Addressed comments.

This commit is contained in:
Sam 2020-11-04 19:21:42 -06:00
parent bda7fefdc0
commit a0af315930
17 changed files with 120 additions and 830 deletions

View File

@ -188,13 +188,14 @@ https://account.veloren.net.
"hud.chat.pvp_ranged_kill_msg": "[{attacker}] hat [{victim}] aus der Ferne getötet",
"hud.chat.pvp_explosion_kill_msg": "[{attacker}] hat [{victim}] hochgejagt",
"hud.chat.pvp_energy_kill_msg": "[{attacker}] hat [{victim}] mit Magie erledigt",
"hud.chat.pvp_buff_kill_msg" : "[{attacker}] hat [{victim}] mit Magie erledigt",
"hud.chat.pvp_other_kill_msg" : "[{attacker}] hat [{victim}] mit Magie erledigt",
"hud.chat.npc_melee_kill_msg": "{attacker} tötete [{victim}]",
"hud.chat.npc_ranged_kill_msg": "{attacker} tötete [{victim}]",
"hud.chat.npc_explosion_kill_msg": "{attacker} hat [{victim}] hochgejagt",
"hud.chat.npc_buff_kill_msg": "[{attacker}] tötete [{victim}]",
"hud.chat.npc_energy_kill_msg": "[{attacker}] hat [{victim}] mit Magie erledigt",
"hud.chat.npc_other_kill_msg": "[{attacker}] tötete [{victim}]",
// SCT outputs
"hud.sct.experience": "{amount} Erf",

View File

@ -184,13 +184,14 @@ https://account.veloren.net."#,
"hud.chat.pvp_ranged_kill_msg": "[{attacker}] shot [{victim}]",
"hud.chat.pvp_explosion_kill_msg": "[{attacker}] blew up [{victim}]",
"hud.chat.pvp_energy_kill_msg": "[{attacker}] killed [{victim}] with magic",
"hud.chat.pvp_buff_kill_msg": "[{attacker}] killed [{victim}]",
"hud.chat.pvp_other_kill_msg": "[{attacker}] killed [{victim}]",
"hud.chat.npc_melee_kill_msg": "{attacker} killed [{victim}]",
"hud.chat.npc_ranged_kill_msg": "{attacker} shot [{victim}]",
"hud.chat.npc_explosion_kill_msg": "{attacker} blew up [{victim}]",
"hud.chat.npc_buff_kill_msg": "[{attacker}] killed [{victim}]",
"hud.chat.npc_energy_kill_msg": "[{attacker}] killed [{victim}] with magic",
"hud.chat.npc_other_kill_msg": "[{attacker}] killed [{victim}]",
"hud.chat.loot_msg": "You picked up [{item}]",
"hud.chat.loot_fail": "Your Inventory is full!",

View File

@ -184,13 +184,14 @@ bir hesap oluşturabilirsin."#,
"hud.chat.pvp_ranged_kill_msg": "[{victim}], [{attacker}] tarafından vuruldu.",
"hud.chat.pvp_explosion_kill_msg": "[{victim}], [{attacker}] tarafından havaya uçuruldu.",
"hud.chat.pvp_energy_kill_msg": "[{victim}], [{attacker}] tarafından büyü ile mağlup edildi.",
"hud.chat.pvp_buff_kill_msg": "[{victim}], [{attacker}] tarafından öldürüldü.",
"hud.chat.pvp_other_kill_msg": "[{victim}], [{attacker}] tarafından öldürüldü.",
"hud.chat.npc_melee_kill_msg": "[{victim}], [{attacker}] tarafından mağlup edildi.",
"hud.chat.npc_ranged_kill_msg": "[{victim}], [{attacker}] tarafından vuruldu.",
"hud.chat.npc_explosion_kill_msg": "[{victim}], [{attacker}] tarafından havaya uçuruldu.",
"hud.chat.npc_buff_kill_msg": "[{victim}], [{attacker}] tarafından öldürüldü.",
"hud.chat.npc_energy_kill_msg": "[{victim}], [{attacker}] tarafından büyü ile mağlup edildi.",
"hud.chat.npc_other_kill_msg": "[{victim}], [{attacker}] tarafından öldürüldü.",
"hud.chat.loot_msg": "[{item}] topladın.",
"hud.chat.loot_fail": "Envanterin dolu!",

View File

@ -1733,7 +1733,7 @@ impl Client {
alias_of_uid(attacker_uid),
alias_of_uid(victim)
),
KillSource::Player(attacker_uid, KillType::Buff) => format!(
KillSource::Player(attacker_uid, KillType::Other) => format!(
"[{}] killed [{}]",
alias_of_uid(attacker_uid),
alias_of_uid(victim)
@ -1752,7 +1752,7 @@ impl Client {
attacker_name,
alias_of_uid(victim)
),
KillSource::NonPlayer(attacker_name, KillType::Buff) => {
KillSource::NonPlayer(attacker_name, KillType::Other) => {
format!("{} killed [{}]", attacker_name, alias_of_uid(victim))
},
KillSource::Environment(environment) => {
@ -1780,7 +1780,7 @@ impl Client {
KillSource::Player(attacker_uid, KillType::Energy) => message
.replace("{attacker}", &alias_of_uid(attacker_uid))
.replace("{victim}", &alias_of_uid(victim)),
KillSource::Player(attacker_uid, KillType::Buff) => message
KillSource::Player(attacker_uid, KillType::Other) => message
.replace("{attacker}", &alias_of_uid(attacker_uid))
.replace("{victim}", &alias_of_uid(victim)),
KillSource::NonPlayer(attacker_name, KillType::Melee) => message
@ -1795,7 +1795,7 @@ impl Client {
KillSource::NonPlayer(attacker_name, KillType::Energy) => message
.replace("{attacker}", attacker_name)
.replace("{victim}", &alias_of_uid(victim)),
KillSource::NonPlayer(attacker_name, KillType::Buff) => message
KillSource::NonPlayer(attacker_name, KillType::Other) => message
.replace("{attacker}", attacker_name)
.replace("{victim}", &alias_of_uid(victim)),
KillSource::Environment(environment) => message

