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New abilities for sceptre are done
This commit is contained in:
parent
afbc810b3e
commit
a1bbc136fc
@ -2,13 +2,13 @@ BasicBeam(
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buildup_duration: 0.25,
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recover_duration: 0.25,
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beam_duration: 1.0,
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base_hps: 60,
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base_dps: 60,
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base_hps: 80,
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base_dps: 0,
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tick_rate: 2.0,
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range: 25.0,
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max_angle: 1.0,
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lifesteal_eff: 0.15,
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energy_regen: 25,
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lifesteal_eff: 0.0,
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energy_regen: 0,
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energy_cost: 50,
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energy_drain: 0,
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orientation_behavior: Normal,
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@ -1,19 +0,0 @@
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BasicRanged(
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energy_cost: 450,
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buildup_duration: 0.8,
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recover_duration: 0.05,
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projectile: Heal(
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heal: 80.0,
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damage: 60.0,
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poise_damage: 0,
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radius: 6.0,
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),
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projectile_body: Object(BoltNature),
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/*projectile_light: Some(LightEmitter {
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col: (0.0, 1.0, 0.0).into(),
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..Default::default()
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}),*/
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projectile_gravity: Some(Gravity(0.5)),
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projectile_speed: 40.0,
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can_continue: false,
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)
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15
assets/common/abilities/sceptre/lifestealbeam.ron
Normal file
15
assets/common/abilities/sceptre/lifestealbeam.ron
Normal file
@ -0,0 +1,15 @@
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BasicBeam(
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buildup_duration: 0.25,
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recover_duration: 0.25,
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beam_duration: 1.0,
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base_hps: 0,
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base_dps: 80,
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tick_rate: 2.0,
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range: 25.0,
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max_angle: 1.0,
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lifesteal_eff: 0.15,
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energy_regen: 25,
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energy_cost: 0,
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energy_drain: 0,
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orientation_behavior: Normal,
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)
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14
assets/common/abilities/sceptre/wardingaura.ron
Normal file
14
assets/common/abilities/sceptre/wardingaura.ron
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@ -0,0 +1,14 @@
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CastAura(
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buildup_duration: 0.25,
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cast_duration: 1.5,
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recover_duration: 0.25,
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targets: InGroup,
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aura: (
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kind: Invulnerability,
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strength: 1.0,
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duration: Some(0.5),
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category: Magical,
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),
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range: 25.0,
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energy_cost: 400,
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)
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@ -70,9 +70,11 @@
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],
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),
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Sceptre: (
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primary: "common.abilities.sceptre.healingbeam",
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secondary: "common.abilities.sceptre.healingbomb",
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abilities: [],
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primary: "common.abilities.sceptre.lifestealbeam",
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secondary: "common.abilities.sceptre.healingbeam",
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abilities: [
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(None, "common.abilities.sceptre.wardingaura"),
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],
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),
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Dagger: (
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primary: "common.abilities.dagger.tempbasic",
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@ -1,7 +1,8 @@
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use crate::{
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assets::{self, Asset},
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combat,
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comp::{
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inventory::item::tool::ToolKind, projectile::ProjectileConstructor, skills, Body,
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aura, inventory::item::tool::ToolKind, projectile::ProjectileConstructor, skills, Body,
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CharacterState, EnergySource, Gravity, LightEmitter, StateUpdate,
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},
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states::{
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@ -227,6 +228,15 @@ pub enum CharacterAbility {
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energy_drain: f32,
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orientation_behavior: basic_beam::MovementBehavior,
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},
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CastAura {
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buildup_duration: f32,
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cast_duration: f32,
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recover_duration: f32,
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targets: combat::GroupTarget,
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aura: aura::AuraBuffConstructor,
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range: f32,
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energy_cost: f32,
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},
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}
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impl Default for CharacterAbility {
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@ -264,34 +274,14 @@ impl CharacterAbility {
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::DashMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::BasicMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::BasicRanged { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::LeapMelee { energy_cost, .. } => {
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update.vel.0.z >= 0.0
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::SpinMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::ChargedRanged { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::ChargedMelee { energy_cost, .. } => update
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CharacterAbility::DashMelee { energy_cost, .. }
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| CharacterAbility::BasicMelee { energy_cost, .. }
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| CharacterAbility::BasicRanged { energy_cost, .. }
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| CharacterAbility::SpinMelee { energy_cost, .. }
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| CharacterAbility::ChargedRanged { energy_cost, .. }
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| CharacterAbility::ChargedMelee { energy_cost, .. }
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| CharacterAbility::Shockwave { energy_cost, .. }
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| CharacterAbility::CastAura { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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@ -304,10 +294,13 @@ impl CharacterAbility {
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::Shockwave { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::LeapMelee { energy_cost, .. } => {
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update.vel.0.z >= 0.0
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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_ => true,
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}
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}
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@ -500,6 +493,17 @@ impl CharacterAbility {
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*base_dps *= power * speed;
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*tick_rate *= speed;
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},
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CastAura {
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ref mut buildup_duration,
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ref mut recover_duration,
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// cast_duration explicitly not affected by speed
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ref mut aura,
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..
