Addressed further review.

This commit is contained in:
Sam 2021-11-11 22:37:37 -05:00
parent dfcb8c8519
commit a288f9ee43
20 changed files with 250 additions and 215 deletions

View File

@ -15,7 +15,7 @@ sum_type! {
CanBuild(comp::CanBuild),
Stats(comp::Stats),
SkillSet(comp::SkillSet),
AbilityPool(comp::AbilityPool),
ActiveAbilities(comp::ActiveAbilities),
Buffs(comp::Buffs),
Auras(comp::Auras),
Energy(comp::Energy),
@ -51,7 +51,7 @@ sum_type! {
CanBuild(PhantomData<comp::CanBuild>),
Stats(PhantomData<comp::Stats>),
SkillSet(PhantomData<comp::SkillSet>),
AbilityPool(PhantomData<comp::AbilityPool>),
ActiveAbilities(PhantomData<comp::ActiveAbilities>),
Buffs(PhantomData<comp::Buffs>),
Auras(PhantomData<comp::Auras>),
Energy(PhantomData<comp::Energy>),
@ -87,7 +87,7 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPacket::CanBuild(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Stats(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::SkillSet(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::AbilityPool(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::ActiveAbilities(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Buffs(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Auras(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Energy(comp) => sync::handle_insert(comp, entity, world),
@ -127,7 +127,7 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPacket::CanBuild(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Stats(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::SkillSet(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::AbilityPool(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::ActiveAbilities(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Buffs(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Auras(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Energy(comp) => sync::handle_modify(comp, entity, world),
@ -167,8 +167,8 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPhantom::CanBuild(_) => sync::handle_remove::<comp::CanBuild>(entity, world),
EcsCompPhantom::Stats(_) => sync::handle_remove::<comp::Stats>(entity, world),
EcsCompPhantom::SkillSet(_) => sync::handle_remove::<comp::SkillSet>(entity, world),
EcsCompPhantom::AbilityPool(_) => {
sync::handle_remove::<comp::AbilityPool>(entity, world)
EcsCompPhantom::ActiveAbilities(_) => {
sync::handle_remove::<comp::ActiveAbilities>(entity, world)
},
EcsCompPhantom::Buffs(_) => sync::handle_remove::<comp::Buffs>(entity, world),
EcsCompPhantom::Auras(_) => sync::handle_remove::<comp::Auras>(entity, world),