View File

@ -12,7 +12,7 @@ pub enum GroupTarget {
OutOfGroup,
}
#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Serialize, Deserialize)]
pub enum DamageSource {
Melee,
Healing,
@ -21,6 +21,7 @@ pub enum DamageSource {
Falling,
Shockwave,
Energy,
Other,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
@ -50,7 +51,10 @@ impl Damage {
HealthChange {
amount: -damage as i32,
cause: HealthSource::Attack { by: uid.unwrap() },
cause: HealthSource::Damage {
kind: self.source,
by: uid,
},
}
},
DamageSource::Projectile => {
@ -64,7 +68,10 @@ impl Damage {
HealthChange {
amount: -damage as i32,
cause: HealthSource::Projectile { owner: uid },
cause: HealthSource::Damage {
kind: self.source,
by: uid,
},
}
},
DamageSource::Explosion => {
@ -74,7 +81,10 @@ impl Damage {
HealthChange {
amount: -damage as i32,
cause: HealthSource::Explosion { owner: uid },
cause: HealthSource::Damage {
kind: self.source,
by: uid,
},
}
},
DamageSource::Shockwave => {
@ -84,7 +94,10 @@ impl Damage {
HealthChange {
amount: -damage as i32,
cause: HealthSource::Attack { by: uid.unwrap() },
cause: HealthSource::Damage {
kind: self.source,
by: uid,
},
}
},
DamageSource::Energy => {
@ -94,12 +107,15 @@ impl Damage {
HealthChange {
amount: -damage as i32,
cause: HealthSource::Energy { owner: uid },
cause: HealthSource::Damage {
kind: self.source,
by: uid,
},
}
},
DamageSource::Healing => HealthChange {
amount: damage as i32,
cause: HealthSource::Healing { by: uid },
cause: HealthSource::Heal { by: uid },
},
DamageSource::Falling => {
// Armor
@ -112,6 +128,13 @@ impl Damage {
cause: HealthSource::World,
}
},
DamageSource::Other => HealthChange {
amount: -damage as i32,
cause: HealthSource::Damage {
kind: self.source,
by: uid,
},
},
}
}

View File

@ -51,7 +51,7 @@ pub enum KillType {
Projectile,
Explosion,
Energy,
Buff,
Other,
// Projectile(String), TODO: add projectile name when available
}

View File

@ -1,4 +1,4 @@
use crate::{comp::Body, sync::Uid};
use crate::{comp::Body, sync::Uid, DamageSource};
use serde::{Deserialize, Serialize};
use specs::{Component, FlaggedStorage};
use specs_idvs::IdvStorage;
@ -12,18 +12,20 @@ pub struct HealthChange {
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum HealthSource {
Attack { by: Uid }, // TODO: Implement weapon
Projectile { owner: Option<Uid> },
Explosion { owner: Option<Uid> },
Energy { owner: Option<Uid> },
Buff { owner: Option<Uid> },
Damage { kind: DamageSource, by: Option<Uid> },
Heal { by: Option<Uid> },
//Attack { by: Uid }, // TODO: Implement weapon
//Projectile { owner: Option<Uid> },
//Explosion { owner: Option<Uid> },
//Energy { owner: Option<Uid> },
//Buff { owner: Option<Uid> },
Suicide,
World,
Revive,
Command,
LevelUp,
Item,
Healing { by: Option<Uid> },
//Healing { by: Option<Uid> },
Unknown,
}

View File

@ -605,11 +605,7 @@ impl<'a> System<'a> for Sys {
if let Some(my_health) = healths.get(entity) {
// Only if the attack was recent
if my_health.last_change.0 < 3.0 {
if let comp::HealthSource::Attack { by }
| comp::HealthSource::Projectile { owner: Some(by) }
| comp::HealthSource::Energy { owner: Some(by) }
| comp::HealthSource::Buff { owner: Some(by) }
| comp::HealthSource::Explosion { owner: Some(by) } =
if let comp::HealthSource::Damage { by: Some(by), .. } =
my_health.last_change.1.cause
{
if !agent.activity.is_attack() {
@ -660,7 +656,8 @@ impl<'a> System<'a> for Sys {
// Attack owner's attacker
let owner_health = healths.get(owner)?;
if owner_health.last_change.0 < 5.0 && owner_health.last_change.1.amount < 0 {
if let comp::HealthSource::Attack { by } = owner_health.last_change.1.cause
if let comp::HealthSource::Damage { by: Some(by), .. } =
owner_health.last_change.1.cause
{
if !agent.activity.is_attack() {
let attacker = uid_allocator.retrieve_entity_internal(by.id())?;

View File

@ -178,7 +178,7 @@ impl<'a> System<'a> for Sys {
amount: (-change.amount as f32
* beam_segment.lifesteal_eff)
as i32,
cause: HealthSource::Healing {
cause: HealthSource::Heal {
by: beam_segment.owner,
},
},