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} => {
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*buildup_duration /= speed;
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*recover_duration /= speed;
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aura.strength *= power;
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},
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}
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self
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}
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@ -517,7 +521,8 @@ impl CharacterAbility {
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| ChargedMelee { energy_cost, .. }
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| ChargedRanged { energy_cost, .. }
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| Shockwave { energy_cost, .. }
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| BasicBeam { energy_cost, .. } => *energy_cost as u32,
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| BasicBeam { energy_cost, .. }
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| CastAura { energy_cost, .. } => *energy_cost as u32,
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BasicBlock | Boost { .. } | ComboMelee { .. } => 0,
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}
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}
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@ -1467,6 +1472,27 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
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stage_section: StageSection::Buildup,
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offset: Vec3::zero(),
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}),
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CharacterAbility::CastAura {
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buildup_duration,
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cast_duration,
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recover_duration,
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targets,
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aura,
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range,
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energy_cost: _,
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} => CharacterState::CastAura(cast_aura::Data {
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static_data: cast_aura::StaticData {
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buildup_duration: Duration::from_secs_f32(*buildup_duration),
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cast_duration: Duration::from_secs_f32(*cast_duration),
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recover_duration: Duration::from_secs_f32(*recover_duration),
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targets: *targets,
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aura: *aura,
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range: *range,
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ability_info,
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},
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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}),
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}
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}
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}
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@ -1,4 +1,5 @@
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use crate::{
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combat::GroupTarget,
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comp::buff::{BuffCategory, BuffData, BuffKind, BuffSource},
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uid::Uid,
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};
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@ -62,11 +63,24 @@ pub enum AuraTarget {
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/// Targets the group of the entity specified by the `Uid`. This is useful
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/// for auras which should only affect a player's party.
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GroupOf(Uid),
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/// Targets everyone not in the group of the entity specified by the `Uid`.
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/// This is useful for auras which should only affect a player's
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/// enemies.
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NotGroupOf(Uid),
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/// Targets all entities. This is for auras which are global or neutral.