View File

@ -5,7 +5,7 @@ use crate::{
self, aura, beam, buff,
inventory::{
item::{
tool::{Stats, ToolKind},
tool::{AbilityItem, Stats, ToolKind},
ItemKind,
},
slot::EquipSlot,
@ -34,18 +34,18 @@ pub const MAX_ABILITIES: usize = 5;
// set of weapons. Consider after UI is set up and people weigh in on memory
// considerations.
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AbilityPool {
pub struct ActiveAbilities {
pub primary: PrimaryAbility,
pub secondary: SecondaryAbility,
pub movement: MovementAbility,
pub abilities: [AuxiliaryAbility; MAX_ABILITIES],
}
impl Component for AbilityPool {
impl Component for ActiveAbilities {
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
}
impl Default for AbilityPool {
impl Default for ActiveAbilities {
fn default() -> Self {
Self {
primary: PrimaryAbility::Tool,
@ -56,7 +56,7 @@ impl Default for AbilityPool {
}
}
impl AbilityPool {
impl ActiveAbilities {
pub fn new(inv: Option<&Inventory>, skill_set: Option<&SkillSet>) -> Self {
let mut pool = Self::default();
pool.auto_update(inv, skill_set);
@ -90,7 +90,7 @@ impl AbilityPool {
input: AbilityInput,
inv: Option<&Inventory>,
skill_set: &SkillSet,
body: &Body,
body: Option<&Body>,
// bool is from_offhand
) -> Option<(CharacterAbility, bool)> {
let ability = self.get_ability(input);
@ -110,6 +110,10 @@ impl AbilityPool {
ability.adjusted_by_skills(skill_set, tool_kind)
};
let unwrap_ability = |(skill_req, ability): &(Option<Skill>, AbilityItem)| {
(*skill_req, ability.ability.clone())
};
let unlocked = |(s, a): (Option<Skill>, CharacterAbility)| {
// If there is a skill requirement and the skillset does not contain the
// required skill, return None
@ -118,25 +122,25 @@ impl AbilityPool {
match ability {
Ability::ToolPrimary => ability_set(EquipSlot::ActiveMainhand)
.map(|abilities| abilities.primary.clone())
.map(|abilities| abilities.primary.ability.clone())
.map(|ability| (scale_ability(ability, EquipSlot::ActiveMainhand), false)),
Ability::ToolSecondary => ability_set(EquipSlot::ActiveOffhand)
.map(|abilities| abilities.secondary.clone())
.map(|abilities| abilities.secondary.ability.clone())
.map(|ability| (scale_ability(ability, EquipSlot::ActiveOffhand), true))
.or_else(|| {
ability_set(EquipSlot::ActiveMainhand)
.map(|abilities| abilities.secondary.clone())
.map(|abilities| abilities.secondary.ability.clone())
.map(|ability| (scale_ability(ability, EquipSlot::ActiveMainhand), false))
}),
Ability::SpeciesMovement => matches!(body, Body::Humanoid(_))
.then(|| CharacterAbility::default_roll)
.map(|ability| (ability().adjusted_by_skills(skill_set, None), false)),
Ability::SpeciesMovement => matches!(body, Some(Body::Humanoid(_)))
.then(CharacterAbility::default_roll)
.map(|ability| (ability.adjusted_by_skills(skill_set, None), false)),
Ability::MainWeaponAux(index) => ability_set(EquipSlot::ActiveMainhand)
.and_then(|abilities| abilities.abilities.get(index).cloned())
.and_then(|abilities| abilities.abilities.get(index).map(unwrap_ability))
.and_then(unlocked)
.map(|ability| (scale_ability(ability, EquipSlot::ActiveMainhand), false)),
Ability::OffWeaponAux(index) => ability_set(EquipSlot::ActiveOffhand)
.and_then(|abilities| abilities.abilities.get(index).cloned())
.and_then(|abilities| abilities.abilities.get(index).map(unwrap_ability))
.and_then(unlocked)
.map(|ability| (scale_ability(ability, EquipSlot::ActiveOffhand), true)),
Ability::Empty => None,
@ -149,19 +153,13 @@ impl AbilityPool {
inv: Option<&Inventory>,
skill_set: Option<&SkillSet>,
equip_slot: EquipSlot,
) -> Vec<AuxiliaryAbility> {
let ability_from_slot = move |i| match equip_slot {
EquipSlot::ActiveMainhand => AuxiliaryAbility::MainWeapon(i),
EquipSlot::ActiveOffhand => AuxiliaryAbility::OffWeapon(i),
_ => AuxiliaryAbility::Empty,
};
) -> Vec<usize> {
inv
.and_then(|inv| inv.equipped(equip_slot))
.iter()
.flat_map(|i| &i.item_config_expect().abilities.abilities)
.enumerate()
.filter_map(move |(i, (skill, _))| skill.map_or(true, |s| skill_set.map_or(false, |ss| ss.has_skill(s))).then_some(ability_from_slot(i)))
.filter_map(move |(i, (skill, _))| skill.map_or(true, |s| skill_set.map_or(false, |ss| ss.has_skill(s))).then_some(i))
// TODO: Let someone smarter than borrow checker remove collect
.collect()
}
@ -170,9 +168,18 @@ impl AbilityPool {
let off_abilities = iter_unlocked_abilities(inv, skill_set, EquipSlot::ActiveOffhand);
(0..MAX_ABILITIES)
.zip(main_abilities.iter().chain(off_abilities.iter()))
.zip(
main_abilities
.iter()
.map(|a| AuxiliaryAbility::MainWeapon(*a))
.chain(
off_abilities
.iter()
.map(|a| AuxiliaryAbility::OffWeapon(*a)),
),
)
.for_each(|(i, ability)| {
self.change_ability(i, *ability);
self.change_ability(i, ability);
})
}
}
@ -198,25 +205,37 @@ pub enum Ability {
impl Ability {
pub fn ability_id(self, inv: Option<&Inventory>) -> Option<&str> {
let ability_id_set = |equip_slot| {
let ability_set = |equip_slot| {
inv.and_then(|inv| inv.equipped(equip_slot))
.map(|i| &i.item_config_expect().ability_ids)
.map(|i| &i.item_config_expect().abilities)
};
match self {
Ability::ToolPrimary => {
ability_id_set(EquipSlot::ActiveMainhand).map(|ids| ids.primary.as_str())
},
Ability::ToolSecondary => ability_id_set(EquipSlot::ActiveOffhand)
.map(|ids| ids.secondary.as_str())
Ability::ToolPrimary => ability_set(EquipSlot::ActiveMainhand)
.map(|abilities| abilities.primary.id.as_str()),
Ability::ToolSecondary => ability_set(EquipSlot::ActiveOffhand)
.map(|abilities| abilities.secondary.id.as_str())
.or_else(|| {
ability_id_set(EquipSlot::ActiveMainhand).map(|ids| ids.secondary.as_str())
ability_set(EquipSlot::ActiveMainhand)
.map(|abilities| abilities.secondary.id.as_str())
}),
Ability::SpeciesMovement => None, // TODO: Make not None
Ability::MainWeaponAux(index) => ability_id_set(EquipSlot::ActiveMainhand)
.and_then(|ids| ids.abilities.get(index).map(|(_, id)| id.as_str())),
Ability::OffWeaponAux(index) => ability_id_set(EquipSlot::ActiveOffhand)
.and_then(|ids| ids.abilities.get(index).map(|(_, id)| id.as_str())),
Ability::MainWeaponAux(index) => {
ability_set(EquipSlot::ActiveMainhand).and_then(|abilities| {
abilities
.abilities
.get(index)
.map(|(_, ability)| ability.id.as_str())
})
},
Ability::OffWeaponAux(index) => {
ability_set(EquipSlot::ActiveOffhand).and_then(|abilities| {
abilities
.abilities
.get(index)
.map(|(_, ability)| ability.id.as_str())
})
},
Ability::Empty => None,
}
}