View File

@ -5,6 +5,7 @@ use crate::{
},
event::{EventBus, ServerEvent},
state::DeltaTime,
DamageSource,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
@ -86,9 +87,12 @@ impl<'a> System<'a> for Sys {
|| buff.time.map_or(false, |dur| dur == Duration::default())
{
let cause = if *accumulated > 0.0 {
HealthSource::Healing { by: buff_owner }
HealthSource::Heal { by: buff_owner }
} else {
HealthSource::Buff { owner: buff_owner }
HealthSource::Damage {
kind: DamageSource::Other,
by: buff_owner,
}
};
server_emitter.emit(ServerEvent::Damage {
entity,

View File

@ -19,7 +19,7 @@ use common::{
terrain::{Block, BlockKind, SpriteKind, TerrainChunkSize},
util::Dir,
vol::RectVolSize,
Explosion, LoadoutBuilder, RadiusEffect,
Damage, DamageSource, Explosion, LoadoutBuilder, RadiusEffect,
};
use rand::Rng;
use specs::{Builder, Entity as EcsEntity, Join, WorldExt};
@ -394,7 +394,10 @@ fn handle_kill(
let reason = if client == target {
comp::HealthSource::Suicide
} else if let Some(uid) = server.state.read_storage::<Uid>().get(client) {
comp::HealthSource::Attack { by: *uid }
comp::HealthSource::Damage {
kind: DamageSource::Other,
by: Some(*uid),
}
} else {
comp::HealthSource::Command
};
@ -1160,9 +1163,9 @@ fn handle_explosion(
effects: vec![
RadiusEffect::Entity(
None,
Effect::Health(comp::HealthChange {
amount: (-100.0 * power) as i32,
cause: comp::HealthSource::Explosion { owner: None },
Effect::Damage(Damage {
source: DamageSource::Explosion,
value: 100.0 * power,
}),
),
RadiusEffect::TerrainDestruction(power),

View File

@ -73,7 +73,10 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
if let Some(_player) = state.ecs().read_storage::<Player>().get(entity) {
if let Some(uid) = state.ecs().read_storage::<Uid>().get(entity) {
let kill_source = match cause {
HealthSource::Attack { by } => {
HealthSource::Damage {
kind: DamageSource::Melee,
by: Some(by),
} => {
// Get attacker entity
if let Some(char_entity) = state.ecs().entity_from_uid(by.into()) {
// Check if attacker is another player or entity with stats (npc)
@ -95,7 +98,10 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
KillSource::NonPlayer("<?>".to_string(), KillType::Melee)
}
},
HealthSource::Projectile { owner: Some(by) } => {
HealthSource::Damage {
kind: DamageSource::Projectile,
by: Some(by),
} => {
// Get projectile owner entity TODO: add names to projectiles and send in
// message
if let Some(char_entity) = state.ecs().entity_from_uid(by.into()) {
@ -118,7 +124,10 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
KillSource::NonPlayer("<?>".to_string(), KillType::Projectile)
}
},
HealthSource::Explosion { owner: Some(by) } => {
HealthSource::Damage {
kind: DamageSource::Explosion,
by: Some(by),
} => {
// Get explosion owner entity
if let Some(char_entity) = state.ecs().entity_from_uid(by.into()) {
// Check if attacker is another player or entity with stats (npc)
@ -140,7 +149,10 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
KillSource::NonPlayer("<?>".to_string(), KillType::Explosion)
}
},
HealthSource::Energy { owner: Some(by) } => {
HealthSource::Damage {
kind: DamageSource::Energy,
by: Some(by),
} => {
// Get energy owner entity
if let Some(char_entity) = state.ecs().entity_from_uid(by.into()) {
// Check if attacker is another player or entity with stats (npc)
@ -162,7 +174,10 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
KillSource::NonPlayer("<?>".to_string(), KillType::Energy)
}
},
HealthSource::Buff { owner: Some(by) } => {
HealthSource::Damage {
kind: DamageSource::Other,
by: Some(by),
} => {
// Get energy owner entity
if let Some(char_entity) = state.ecs().entity_from_uid(by.into()) {
// Check if attacker is another player or entity with stats (npc)
@ -172,29 +187,26 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
.get(char_entity)
.is_some()
{
KillSource::Player(by, KillType::Buff)
KillSource::Player(by, KillType::Other)
} else if let Some(stats) =
state.ecs().read_storage::<Stats>().get(char_entity)
{
KillSource::NonPlayer(stats.name.clone(), KillType::Buff)
KillSource::NonPlayer(stats.name.clone(), KillType::Other)
} else {
KillSource::NonPlayer("<?>".to_string(), KillType::Buff)
KillSource::NonPlayer("<?>".to_string(), KillType::Other)
}
} else {
KillSource::NonPlayer("<?>".to_string(), KillType::Buff)
KillSource::NonPlayer("<?>".to_string(), KillType::Other)
}
},
HealthSource::World => KillSource::FallDamage,
HealthSource::Suicide => KillSource::Suicide,
HealthSource::Projectile { owner: None }
| HealthSource::Explosion { owner: None }
| HealthSource::Energy { owner: None }
| HealthSource::Buff { owner: None }
HealthSource::Damage { .. }
| HealthSource::Revive
| HealthSource::Command
| HealthSource::LevelUp
| HealthSource::Item
| HealthSource::Healing { by: _ }
| HealthSource::Heal { by: _ }
| HealthSource::Unknown => KillSource::Other,
};
state
@ -205,12 +217,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
// Give EXP to the killer if entity had stats
(|| {
let mut stats = state.ecs().write_storage::<Stats>();
let by = if let HealthSource::Attack { by }
| HealthSource::Projectile { owner: Some(by) }
| HealthSource::Energy { owner: Some(by) }
| HealthSource::Buff { owner: Some(by) }
| HealthSource::Explosion { owner: Some(by) } = cause
{
let by = if let HealthSource::Damage { by: Some(by), .. } = cause {
by
} else {
return;
@ -516,7 +523,7 @@ pub fn handle_explosion(
// Uses radius as outcome power, makes negative if explosion has healing effect
let outcome_power = explosion.radius
* if explosion.effects.iter().any(
|e| matches!(e, RadiusEffect::Entity(_, e) if matches!(e, Effect::Damage(d) if matches!(d.source, DamageSource::Healing))),
|e| matches!(e, RadiusEffect::Entity(_, Effect::Damage(Damage { source: DamageSource::Healing, .. })))
) {
-1.0
} else {
@ -530,7 +537,7 @@ pub fn handle_explosion(
is_attack: explosion
.effects
.iter()
.any(|e| matches!(e, RadiusEffect::Entity(_, e) if matches!(e, Effect::Damage(_)))),
.any(|e| matches!(e, RadiusEffect::Entity(_, Effect::Damage(_)))),
reagent,
});
let owner_entity = owner.and_then(|uid| {

