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Better inactive/active audio slider logic
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@ -96,6 +96,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Cultist Kit gives cape, rings and necklace in addition to armour and weapons.
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- Reworked minotaur to have unique attacks.
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- Wiring is now turing complete
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- Better active/inactive master sound slider logic
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### Removed
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@ -91,7 +91,7 @@
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"hud.settings.reset_graphics": "Zresetuj ustawienia",
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"hud.settings.master_volume": "Głośność ogólna",
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"hud.settings.inactive_master_volume": "Głośność ogólna (nieaktywne okno)",
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"hud.settings.inactive_master_volume_perc": "Głośność ogólna (nieaktywne okno)",
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"hud.settings.music_volume": "Głośność muzyki",
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"hud.settings.sound_effect_volume": "Głośność efektów dźwiękowych",
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"hud.settings.audio_device": "Urządzenie dźwiękowe",
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@ -50,7 +50,7 @@
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"gameinput.togglewield": "Waffe ziehen/wegstecken",
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"gameinput.interact": "Interagieren",
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"gameinput.freelook": "Freie Sicht",
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"gameinput.autowalk": "Automatisch Laufen/Gleiten",
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"gameinput.autowalk": "Automatisch Laufen/Schwimmen",
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"gameinput.cameraclamp": "Kamera fixieren",
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"gameinput.dance": "Tanzen",
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"gameinput.select": "Einheit auswählen",
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@ -41,10 +41,9 @@ Sobald du dich bereit dafür fühlst, kannst du Versuchen, dich den zahlreichen
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"hud.spell": "Zaubersprüche",
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// Diary
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"hud.diary": "Tagebuch",
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"hud.free_look_indicator": "Freie Sicht aktiv. Drücke {key} zum deaktivieren.",
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"hud.camera_clamp_indicator": "Vertikale Kamerafixierung aktib. Drücke {key} zum deaktivieren.",
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"hud.auto_walk_indicator": "Auto gehen/gleiten aktiv",
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"hud.camera_clamp_indicator": "Vertikale Kamerafixierung aktiv. Drücke {key} zum deaktivieren.",
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"hud.auto_walk_indicator": "Auto Laufen/Schwimmen aktiv",
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},
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@ -51,7 +51,7 @@
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"gameinput.togglewield": "Toggle Wield",
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"gameinput.interact": "Interact",
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"gameinput.freelook": "Free Look",
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"gameinput.autowalk": "Auto Walk/Glide",
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"gameinput.autowalk": "Auto Walk/Swim",
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"gameinput.cameraclamp": "Camera Clamp",
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"gameinput.dance": "Dance",
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"gameinput.select": "Select Entity",
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@ -96,7 +96,7 @@
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"hud.settings.master_volume": "Master Volume",
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"hud.settings.inactive_master_volume": "Master Volume (inactive window)",
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"hud.settings.inactive_master_volume_perc": "Inactive Window Volume",
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"hud.settings.music_volume": "Music Volume",
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"hud.settings.sound_effect_volume": "Sound Effects Volume",
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"hud.settings.audio_device": "Audio Device",
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@ -44,7 +44,7 @@ Whenever you feel ready, try to get even better equipment from the many challeng
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"hud.free_look_indicator": "Free look active. Press {key} to disable.",
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"hud.camera_clamp_indicator": "Camera vertical clamp active. Press {key} to disable.",
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"hud.auto_walk_indicator": "Auto walk/glide active",
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"hud.auto_walk_indicator": "Auto walk/swim active",
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},
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@ -96,7 +96,7 @@
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"hud.settings.master_volume": "Volume Principal",
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"hud.settings.inactive_master_volume": "Volume Principal (janela inativa)",
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"hud.settings.inactive_master_volume_perc": "Volume Principal (janela inativa)",
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"hud.settings.music_volume": "Volume da Música",
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"hud.settings.sound_effect_volume": "Volume dos Efeitos",
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"hud.settings.audio_device": "Dispositivo de Áudio",
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@ -93,7 +93,7 @@
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"hud.settings.save_window_size": "Зберегти розмір вікна",
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"hud.settings.master_volume": "Гучність",
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"hud.settings.inactive_master_volume": "Гучність (якщо вікно неактивне)",
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"hud.settings.inactive_master_volume_perc": "Гучність (якщо вікно неактивне)",
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"hud.settings.music_volume": "Гучність Музики",
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"hud.settings.sound_effect_volume": "Гучність Звукових Eфектів",
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"hud.settings.audio_device": "Звуковий пристрій",
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@ -26,8 +26,10 @@ widget_ids! {
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sfx_volume_text,
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master_volume_slider,
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master_volume_text,
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master_volume_number,
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inactive_master_volume_slider,
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inactive_master_volume_text,
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inactive_master_volume_number,