View File

@ -8,10 +8,7 @@ pub use tool::{AbilitySet, AbilitySpec, Hands, MaterialStatManifest, Tool, ToolK
use crate::{
assets::{self, AssetExt, Error},
comp::{
inventory::{item::tool::AbilityMap, InvSlot},
CharacterAbility,
},
comp::inventory::{item::tool::AbilityMap, InvSlot},
effect::Effect,
recipe::RecipeInput,
terrain::Block,
@ -433,8 +430,7 @@ impl PartialEq for ItemDef {
// TODO: Look into removing ItemConfig and just using AbilitySet
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ItemConfig {
pub abilities: AbilitySet<CharacterAbility>,
pub ability_ids: AbilitySet<String>,
pub abilities: AbilitySet<tool::AbilityItem>,
}
#[derive(Debug)]
@ -449,56 +445,33 @@ impl TryFrom<(&Item, &AbilityMap, &MaterialStatManifest)> for ItemConfig {
(item, ability_map, msm): (&Item, &AbilityMap, &MaterialStatManifest),
) -> Result<Self, Self::Error> {
if let ItemKind::Tool(tool) = &item.kind {
// TODO: Maybe try to make an ecs resource?
let ability_ids_map =
AbilityMap::<String>::load_expect("common.abilities.ability_set_manifest").read();
// If no custom ability set is specified, fall back to abilityset of tool kind.
let tool_default = |tool_kind| {
let key = &AbilitySpec::Tool(tool_kind);
(
ability_map.get_ability_set(key),
ability_ids_map.get_ability_set(key),
)
ability_map.get_ability_set(key)
};
let (abilities, ability_ids) = if let Some(set_key) = item.ability_spec() {
if let (Some(set), Some(ids)) = (
ability_map.get_ability_set(set_key),
ability_ids_map.get_ability_set(set_key),
) {
(
set.clone().modified_by_tool(tool, msm, &item.components),
ids.clone(),
)
let abilities = if let Some(set_key) = item.ability_spec() {
if let Some(set) = ability_map.get_ability_set(set_key) {
set.clone().modified_by_tool(tool, msm, &item.components)
} else {
error!(
"Custom ability set: {:?} references non-existent set, falling back to \
default ability set.",
set_key
);
let (abilities, ids) = tool_default(tool.kind);
(
abilities.cloned().unwrap_or_default(),
ids.cloned().unwrap_or_default(),
)
tool_default(tool.kind).cloned().unwrap_or_default()
}
} else if let (Some(set), Some(ids)) = tool_default(tool.kind) {
(
set.clone().modified_by_tool(tool, msm, &item.components),
ids.clone(),
)
} else if let Some(set) = tool_default(tool.kind) {
set.clone().modified_by_tool(tool, msm, &item.components)
} else {
error!(
"No ability set defined for tool: {:?}, falling back to default ability set.",
tool.kind
);
(Default::default(), Default::default())
Default::default()
};
Ok(ItemConfig {
abilities,
ability_ids,
})
Ok(ItemConfig { abilities })
} else {
Err(ItemConfigError::BadItemKind)
}

View File

@ -345,7 +345,7 @@ pub struct AbilitySet<T> {
pub abilities: Vec<(Option<Skill>, T)>,
}
impl AbilitySet<CharacterAbility> {
impl AbilitySet<AbilityItem> {
pub fn modified_by_tool(
self,
tool: &Tool,
@ -353,7 +353,10 @@ impl AbilitySet<CharacterAbility> {
components: &[Item],
) -> Self {
let stats = Stats::from((msm, components, tool));
self.map(|a| a.adjusted_by_stats(stats))
self.map(|a| AbilityItem {
id: a.id,
ability: a.ability.adjusted_by_stats(stats),
})
}
}
@ -376,22 +379,17 @@ impl<T> AbilitySet<T> {
}
#[allow(clippy::derivable_impls)]
impl Default for AbilitySet<CharacterAbility> {
impl Default for AbilitySet<AbilityItem> {
fn default() -> Self {
AbilitySet {
primary: CharacterAbility::default(),
secondary: CharacterAbility::default(),
abilities: Vec::new(),
}
}
}
#[allow(clippy::derivable_impls)]
impl Default for AbilitySet<String> {
fn default() -> Self {
AbilitySet {
primary: String::new(),
secondary: String::new(),
primary: AbilityItem {
id: String::new(),
ability: CharacterAbility::default(),
},
secondary: AbilityItem {
id: String::new(),
ability: CharacterAbility::default(),
},
abilities: Vec::new(),
}
}
@ -404,7 +402,13 @@ pub enum AbilitySpec {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AbilityMap<T = CharacterAbility>(HashMap<AbilitySpec, AbilitySet<T>>);
pub struct AbilityItem {
pub id: String,
pub ability: CharacterAbility,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AbilityMap<T = AbilityItem>(HashMap<AbilitySpec, AbilitySet<T>>);
impl Default for AbilityMap {
fn default() -> Self {
@ -445,7 +449,10 @@ impl assets::Compound for AbilityMap {
kind.clone(),
// expect cannot fail because CharacterAbility always
// provides a default value in case of failure
set.map_ref(|s| cache.load_expect(s).cloned()),
set.map_ref(|s| AbilityItem {
id: s.clone(),
ability: cache.load_expect(s).cloned(),
}),
)
})
.collect(),

View File

@ -48,7 +48,7 @@ pub mod visual;
// Reexports
#[cfg(not(target_arch = "wasm32"))]
pub use self::{
ability::{Ability, AbilityPool, CharacterAbility, CharacterAbilityType},
ability::{Ability, AbilityInput, ActiveAbilities, CharacterAbility, CharacterAbilityType},
admin::{Admin, AdminRole},
agent::{Agent, Alignment, Behavior, BehaviorCapability, BehaviorState, PidController},
anchor::Anchor,
@ -78,7 +78,11 @@ pub use self::{
group::Group,
inputs::CanBuild,
inventory::{
item::{self, tool, Item, ItemConfig, ItemDrop},
item::{
self,
tool::{self, AbilityItem},
Item, ItemConfig, ItemDrop,
},
slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
},
last::Last,