View File

@ -86,14 +86,12 @@ impl StateExt for State {
.map(|stats| stats.exp.change_by(xp));
},
Effect::Damage(damage) => {
#[allow(irrefutable_let_patterns)]
if let loadout = self.ecs().read_storage::<comp::Loadout>().get(entity) {
let change = damage.modify_damage(loadout, source);
self.ecs()
.write_storage::<comp::Health>()
.get_mut(entity)
.map(|health| health.change_by(change));
}
let loadouts = self.ecs().read_storage::<comp::Loadout>();
let change = damage.modify_damage(loadouts.get(entity), source);
self.ecs()
.write_storage::<comp::Health>()
.get_mut(entity)
.map(|health| health.change_by(change));
},
}
}

View File

@ -1,743 +0,0 @@
use super::SysTimer;
use crate::{
alias_validator::AliasValidator,
character_creator,
client::Client,
login_provider::LoginProvider,
metrics::{NetworkRequestMetrics, PlayerMetrics},
persistence::character_loader::CharacterLoader,
EditableSettings, Settings,
};
use common::{
comp::{
Admin, CanBuild, ChatMode, ChatType, ControlEvent, Controller, ForceUpdate, Health, Ori,
Player, Pos, Stats, UnresolvedChatMsg, Vel,
},
event::{EventBus, ServerEvent},
msg::{
validate_chat_msg, CharacterInfo, ChatMsgValidationError, ClientGeneral, ClientInGame,
ClientRegister, DisconnectReason, PingMsg, PlayerInfo, PlayerListUpdate, RegisterError,
ServerGeneral, ServerRegisterAnswer, MAX_BYTES_CHAT_MSG,
},
span,
state::{BlockChange, Time},
sync::Uid,
terrain::{TerrainChunkSize, TerrainGrid},
vol::{ReadVol, RectVolSize},
};
use futures_executor::block_on;
use futures_timer::Delay;
use futures_util::{select, FutureExt};
use hashbrown::HashMap;
use specs::{
Entities, Join, Read, ReadExpect, ReadStorage, System, Write, WriteExpect, WriteStorage,
};
use tracing::{debug, error, info, trace, warn};
impl Sys {
#[allow(clippy::too_many_arguments)]
fn handle_client_msg(
server_emitter: &mut common::event::Emitter<'_, ServerEvent>,
new_chat_msgs: &mut Vec<(Option<specs::Entity>, UnresolvedChatMsg)>,
entity: specs::Entity,
client: &mut Client,
player_metrics: &ReadExpect<'_, PlayerMetrics>,
uids: &ReadStorage<'_, Uid>,
chat_modes: &ReadStorage<'_, ChatMode>,
msg: ClientGeneral,
) -> Result<(), crate::error::Error> {
match msg {
ClientGeneral::ChatMsg(message) => {
if client.registered {
match validate_chat_msg(&message) {
Ok(()) => {
if let Some(from) = uids.get(entity) {
let mode = chat_modes.get(entity).cloned().unwrap_or_default();
let msg = mode.new_message(*from, message);
new_chat_msgs.push((Some(entity), msg));
} else {
error!("Could not send message. Missing player uid");
}
},
Err(ChatMsgValidationError::TooLong) => {
let max = MAX_BYTES_CHAT_MSG;
let len = message.len();
warn!(?len, ?max, "Received a chat message that's too long")
},
}
}
},
ClientGeneral::Disconnect => {
client.send_msg(ServerGeneral::Disconnect(DisconnectReason::Requested));
},
ClientGeneral::Terminate => {
debug!(?entity, "Client send message to termitate session");
player_metrics
.clients_disconnected
.with_label_values(&["gracefully"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
},
_ => unreachable!("not a client_general msg"),
}
Ok(())
}
#[allow(clippy::too_many_arguments)]
fn handle_client_in_game_msg(
server_emitter: &mut common::event::Emitter<'_, ServerEvent>,
entity: specs::Entity,
client: &mut Client,
terrain: &ReadExpect<'_, TerrainGrid>,
network_metrics: &ReadExpect<'_, NetworkRequestMetrics>,
can_build: &ReadStorage<'_, CanBuild>,
force_updates: &ReadStorage<'_, ForceUpdate>,
stats: &mut WriteStorage<'_, Stats>,
healths: &mut WriteStorage<'_, Health>,
block_changes: &mut Write<'_, BlockChange>,
positions: &mut WriteStorage<'_, Pos>,
velocities: &mut WriteStorage<'_, Vel>,
orientations: &mut WriteStorage<'_, Ori>,
players: &mut WriteStorage<'_, Player>,
controllers: &mut WriteStorage<'_, Controller>,
settings: &Read<'_, Settings>,
msg: ClientGeneral,
) -> Result<(), crate::error::Error> {
if client.in_game.is_none() {
debug!(?entity, "client is not in_game, ignoring msg");
trace!(?msg, "ignored msg content");
if matches!(msg, ClientGeneral::TerrainChunkRequest{ .. }) {
network_metrics.chunks_request_dropped.inc();
}
return Ok(());
}
match msg {
// Go back to registered state (char selection screen)
ClientGeneral::ExitInGame => {
client.in_game = None;
server_emitter.emit(ServerEvent::ExitIngame { entity });
client.send_msg(ServerGeneral::ExitInGameSuccess);
},
ClientGeneral::SetViewDistance(view_distance) => {
players.get_mut(entity).map(|player| {
player.view_distance = Some(
settings
.max_view_distance
.map(|max| view_distance.min(max))
.unwrap_or(view_distance),
)
});
//correct client if its VD is to high
if settings
.max_view_distance
.map(|max| view_distance > max)
.unwrap_or(false)
{
client.send_msg(ServerGeneral::SetViewDistance(
settings.max_view_distance.unwrap_or(0),
));
}
},
ClientGeneral::ControllerInputs(inputs) => {
if let Some(ClientInGame::Character) = client.in_game {
if let Some(controller) = controllers.get_mut(entity) {
controller.inputs.update_with_new(inputs);
}
}
},
ClientGeneral::ControlEvent(event) => {