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All,
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}
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impl From<(Option<GroupTarget>, Option<&Uid>)> for AuraTarget {
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fn from((target, uid): (Option<GroupTarget>, Option<&Uid>)) -> Self {
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match (target, uid) {
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(Some(GroupTarget::InGroup), Some(uid)) => Self::GroupOf(*uid),
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(Some(GroupTarget::OutOfGroup), Some(uid)) => Self::NotGroupOf(*uid),
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_ => Self::All,
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}
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}
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}
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impl Aura {
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/// Creates a new Aura to be assigned to an entity
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pub fn new(
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@ -104,6 +118,35 @@ impl Auras {
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pub fn remove(&mut self, key: AuraKey) { self.auras.remove(key); }
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}
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
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pub struct AuraBuffConstructor {
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pub kind: BuffKind,
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pub strength: f32,
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pub duration: Option<f32>,
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pub category: BuffCategory,
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}
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impl AuraBuffConstructor {
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pub fn to_aura(
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self,
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uid: &Uid,
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radius: f32,
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duration: Option<Duration>,
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target: AuraTarget,
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) -> Aura {
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let aura_kind = AuraKind::Buff {
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kind: self.kind,
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data: BuffData {
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strength: self.strength,
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duration: self.duration.map(Duration::from_secs_f32),
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},
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category: self.category,
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source: BuffSource::Character { by: *uid },
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};
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Aura::new(aura_kind, radius, duration, target)
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}
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}
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impl Component for Auras {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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@ -81,6 +81,8 @@ pub enum CharacterState {
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/// A continuous attack that affects all creatures in a cone originating
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/// from the source
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BasicBeam(basic_beam::Data),
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/// Creates an aura that persists as long as you are actively casting
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CastAura(cast_aura::Data),
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}
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impl CharacterState {
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@ -100,6 +102,7 @@ impl CharacterState {
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| CharacterState::RepeaterRanged(_)
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| CharacterState::Shockwave(_)
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| CharacterState::BasicBeam(_)
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| CharacterState::CastAura(_)
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)
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}
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@ -121,6 +124,7 @@ impl CharacterState {
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| CharacterState::RepeaterRanged(_)
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| CharacterState::Shockwave(_)
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| CharacterState::BasicBeam(_)
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| CharacterState::CastAura(_)
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)
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}
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|
135
common/src/states/cast_aura.rs
Normal file
135
common/src/states/cast_aura.rs
Normal file
@ -0,0 +1,135 @@
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use crate::{
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combat::GroupTarget,
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comp::{
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aura::{AuraBuffConstructor, AuraChange, AuraTarget},
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CharacterState, StateUpdate,
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},
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event::ServerEvent,
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states::{
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behavior::{CharacterBehavior, JoinData},
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utils::*,
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},
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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/// Separated out to condense update portions of character state
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct StaticData {
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/// How long until state should create the aura
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pub buildup_duration: Duration,
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/// How long the state is creating an aura
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pub cast_duration: Duration,
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/// How long the state has until exiting
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pub recover_duration: Duration,
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/// Determines how the aura selects its targets
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pub targets: GroupTarget,
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/// Has information used to construct the aura
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pub aura: AuraBuffConstructor,
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/// Radius of aura
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pub range: f32,
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/// What key is used to press ability
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pub ability_info: AbilityInfo,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Data {
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/// Struct containing data that does not change over the course of the
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/// character state
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pub static_data: StaticData,
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/// Timer for each stage
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pub timer: Duration,
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/// What section the character stage is in
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pub stage_section: StageSection,
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}
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_move(data, &mut update, 0.6);
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handle_jump(data, &mut update);
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if !ability_key_is_pressed(data, self.static_data.ability_info.key) {
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handle_interrupt(data, &mut update, false);
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match update.character {
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CharacterState::CastAura(_) => {},