View File

@ -1,7 +1,7 @@
use crate::{
comp::{
self, character_state::OutputEvents, item::MaterialStatManifest, AbilityPool, Beam, Body,
CharacterState, Combo, ControlAction, Controller, ControllerInputs, Density, Energy,
self, character_state::OutputEvents, item::MaterialStatManifest, ActiveAbilities, Beam,
Body, CharacterState, Combo, ControlAction, Controller, ControllerInputs, Density, Energy,
Health, InputAttr, InputKind, Inventory, InventoryAction, Mass, Melee, Ori, PhysicsState,
Pos, SkillSet, StateUpdate, Stats, Vel,
},
@ -124,7 +124,7 @@ pub struct JoinData<'a> {
pub updater: &'a LazyUpdate,
pub stats: &'a Stats,
pub skill_set: &'a SkillSet,
pub ability_pool: &'a AbilityPool,
pub active_abilities: &'a ActiveAbilities,
pub msm: &'a MaterialStatManifest,
pub combo: &'a Combo,
pub alignment: Option<&'a comp::Alignment>,
@ -150,7 +150,7 @@ pub struct JoinStruct<'a> {
pub beam: Option<&'a Beam>,
pub stat: &'a Stats,
pub skill_set: &'a SkillSet,
pub ability_pool: &'a AbilityPool,
pub active_abilities: &'a ActiveAbilities,
pub combo: &'a Combo,
pub alignment: Option<&'a comp::Alignment>,
pub terrain: &'a TerrainGrid,
@ -188,7 +188,7 @@ impl<'a> JoinData<'a> {
combo: j.combo,
alignment: j.alignment,
terrain: j.terrain,
ability_pool: j.ability_pool,
active_abilities: j.active_abilities,
}
}
}

View File

@ -823,8 +823,13 @@ pub fn handle_jump(
fn handle_ability(data: &JoinData<'_>, update: &mut StateUpdate, input: InputKind) {
if let Some(ability_input) = input.into() {
if let Some((ability, from_offhand)) = data
.ability_pool
.activate_ability(ability_input, data.inventory, data.skill_set, data.body)
.active_abilities
.activate_ability(
ability_input,
data.inventory,
data.skill_set,
Some(data.body),
)
.filter(|(ability, _)| ability.requirements_paid(data, update))
{
update.character = CharacterState::from((

View File

@ -129,7 +129,7 @@ impl State {
ecs.register::<comp::Player>();
ecs.register::<comp::Stats>();
ecs.register::<comp::SkillSet>();
ecs.register::<comp::AbilityPool>();
ecs.register::<comp::ActiveAbilities>();
ecs.register::<comp::Buffs>();
ecs.register::<comp::Auras>();
ecs.register::<comp::Energy>();

View File

@ -5,9 +5,9 @@ use specs::{
use common::{
comp::{
self, character_state::OutputEvents, inventory::item::MaterialStatManifest, AbilityPool,
Beam, Body, CharacterState, Combo, Controller, Density, Energy, Health, Inventory,
InventoryManip, Mass, Melee, Mounting, Ori, PhysicsState, Poise, Pos, SkillSet,
self, character_state::OutputEvents, inventory::item::MaterialStatManifest,
ActiveAbilities, Beam, Body, CharacterState, Combo, Controller, Density, Energy, Health,
Inventory, InventoryManip, Mass, Melee, Mounting, Ori, PhysicsState, Poise, Pos, SkillSet,
StateUpdate, Stats, Vel,
},
event::{EventBus, LocalEvent, ServerEvent},
@ -39,7 +39,7 @@ pub struct ReadData<'a> {
mountings: ReadStorage<'a, Mounting>,
stats: ReadStorage<'a, Stats>,
skill_sets: ReadStorage<'a, SkillSet>,
ability_pools: ReadStorage<'a, AbilityPool>,
active_abilities: ReadStorage<'a, ActiveAbilities>,
msm: Read<'a, MaterialStatManifest>,
combos: ReadStorage<'a, Combo>,
alignments: ReadStorage<'a, comp::Alignment>,
@ -109,7 +109,7 @@ impl<'a> System<'a> for Sys {
health,
body,
physics,
(stat, skill_set, ability_pool),
(stat, skill_set, active_abilities),
combo,
) in (
&read_data.entities,
@ -129,7 +129,7 @@ impl<'a> System<'a> for Sys {
(
&read_data.stats,
&read_data.skill_sets,
&read_data.ability_pools,
&read_data.active_abilities,
),
&read_data.combos,
)
@ -187,7 +187,7 @@ impl<'a> System<'a> for Sys {
beam: read_data.beams.get(entity),
stat,
skill_set,
ability_pool,
active_abilities,
combo,
alignment: read_data.alignments.get(entity),
terrain: &read_data.terrain,

View File

@ -1,7 +1,7 @@
use common::{
comp::{
agent::{Sound, SoundKind},
AbilityPool, Body, BuffChange, ControlEvent, Controller, Pos,
ActiveAbilities, Body, BuffChange, ControlEvent, Controller, Pos,
},
event::{EventBus, ServerEvent},
uid::UidAllocator,
@ -30,7 +30,7 @@ impl<'a> System<'a> for Sys {
type SystemData = (
ReadData<'a>,
WriteStorage<'a, Controller>,
WriteStorage<'a, AbilityPool>,
WriteStorage<'a, ActiveAbilities>,
);
const NAME: &'static str = "controller";
@ -39,13 +39,11 @@ impl<'a> System<'a> for Sys {
fn run(
_job: &mut Job<Self>,
(read_data, mut controllers, mut ability_pools): Self::SystemData,
(read_data, mut controllers, mut active_abilities): Self::SystemData,
) {
let mut server_emitter = read_data.server_bus.emitter();
for (entity, controller, mut ability_pool) in
(&read_data.entities, &mut controllers, &mut ability_pools).join()
{
for (entity, controller) in (&read_data.entities, &mut controllers).join() {
// Sanitize inputs to avoid clients sending bad data
controller.inputs.sanitize();
@ -113,7 +111,9 @@ impl<'a> System<'a> for Sys {
}
},
ControlEvent::ChangeAbility { slot, new_ability } => {
ability_pool.change_ability(slot, new_ability)
if let Some(mut active_abilities) = active_abilities.get_mut(entity) {
active_abilities.change_ability(slot, new_ability);
}
},
}
}