if let Some(ClientInGame::Character) = client.in_game {
// Skip respawn if client entity is alive
if let ControlEvent::Respawn = event {
if healths.get(entity).map_or(true, |h| !h.is_dead) {
//Todo: comment why return!
return Ok(());
}
}
if let Some(controller) = controllers.get_mut(entity) {
controller.events.push(event);
}
}
},
ClientGeneral::ControlAction(event) => {
if let Some(ClientInGame::Character) = client.in_game {
if let Some(controller) = controllers.get_mut(entity) {
controller.actions.push(event);
}
}
},
ClientGeneral::PlayerPhysics { pos, vel, ori } => {
if let Some(ClientInGame::Character) = client.in_game {
if force_updates.get(entity).is_none()
&& healths.get(entity).map_or(true, |h| !h.is_dead)
{
let _ = positions.insert(entity, pos);
let _ = velocities.insert(entity, vel);
let _ = orientations.insert(entity, ori);
}
}
},
ClientGeneral::BreakBlock(pos) => {
if let Some(block) = can_build.get(entity).and_then(|_| terrain.get(pos).ok()) {
block_changes.set(pos, block.into_vacant());
}
},
ClientGeneral::PlaceBlock(pos, block) => {
if can_build.get(entity).is_some() {
block_changes.try_set(pos, block);
}
},
ClientGeneral::TerrainChunkRequest { key } => {
let in_vd = if let (Some(view_distance), Some(pos)) = (
players.get(entity).and_then(|p| p.view_distance),
positions.get(entity),
) {
pos.0.xy().map(|e| e as f64).distance(
key.map(|e| e as f64 + 0.5) * TerrainChunkSize::RECT_SIZE.map(|e| e as f64),
) < (view_distance as f64 - 1.0 + 2.5 * 2.0_f64.sqrt())
* TerrainChunkSize::RECT_SIZE.x as f64
} else {
true
};
if in_vd {
match terrain.get_key(key) {
Some(chunk) => {
network_metrics.chunks_served_from_memory.inc();
client.send_msg(ServerGeneral::TerrainChunkUpdate {
key,
chunk: Ok(Box::new(chunk.clone())),
})
},
None => {
network_metrics.chunks_generation_triggered.inc();
server_emitter.emit(ServerEvent::ChunkRequest(entity, key))
},
}
} else {
network_metrics.chunks_request_dropped.inc();
}
},
ClientGeneral::UnlockSkill(skill) => {
stats
.get_mut(entity)
.map(|s| s.skill_set.unlock_skill(skill));
},
ClientGeneral::RefundSkill(skill) => {
stats
.get_mut(entity)
.map(|s| s.skill_set.refund_skill(skill));
},
ClientGeneral::UnlockSkillGroup(skill_group_type) => {
stats
.get_mut(entity)
.map(|s| s.skill_set.unlock_skill_group(skill_group_type));
},
_ => unreachable!("not a client_in_game msg"),
}
Ok(())
}
#[allow(clippy::too_many_arguments)]
fn handle_client_character_screen_msg(
server_emitter: &mut common::event::Emitter<'_, ServerEvent>,
new_chat_msgs: &mut Vec<(Option<specs::Entity>, UnresolvedChatMsg)>,
entity: specs::Entity,
client: &mut Client,
character_loader: &ReadExpect<'_, CharacterLoader>,
uids: &ReadStorage<'_, Uid>,
players: &mut WriteStorage<'_, Player>,
editable_settings: &ReadExpect<'_, EditableSettings>,
alias_validator: &ReadExpect<'_, AliasValidator>,
msg: ClientGeneral,
) -> Result<(), crate::error::Error> {
match msg {
// Request spectator state
ClientGeneral::Spectate if client.registered => {
client.in_game = Some(ClientInGame::Spectator)
},
ClientGeneral::Spectate => debug!("dropped Spectate msg from unregistered client"),
ClientGeneral::Character(character_id)
if client.registered && client.in_game.is_none() =>
{
if let Some(player) = players.get(entity) {
// Send a request to load the character's component data from the
// DB. Once loaded, persisted components such as stats and inventory
// will be inserted for the entity
character_loader.load_character_data(
entity,
player.uuid().to_string(),
character_id,
);
// Start inserting non-persisted/default components for the entity
// while we load the DB data
server_emitter.emit(ServerEvent::InitCharacterData {
entity,
character_id,
});
// Give the player a welcome message
if !editable_settings.server_description.is_empty() {
client.send_msg(
ChatType::CommandInfo
.server_msg(String::from(&*editable_settings.server_description)),
);
}
if !client.login_msg_sent {
if let Some(player_uid) = uids.get(entity) {
new_chat_msgs.push((None, UnresolvedChatMsg {
chat_type: ChatType::Online(*player_uid),
message: "".to_string(),
}));
client.login_msg_sent = true;
}
}
} else {
client.send_msg(ServerGeneral::CharacterDataLoadError(String::from(
"Failed to fetch player entity",
)))
}
}
ClientGeneral::Character(_) => {
let registered = client.registered;
let in_game = client.in_game;
debug!(?registered, ?in_game, "dropped Character msg from client");
},
ClientGeneral::RequestCharacterList => {
if let Some(player) = players.get(entity) {
character_loader.load_character_list(entity, player.uuid().to_string())
}
},
ClientGeneral::CreateCharacter { alias, tool, body } => {
if let Err(error) = alias_validator.validate(&alias) {
debug!(?error, ?alias, "denied alias as it contained a banned word");
client.send_msg(ServerGeneral::CharacterActionError(error.to_string()));
} else if let Some(player) = players.get(entity) {
character_creator::create_character(
entity,
player.uuid().to_string(),
alias,
tool,
body,
character_loader,
);
}
},
ClientGeneral::DeleteCharacter(character_id) => {
