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fix signs in particle-vert.glsl
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@ -98,11 +98,11 @@ float lifetime = time_since(inst_time);
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// Retrieves inst_time, repeating over a period. This will be consistent
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// over a time overflow.
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float loop_inst_time(float period) {
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float loop_inst_time(float period, float scale) {
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if (tick.x < inst_time) {
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return mod(mod(tick_overflow, period) + inst_time, period);
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return mod(mod(tick_overflow * scale, period) + inst_time * scale, period);
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} else {
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return mod(inst_time, period);
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return mod(inst_time * scale, period);
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}
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}
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@ -430,11 +430,11 @@ void main() {
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case LIFESTEAL_BEAM:
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f_reflect = 0.0;
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float green_col = 0.8 + 0.8 * sin(tick_loop(2 * PI, 5, lifetime * 5));
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float purple_col = 0.6 + 0.5 * sin(tick_loop(2 * PI, 4, lifetime * 4)) - min(max(green_col - 1, 0), 0.3);
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float red_col = 1.15 + 0.1 * sin(tick_loop(2 * PI, 3, lifetime * 3)) - min(max(green_col - 1, 0), 0.3) - max(purple_col - 0.5, 0);
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float purple_col = 0.6 + 0.5 * sin(loop_inst_time(2 * PI, 4)) - min(max(green_col - 1, 0), 0.3);
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float red_col = 1.15 + 0.1 * sin(loop_inst_time(2 * PI, 3)) - min(max(green_col - 1, 0), 0.3) - max(purple_col - 0.5, 0);
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attr = Attr(
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spiral_motion(inst_dir, 0.3 * (floor(2 * rand0 + 0.5) - 0.5) * min(linear_scale(10), 1), lifetime / inst_lifespan, 10.0, loop_inst_time(2.0 * PI)),
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vec3((1.7 - 0.7 * abs(floor(2 * rand0 - 0.5) + 0.5)) * (1.5 + 0.5 * sin(tick_loop(2 * PI, 10, lifetime * 4)))),
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spiral_motion(inst_dir, 0.3 * (floor(2 * rand0 + 0.5) - 0.5) * min(linear_scale(10), 1), lifetime / inst_lifespan, 10.0, loop_inst_time(2.0 * PI, 1.0)),
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vec3((1.7 - 0.7 * abs(floor(2 * rand0 - 0.5) + 0.5)) * (1.5 + 0.5 * sin(tick_loop(2 * PI, 10, -lifetime * 4)))),
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vec4(vec3(red_col + purple_col * 0.6, green_col + purple_col * 0.35, purple_col), 1),
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spin_in_axis(inst_dir, tick_loop(2 * PI))
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);
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