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https://gitlab.com/veloren/veloren.git
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test passes, not happy with implementation yet
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5bbb73bc17
commit
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@ -1,6 +1,7 @@
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use crate::{
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use crate::{
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assets::{self, AssetExt},
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assets::{self, AssetExt},
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comp::{
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comp::{
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inventory,
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item::{
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item::{
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Item, ItemDefinitionId, ItemDefinitionIdOwned, ItemKind, MaterialStatManifest,
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Item, ItemDefinitionId, ItemDefinitionIdOwned, ItemKind, MaterialStatManifest,
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ModularBase,
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ModularBase,
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@ -18,7 +19,7 @@ use serde::Deserialize;
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use std::cmp::Ordering;
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use std::cmp::Ordering;
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use tracing::{error, info, warn};
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use tracing::{error, info, warn};
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use super::item::ToolKind;
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use super::item::{Material, ToolKind};
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const PRICING_DEBUG: bool = false;
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const PRICING_DEBUG: bool = false;
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@ -263,6 +264,59 @@ impl assets::Asset for ProbabilityFile {
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const EXTENSION: &'static str = "ron";
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const EXTENSION: &'static str = "ron";
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}
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}
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type PrimaryComponentPool =
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HashMap<(ToolKind, String), Vec<(ItemDefinitionIdOwned, Option<inventory::item::Hands>)>>;
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lazy_static! {
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static ref PRIMARY_COMPONENT_POOL: PrimaryComponentPool = {
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let mut component_pool = HashMap::new();
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// Load recipe book (done to check that material is valid for a particular component)
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use crate::recipe::ComponentKey;
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let recipes = default_component_recipe_book().read();
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recipes
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.iter()
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.for_each(|(ComponentKey { toolkind, material, .. }, recipe)| {
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let component = recipe.itemdef_output();
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// let hand_restriction = if let ItemKind::ModularComponent(inventory::item::modular::ModularComponent::ToolPrimaryComponent { hand_restriction, .. }) = &*component.kind() {
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// *hand_restriction
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// } else {
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// return;
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// };
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let hand_restriction = None;
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let entry = component_pool.entry((*toolkind, String::from(material))).or_insert(Vec::new());
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entry.push((component, hand_restriction));
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});
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component_pool
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};
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}
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// expand this loot specification towards individual item descriptions
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// partial duplicate of random_weapon_primary_component
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pub fn expand_primary_component(
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tool: ToolKind,
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material: Material,
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hand_restriction: Option<inventory::item::Hands>,
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) -> Option<impl Iterator<Item = ItemDefinitionIdOwned>> {
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if let Some(material_id) = material.asset_identifier() {
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Some(
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PRIMARY_COMPONENT_POOL
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.get(&(tool, material_id.to_owned()))
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.into_iter()
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.flatten()
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.filter(move |(_comp, hand)| match (hand_restriction, *hand) {
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(Some(restriction), Some(hand)) => restriction == hand,
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(None, _) | (_, None) => true,
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})
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.map(|e| e.0.clone()),
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)
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} else {
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None
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}
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}
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impl From<Vec<(f32, LootSpec<String>)>> for ProbabilityFile {
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impl From<Vec<(f32, LootSpec<String>)>> for ProbabilityFile {
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#[allow(clippy::cast_precision_loss)]
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#[allow(clippy::cast_precision_loss)]
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fn from(content: Vec<(f32, LootSpec<String>)>) -> Self {
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fn from(content: Vec<(f32, LootSpec<String>)>) -> Self {
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@ -306,8 +360,10 @@ impl From<Vec<(f32, LootSpec<String>)>> for ProbabilityFile {
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material,
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material,
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hands,
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hands,
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} => {
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} => {
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error!("Component {:?} {:?} {:?}", tool, material, hands);
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let mut res = expand_primary_component(tool, material, hands).map_or(Vec::new(), |it| it.collect());
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todo!()
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let freq = if res.is_empty() { 0.0 } else { p0 * rescale / (res.len() as f32) };
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let res: Vec<(f32,ItemDefinitionIdOwned,f32)> = res.drain(0..).map(|e| (freq,e,1.0f32)).collect();
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res.into_iter()
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},
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},
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LootSpec::Nothing => Vec::new().into_iter(),
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LootSpec::Nothing => Vec::new().into_iter(),
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})
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})
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@ -373,7 +429,6 @@ impl assets::Compound for EqualitySet {
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};
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};
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let mut iter = items.iter();
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let mut iter = items.iter();
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if let Some(first) = iter.next() {
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if let Some(first) = iter.next() {
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//let first = ItemDefinitionIdOwned::Simple(first);
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eqset.equivalence_class.insert(first.clone(), first.clone());
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eqset.equivalence_class.insert(first.clone(), first.clone());
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for item in iter {
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for item in iter {
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eqset.equivalence_class.insert(item.clone(), first.clone());
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eqset.equivalence_class.insert(item.clone(), first.clone());
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@ -1034,9 +1089,9 @@ mod tests {
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// highly nested
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// highly nested
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// fails due to line 310 still being a todo
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// fails due to line 310 still being a todo
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// let loot3 = expand_loot_table("common.loot_tables.creature.biped_large.wendigo");
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let loot3 = expand_loot_table("common.loot_tables.creature.biped_large.wendigo");
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// let lootsum3 = loot3.iter().fold(0.0, |s, i| s + i.0);
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let lootsum3 = loot3.iter().fold(0.0, |s, i| s + i.0);
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// assert!((lootsum3 - 1.0).abs() < 1e-5);
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assert!((lootsum3 - 1.0).abs() < 1e-5);
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}
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}
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#[test]
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#[test]
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