implement a new version, that uses a more ecs approach of LOD.

the old implementation needed a Vec per Element, which itself needs 24 bytes, which is a huge overhead for a single byte element.
the new implementation has global Vec per region and only needs a index for the first element, which might be 8 bytes (implementation 4 bytes because of some assumptions) or none at all.
It's still not ideal, because it will requiere alot of duplicate coding.

Former-commit-id: 7172829c18ceabe67689487ffd269ebe62d1647b
This commit is contained in:
Marcel Märtens 2019-05-28 08:29:04 +02:00
parent 1456497bd0
commit a3c36f135a
7 changed files with 1926 additions and 218 deletions

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@ -1,34 +1,148 @@
use vek::*;
use std::ops::Sub;
use std::ops::Add;
/*
For our LodStructures we need a type that covers the values from 0 - 2047 in steps of 1/32.
which is 11 bits for the digits before the decimal point and 5 bits for the digits after the decimal point.
Because for accessing the decimal point makes no difference we use a u16 to represent this value.
The value needs to be shiftet to get it's "real inworld size",
e.g. 1 represents 1/32
32 represents 1
65535 represents 2047 + 31/32
Edit: now it actually implements a value from 0 - 3*2048 - 1/32, covering over 3 regions for accessing neighbor region values
-- lower neighbor
0 -> 0
1 -> 2047 31/32
-- owned
65536 -> 2048
131071 -> 4095 31/32
-- upper neighbor
196607 -> 6143 31/32
*/
pub type LodIndex = Vec3<u16>;
pub fn to_lod_i(pos: Vec3<u16>) -> LodIndex {
pos.map(|x| x * 32)
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub struct LodIndex {
/*
bit 0..17 -> x
bit 18..35 -> y
bit 36..53 -> z
bit 54..63 -> unused
*/
data: u64,
}
/*will round*/
pub fn to_lod_f(pos: Vec3<f32>) -> LodIndex {
pos.map(|x| (x * 32.0).round() as u16)
/*does not work on big endian!*/
const BIT_X_MASK: u64 = 0b0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0011_1111_1111_1111_1111;
const BIT_Y_MASK: u64 = 0b0000_0000_0000_0000_0000_0000_0000_1111_1111_1111_1111_1100_0000_0000_0000_0000;
const BIT_Z_MASK: u64 = 0b0000_0000_0011_1111_1111_1111_1111_0000_0000_0000_0000_0000_0000_0000_0000_0000;
const BIT_X_MASK32: u32 = 0b0000_0000_0000_0011_1111_1111_1111_1111;
impl LodIndex {
pub fn new(data: Vec3<u32>) -> Self {
let mut index = LodIndex {data: 0};
index.set(data);
index
}
pub fn get(&self) -> Vec3<u32> {
let x = (self.data & BIT_X_MASK) as u32;
let y = ((self.data & BIT_Y_MASK) >> 18 ) as u32;
let z = ((self.data & BIT_Z_MASK) >> 36 ) as u32;
Vec3{x,y,z}
}
pub fn set(&mut self, data: Vec3<u32>) {
let x = (data.x & BIT_X_MASK32) as u64;
let y = ((data.y & BIT_X_MASK32) as u64 ) << 18;
let z = ((data.z & BIT_X_MASK32) as u64 ) << 36;
self.data = x + y + z;
}
pub fn align_to_layer_id(&self, level: u8) -> LodIndex {
let xyz = self.get();
let f = two_pow_u(level) as u32;
LodIndex::new(xyz.map(|i| {
(i / f) * f
}))
}
}
pub fn to_pos_i(index: LodIndex) -> Vec3<u16> {