View File

@ -770,12 +770,12 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
// After any inventory manipulation, update the ability
// TODO: Make less hacky, probably remove entirely but needs UI
if let Some(mut ability_pool) = state
if let Some(mut active_abilities) = state
.ecs()
.write_storage::<comp::AbilityPool>()
.write_storage::<comp::ActiveAbilities>()
.get_mut(entity)
{
ability_pool.auto_update(
active_abilities.auto_update(
state.ecs().read_storage::<comp::Inventory>().get(entity),
state.ecs().read_storage::<comp::SkillSet>().get(entity),
);

View File

@ -66,8 +66,7 @@ use common::{
assets::AssetExt,
character::CharacterId,
cmd::ChatCommand,
comp,
comp::{item::MaterialStatManifest, CharacterAbility},
comp::{self, item::MaterialStatManifest},
event::{EventBus, ServerEvent},
recipe::default_recipe_book,
resources::{BattleMode, Time, TimeOfDay},
@ -287,7 +286,7 @@ impl Server {
Arc::<RwLock<DatabaseSettings>>::clone(&database_settings),
)?);
let ability_map = comp::item::tool::AbilityMap::<CharacterAbility>::load_expect_cloned(
let ability_map = comp::item::tool::AbilityMap::<comp::AbilityItem>::load_expect_cloned(
"common.abilities.ability_set_manifest",
);
state.ecs_mut().insert(ability_map);

View File

@ -215,7 +215,10 @@ impl StateExt for State {
.unwrap_or(0),
))
.with(stats)
.with(comp::AbilityPool::new(Some(&inventory), Some(&skill_set)))
.with(comp::ActiveAbilities::new(
Some(&inventory),
Some(&skill_set),
))
.with(skill_set)
.maybe_with(health)
.with(poise)
@ -268,7 +271,7 @@ impl StateExt for State {
.with(comp::Energy::new(ship.into(), 0))
.with(comp::Stats::new("Airship".to_string()))
.with(comp::SkillSet::default())
.with(comp::AbilityPool::default())
.with(comp::ActiveAbilities::default())
.with(comp::Combo::default());
if mountable {
@ -508,7 +511,7 @@ impl StateExt for State {
self.write_component_ignore_entity_dead(entity, stats);
self.write_component_ignore_entity_dead(
entity,
comp::AbilityPool::new(Some(&inventory), Some(&skill_set)),
comp::ActiveAbilities::new(Some(&inventory), Some(&skill_set)),
);
self.write_component_ignore_entity_dead(entity, skill_set);
self.write_component_ignore_entity_dead(entity, inventory);

View File

@ -19,9 +19,9 @@ use common::{
},
projectile::ProjectileConstructor,
skills::{AxeSkill, BowSkill, HammerSkill, SceptreSkill, Skill, StaffSkill, SwordSkill},
Agent, Alignment, BehaviorCapability, BehaviorState, Body, CharacterAbility,
CharacterState, Combo, ControlAction, ControlEvent, Controller, Energy, Health,
HealthChange, InputKind, Inventory, InventoryAction, LightEmitter, MountState, Ori,
AbilityInput, ActiveAbilities, Agent, Alignment, BehaviorCapability, BehaviorState, Body,
CharacterAbility, CharacterState, Combo, ControlAction, ControlEvent, Controller, Energy,
Health, HealthChange, InputKind, Inventory, InventoryAction, LightEmitter, MountState, Ori,
PhysicsState, Pos, Scale, SkillSet, Stats, UnresolvedChatMsg, UtteranceKind, Vel,
},
consts::GRAVITY,
@ -74,6 +74,7 @@ struct AgentData<'a> {
is_gliding: bool,
health: Option<&'a Health>,
char_state: &'a CharacterState,
active_abilities: &'a ActiveAbilities,
cached_spatial_grid: &'a common::CachedSpatialGrid,
}
@ -160,6 +161,7 @@ pub struct ReadData<'a> {
rtsim_entities: ReadStorage<'a, RtSimEntity>,
buffs: ReadStorage<'a, Buffs>,
combos: ReadStorage<'a, Combo>,
active_abilities: ReadStorage<'a, ActiveAbilities>,
}
const DAMAGE_MEMORY_DURATION: f64 = 0.25;
@ -212,7 +214,11 @@ impl<'a> System<'a> for Sys {
),
read_data.bodies.maybe(),
&read_data.inventories,
&read_data.skill_set,
(
&read_data.char_states,
&read_data.skill_set,
&read_data.active_abilities,
),
&read_data.physics_states,
&read_data.uids,
&mut agents,
@ -220,10 +226,9 @@ impl<'a> System<'a> for Sys {
read_data.light_emitter.maybe(),
read_data.groups.maybe(),
read_data.mount_states.maybe(),
&read_data.char_states,
)
.par_join()
.filter(|(_, _, _, _, _, _, _, _, _, _, _, _, mount_state, _)| {
.filter(|(_, _, _, _, _, _, _, _, _, _, _, _, mount_state)| {
// Skip mounted entities
mount_state
.map(|ms| *ms == MountState::Unmounted)
@ -241,7 +246,7 @@ impl<'a> System<'a> for Sys {
(pos, vel, ori),
body,
inventory,
skill_set,
(char_state, skill_set, active_abilities),
physics_state,
uid,
agent,
@ -249,7 +254,6 @@ impl<'a> System<'a> for Sys {
light_emitter,
group,
_,
char_state,
)| {
// Hack, replace with better system when groups are more sophisticated
// Override alignment if in a group unless entity is owned already
@ -359,6 +363,7 @@ impl<'a> System<'a> for Sys {
is_gliding,
health: read_data.healths.get(entity),
char_state,
active_abilities,
cached_spatial_grid: &read_data.cached_spatial_grid,
};
///////////////////////////////////////////////////////////
@ -2502,30 +2507,35 @@ impl<'a> AgentData<'a> {
tgt_data: &TargetData,
read_data: &ReadData,
) {
let extract_ability = |ability: &CharacterAbility| {
ability
.clone()
.adjusted_by_skills(self.skill_set, Some(ToolKind::Staff))
let extract_ability = |input: AbilityInput| {
self.active_abilities
.activate_ability(input, Some(self.inventory), self.skill_set, self.body)
.unwrap_or_default()
.0
};
let (flamethrower, shockwave) = self
.inventory
.equipped(EquipSlot::ActiveMainhand)
.map(|i| &i.item_config_expect().abilities)
.map(|a| {
(
Some(a.secondary.clone()),
a.abilities.get(0).map(|(_, s)| s),
)
})
.map_or(
(CharacterAbility::default(), CharacterAbility::default()),
|(s, a)| {
(
extract_ability(&s.unwrap_or_default()),
extract_ability(a.unwrap_or(&CharacterAbility::default())),
)
},
);
let (flamethrower, shockwave) = (
extract_ability(AbilityInput::Secondary),
extract_ability(AbilityInput::Auxiliary(0)),
);
// self
// .inventory
// .equipped(EquipSlot::ActiveMainhand)
// .map(|i| &i.item_config_expect().abilities)
// .map(|a| {
// (
// Some(a.secondary.clone()),
// a.abilities.get(0).map(|(_, s)| s),
// )
// })
// .map_or(
// (CharacterAbility::default(), CharacterAbility::default()),
// |(s, a)| {
// (
// extract_ability(&s.unwrap_or_default()),
// extract_ability(a.unwrap_or(&CharacterAbility::default())),
// )
// },
// );
let flamethrower_range = match flamethrower {
CharacterAbility::BasicBeam { range, .. } => range,
_ => 20.0_f32,

