Link player stats, remove self name tag

Former-commit-id: bb20c8f1515859ae7720484faa4b718253e0ccb7
This commit is contained in:
Imbris 2019-05-19 14:07:50 -04:00
parent ff03c12eee
commit a3cf60c56e
8 changed files with 73 additions and 35 deletions

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@ -276,16 +276,24 @@ impl Hud {
let ecs = client.state().ecs();
let actor = ecs.read_storage::<comp::Actor>();
let pos = ecs.read_storage::<comp::phys::Pos>();
let stats = ecs.read_storage::<comp::stats::Stats>();
let stats = ecs.read_storage::<comp::Stats>();
let entities = ecs.entities();
let player = client.entity();
let mut id_walker = self.ids.ingame_elements.walk();
for (pos, name) in (&pos, &actor)
.join()
.filter_map(|(pos, actor)| match actor {
comp::Actor::Character { name, .. } => Some((pos.0, name)),
_ => None,
})
for (pos, name) in
(&entities, &pos, &actor)
.join()
.filter_map(|(entity, pos, actor)| match actor {
comp::Actor::Character { name, .. } if entity != player => {
Some((pos.0, name))
}
_ => None,
})
{
let id = id_walker.next(&mut self.ids.ingame_elements, &mut ui_widgets.widget_id_generator());
let id = id_walker.next(
&mut self.ids.ingame_elements,
&mut ui_widgets.widget_id_generator(),
);
Text::new(&name)
.font_size(20)
.color(Color::Rgba(1.0, 1.0, 1.0, 1.0))
@ -294,15 +302,30 @@ impl Hud {
.resolution(100.0)
.set(id, ui_widgets);
}
for (pos, hp) in (&pos, &stats).join().map(|(pos, stats)| (pos.0, stats.hp)) {
let id = id_walker.next(&mut self.ids.ingame_elements, &mut ui_widgets.widget_id_generator());
for (pos, hp) in (&entities, &pos, &stats)
.join()
.filter_map(|(entity, pos, stats)| {
if entity != player {
Some((pos.0, stats.hp))
} else {
None
}
})
{
let id = id_walker.next(
&mut self.ids.ingame_elements,
&mut ui_widgets.widget_id_generator(),
);
(
// Healh Bar
Rectangle::fill_with([120.0, 12.0], color::BLACK)
Rectangle::fill_with([120.0, 8.0], Color::Rgba(0.3, 0.3, 0.3, 0.5))
.x_y(0.0, -25.0),
// Filling
Rectangle::fill_with([114.0 * (hp.current as f64 / hp.maximum as f64), 6.0], HP_COLOR)
.x_y(0.0, -25.0),
Rectangle::fill_with(
[120.0 * (hp.current as f64 / hp.maximum as f64), 8.0],
HP_COLOR,
)
.x_y(0.0, -25.0),
)
.position_ingame(pos + Vec3::new(0.0, 0.0, 3.0))
.resolution(100.0)
@ -418,7 +441,15 @@ impl Hud {
}
// Skillbar
Skillbar::new(&self.imgs, &self.fonts).set(self.ids.skillbar, ui_widgets);
// Get player stats
let stats = client
.state()
.ecs()
.read_storage::<comp::Stats>()
.get(client.entity())
.map(|&s| s)
.unwrap_or_default();
Skillbar::new(&self.imgs, &self.fonts, stats).set(self.ids.skillbar, ui_widgets);
// Chat box
match Chat::new(&mut self.new_messages, &self.imgs, &self.fonts)