index.map(|x| x / 32)
#[cfg(test)]
mod tests {
use crate::{
lodstore::index::LodIndex,
};
use vek::*;
#[test]
fn setter_getter() {
let i = LodIndex::new(Vec3::new(0,0,0));
assert_eq!(i.get(), Vec3::new(0,0,0));
let i = LodIndex::new(Vec3::new(1337,0,0));
assert_eq!(i.get(), Vec3::new(1337,0,0));
let i = LodIndex::new(Vec3::new(0,1337,0));
assert_eq!(i.get(), Vec3::new(0,1337,0));
let i = LodIndex::new(Vec3::new(0,0,1337));
assert_eq!(i.get(), Vec3::new(0,0,1337));
let i = LodIndex::new(Vec3::new(1,1,1));
assert_eq!(i.get(), Vec3::new(1,1,1));
let i = LodIndex::new(Vec3::new(262143,262143,262143));
assert_eq!(i.get(), Vec3::new(262143,262143,262143));
let i = LodIndex::new(Vec3::new(262144,262144,262144)); //overflow
assert_eq!(i.get(), Vec3::new(0,0,0));
let i = LodIndex::new(Vec3::new(42,1337,69));
assert_eq!(i.get(), Vec3::new(42,1337,69));
}
}
pub fn to_pos_f(index: LodIndex) -> Vec3<f32> {
index.map(|x| x as f32 / 32.0)
impl Sub for LodIndex {
type Output = LodIndex;
fn sub(self, rhs: LodIndex) -> Self::Output {
LodIndex {
data: self.data - rhs.data /*fast but has overflow issues*/
}
}
}
impl Add for LodIndex {
type Output = LodIndex;
fn add(self, rhs: LodIndex) -> Self::Output {
LodIndex {
data: self.data + rhs.data /*fast but has overflow issues*/
}
}
}
/*
impl LodIndex {
pub fn new(pos: Vec3<i32>) -> Self {
Self {
data: pos.map(|x| (x * 32 + 65535) as u32),
}
}
pub fn newf(pos: Vec3<f32>) -> Self {
Self {
data: pos.map(|x| (x * 32.0).round() as u32 + 65535),
}
}
pub fn to_pos_i(&self) -> Vec3<i32> { self.data.map(|x| (x / 32 - 2048) as i32) }
pub fn to_pos_f(&self) -> Vec3<f32> {
self.data.map(|x| x as f32 / 32.0 - 2048.0)
}
}
pub const LEVEL_LENGTH_POW_MAX: i8 = 11;
pub const LEVEL_LENGTH_POW_MIN: i8 = -4;
@ -44,4 +158,15 @@ pub const fn two_pow_u(n: u8) -> u16 {
pub fn two_pow_i(n: i8) -> f32 {
2.0_f32.powi(n as i32)
}
}
*/
pub const fn two_pow_u(n: u8) -> u16 {
1 << n
}
pub fn relative_to_1d(index: LodIndex, relative_size: Vec3<u32>) -> usize {
let index = index.get();
(index[0] + index[1] * relative_size[0] + index[2] * relative_size[0] * relative_size[1]) as usize
}

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@ -0,0 +1,273 @@
use crate::lodstore::{
LodData,
LayerInfo,
LodConfig,
index::LodIndex,
};
use vek::*;
#[derive(Clone)]
pub struct Example9 {
data: [u8; 700],
child_id: Option<u32>, // Chunk5 2^(7*3), this is valid
}
#[derive(Clone)]
pub struct Example5 {
data: [u8; 130],
child_id: Option<u32>, // see Block0 2^(12*3)
}
#[derive(Debug, Clone)]
pub struct Example0 {
data: u32,
child_id: Option<u32>,// In reality 2^(16*3) SubBlock_4 should be possible, but 2^48 subblocks would kill anything anyway, so save 2 bytes here
}
#[derive(Debug, Clone)]
pub struct Example_4 {
data: u16,
}
impl Example9 {
pub fn new() -> Self {
Example9{
data: [0; 700],
child_id: None,
}
}
}
impl LayerInfo for Example9 {
fn get_child_index(self: &Self) -> Option<usize> {
self.child_id.map(|n| n as usize)