View File

@ -1,9 +1,9 @@
use common::{
comp::{
item::{tool::AbilityMap, MaterialStatManifest},
AbilityPool, Auras, BeamSegment, Body, Buffs, CanBuild, CharacterState, Collider, Combo,
Density, Energy, Group, Health, Inventory, Item, LightEmitter, Mass, MountState, Mounting,
Ori, Player, Poise, Pos, Scale, Shockwave, SkillSet, Stats, Sticky, Vel,
ActiveAbilities, Auras, BeamSegment, Body, Buffs, CanBuild, CharacterState, Collider,
Combo, Density, Energy, Group, Health, Inventory, Item, LightEmitter, Mass, MountState,
Mounting, Ori, Player, Poise, Pos, Scale, Shockwave, SkillSet, Stats, Sticky, Vel,
},
uid::Uid,
};
@ -44,7 +44,7 @@ pub struct TrackedComps<'a> {
pub player: ReadStorage<'a, Player>,
pub stats: ReadStorage<'a, Stats>,
pub skill_set: ReadStorage<'a, SkillSet>,
pub ability_pool: ReadStorage<'a, AbilityPool>,
pub active_abilities: ReadStorage<'a, ActiveAbilities>,
pub buffs: ReadStorage<'a, Buffs>,
pub auras: ReadStorage<'a, Auras>,
pub energy: ReadStorage<'a, Energy>,
@ -92,7 +92,7 @@ impl<'a> TrackedComps<'a> {
.get(entity)
.cloned()
.map(|c| comps.push(c.into()));
self.ability_pool
self.active_abilities
.get(entity)
.cloned()
.map(|c| comps.push(c.into()));
@ -192,7 +192,7 @@ pub struct ReadTrackers<'a> {
pub player: ReadExpect<'a, UpdateTracker<Player>>,
pub stats: ReadExpect<'a, UpdateTracker<Stats>>,
pub skill_set: ReadExpect<'a, UpdateTracker<SkillSet>>,
pub ability_pool: ReadExpect<'a, UpdateTracker<AbilityPool>>,
pub active_abilities: ReadExpect<'a, UpdateTracker<ActiveAbilities>>,
pub buffs: ReadExpect<'a, UpdateTracker<Buffs>>,
pub auras: ReadExpect<'a, UpdateTracker<Auras>>,
pub energy: ReadExpect<'a, UpdateTracker<Energy>>,
@ -229,7 +229,12 @@ impl<'a> ReadTrackers<'a> {
.with_component(&comps.uid, &*self.player, &comps.player, filter)
.with_component(&comps.uid, &*self.stats, &comps.stats, filter)
.with_component(&comps.uid, &*self.skill_set, &comps.skill_set, filter)
.with_component(&comps.uid, &*self.ability_pool, &comps.ability_pool, filter)
.with_component(
&comps.uid,
&*self.active_abilities,
&comps.active_abilities,
filter,
)
.with_component(&comps.uid, &*self.buffs, &comps.buffs, filter)
.with_component(&comps.uid, &*self.auras, &comps.auras, filter)
.with_component(&comps.uid, &*self.energy, &comps.energy, filter)
@ -273,7 +278,7 @@ pub struct WriteTrackers<'a> {
player: WriteExpect<'a, UpdateTracker<Player>>,
stats: WriteExpect<'a, UpdateTracker<Stats>>,
skill_set: WriteExpect<'a, UpdateTracker<SkillSet>>,
ability_pool: WriteExpect<'a, UpdateTracker<AbilityPool>>,
active_abilities: WriteExpect<'a, UpdateTracker<ActiveAbilities>>,
buffs: WriteExpect<'a, UpdateTracker<Buffs>>,
auras: WriteExpect<'a, UpdateTracker<Auras>>,
energy: WriteExpect<'a, UpdateTracker<Energy>>,
@ -304,7 +309,9 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
trackers.player.record_changes(&comps.player);
trackers.stats.record_changes(&comps.stats);
trackers.skill_set.record_changes(&comps.skill_set);
trackers.ability_pool.record_changes(&comps.ability_pool);
trackers
.active_abilities
.record_changes(&comps.active_abilities);
trackers.buffs.record_changes(&comps.buffs);
trackers.auras.record_changes(&comps.auras);
trackers.energy.record_changes(&comps.energy);
@ -350,7 +357,7 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
log_counts!(player, "Players");
log_counts!(stats, "Stats");
log_counts!(skill_set, "SkillSet");
log_counts!(ability_pool, "AbilityPool");
log_counts!(active_abilities, "ActiveAbilities");
log_counts!(energy, "Energies");
log_counts!(combo, "Combos");
log_vounts!(health, "Healths");
@ -377,7 +384,7 @@ pub fn register_trackers(world: &mut World) {
world.register_tracker::<Player>();
world.register_tracker::<Stats>();
world.register_tracker::<SkillSet>();
world.register_tracker::<AbilityPool>();
world.register_tracker::<ActiveAbilities>();
world.register_tracker::<Buffs>();
world.register_tracker::<Auras>();
world.register_tracker::<Energy>();

