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further balance changes
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parent
2e6610314c
commit
a0d43cb21d
@ -1,7 +1,7 @@
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SpinMelee(
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buildup_duration: 0.1,
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buildup_duration: 0.35,
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swing_duration: 0.3,
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recover_duration: 0.1,
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recover_duration: 0.2,
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melee_constructor: (
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kind: Bash(
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damage: 15.0,
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@ -1,15 +1,15 @@
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 0.5,
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buildup_duration: 0.55,
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recover_duration: 0.4,
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projectile: Fireball(
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damage: 9.0,
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radius: 4.0,
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radius: 2.0,
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energy_regen: 10.0,
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min_falloff: 0.5,
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),
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projectile_body: Object(BoltFire),
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projectile_speed: 40,
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projectile_speed: 25,
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num_projectiles: 8,
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projectile_spread: 0.05,
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projectile_spread: 0.125,
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)
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@ -1,9 +1,9 @@
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Shockwave(
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energy_cost: 0,
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buildup_duration: 0.5,
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buildup_duration: 0.65,
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swing_duration: 0.1,
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recover_duration: 0.4,
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damage: 15,
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damage: 20,
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poise_damage: 0,
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knockback: ( strength: 25, direction: Away),
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shockwave_angle: 360,
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@ -5,7 +5,7 @@ BasicMelee(
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recover_duration: 0.3,
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melee_constructor: (
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kind: Bash(
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damage: 5,
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damage: 8,
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poise: 10,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ BasicSummon(
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cast_duration: 0.5,
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recover_duration: 0.25,
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summon_amount: 1,
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summon_distance: (1, 1),
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summon_distance: (1, 4),
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summon_info: (
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body: Object(GnarlingTotemGreen),
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scale: None,
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@ -3,7 +3,7 @@ BasicSummon(
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cast_duration: 0.5,
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recover_duration: 0.25,
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summon_amount: 1,
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summon_distance: (1, 1),
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summon_distance: (1, 4),
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summon_info: (
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body: Object(GnarlingTotemRed),
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scale: None,
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@ -3,7 +3,7 @@ BasicSummon(
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cast_duration: 0.5,
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recover_duration: 0.25,
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summon_amount: 1,
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summon_distance: (1, 1),
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summon_distance: (1, 4),
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summon_info: (
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body: Object(GnarlingTotemWhite),
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scale: None,
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Gnarling Chieftain",
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description: "Ceremonial attire used by members.",
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description: "Only worn by the most spiritual of Gnarlings.",
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kind: Armor((
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kind: Chest("GnarlingChieftain"),
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stats: (
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protection: Some(Normal(120.0)),
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protection: Some(Normal(80.0)),
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poise_resilience: Some(Normal(60.0)),
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energy_max: Some(2.7),
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energy_max: Some(120.0),
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energy_reward: Some(0.027),
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crit_power: Some(0.025),
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),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Chieftain",
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description: "Ceremonial attire used by members.",
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description: "Only worn by the most spiritual of Gnarlings.",
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kind: Armor((
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kind: Foot("GnarlingChieftain"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Chieftain",
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description: "Ceremonial attire used by members..",
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description: "Only worn by the most spiritual of Gnarlings.",
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kind: Armor((
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kind: Hand("GnarlingChieftain"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Chieftain",
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description: "Ceremonial attire used by members.",
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description: "Only worn by the most spiritual of Gnarlings.",
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kind: Armor((
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kind: Head("GnarlingChieftain"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Chieftain",
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description: "Ceremonial attire used by members..",
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description: "Only worn by the most spiritual of Gnarlings.",
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kind: Armor((
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kind: Pants("GnarlingChieftain"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Chieftain",
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description: "Ceremonial attire used by members.",
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description: "Only worn by the most spiritual of Gnarlings.",
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kind: Armor((
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kind: Belt("GnarlingChieftain"),
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stats: (
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@ -694,9 +694,9 @@ impl Body {
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object::Body::Crossbow => 80,
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object::Body::HaniwaSentry => 60,
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object::Body::SeaLantern => 100,
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object::Body::GnarlingTotemGreen => 25,
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object::Body::GnarlingTotemRed
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| object::Body::GnarlingTotemGreen
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| object::Body::GnarlingTotemWhite => 50,
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| object::Body::GnarlingTotemWhite => 35,
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_ => 1000,
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},
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Body::Golem(golem) => match golem.species {
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