}
const child_layer_id: Option<u8> = Some(9);
const layer_volume: Vec3<u32> = Vec3{x: 16, y: 16, z: 16};
const child_len: usize = 4096;//2_usize.pow(Self::child_dim*3);
}
impl LayerInfo for Example5 {
fn get_child_index(self: &Self) -> Option<usize> {
self.child_id.map(|n| n as usize)
}
const child_layer_id: Option<u8> = Some(4);
const layer_volume: Vec3<u32> = Vec3{x: 32, y: 32, z: 32};
const child_len: usize = 32768;//2_usize.pow(Self::child_dim*3);
}
impl LayerInfo for Example0 {
fn get_child_index(self: &Self) -> Option<usize> {
self.child_id.map(|n| n as usize)
}
const child_layer_id: Option<u8> = Some(0);
const layer_volume: Vec3<u32> = Vec3{x: 16, y: 16, z: 16};
const child_len: usize = 4096;//2_usize.pow(Self::child_dim*3);
}
impl LayerInfo for Example_4 {
fn get_child_index(self: &Self) -> Option<usize> { None }
const child_layer_id: Option<u8> = None;
const layer_volume: Vec3<u32> = Vec3{x: 1, y: 1, z: 1};
const child_len: usize = 0;
}
#[derive(Debug, Clone)]
pub struct ExampleLodConfig {}
impl LodConfig for ExampleLodConfig {
type L0 = Example_4;
type L1 = ();
type L2 = ();
type L3 = ();
type L4 = Example0;
type L5 = ();
type L6 = ();
type L7 = ();
type L8 = ();
type L9 = Example5;
type L10 = ();
type L11 = ();
type L12 = ();
type L13 = Example9;
type L14 = ();
type L15 = ();
const anchor_layer_id: u8 = 13;
fn setup(&mut self) {
}
fn drill_down(data: &mut LodData::<Self>, level: u8, index: usize) {
match level {
0 => {
panic!("cannot drill down further");
},
4 => {
if data.layer4[index].child_id.is_some() {return;}
let insert = data.layer0.len();
data.layer4.reserve(Example_4::child_len);
data.layer4[index].child_id = Some(insert as u32);
for i in 0..Example0::child_len {
data.layer0.push(Example_4{
data: 0,
});
}
},
9 => {
if data.layer9[index].child_id.is_some() {return;}
let insert = data.layer4.len();
data.layer9.reserve(Example0::child_len);
data.layer9[index].child_id = Some(insert as u32);
for i in 0..Example5::child_len {
data.layer4.push(Example0{
data: 0,
child_id: None,
});
}
},
13 => {
if data.layer13[index].child_id.is_some() {return;}
let insert = data.layer9.len();
data.layer13.reserve(Example9::child_len);
data.layer13[index].child_id = Some(insert as u32);
for i in 0..Example9::child_len {
data.layer9.push(Example5{
data: [0; 130],
child_id: None,
});
}
},
_ => unreachable!(),
}
}
fn drill_up(data: &mut LodData::<Self>, level: u8, parent_index: usize) {
match level {
0 => {
panic!("SubBlocks_4 does not have children");
},
4 => {
let delete = data.layer4[parent_index].child_id.expect("has no childs to drill up") as usize;
data.layer4[parent_index].child_id = None;
data.layer0.drain(delete..delete+Example0::child_len);
},
9 => {
let delete = data.layer9[parent_index].child_id.expect("has no childs to drill up") as usize;
data.layer9[parent_index].child_id = None;
data.layer4.drain(delete..delete+Example5::child_len);
},
13 => {
let delete = data.layer13[parent_index].child_id.expect("has no childs to drill up") as usize;