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@ -1,4 +1,5 @@
use super::{img_ids::Imgs, Fonts, HP_COLOR, MANA_COLOR, TEXT_COLOR, XP_COLOR};
use common::comp::Stats;
use conrod_core::{
widget::{self, Image, Rectangle, Text},
widget_ids, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
@ -30,15 +31,18 @@ pub struct Skillbar<'a> {
imgs: &'a Imgs,
fonts: &'a Fonts,
stats: Stats,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> Skillbar<'a> {
pub fn new(imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
pub fn new(imgs: &'a Imgs, fonts: &'a Fonts, stats: Stats) -> Self {
Self {
imgs,
fonts,
stats,
common: widget::CommonBuilder::default(),
}
}
@ -68,9 +72,13 @@ impl<'a> Widget for Skillbar<'a> {
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
// TODO: Read from parameter/character struct
let xp_percentage = 0.4;
let hp_percentage = 1.0;
// TODO: remove this
let level = (self.stats.xp as f64).log(4.0).trunc() as u32 + 1;
let start_level_xp = ((level - 1) as f64).powi(4);
let next_level_xp = (level as f64).powi(4) - start_level_xp;
// TODO: We need a max xp value
let xp_percentage = (self.stats.xp as f64 - start_level_xp) / next_level_xp;
let hp_percentage = self.stats.hp.current as f64 / self.stats.hp.maximum as f64;
let mana_percentage = 1.0;
// TODO: Only show while aiming with a bow or when casting a spell.
@ -82,7 +90,7 @@ impl<'a> Widget for Skillbar<'a> {
// Experience-Bar
Image::new(self.imgs.xp_bar)
.w_h(2688.0 / 6.0, 116.0 / 6.0)
.w_h(672.0 / 1.5, 29.0 / 1.5)
.mid_bottom_of(ui.window)
.set(state.ids.xp_bar, ui);
@ -92,37 +100,37 @@ impl<'a> Widget for Skillbar<'a> {
// Left Grid
Image::new(self.imgs.sb_grid)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.up_from(state.ids.xp_bar, 0.0)
.align_left_of(state.ids.xp_bar)
.set(state.ids.sb_grid_l, ui);
Image::new(self.imgs.sb_grid_bg)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.middle_of(state.ids.sb_grid_l)
.set(state.ids.sb_grid_bg_l, ui);
// Right Grid
Image::new(self.imgs.sb_grid)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.up_from(state.ids.xp_bar, 0.0)
.align_right_of(state.ids.xp_bar)
.set(state.ids.sb_grid_r, ui);
Image::new(self.imgs.sb_grid_bg)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.middle_of(state.ids.sb_grid_r)
.set(state.ids.sb_grid_bg_r, ui);
// Right and Left Click
Image::new(self.imgs.l_click)
.w_h(224.0 / 6.0, 320.0 / 6.0)
.w_h(56.0 / 1.5, 80.0 / 1.5)
.right_from(state.ids.sb_grid_bg_l, 0.0)
.align_bottom_of(state.ids.sb_grid_bg_l)
.set(state.ids.l_click, ui);
Image::new(self.imgs.r_click)
.w_h(224.0 / 6.0, 320.0 / 6.0)
.w_h(56.0 / 1.5, 80.0 / 1.5)
.left_from(state.ids.sb_grid_bg_r, 0.0)
.align_bottom_of(state.ids.sb_grid_bg_r)
.set(state.ids.r_click, ui);
@ -135,7 +143,7 @@ impl<'a> Widget for Skillbar<'a> {
.set(state.ids.health_bar, ui);
// Filling
Rectangle::fill_with([182.0 * (hp_percentage), 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
Rectangle::fill_with([182.0 * hp_percentage, 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
.top_right_with_margins_on(state.ids.health_bar, 5.0, 0.0)
.set(state.ids.health_bar_color, ui);
@ -147,7 +155,7 @@ impl<'a> Widget for Skillbar<'a> {
.set(state.ids.mana_bar, ui);
// Filling
Rectangle::fill_with([182.0 * (mana_percentage), 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
Rectangle::fill_with([182.0 * mana_percentage, 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
.top_left_with_margins_on(state.ids.mana_bar, 5.0, 0.0)
.set(state.ids.mana_bar_color, ui);
@ -159,15 +167,16 @@ impl<'a> Widget for Skillbar<'a> {
// Level Display
// TODO: don't construct a new string here
// TODO: Insert actual Level here.
Text::new("1")
Text::new(&level.to_string())
.left_from(state.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)
.set(state.ids.level_text, ui);
// TODO: Insert next Level here.
Text::new("2")
Text::new(&(level + 1).to_string())
.right_from(state.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)

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@ -171,10 +171,8 @@ impl PlayState for SessionState {
global_state.maintain();
// Maintain the scene.
self.scene.maintain(
global_state.window.renderer_mut(),
&self.client.borrow(),
);
self.scene
.maintain(global_state.window.renderer_mut(), &self.client.borrow());
// extract HUD events ensuring the client borrow gets dropped
let hud_events = self.hud.maintain(

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@ -65,7 +65,7 @@ where
}
}
trait IngameWidget: Ingameable + Widget {}
pub trait IngameWidget: Ingameable + Widget {}
impl<T> IngameWidget for T where T: Ingameable + Widget {}
impl<W, E> Ingameable for (W, E)
@ -148,7 +148,7 @@ where
}
#[derive(Clone, Copy)]
enum Ids {
pub enum Ids {
None,
One(Id),
Two([Id; 2]),