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_ => {
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return update;
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},
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}
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}
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match self.stage_section {
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StageSection::Buildup => {
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if self.timer < self.static_data.buildup_duration {
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// Build up
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update.character = CharacterState::CastAura(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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// Creates aura
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let targets =
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AuraTarget::from((Some(self.static_data.targets), Some(data.uid)));
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let aura = self.static_data.aura.to_aura(
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data.uid,
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self.static_data.range,
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Some(self.static_data.cast_duration),
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targets,
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);
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update.server_events.push_front(ServerEvent::Aura {
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entity: data.entity,
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aura_change: AuraChange::Add(aura),
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});
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// Build up
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update.character = CharacterState::CastAura(Data {
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timer: Duration::default(),
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stage_section: StageSection::Cast,
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..*self
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});
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}
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},
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StageSection::Cast => {
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if self.timer < self.static_data.cast_duration {
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// Cast
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update.character = CharacterState::CastAura(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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update.character = CharacterState::CastAura(Data {
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timer: Duration::default(),
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stage_section: StageSection::Recover,
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..*self
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});
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}
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},
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StageSection::Recover => {
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if self.timer < self.static_data.recover_duration {
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update.character = CharacterState::CastAura(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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// Done
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update.character = CharacterState::Wielding;
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}
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},
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_ => {
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// If it somehow ends up in an incorrect stage section
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update.character = CharacterState::Wielding;
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},
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}
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update
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}
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}
|
@ -4,6 +4,7 @@ pub mod basic_melee;
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pub mod basic_ranged;
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pub mod behavior;
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pub mod boost;
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pub mod cast_aura;
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pub mod charged_melee;
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pub mod charged_ranged;
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pub mod climb;
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|
@ -7,7 +7,7 @@ use common::{
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},
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event::{EventBus, ServerEvent},
|
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resources::DeltaTime,
|
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uid::UidAllocator,
|
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uid::{Uid, UidAllocator},
|
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};
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use common_ecs::{Job, Origin, Phase, System};
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use specs::{
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@ -26,6 +26,7 @@ pub struct ReadData<'a> {
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char_states: ReadStorage<'a, CharacterState>,
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healths: ReadStorage<'a, Health>,
|
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groups: ReadStorage<'a, Group>,
|
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uids: ReadStorage<'a, Uid>,
|
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}
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#[derive(Default)]
|
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@ -79,11 +80,12 @@ impl<'a> System<'a> for Sys {
|
||||
expired_auras.push(key);
|
||||
}
|
||||
}
|
||||
for (target, target_pos, mut target_buffs, health) in (
|
||||
for (target, target_pos, mut target_buffs, health, target_uid) in (
|
||||
&read_data.entities,
|
||||
&read_data.positions,
|
||||
&mut buffs,
|
||||
&read_data.healths,
|
||||
&read_data.uids,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
@ -96,7 +98,8 @@ impl<'a> System<'a> for Sys {
|
||||
.and_then(|e| read_data.groups.get(e))
|
||||
.map_or(false, |owner_group| {
|
||||
Some(owner_group) == read_data.groups.get(target)
|
||||
});
|
||||
})
|
||||
|| *target_uid == uid;
|
||||
|
||||
if !same_group {
|
||||
continue;
|
||||
|
@ -303,6 +303,7 @@ impl<'a> System<'a> for Sys {
|
||||
CharacterState::RepeaterRanged(data) => data.handle_event(&j, action),
|
||||
CharacterState::Shockwave(data) => data.handle_event(&j, action),
|
||||
CharacterState::BasicBeam(data) => data.handle_event(&j, action),
|
||||
CharacterState::CastAura(data) => data.handle_event(&j, action),
|
||||
};
|
||||
local_emitter.append(&mut state_update.local_events);
|
||||
server_emitter.append(&mut state_update.server_events);
|
||||
@ -342,6 +343,7 @@ impl<'a> System<'a> for Sys {
|
||||
CharacterState::RepeaterRanged(data) => data.behavior(&j),
|
||||
CharacterState::Shockwave(data) => data.behavior(&j),
|
||||
CharacterState::BasicBeam(data) => data.behavior(&j),
|
||||
CharacterState::CastAura(data) => data.behavior(&j),
|
||||
};
|
||||
|
||||
local_emitter.append(&mut state_update.local_events);
|
||||
|
@ -232,7 +232,8 @@ impl<'a> System<'a> for Sys {
|
||||
| CharacterState::ChargedRanged { .. }
|
||||
| CharacterState::RepeaterRanged { .. }
|
||||
| CharacterState::Shockwave { .. }
|
||||
| CharacterState::BasicBeam { .. } => {
|
||||
| CharacterState::BasicBeam { .. }
|
||||
| CharacterState::CastAura { .. } => {
|
||||
if energy.get_unchecked().regen_rate != 0.0 {
|
||||
energy.get_mut_unchecked().regen_rate = 0.0
|
||||
}
|
||||
|
@ -184,6 +184,7 @@ impl StateExt for State {
|
||||
.with(inventory)
|
||||
.with(comp::Buffs::default())
|
||||
.with(comp::Combo::default())
|
||||
.with(comp::Auras::default())
|
||||
}
|
||||
|
||||
fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder {
|
||||
@ -275,6 +276,7 @@ impl StateExt for State {
|
||||
comp::Alignment::Owned(self.read_component_copied(entity).unwrap()),
|
||||
);
|
||||
self.write_component(entity, comp::Buffs::default());
|
||||
self.write_component(entity, comp::Auras::default());
|
||||
self.write_component(entity, comp::Combo::default());
|
||||
|
||||
// Make sure physics components are updated
|
||||
|
Loading…
Reference in New Issue
Block a user