data.layer13[parent_index].child_id = None;
data.layer9.drain(delete..delete+Example9::child_len);
},
_ => unreachable!(),
}
}
}
#[cfg(test)]
mod tests {
use crate::{
region::lod::example::ExampleLodConfig,
region::lod::example::*,
lodstore::LodData,
lodstore::index::LodIndex,
lodstore::index,
};
use std::{thread, time, mem::size_of};
use vek::*;
use rand::Rng;
use rand::ThreadRng;
fn randIndex(rng: &mut ThreadRng) -> LodIndex {
let x: u16 = rng.gen();
let y: u16 = rng.gen();
let z: u16 = rng.gen();
LodIndex::new(Vec3::new(x,y,z).map(|x| x as u32))
}
pub type Example = LodData<ExampleLodConfig>;
fn createRegion(p_e5: f32, p_e0: f32, p_e_4: f32, p_foreign: f32) -> Example {
let mut rng = rand::thread_rng();
let mut result = Example::new();
let abs9 = (index::two_pow_u(15-13) as u64).pow(3);
let abs5 = (index::two_pow_u(15-9) as u64).pow(3);
let abs0 = (index::two_pow_u(15-4) as u64).pow(3);
let abs_4 = (index::two_pow_u(15) as u64).pow(3);
let act9 = (abs9 as f32 * (1.0+p_foreign) ) as u32;
let act5 = (abs5 as f32 * (p_e5*(1.0+p_foreign))) as u32;
let act0 = (abs0 as f32 * (p_e0*(1.0+p_foreign))) as u32;
let act_4 = (abs_4 as f32 * (p_e_4*(1.0+p_foreign))) as u32;
let w9 = index::two_pow_u(13) as u32;
result.layer13 = vec![Example9::new(); 8*8*8];
for x in 0..8 {
for y in 0..8 {
for z in 0..8 {
println!("{:?}", Vec3::new(x*w9,y*w9,z*w9));
println!("{:?}", LodIndex::new(Vec3::new(x*w9,y*w9,z*w9)));
result.anchor.insert(LodIndex::new(Vec3::new(x*w9,y*w9,z*w9)), (x+y*8+z*8*8) as usize);
}
}
}
while result.layer9.len() < act5 as usize {
let index = randIndex(&mut rng);
let low = index.align_to_layer_id(9);
result.make_at_least(low,low,9);
}/*
while result.layer5.len() < act0 as usize {
let index = randIndex(&mut rng);
let low = index.align_to_layer_id(5);
result.make_at_least(low,low,5);
println!("{}", result.layer5.len());
}*//*
while result.layer0.len() < act_4 as usize {
let index = randIndex(&mut rng);
let low = index.align_to_layer_id(0);
result.make_at_least(low,low,0);
}*/
println!("creating Region with {} 5er, {} 0er, {} -4er", act5, act0 , act_4);
println!("created Region l13: {} l9: {} l5: {} l0: {}", result.layer13.len(), result.layer9.len(), result.layer5.len(), result.layer0.len());
println!("size {} {} {}", size_of::<Example>(), size_of::<Example9>(), size_of::<Example5>());
result
}
#[test]
fn reagiontest() {
let reg = createRegion(0.15, 0.01, 0.001, 0.1);
thread::sleep(time::Duration::from_secs(4));
/*
let i = LodIndex::new(Vec3::new(0,0,0));
assert_eq!(i.get(), Vec3::new(0,0,0));
let i = LodIndex::new(Vec3::new(1337,0,0));
assert_eq!(i.get(), Vec3::new(1337,0,0));
let i = LodIndex::new(Vec3::new(0,1337,0));
assert_eq!(i.get(), Vec3::new(0,1337,0));
let i = LodIndex::new(Vec3::new(0,0,1337));
assert_eq!(i.get(), Vec3::new(0,0,1337));
let i = LodIndex::new(Vec3::new(1,1,1));
assert_eq!(i.get(), Vec3::new(1,1,1));
let i = LodIndex::new(Vec3::new(262143,262143,262143));
