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@ -2,8 +2,6 @@ common-username = username
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common-singleplayer = Singleplayer
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common-singleplayer = Singleplayer
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common-multiplayer = Multiplayer
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common-multiplayer = Multiplayer
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common-servers = Servers
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common-servers = Servers
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common-server = Server
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common-client = Client
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common-quit = Quit
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common-quit = Quit
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common-settings = Settings
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common-settings = Settings
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common-languages = Languages
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common-languages = Languages
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@ -60,19 +60,22 @@ hud-stay= Stay
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hud-sit = Sit
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hud-sit = Sit
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hud-steer = Steer
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hud-steer = Steer
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hud-portal = Portal
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hud-portal = Portal
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-server = Server
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-client = Client
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hud-init-stage-singleplayer = Starting singleplayer server...
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hud-init-stage-singleplayer = Starting singleplayer server...
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hud-init-stage-server-db-migrations = [{ common-server }]: Applying database migrations...
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hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
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hud-init-stage-server-db-vacuum = [{ common-server }]: Cleaning up database...
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hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
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hud-init-stage-server-worldsim-erosion = [{ common-server }]: Erosion { $percentage }%
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hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage }%
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hud-init-stage-server-worldciv-civcreate = [{ common-server }]: Generated { $generated } out of { $total } civilizations
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hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
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hud-init-stage-server-worldciv-site = [{ common-server }]: Generating sites...
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hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
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hud-init-stage-server-economysim = [{ common-server }]: Simulating economy...
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hud-init-stage-server-economysim = [{ -server }]: Simulating economy...
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hud-init-stage-server-spotgen = [{ common-server }]: Generating spots...
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hud-init-stage-server-spotgen = [{ -server }]: Generating spots...
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hud-init-stage-server-starting = [{ common-server }]: Starting server...
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hud-init-stage-server-starting = [{ -server }]: Starting server...
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hud-init-stage-multiplayer = Starting multiplayer
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hud-init-stage-multiplayer = Starting multiplayer
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hud-init-stage-client-connection-establish = [{ common-client }]: Establishing connection to server...
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hud-init-stage-client-connection-establish = [{ -client }]: Establishing connection to server...
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hud-init-stage-client-request-server-version = [{ common-client }]: Waiting for server version...
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hud-init-stage-client-request-server-version = [{ -client }]: Waiting for server version...
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hud-init-stage-client-authentication = [{ common-client }]: Authenticating...
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hud-init-stage-client-authentication = [{ -client }]: Authenticating...
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hud-init-stage-client-load-init-data = [{ common-client }]: Loading initialization data from server...
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hud-init-stage-client-load-init-data = [{ -client }]: Loading initialization data from server...
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hud-init-stage-client-starting-client = [{ common-client }]: Preparing Client...
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hud-init-stage-client-starting-client = [{ -client }]: Preparing Client...
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hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total })
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hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total })
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@ -64,6 +64,7 @@ fn main() {
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&username,
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&username,
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&password,
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&password,
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|provider| provider == "https://auth.veloren.net",
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|provider| provider == "https://auth.veloren.net",
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&|_| {},
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))
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))
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.expect("Failed to create client instance");
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.expect("Failed to create client instance");
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@ -36,8 +36,6 @@ pub enum DetailedInitializationStage {
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CreatingRenderPipeline(usize, usize),
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CreatingRenderPipeline(usize, usize),
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}
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}
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// TODO: show status messages for waiting on server creation, client init, and
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// pipeline creation (we can show progress of pipeline creation)
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enum InitState {
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enum InitState {
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None,
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None,
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// Waiting on the client initialization
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// Waiting on the client initialization
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@ -636,7 +636,7 @@ impl Controls {
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}
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}
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}
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}
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fn init_stage(&mut self, stage: DetailedInitializationStage) {
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fn update_init_stage(&mut self, stage: DetailedInitializationStage) {
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if let Screen::Connecting { init_stage, .. } = &mut self.screen {
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if let Screen::Connecting { init_stage, .. } = &mut self.screen {
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*init_stage = stage
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*init_stage = stage
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}
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}
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@ -729,7 +729,7 @@ impl MainMenuUi {
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pub fn update_stage(&mut self, stage: DetailedInitializationStage) {
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pub fn update_stage(&mut self, stage: DetailedInitializationStage) {
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tracing::trace!(?stage, "Updating stage");
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tracing::trace!(?stage, "Updating stage");
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self.controls.init_stage(stage);
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self.controls.update_init_stage(stage);
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}
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}
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pub fn connected(&mut self) { self.controls.exit_connect_screen(); }
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pub fn connected(&mut self) { self.controls.exit_connect_screen(); }
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