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change tick rate
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@ -529,8 +529,8 @@ impl From<&CharacterAbility> for CharacterState {
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exhausted: false,
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particle_ori: None::<Vec3<f32>>,
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buildup_duration: *buildup_duration,
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cooldown_duration: Duration::from_millis(250),
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cooldown_duration_default: Duration::from_millis(250),
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cooldown_duration: Duration::from_millis(500),
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cooldown_duration_default: Duration::from_millis(500),
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recover_duration: *recover_duration,
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base_hps: *base_hps,
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base_dps: *base_dps,
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