if let Some(player) = players.get(entity) {
character_loader.delete_character(
entity,
player.uuid().to_string(),
character_id,
);
}
},
_ => unreachable!("not a client_character_screen msg"),
}
Ok(())
}
#[allow(clippy::too_many_arguments)]
fn handle_ping_msg(client: &mut Client, msg: PingMsg) -> Result<(), crate::error::Error> {
match msg {
PingMsg::Ping => client.send_msg(PingMsg::Pong),
PingMsg::Pong => {},
}
Ok(())
}
#[allow(clippy::too_many_arguments)]
fn handle_register_msg(
player_list: &HashMap<Uid, PlayerInfo>,
new_players: &mut Vec<specs::Entity>,
entity: specs::Entity,
client: &mut Client,
player_metrics: &ReadExpect<'_, PlayerMetrics>,
login_provider: &mut WriteExpect<'_, LoginProvider>,
admins: &mut WriteStorage<'_, Admin>,
players: &mut WriteStorage<'_, Player>,
editable_settings: &ReadExpect<'_, EditableSettings>,
msg: ClientRegister,
) -> Result<(), crate::error::Error> {
let (username, uuid) = match login_provider.try_login(
&msg.token_or_username,
&*editable_settings.admins,
&*editable_settings.whitelist,
&*editable_settings.banlist,
) {
Err(err) => {
client
.register_stream
.send(ServerRegisterAnswer::Err(err))?;
return Ok(());
},
Ok((username, uuid)) => (username, uuid),
};
const INITIAL_VD: Option<u32> = Some(5); //will be changed after login
let player = Player::new(username, None, INITIAL_VD, uuid);
let is_admin = editable_settings.admins.contains(&uuid);
if !player.is_valid() {
// Invalid player
client
.register_stream
.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
return Ok(());
}
if !client.registered && client.in_game.is_none() {
// Add Player component to this client
let _ = players.insert(entity, player);
player_metrics.players_connected.inc();
// Give the Admin component to the player if their name exists in
// admin list
if is_admin {
let _ = admins.insert(entity, Admin);
}
// Tell the client its request was successful.
client.registered = true;
client.register_stream.send(ServerRegisterAnswer::Ok(()))?;
// Send initial player list
client.send_msg(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
player_list.clone(),
)));
// Add to list to notify all clients of the new player
new_players.push(entity);
}
Ok(())
}
///We needed to move this to a async fn, if we would use a async closures
/// the compiler generates to much recursion and fails to compile this
#[allow(clippy::too_many_arguments)]
async fn handle_messages(
server_emitter: &mut common::event::Emitter<'_, ServerEvent>,
new_chat_msgs: &mut Vec<(Option<specs::Entity>, UnresolvedChatMsg)>,
player_list: &HashMap<Uid, PlayerInfo>,
new_players: &mut Vec<specs::Entity>,
entity: specs::Entity,
client: &mut Client,
cnt: &mut u64,
character_loader: &ReadExpect<'_, CharacterLoader>,
terrain: &ReadExpect<'_, TerrainGrid>,
network_metrics: &ReadExpect<'_, NetworkRequestMetrics>,
player_metrics: &ReadExpect<'_, PlayerMetrics>,
uids: &ReadStorage<'_, Uid>,
can_build: &ReadStorage<'_, CanBuild>,
force_updates: &ReadStorage<'_, ForceUpdate>,
stats: &mut WriteStorage<'_, Stats>,
healths: &mut WriteStorage<'_, Health>,
chat_modes: &ReadStorage<'_, ChatMode>,
login_provider: &mut WriteExpect<'_, LoginProvider>,
block_changes: &mut Write<'_, BlockChange>,
admins: &mut WriteStorage<'_, Admin>,
positions: &mut WriteStorage<'_, Pos>,
velocities: &mut WriteStorage<'_, Vel>,
orientations: &mut WriteStorage<'_, Ori>,
players: &mut WriteStorage<'_, Player>,
controllers: &mut WriteStorage<'_, Controller>,
settings: &Read<'_, Settings>,
editable_settings: &ReadExpect<'_, EditableSettings>,
alias_validator: &ReadExpect<'_, AliasValidator>,
) -> Result<(), crate::error::Error> {
let (mut b1, mut b2, mut b3, mut b4, mut b5) = (
client.network_error,
client.network_error,
client.network_error,
client.network_error,
client.network_error,
);
loop {
/*
waiting for 1 of the 5 streams to return a massage asynchronous.
If so, handle that msg type. This code will be refactored soon
*/
let q1 = Client::internal_recv(&mut b1, &mut client.general_stream);
let q2 = Client::internal_recv(&mut b2, &mut client.in_game_stream);
let q3 = Client::internal_recv(&mut b3, &mut client.character_screen_stream);
let q4 = Client::internal_recv(&mut b4, &mut client.ping_stream);
let q5 = Client::internal_recv(&mut b5, &mut client.register_stream);
let (m1, m2, m3, m4, m5) = select!(
msg = q1.fuse() => (Some(msg), None, None, None, None),
msg = q2.fuse() => (None, Some(msg), None, None, None),
msg = q3.fuse() => (None, None, Some(msg), None, None),
msg = q4.fuse() => (None, None, None, Some(msg), None),
msg = q5.fuse() => (None, None, None, None,Some(msg)),
);
*cnt += 1;
if let Some(msg) = m1 {
client.network_error |= b1;
Self::handle_client_msg(
server_emitter,
new_chat_msgs,
entity,
client,
player_metrics,
uids,
chat_modes,
msg?,
)?;
}
if let Some(msg) = m2 {
client.network_error |= b2;
Self::handle_client_in_game_msg(
server_emitter,
entity,
client,
terrain,
network_metrics,
can_build,
force_updates,
stats,
healths,
block_changes,
positions,
velocities,
orientations,
players,