assert_eq!(i.get(), Vec3::new(262143,262143,262143));
let i = LodIndex::new(Vec3::new(262144,262144,262144)); //overflow
assert_eq!(i.get(), Vec3::new(0,0,0));
let i = LodIndex::new(Vec3::new(42,1337,69));
assert_eq!(i.get(), Vec3::new(42,1337,69));
*/
}
}

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@ -1 +1,2 @@
pub mod terrain;
pub mod terrain;
mod example;

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@ -1,144 +1,168 @@
use crate::lodstore::Layer;
use crate::lodstore::LodLayer;
use crate::lodstore::{
LodData,
LayerInfo,
LodConfig,
index::LodIndex,
};
use vek::*;
#[derive(Debug, Clone)]
pub enum Terrain {
// 11 is max
Unused11,
Region9 { //512m this is for normal simulation if no player nearby
precent_air: f32,
percent_forrest: f32,
percent_lava: f32,
percent_water: f32,
},
Chunk5 {//32m, same detail as region, but to not force block1 everywhere in 512 area
precent_air: f32,
percent_forrest: f32,
percent_lava: f32,
percent_water: f32,
},
Block1 {
material: u32,
},
SubBlock_4 {
material: u32,
},
// -4 is min
pub struct Region9 {
precent_air: f32,
percent_forrest: f32,
percent_lava: f32,
percent_water: f32,
child_id: Option<u32>, // Chunk5 2^(7*3), this is valid
}
impl Terrain {
fn new() -> Self {
Terrain::Unused11
#[derive(Debug, Clone)]
pub struct Chunk5 {
precent_air: f32,
percent_forrest: f32,
percent_lava: f32,
percent_water: f32,
child_id: Option<u32>, // see Block0 2^(12*3)
}
#[derive(Debug, Clone)]
pub struct Block0 {
material: u32,
child_id: Option<u32>,// In reality 2^(16*3) SubBlock_4 should be possible, but 2^48 subblocks would kill anything anyway, so save 2 bytes here
}
#[derive(Debug, Clone)]
pub struct SubBlock_4 {
material: u32,
}
impl LayerInfo for Region9 {
fn get_child_index(self: &Self) -> Option<usize> {
self.child_id.map(|n| n as usize)
}
const child_layer_id: Option<u8> = Some(9);
const layer_volume: Vec3<u32> = Vec3{x: 16, y: 16, z: 16};
const child_len: usize = 4096;//2_usize.pow(Self::child_dim*3);
}
impl LayerInfo for Chunk5 {
fn get_child_index(self: &Self) -> Option<usize> {
self.child_id.map(|n| n as usize)
}
const child_layer_id: Option<u8> = Some(4);
const layer_volume: Vec3<u32> = Vec3{x: 32, y: 32, z: 32};
const child_len: usize = 32768;//2_usize.pow(Self::child_dim*3);
}
impl LayerInfo for Block0 {
fn get_child_index(self: &Self) -> Option<usize> {
self.child_id.map(|n| n as usize)
}
const child_layer_id: Option<u8> = Some(0);
const layer_volume: Vec3<u32> = Vec3{x: 16, y: 16, z: 16};
const child_len: usize = 4096;//2_usize.pow(Self::child_dim*3);
}
impl LayerInfo for SubBlock_4 {
fn get_child_index(self: &Self) -> Option<usize> {
None
}
const child_layer_id: Option<u8> = None;
const layer_volume: Vec3<u32> = Vec3{x: 1, y: 1, z: 1};
const child_len: usize = 0;
}
#[derive(Debug, Clone)]
pub struct TerrainLodConfig {}
impl LodConfig for TerrainLodConfig {
type L0 = SubBlock_4;
type L1 = ();
type L2 = ();
type L3 = ();
type L4 = Block0;
type L5 = ();
