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Furor
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1548db3760
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a2deac19ee
@ -1,22 +1,9 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 4,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.15,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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)
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SelfBuff(
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buildup_duration: 0.3,
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cast_duration: 0.3,
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recover_duration: 0.2,
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buff_kind: Fury,
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buff_strength: 0.4,
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buff_duration: Some(15.0),
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energy_cost: 20,
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)
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@ -94,6 +94,9 @@ buff-desc-salamanderaspect = You cannot burn and move fast through lava.
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## Imminent Critical
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buff-title-imminentcritical = Imminent Critical
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buff-desc-imminentcritical = Your next attack will critically hit the enemy.
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## Fury
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buff-title-fury = Fury
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buff-desc-fury = With your fury, you attack more swiftly.
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## Util
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buff-text-over_seconds = over { $dur_secs } seconds
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buff-text-for_seconds = for { $dur_secs } seconds
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@ -173,6 +173,7 @@ lazy_static! {
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BuffKind::Lifesteal => "lifesteal",
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// BuffKind::SalamanderAspect => "salamander_aspect",
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BuffKind::ImminentCritical => "imminent_critical",
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BuffKind::Fury => "fury",
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};
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let mut buff_parser = HashMap::new();
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for kind in BuffKind::iter() {
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@ -84,6 +84,8 @@ pub enum BuffKind {
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/// hackily by adding 100% to the crit, will need to be adjusted if we ever
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/// allow double crits instead of treating 100 as a ceiling.
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ImminentCritical,
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/// Increases attack speed linearly with strength, 1.0 is a 100% increase
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Fury,
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// Debuffs
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/// Does damage to a creature over time.
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/// Strength should be the DPS of the debuff.
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@ -147,7 +149,8 @@ impl BuffKind {
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| BuffKind::Frigid
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| BuffKind::Lifesteal
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//| BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical => true,
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| BuffKind::ImminentCritical
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| BuffKind::Fury => true,
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BuffKind::Bleeding
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| BuffKind::Cursed
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| BuffKind::Burning
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@ -340,6 +343,7 @@ impl BuffKind {
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kind: ModifierKind::Additive,
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val: 1.0,
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}],
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BuffKind::Fury => vec![BuffEffect::AttackSpeed(1.0 + data.strength)],
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}
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}
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@ -290,6 +290,39 @@ impl Animation for SelfBuffAnimation {
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next.control.orientation.rotate_z(move2 * -1.3);
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next.control.orientation.rotate_y(move2 * 0.8);
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},
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Some("common.abilities.axe.furor") => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - move3;
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let move1 = move1 * pullback;
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let move2 = move2 * pullback;
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next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
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next.hand_l.orientation =
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Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
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next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
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next.hand_r.orientation =
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Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
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next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
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next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
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* Quaternion::rotation_y(s_a.ac.4)
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* Quaternion::rotation_z(s_a.ac.5 - move1 * PI);
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next.control.orientation.rotate_x(move1 * -1.0);
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next.control.position += Vec3::new(move1 * 3.0, move1 * -2.0, move1 * 14.0);
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next.control.orientation.rotate_z(move1 * 1.5);
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next.control.orientation.rotate_y(move2 * -1.0);
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next.control.orientation.rotate_z(move2 * -1.6);
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next.control.orientation.rotate_y(move2 * 0.7);
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next.control.orientation.rotate_x(move2 * -0.5);
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next.control.position += Vec3::new(move2 * 9.0, move2 * -3.0, move2 * -14.0);
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},
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_ => {},
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}
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@ -121,7 +121,8 @@ pub fn localize_chat_message(
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| BuffKind::Frigid
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| BuffKind::Lifesteal
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// | BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical => {
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| BuffKind::ImminentCritical
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| BuffKind::Fury => {
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tracing::error!("Player was killed by a positive buff!");
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"hud-outcome-mysterious"
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},
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@ -5114,6 +5114,8 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
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// BuffKind::SalamanderAspect => imgs.debuff_burning_0,
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// TODO: Get buff image
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BuffKind::ImminentCritical => imgs.buff_reckless,
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// TODO: Get buff image
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BuffKind::Fury => imgs.buff_reckless,
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// Debuffs
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BuffKind::Bleeding => imgs.debuff_bleed_0,
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BuffKind::Cursed => imgs.debuff_skull_0,
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@ -5151,6 +5153,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> Cow<s
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BuffKind::Reckless => localized_strings.get_msg("buff-title-reckless"),
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// BuffKind::SalamanderAspect => localized_strings.get_msg("buff-title-salamanderaspect"),
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BuffKind::ImminentCritical => localized_strings.get_msg("buff-title-imminentcritical"),
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BuffKind::Fury => localized_strings.get_msg("buff-title-fury"),
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// Debuffs
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BuffKind::Bleeding { .. } => localized_strings.get_msg("buff-title-bleed"),
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BuffKind::Cursed { .. } => localized_strings.get_msg("buff-title-cursed"),
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@ -5195,6 +5198,7 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
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BuffKind::Reckless => localized_strings.get_msg("buff-desc-reckless"),
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// BuffKind::SalamanderAspect => localized_strings.get_msg("buff-desc-salamanderaspect"),
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BuffKind::ImminentCritical => localized_strings.get_msg("buff-desc-imminentcritical"),
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BuffKind::Fury => localized_strings.get_msg("buff-desc-fury"),
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// Debuffs
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BuffKind::Bleeding { .. } => localized_strings.get_msg("buff-desc-bleed"),
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BuffKind::Cursed { .. } => localized_strings.get_msg("buff-desc-cursed"),
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@ -210,7 +210,8 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
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| BuffKind::Frigid
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| BuffKind::Lifesteal
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// | BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical => Cow::Borrowed(""),
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| BuffKind::ImminentCritical
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| BuffKind::Fury => Cow::Borrowed(""),
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};
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write!(&mut description, "{}", buff_desc).unwrap();
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@ -253,7 +254,8 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
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| BuffKind::Frigid
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| BuffKind::Lifesteal
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// | BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical => Cow::Borrowed(""),
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| BuffKind::ImminentCritical
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| BuffKind::Fury => Cow::Borrowed(""),
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}
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} else if let BuffKind::Saturation
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| BuffKind::Regeneration
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