Better inactive/active audio slider logic

This commit is contained in:
Monty Marz 2021-05-09 09:51:41 +00:00
parent eb3cc2fd22
commit a17bb0ad73
13 changed files with 38 additions and 19 deletions

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@ -96,6 +96,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Cultist Kit gives cape, rings and necklace in addition to armour and weapons.
- Reworked minotaur to have unique attacks.
- Wiring is now turing complete
- Better active/inactive master sound slider logic
### Removed

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@ -91,7 +91,7 @@
"hud.settings.reset_graphics": "Zresetuj ustawienia",
"hud.settings.master_volume": "Głośność ogólna",
"hud.settings.inactive_master_volume": "Głośność ogólna (nieaktywne okno)",
"hud.settings.inactive_master_volume_perc": "Głośność ogólna (nieaktywne okno)",
"hud.settings.music_volume": "Głośność muzyki",
"hud.settings.sound_effect_volume": "Głośność efektów dźwiękowych",
"hud.settings.audio_device": "Urządzenie dźwiękowe",

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@ -50,7 +50,7 @@
"gameinput.togglewield": "Waffe ziehen/wegstecken",
"gameinput.interact": "Interagieren",
"gameinput.freelook": "Freie Sicht",
"gameinput.autowalk": "Automatisch Laufen/Gleiten",
"gameinput.autowalk": "Automatisch Laufen/Schwimmen",
"gameinput.cameraclamp": "Kamera fixieren",
"gameinput.dance": "Tanzen",
"gameinput.select": "Einheit auswählen",

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@ -41,10 +41,9 @@ Sobald du dich bereit dafür fühlst, kannst du Versuchen, dich den zahlreichen
"hud.spell": "Zaubersprüche",
// Diary
"hud.diary": "Tagebuch",
"hud.free_look_indicator": "Freie Sicht aktiv. Drücke {key} zum deaktivieren.",
"hud.camera_clamp_indicator": "Vertikale Kamerafixierung aktib. Drücke {key} zum deaktivieren.",
"hud.auto_walk_indicator": "Auto gehen/gleiten aktiv",
"hud.camera_clamp_indicator": "Vertikale Kamerafixierung aktiv. Drücke {key} zum deaktivieren.",
"hud.auto_walk_indicator": "Auto Laufen/Schwimmen aktiv",
},

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@ -51,7 +51,7 @@
"gameinput.togglewield": "Toggle Wield",
"gameinput.interact": "Interact",
"gameinput.freelook": "Free Look",
"gameinput.autowalk": "Auto Walk/Glide",
"gameinput.autowalk": "Auto Walk/Swim",
"gameinput.cameraclamp": "Camera Clamp",
"gameinput.dance": "Dance",
"gameinput.select": "Select Entity",

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@ -96,7 +96,7 @@
"hud.settings.master_volume": "Master Volume",
"hud.settings.inactive_master_volume": "Master Volume (inactive window)",
"hud.settings.inactive_master_volume_perc": "Inactive Window Volume",
"hud.settings.music_volume": "Music Volume",
"hud.settings.sound_effect_volume": "Sound Effects Volume",
"hud.settings.audio_device": "Audio Device",

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@ -44,7 +44,7 @@ Whenever you feel ready, try to get even better equipment from the many challeng
"hud.free_look_indicator": "Free look active. Press {key} to disable.",
"hud.camera_clamp_indicator": "Camera vertical clamp active. Press {key} to disable.",
"hud.auto_walk_indicator": "Auto walk/glide active",
"hud.auto_walk_indicator": "Auto walk/swim active",
},

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@ -96,7 +96,7 @@
"hud.settings.master_volume": "Volume Principal",
"hud.settings.inactive_master_volume": "Volume Principal (janela inativa)",
"hud.settings.inactive_master_volume_perc": "Volume Principal (janela inativa)",
"hud.settings.music_volume": "Volume da Música",
"hud.settings.sound_effect_volume": "Volume dos Efeitos",
"hud.settings.audio_device": "Dispositivo de Áudio",

