_text(&global_state.settings.controls).as_str())
.color(TEXT_COLOR)
.top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0)
.font_id(self.fonts.opensans)
@ -375,7 +373,7 @@ impl Hud {
// Settings
if let Windows::Settings = self.show.open_windows {
for event in SettingsWindow::new(&self.show, &self.imgs, &self.fonts, &self.settings)
for event in SettingsWindow::new(&self.show, &self.imgs, &self.fonts, &global_state)
.set(self.ids.settings_window, ui_widgets)
{
match event {
@ -386,15 +384,12 @@ impl Hud {
settings_window::Event::ToggleDebug => self.show.debug = !self.show.debug,
settings_window::Event::Close => self.show.open_windows = Windows::None,
settings_window::Event::AdjustViewDistance(view_distance) => {
self.settings.graphics.view_distance = view_distance;
events.push(Event::AdjustViewDistance(view_distance));
}
settings_window::Event::AdjustVolume(volume) => {
self.settings.audio.music_volume = volume;
events.push(Event::AdjustVolume(volume));
}
settings_window::Event::ChangeAudioDevice(name) => {
self.settings.audio.audio_device = name.clone();
events.push(Event::ChangeAudioDevice(name));
}
}
@ -477,10 +472,6 @@ impl Hud {
pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
let cursor_grabbed = global_state.window.is_cursor_grabbed();
let handled = match event {
WinEvent::SettingsChanged => {
self.settings = global_state.settings.clone();
false
}
WinEvent::Ui(event) => {
if (self.typing() && event.is_keyboard() && self.show.ui)
|| !(cursor_grabbed && event.is_keyboard_or_mouse())
@ -575,12 +566,12 @@ impl Hud {
handled
}
pub fn maintain(&mut self, renderer: &mut Renderer, tps: f64) -> Vec<Event> {
pub fn maintain(&mut self, global_state: &mut GlobalState, tps: f64) -> Vec<Event> {
if let Some(maybe_id) = self.to_focus.take() {
self.ui.focus_widget(maybe_id);
}
let events = self.update_layout(tps);
self.ui.maintain(renderer);
let events = self.update_layout(tps, &global_state);
self.ui.maintain(&mut global_state.window.renderer_mut());
events
}

View File

@ -7,7 +7,7 @@ use crate::{
ImageSlider, ScaleMode, ToggleButton, Ui,
},
window::Window,
Settings,
GlobalState,
};
use conrod_core::{
color,
@ -66,19 +66,24 @@ pub struct SettingsWindow<'a> {
imgs: &'a Imgs,
fonts: &'a Fonts,
settings: &'a Settings,
global_state: &'a GlobalState,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> SettingsWindow<'a> {
pub fn new(show: &'a Show, imgs: &'a Imgs, fonts: &'a Fonts, settings: &'a Settings) -> Self {
pub fn new(
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a Fonts,
global_state: &'a GlobalState,
) -> Self {
Self {
show,
imgs,
fonts,
settings,
global_state,
common: widget::CommonBuilder::default(),
}
}
@ -486,7 +491,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.set(state.ids.vd_slider_text, ui);
if let Some(new_val) = ImageSlider::discrete(
self.settings.graphics.view_distance,
self.global_state.settings.graphics.view_distance,
1,
25,
self.imgs.slider_indicator,
@ -540,7 +545,7 @@ impl<'a> Widget for SettingsWindow<'a> {
.set(state.ids.audio_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.settings.audio.music_volume,
self.global_state.settings.audio.music_volume,
0.0,
1.0,
self.imgs.slider_indicator,
@ -566,19 +571,21 @@ impl<'a> Widget for SettingsWindow<'a> {
// Get which device is currently selected
let selected = self
.global_state
.settings
.audio
.audio_devices
.iter()
.position(|x| x.contains(&self.settings.audio.audio_device));
.position(|x| x.contains(&self.global_state.settings.audio.audio_device));
if let Some(clicked) = DropDownList::new(&self.settings.audio.audio_devices, selected)
.w_h(400.0, 22.0)
.down_from(state.ids.audio_device_text, 10.0)
.label_font_id(self.fonts.opensans)
.set(state.ids.audio_device_list, ui)
if let Some(clicked) =
DropDownList::new(&self.global_state.settings.audio.audio_devices, selected)
.w_h(400.0, 22.0)
.down_from(state.ids.audio_device_text, 10.0)
.label_font_id(self.fonts.opensans)
.set(state.ids.audio_device_list, ui)
{
let new_val = self.settings.audio.audio_devices[clicked].clone();
let new_val = self.global_state.settings.audio.audio_devices[clicked].clone();
events.push(Event::ChangeAudioDevice(new_val));
}
}

View File

@ -79,7 +79,7 @@ pub trait PlayState {
fn main() {
// Set up the global state.
let settings = Settings::load();
let mut settings = Settings::load();
let window = Window::new(&settings).expect("Failed to create window!");
// Initialize logging.
@ -159,30 +159,16 @@ fn main() {
default_hook(panic_info);
}));
let mut global_state = GlobalState {
settings,
window,
audio: AudioFrontend::new(),
};
// Load volume from audio file
global_state
.audio
.set_volume(global_state.settings.audio.music_volume);
global_state.settings.audio.audio_devices = global_state.audio.get_devices();
// Load last used audio device, or set the current audio device as the last
// used if there is no last used
if global_state.settings.audio.audio_device != "" {
global_state
.audio
.set_device(global_state.settings.audio.audio_device.clone());
} else {
global_state.settings.audio.audio_device = global_state.audio.get_device();
global_state.settings.save_to_file();
if settings.audio.audio_device == "" {
settings.audio.audio_device = AudioFrontend::get_default_device();
}
let mut global_state = GlobalState {
audio: AudioFrontend::new(&settings.audio),
window,
settings,
};
// Set up the initial play state.
let mut states: Vec<Box<dyn PlayState>> = vec![Box::new(MainMenuState::new(&mut global_state))];
states

View File

@ -32,7 +32,7 @@ impl SessionState {
scene,
client,
key_state: KeyState::new(),
hud: Hud::new(window, settings),
hud: Hud::new(window),
input_events: Vec::new(),
}
}
@ -173,14 +173,11 @@ impl PlayState for SessionState {
// Maintain the scene.
self.scene.maintain(
global_state.window.renderer_mut(),
&mut self.client.borrow_mut(),
&self.client.borrow_mut(),
);
// Maintain the UI.
for event in self
.hud
.maintain(global_state.window.renderer_mut(), clock.get_tps())
{
for event in self.hud.maintain(&mut global_state, clock.get_tps()) {
match event {
HudEvent::SendMessage(msg) => {
// TODO: Handle result