controllers,
settings,
msg?,
)?;
}
if let Some(msg) = m3 {
client.network_error |= b3;
Self::handle_client_character_screen_msg(
server_emitter,
new_chat_msgs,
entity,
client,
character_loader,
uids,
players,
editable_settings,
alias_validator,
msg?,
)?;
}
if let Some(msg) = m4 {
client.network_error |= b4;
Self::handle_ping_msg(client, msg?)?;
}
if let Some(msg) = m5 {
client.network_error |= b5;
Self::handle_register_msg(
player_list,
new_players,
entity,
client,
player_metrics,
login_provider,
admins,
players,
editable_settings,
msg?,
)?;
}
}
}
}
/// This system will handle new messages from clients
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
type SystemData = (
Entities<'a>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, Time>,
ReadExpect<'a, CharacterLoader>,
ReadExpect<'a, TerrainGrid>,
ReadExpect<'a, NetworkRequestMetrics>,
ReadExpect<'a, PlayerMetrics>,
Write<'a, SysTimer<Self>>,
ReadStorage<'a, Uid>,
ReadStorage<'a, CanBuild>,
ReadStorage<'a, ForceUpdate>,
WriteStorage<'a, Stats>,
WriteStorage<'a, Health>,
ReadStorage<'a, ChatMode>,
WriteExpect<'a, LoginProvider>,
Write<'a, BlockChange>,
WriteStorage<'a, Admin>,
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
WriteStorage<'a, Ori>,
WriteStorage<'a, Player>,
WriteStorage<'a, Client>,
WriteStorage<'a, Controller>,
Read<'a, Settings>,
ReadExpect<'a, EditableSettings>,
ReadExpect<'a, AliasValidator>,
);
#[allow(clippy::match_ref_pats)] // TODO: Pending review in #587
#[allow(clippy::single_char_pattern)] // TODO: Pending review in #587
#[allow(clippy::single_match)] // TODO: Pending review in #587
fn run(
&mut self,
(
entities,
server_event_bus,
time,
character_loader,
terrain,
network_metrics,
player_metrics,
mut timer,
uids,
can_build,
force_updates,
mut stats,
mut healths,
chat_modes,
mut accounts,
mut block_changes,
mut admins,
mut positions,
mut velocities,
mut orientations,
mut players,
mut clients,
mut controllers,
settings,
editable_settings,
alias_validator,
): Self::SystemData,
) {
span!(_guard, "run", "message::Sys::run");
timer.start();
let mut server_emitter = server_event_bus.emitter();
let mut new_chat_msgs = Vec::new();
// Player list to send new players.
let player_list = (&uids, &players, stats.maybe(), admins.maybe())
.join()
.map(|(uid, player, stats, admin)| {
(*uid, PlayerInfo {
is_online: true,
is_admin: admin.is_some(),
player_alias: player.alias.clone(),
character: stats.map(|stats| CharacterInfo {
name: stats.name.clone(),
level: stats.level.level(),
}),
})
})
.collect::<HashMap<_, _>>();
// List of new players to update player lists of all clients.
let mut new_players = Vec::new();
for (entity, client) in (&entities, &mut clients).join() {
let mut cnt = 0;
let network_err: Result<(), crate::error::Error> = block_on(async {
//TIMEOUT 0.02 ms for msg handling
let work_future = Self::handle_messages(
&mut server_emitter,
&mut new_chat_msgs,
&player_list,
&mut new_players,
entity,
client,
&mut cnt,
&character_loader,
&terrain,
&network_metrics,
&player_metrics,
&uids,
&can_build,
&force_updates,
&mut stats,
&mut healths,
&chat_modes,
&mut accounts,
&mut block_changes,
&mut admins,
&mut positions,
&mut velocities,
&mut orientations,
&mut players,
&mut controllers,
&settings,
&editable_settings,
&alias_validator,
);
select!(
_ = Delay::new(std::time::Duration::from_micros(20)).fuse() => Ok(()),
err = work_future.fuse() => err,
)
});
// Network error
if network_err.is_err() {
debug!(?entity, "postbox error with client, disconnecting");
player_metrics
.clients_disconnected
.with_label_values(&["network_error"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
} else if cnt > 0 {
// Update client ping.
client.last_ping = time.0
} else if time.0 - client.last_ping > settings.client_timeout.as_secs() as f64
// Timeout
{
info!(?entity, "timeout error with client, disconnecting");
player_metrics
.clients_disconnected
.with_label_values(&["timeout"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
} else if time.0 - client.last_ping > settings.client_timeout.as_secs() as f64 * 0.5 {
// Try pinging the client if the timeout is nearing.
client.send_msg(PingMsg::Ping);
}
}
// Handle new players.
// Tell all clients to add them to the player list.
for entity in new_players {
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
let msg =
ServerGeneral::PlayerListUpdate(PlayerListUpdate::Add(*uid, PlayerInfo {
player_alias: player.alias.clone(),
is_online: true,
is_admin: admins.get(entity).is_some(),
character: None, // new players will be on character select.
}));
for client in (&mut clients).join().filter(|c| c.registered) {
client.send_msg(msg.clone())
}
}
}
// Handle new chat messages.
for (entity, msg) in new_chat_msgs {
// Handle chat commands.
if msg.message.starts_with("/") {
if let (Some(entity), true) = (entity, msg.message.len() > 1) {
let argv = String::from(&msg.message[1..]);
server_emitter.emit(ServerEvent::ChatCmd(entity, argv));
}
} else {
// Send chat message
server_emitter.emit(ServerEvent::Chat(msg));
}
}
timer.end()
}
}