type L6 = ();
type L7 = ();
type L8 = ();
type L9 = Chunk5;
type L10 = ();
type L11 = ();
type L12 = ();
type L13 = Region9;
type L14 = ();
type L15 = ();
const anchor_layer_id: u8 = 13;
fn setup(&mut self) {
}
fn drill_down(data: &mut LodData::<Self>, level: u8, index: usize) {
match level {
0 => {
panic!("cannot drill down further");
},
4 => {
let insert = data.layer0.len();
data.layer4[index].child_id = Some(insert as u32);
for i in 0..Block0::child_len {
data.layer0[i+insert] = SubBlock_4{
material: 0,
};
}
},
9 => {
let insert = data.layer4.len();
data.layer9[index].child_id = Some(insert as u32);
for i in 0..Chunk5::child_len {
data.layer4[i+insert] = Block0{
material: 0,
child_id: None,
};
}
},
13 => {
let insert = data.layer9.len();
data.layer13[index].child_id = Some(insert as u32);
for i in 0..Region9::child_len {
data.layer9[i+insert] = Chunk5{
precent_air: 0.2,
percent_forrest: 0.3,
percent_lava: 0.4,
percent_water: 0.1,
child_id: None,
};
}
},
_ => unreachable!(),
}
}
fn drill_up(data: &mut LodData::<Self>, level: u8, parent_index: usize) {
match level {
0 => {
panic!("SubBlocks_4 does not have children");
},
4 => {
let delete = data.layer4[parent_index].child_id.expect("has no childs to drill up") as usize;
data.layer4[parent_index].child_id = None;
data.layer0.drain(delete..delete+Block0::child_len);
},
9 => {
let delete = data.layer9[parent_index].child_id.expect("has no childs to drill up") as usize;
data.layer9[parent_index].child_id = None;
data.layer4.drain(delete..delete+Chunk5::child_len);
},
13 => {
let delete = data.layer13[parent_index].child_id.expect("has no childs to drill up") as usize;
data.layer13[parent_index].child_id = None;
data.layer9.drain(delete..delete+Region9::child_len);
},
_ => unreachable!(),
}
}
}
const LAYER5: i8 = 11;
const LAYER4: i8 = 9;
const LAYER3: i8 = 5;
const LAYER2: i8 = 0;
const LAYER1: i8 = -4;
impl Layer for Terrain {
fn new() -> LodLayer<Terrain> {
let mut n = LodLayer::<Terrain>::new_data(Terrain::Unused11);
Self::drill_down(&mut n);
n
}
fn get_level(layer: &LodLayer<Self>) -> i8 {
match &layer.data {
Terrain::Unused11 => LAYER5,
Terrain::Region9{..} => LAYER4,
Terrain::Chunk5{..} => LAYER3,
Terrain::Block1{..} => LAYER2,
Terrain::SubBlock_4{..} => -LAYER1,
}
}
fn get_lower_level(layer: &LodLayer<Self>) -> Option<i8> {
match &layer.data {
Terrain::Unused11 => Some(LAYER4),
Terrain::Region9{..} => Some(LAYER3),
Terrain::Chunk5{..} => Some(LAYER2),
Terrain::Block1{..} => Some(LAYER1),
Terrain::SubBlock_4{..} => None,
}
}
fn drill_down(layer: &mut LodLayer<Terrain>) {
match &layer.data {
Terrain::Unused11 => {
let n = LodLayer::new_data(Terrain::Region9{
precent_air: 1.0,
percent_forrest: 0.0,
percent_lava: 0.0,
percent_water: 0.0,
});
layer.childs = vec![n; 2_usize.pow((LAYER5-LAYER4) as u32 *3)];
},
Terrain::Region9{..} => {
let n = LodLayer::new_data(Terrain::Chunk5{
precent_air: 1.0,
percent_forrest: 0.0,
percent_lava: 0.0,
percent_water: 0.0,
});