View File

@ -58,14 +58,14 @@ impl State {
// Removes ability slots if not there and shouldn't be present
pub fn maintain_abilities(&mut self, client: &client::Client) {
use specs::WorldExt;
if let Some(ability_pool) = client
if let Some(active_abilities) = client
.state()
.ecs()
.read_storage::<common::comp::AbilityPool>()
.read_storage::<common::comp::ActiveAbilities>()
.get(client.entity())
{
use common::comp::ability::AuxiliaryAbility;
for ((i, ability), hotbar_slot) in ability_pool
for ((i, ability), hotbar_slot) in active_abilities
.abilities
.iter()
.enumerate()
@ -82,7 +82,10 @@ impl State {
}
}
} else {
self.slots.iter_mut().for_each(|slot| *slot = None)
self.slots
.iter_mut()
.filter(|slot| matches!(slot, Some(SlotContents::Ability(_))))
.for_each(|slot| *slot = None)
}
}
}

View File

@ -2640,7 +2640,7 @@ impl Hud {
let inventories = ecs.read_storage::<comp::Inventory>();
let energies = ecs.read_storage::<comp::Energy>();
let skillsets = ecs.read_storage::<comp::SkillSet>();
let ability_pools = ecs.read_storage::<comp::AbilityPool>();
let active_abilities = ecs.read_storage::<comp::ActiveAbilities>();
let character_states = ecs.read_storage::<comp::CharacterState>();
let controllers = ecs.read_storage::<comp::Controller>();
let bodies = ecs.read_storage::<comp::Body>();
@ -2666,7 +2666,7 @@ impl Hud {
Some(inventory),
Some(energy),
Some(skillset),
Some(ability_pool),
Some(active_abilities),
Some(body),
Some(_character_state),
Some(_controller),
@ -2675,7 +2675,7 @@ impl Hud {
inventories.get(entity),
energies.get(entity),
skillsets.get(entity),
ability_pools.get(entity),
active_abilities.get(entity),
bodies.get(entity),
character_states.get(entity),
controllers.get(entity).map(|c| &c.inputs),
@ -2691,7 +2691,7 @@ impl Hud {
inventory,
energy,
skillset,
ability_pool,
active_abilities,
body,
//&character_state,
self.pulse,