View File

@ -1,10 +1,10 @@
use common::{
comp::{HealthChange, HealthSource, Object, PhysicsState, Pos, Vel},
comp::{HealthSource, Object, PhysicsState, Pos, Vel},
effect::Effect,
event::{EventBus, ServerEvent},
span,
state::DeltaTime,
Explosion, RadiusEffect,
Damage, DamageSource, Explosion, RadiusEffect,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
@ -52,9 +52,9 @@ impl<'a> System<'a> for Sys {
effects: vec![
RadiusEffect::Entity(
None,
Effect::Health(HealthChange {
amount: -500,
cause: HealthSource::Explosion { owner: *owner },
Effect::Damage(Damage {
source: DamageSource::Explosion,
value: 500.0,
}),
),
RadiusEffect::TerrainDestruction(4.0),
@ -79,9 +79,9 @@ impl<'a> System<'a> for Sys {
effects: vec![
RadiusEffect::Entity(
None,
Effect::Health(HealthChange {
amount: -50,
cause: HealthSource::Explosion { owner: *owner },
Effect::Damage(Damage {
source: DamageSource::Explosion,
value: 50.0,
}),
),
RadiusEffect::TerrainDestruction(4.0),

View File

@ -81,12 +81,8 @@ impl<'a> System<'a> for Sys {
// (maybe health changes could be sent to the client as a list
// of events)
if match health.last_change.1.cause {
HealthSource::Attack { by }
| HealthSource::Projectile { owner: Some(by) }
| HealthSource::Energy { owner: Some(by) }
| HealthSource::Explosion { owner: Some(by) }
| HealthSource::Buff { owner: Some(by) }
| HealthSource::Healing { by: Some(by) } => {
HealthSource::Damage { by: Some(by), .. }
| HealthSource::Heal { by: Some(by) } => {
let by_me = my_uid.map_or(false, |&uid| by == uid);
// If the attack was by me also reset this timer
if by_me {

View File

@ -373,9 +373,9 @@ impl<'a> Widget for Chat<'a> {
.localized_strings
.get("hud.chat.pvp_energy_kill_msg")
.to_string(),
KillSource::Player(_, KillType::Buff) => self
KillSource::Player(_, KillType::Other) => self
.localized_strings
.get("hud.chat.pvp_buff_kill_msg")
.get("hud.chat.pvp_other_kill_msg")
.to_string(),
KillSource::NonPlayer(_, KillType::Melee) => self
.localized_strings
@ -393,9 +393,9 @@ impl<'a> Widget for Chat<'a> {
.localized_strings
.get("hud.chat.npc_energy_kill_msg")
.to_string(),
KillSource::NonPlayer(_, KillType::Buff) => self
KillSource::NonPlayer(_, KillType::Other) => self
.localized_strings
.get("hud.chat.npc_buff_kill_msg")
.get("hud.chat.npc_other_kill_msg")
.to_string(),
KillSource::Environment(_) => self
.localized_strings