layer.childs = vec![n; 2_usize.pow((LAYER4-LAYER3) as u32 *3)];
},
Terrain::Chunk5{..} => {
let n = LodLayer::new_data( Terrain::Block1{
material: 10,
});
layer.childs = vec![n; 2_usize.pow((LAYER3-LAYER2) as u32 *3)];
},
Terrain::Block1{..} => {
let n = LodLayer::new_data( Terrain::SubBlock_4{
material: 10,
});
layer.childs = vec![n; 2_usize.pow((LAYER2-LAYER1) as u32 *3)];
},
Terrain::SubBlock_4{..} => {
panic!("cannot drillDown further")
},
}
}
fn drill_up(parent: &mut LodLayer<Terrain>) {
match &parent.data {
Terrain::Unused11 => {
panic!("cannot drillUp further")
},
Terrain::Region9{..} => {
//recalculate values here
parent.data = Terrain::Region9{
precent_air: 1.0,
percent_forrest: 0.0,
percent_lava: 0.0,
percent_water: 0.0,
};
parent.childs = vec![];
},
Terrain::Chunk5{..} => {
parent.data = Terrain::Chunk5{
precent_air: 1.0,
percent_forrest: 0.0,
percent_lava: 0.0,
percent_water: 0.0,
};
parent.childs = vec![];
},
Terrain::Block1{..} => {
parent.data = Terrain::Block1{
material: 10,
};
parent.childs = vec![];
},
Terrain::SubBlock_4{..} => {
parent.data = Terrain::SubBlock_4{
material: 10,
};
parent.childs = vec![];
},
}
}
}
pub type Terrain = LodData<TerrainLodConfig>;

View File

@ -5,8 +5,6 @@ use std::sync::Arc;
use crate::{
regionmanager::meta::RegionId,
job::JobManager,
lodstore::LodLayer,
lodstore::Layer,
};
use lod::terrain::Terrain;
@ -15,11 +13,11 @@ pub struct Region {
id: RegionId,
jobmanager: Arc<JobManager>,
pub block: LodLayer<Terrain>,
temp: LodLayer<Terrain>,
light: LodLayer<Terrain>,
evil: LodLayer<Terrain>,
civ: LodLayer<Terrain>,
pub block: Terrain,
temp: Terrain,
light: Terrain,
evil: Terrain,
civ: Terrain,
}
impl Region {
@ -36,6 +34,39 @@ impl Region {
}
}
fn rasterize(region: &Region) -> Vec<u64> {
let mut res = Vec::new();
// iterate over all Region9 / chunk5 / Block0 / subBlock that dont have children in RECT XYZ
//region.block
res
}
fn plant_trees(region: &Region) -> Vec<u64> {
let mut res = Vec::new();
// iterate over all Region9 / chunk5 / Block0 / subBlock that dont have children in RECT XYZ
// acces blocks around
res
}
fn corrosion(region: &Region) -> Vec<u64> {
let mut res = Vec::new();
// iterate over all Region9 / chunk5 / Block0 / subBlock that dont have children in RECT XYZ
// access neighbours
res
}
/*
pub type aaa = LodLayer<e::Terain>;
@ -48,6 +79,7 @@ fn example() {
*/
/*
#[cfg(test)]
mod tests {
use crate::{
@ -84,4 +116,6 @@ mod tests {
let mut r = Region::new((0,0), Arc::new(JobManager::new()));
r.block.make_at_least(Vec3::new(0,0,0), Vec3::new(65535,65535,65535), -4);
}*/
}
}
*/

View File

@ -71,9 +71,11 @@ impl Server {
println!("new server found");
},
RegionManagerMsg::CreateRegion{region_id} => {
/*
let mut r = Region::new(region_id, self.jobmanager.clone());
r.block.make_at_least(Vec3::new(0,0,0), Vec3::new(65535,65535,65535), 9);
self.region.insert(region_id, r);
*/
println!("create region");
},
RegionManagerMsg::TakeOverRegionFrom{region_id, server_id} => {