View File

@ -23,7 +23,7 @@ use common::comp::{
self,
ability::AbilityInput,
item::{ItemDesc, MaterialStatManifest},
Ability, AbilityPool, Body, Energy, Health, Inventory, SkillSet,
Ability, ActiveAbilities, Body, Energy, Health, Inventory, SkillSet,
};
use conrod_core::{
color,
@ -250,7 +250,7 @@ pub struct Skillbar<'a> {
inventory: &'a Inventory,
energy: &'a Energy,
skillset: &'a SkillSet,
ability_pool: &'a AbilityPool,
active_abilities: &'a ActiveAbilities,
body: &'a Body,
// character_state: &'a CharacterState,
// controller: &'a ControllerInputs,
@ -279,7 +279,7 @@ impl<'a> Skillbar<'a> {
inventory: &'a Inventory,
energy: &'a Energy,
skillset: &'a SkillSet,
ability_pool: &'a AbilityPool,
active_abilities: &'a ActiveAbilities,
body: &'a Body,
// character_state: &'a CharacterState,
pulse: f32,
@ -303,7 +303,7 @@ impl<'a> Skillbar<'a> {
inventory,
energy,
skillset,
ability_pool,
active_abilities,
body,
common: widget::CommonBuilder::default(),
// character_state,
@ -519,7 +519,7 @@ impl<'a> Skillbar<'a> {
self.inventory,
self.energy,
self.skillset,
self.ability_pool,
self.active_abilities,
self.body,
);
@ -601,16 +601,16 @@ impl<'a> Skillbar<'a> {
// Helper
let tooltip_text = |slot| {
let (hotbar, inventory, _, _, ability_pool, _) = content_source;
let (hotbar, inventory, _, _, active_abilities, _) = content_source;
hotbar.get(slot).and_then(|content| match content {
hotbar::SlotContents::Inventory(i) => inventory
.get(i)
.map(|item| (item.name(), item.description())),
hotbar::SlotContents::Ability(i) => ability_pool
hotbar::SlotContents::Ability(i) => active_abilities
.abilities
.get(i)
.and_then(|a| Ability::from(*a).ability_id(Some(inventory)))
.and_then(|id| util::ability_description(id)),
.map(|id| util::ability_description(id)),
})
};
@ -680,7 +680,7 @@ impl<'a> Skillbar<'a> {
.set(state.ids.m1_slot_bg, ui);
let primary_ability_id =
Ability::from(self.ability_pool.primary).ability_id(Some(self.inventory));
Ability::from(self.active_abilities.primary).ability_id(Some(self.inventory));
Button::image(
primary_ability_id.map_or(self.imgs.nothing, |id| util::ability_image(self.imgs, id)),
@ -695,7 +695,7 @@ impl<'a> Skillbar<'a> {
.set(state.ids.m2_slot_bg, ui);
let secondary_ability_id =
Ability::from(self.ability_pool.secondary).ability_id(Some(self.inventory));
Ability::from(self.active_abilities.secondary).ability_id(Some(self.inventory));
Button::image(
secondary_ability_id.map_or(self.imgs.nothing, |id| util::ability_image(self.imgs, id)),
@ -705,12 +705,12 @@ impl<'a> Skillbar<'a> {
.image_color(
if self.energy.current()
>= self
.ability_pool
.active_abilities
.activate_ability(
AbilityInput::Secondary,
Some(self.inventory),
self.skillset,
self.body,
Some(self.body),
)
.map_or(0.0, |(a, _)| a.get_energy_cost())
{

View File

@ -6,7 +6,8 @@ use super::{
};
use crate::ui::slot::{self, SlotKey, SumSlot};
use common::comp::{
ability::AbilityInput, slot::InvSlotId, Ability, AbilityPool, Body, Energy, Inventory, SkillSet,
ability::AbilityInput, slot::InvSlotId, Ability, ActiveAbilities, Body, Energy, Inventory,
SkillSet,
};
use conrod_core::{image, Color};
use specs::Entity as EcsEntity;
@ -117,7 +118,7 @@ type HotbarSource<'a> = (
&'a Inventory,
&'a Energy,
&'a SkillSet,
&'a AbilityPool,
&'a ActiveAbilities,
&'a Body,
);
type HotbarImageSource<'a> = (&'a ItemImgs, &'a img_ids::Imgs);
@ -127,7 +128,7 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
fn image_key(
&self,
(hotbar, inventory, energy, skillset, ability_pool, body): &HotbarSource<'a>,
(hotbar, inventory, energy, skillset, active_abilities, body): &HotbarSource<'a>,
) -> Option<(Self::ImageKey, Option<Color>)> {
hotbar.get(*self).and_then(|contents| match contents {
hotbar::SlotContents::Inventory(idx) => inventory
@ -135,7 +136,7 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
.map(|item| HotbarImage::Item(item.into()))
.map(|i| (i, None)),
hotbar::SlotContents::Ability(i) => {
let ability_id = ability_pool
let ability_id = active_abilities
.abilities
.get(i)
.and_then(|a| Ability::from(*a).ability_id(Some(inventory)));
@ -143,12 +144,12 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
ability_id
.map(|id| HotbarImage::Ability(id.to_string()))
.and_then(|image| {
ability_pool
active_abilities
.activate_ability(
AbilityInput::Auxiliary(i),
Some(inventory),
skillset,
body,
Some(body),
)
.map(|(ability, _)| {
(

View File

@ -326,53 +326,57 @@ pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
}
#[rustfmt::skip]
pub fn ability_description(ability_id: &str) -> Option<(&str, &str)> {
pub fn ability_description(ability_id: &str) -> (&str, &str) {
match ability_id {
// Debug stick
"common.abilities.debug.possess" => Some((
"common.abilities.debug.possess" => (
"Possessing Arrow",
"\n\
Shoots a poisonous arrow.\n\
Lets you control your target.",
)),
),
// Sword
"common.abilities.sword.spin" => Some((
"common.abilities.sword.spin" => (
"Whirlwind",
"\n\
Move forward while spinning with your sword.",
)),
),
// Axe
"common.abilities.axe.leap" => Some((
"common.abilities.axe.leap" => (
"Axe Jump",
"\n\
A jump with the slashing leap to position of cursor.",
)),
),
// Hammer
"common.abilities.hammer.leap" => Some((
"common.abilities.hammer.leap" => (
"Smash of Doom",
"\n\
An AOE attack with knockback.\n\
Leaps to position of cursor.",
)),
),
// Bow
"common.abilities.bow.shotgun" => Some((
"common.abilities.bow.shotgun" => (
"Burst",
"\n\
Launches a burst of arrows",
)),
),
// Staff
"common.abilities.staff.fireshockwave" => Some((
"common.abilities.staff.fireshockwave" => (
"Ring of Fire",
"\n\
Ignites the ground with fiery shockwave.",
)),
),
// Sceptre
"common.abilities.sceptre.wardingaura" => Some((
"common.abilities.sceptre.wardingaura" => (
"Thorn Bulwark",
"\n\
Protects you and your group with thorns\n\
for a short amount of time.",
)),
_ => None,
),
_ => (
"Ability as no title",
"\n\
Ability has no description."
),
}
}