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@ -93,7 +93,7 @@
"hud.settings.save_window_size": "Зберегти розмір вікна",
"hud.settings.master_volume": "Гучність",
"hud.settings.inactive_master_volume": "Гучність (якщо вікно неактивне)",
"hud.settings.inactive_master_volume_perc": "Гучність (якщо вікно неактивне)",
"hud.settings.music_volume": "Гучність Музики",
"hud.settings.sound_effect_volume": "Гучність Звукових Eфектів",
"hud.settings.audio_device": "Звуковий пристрій",

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@ -26,8 +26,10 @@ widget_ids! {
sfx_volume_text,
master_volume_slider,
master_volume_text,
master_volume_number,
inactive_master_volume_slider,
inactive_master_volume_text,
inactive_master_volume_number,
audio_device_list,
audio_device_text,
}
@ -98,6 +100,11 @@ impl<'a> Widget for Sound<'a> {
.set(state.ids.window_scrollbar, ui);
// Master Volume ----------------------------------------------------
let master_volume = self.global_state.settings.audio.master_volume;
let master_val = format!("{:2.0}", master_volume * 100.0);
let inactive_master_volume_perc =
self.global_state.settings.audio.inactive_master_volume_perc;
let inactive_val = format!("{:2.0}%", inactive_master_volume_perc * 100.0);
Text::new(&self.localized_strings.get("hud.settings.master_volume"))
.top_left_with_margins_on(state.ids.window, 10.0, 10.0)
.font_size(self.fonts.cyri.scale(14))
@ -121,12 +128,17 @@ impl<'a> Widget for Sound<'a> {
{
events.push(AdjustMasterVolume(new_val));
}
Text::new(&master_val)
.right_from(state.ids.master_volume_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.master_volume_number, ui);
// Master Volume (inactive window) ----------------------------------
Text::new(
&self
.localized_strings
.get("hud.settings.inactive_master_volume"),
.get("hud.settings.inactive_master_volume_perc"),
)
.down_from(state.ids.master_volume_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
@ -135,7 +147,7 @@ impl<'a> Widget for Sound<'a> {
.set(state.ids.inactive_master_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.global_state.settings.audio.inactive_master_volume,
self.global_state.settings.audio.inactive_master_volume_perc,
0.0,
1.0,
self.imgs.slider_indicator,
@ -150,7 +162,12 @@ impl<'a> Widget for Sound<'a> {
{
events.push(AdjustInactiveMasterVolume(new_val));
}
Text::new(&inactive_val)
.right_from(state.ids.inactive_master_volume_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.inactive_master_volume_number, ui);
// Music Volume -----------------------------------------------------
Text::new(&self.localized_strings.get("hud.settings.music_volume"))
.down_from(state.ids.inactive_master_volume_slider, 10.0)

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@ -66,7 +66,8 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
global_state.audio.set_master_volume(if focused {
global_state.settings.audio.master_volume
} else {
global_state.settings.audio.inactive_master_volume
global_state.settings.audio.inactive_master_volume_perc
* global_state.settings.audio.master_volume
});
}

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@ -163,8 +163,8 @@ impl SettingsChange {
settings.audio.master_volume = master_volume;
},
Audio::AdjustInactiveMasterVolume(inactive_master_volume) => {
settings.audio.inactive_master_volume = inactive_master_volume;
Audio::AdjustInactiveMasterVolume(inactive_master_volume_perc) => {
settings.audio.inactive_master_volume_perc = inactive_master_volume_perc;
},
Audio::AdjustMusicVolume(music_volume) => {
global_state.audio.set_music_volume(music_volume);

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@ -21,7 +21,8 @@ impl AudioOutput {
#[serde(default)]
pub struct AudioSettings {
pub master_volume: f32,
pub inactive_master_volume: f32,
#[serde(rename = "inactive_master_volume")]
pub inactive_master_volume_perc: f32,
pub music_volume: f32,
pub sfx_volume: f32,
pub max_sfx_channels: usize,
@ -34,7 +35,7 @@ impl Default for AudioSettings {
fn default() -> Self {
Self {
master_volume: 1.0,
inactive_master_volume: 0.5,
inactive_master_volume_perc: 0.5,
music_volume: 0.4,
sfx_volume: 0.6,
max_sfx_channels: 30,