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audio_device_list,
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audio_device_text,
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}
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@ -98,6 +100,11 @@ impl<'a> Widget for Sound<'a> {
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.set(state.ids.window_scrollbar, ui);
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// Master Volume ----------------------------------------------------
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let master_volume = self.global_state.settings.audio.master_volume;
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let master_val = format!("{:2.0}", master_volume * 100.0);
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let inactive_master_volume_perc =
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self.global_state.settings.audio.inactive_master_volume_perc;
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let inactive_val = format!("{:2.0}%", inactive_master_volume_perc * 100.0);
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Text::new(&self.localized_strings.get("hud.settings.master_volume"))
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.top_left_with_margins_on(state.ids.window, 10.0, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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@ -121,12 +128,17 @@ impl<'a> Widget for Sound<'a> {
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{
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events.push(AdjustMasterVolume(new_val));
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}
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Text::new(&master_val)
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.right_from(state.ids.master_volume_slider, 8.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.master_volume_number, ui);
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// Master Volume (inactive window) ----------------------------------
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Text::new(
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&self
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.localized_strings
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.get("hud.settings.inactive_master_volume"),
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.get("hud.settings.inactive_master_volume_perc"),
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)
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.down_from(state.ids.master_volume_slider, 10.0)
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.font_size(self.fonts.cyri.scale(14))
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@ -135,7 +147,7 @@ impl<'a> Widget for Sound<'a> {
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.set(state.ids.inactive_master_volume_text, ui);
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if let Some(new_val) = ImageSlider::continuous(
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self.global_state.settings.audio.inactive_master_volume,
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self.global_state.settings.audio.inactive_master_volume_perc,
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0.0,
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1.0,
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self.imgs.slider_indicator,
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@ -150,7 +162,12 @@ impl<'a> Widget for Sound<'a> {
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{
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events.push(AdjustInactiveMasterVolume(new_val));
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}
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Text::new(&inactive_val)
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.right_from(state.ids.inactive_master_volume_slider, 8.0)
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.font_size(self.fonts.cyri.scale(14))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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.set(state.ids.inactive_master_volume_number, ui);
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// Music Volume -----------------------------------------------------
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Text::new(&self.localized_strings.get("hud.settings.music_volume"))
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.down_from(state.ids.inactive_master_volume_slider, 10.0)
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@ -66,7 +66,8 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
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global_state.audio.set_master_volume(if focused {
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global_state.settings.audio.master_volume
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} else {
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global_state.settings.audio.inactive_master_volume
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global_state.settings.audio.inactive_master_volume_perc
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* global_state.settings.audio.master_volume
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});
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}
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@ -163,8 +163,8 @@ impl SettingsChange {
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settings.audio.master_volume = master_volume;
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},
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Audio::AdjustInactiveMasterVolume(inactive_master_volume) => {
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settings.audio.inactive_master_volume = inactive_master_volume;
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Audio::AdjustInactiveMasterVolume(inactive_master_volume_perc) => {
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settings.audio.inactive_master_volume_perc = inactive_master_volume_perc;
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},
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Audio::AdjustMusicVolume(music_volume) => {
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global_state.audio.set_music_volume(music_volume);
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@ -21,7 +21,8 @@ impl AudioOutput {
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#[serde(default)]
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pub struct AudioSettings {
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pub master_volume: f32,
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pub inactive_master_volume: f32,
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#[serde(rename = "inactive_master_volume")]
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pub inactive_master_volume_perc: f32,
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pub music_volume: f32,
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pub sfx_volume: f32,
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pub max_sfx_channels: usize,
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@ -34,7 +35,7 @@ impl Default for AudioSettings {
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fn default() -> Self {
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Self {
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master_volume: 1.0,
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inactive_master_volume: 0.5,
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inactive_master_volume_perc: 0.5,
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music_volume: 0.4,
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sfx_volume: 0.6,
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max_sfx_channels: 30,
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