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https://gitlab.com/veloren/veloren.git
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Improve particles
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952a77f94d
commit
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@ -1,12 +1,12 @@
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BasicBeam(
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buildup_duration: 0.25,
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recover_duration: 0.25,
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beam_duration: 0.5,
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beam_duration: 1.5,
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base_hps: 0,
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base_dps: 150,
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tick_rate: 3.0,
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range: 15.0,
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max_angle: 22.5,
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max_angle: 10.0,
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lifesteal_eff: 0.0,
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energy_regen: 0,
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energy_cost: 1,
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@ -86,6 +86,18 @@ float linear_scale(float factor) {
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return lifetime * factor;
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}
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float percent() {
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return lifetime / inst_lifespan;
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}
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float slow_end(float factor) {
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return (1 + factor) * percent() / (percent() + factor);
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}
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float slow_start(float factor) {
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return 1-(1 + factor) * (1-percent()) / ((1-percent()) + factor);
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}
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float start_end(float from, float to) {
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return mix(from, to, lifetime / inst_lifespan);
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}
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@ -124,10 +136,10 @@ vec3 spiral_motion(vec3 line, float radius, float time_function) {
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vec3 axis2 = perp_axis1(line);
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vec3 axis3 = perp_axis2(line, axis2);
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return line * time_function + vec3(
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radius * cos(10 * time_function - inst_time) * axis2.x + radius * sin(10 * time_function - inst_time) * axis3.x,
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radius * cos(10 * time_function - inst_time) * axis2.y + radius * sin(10 * time_function - inst_time) * axis3.y,
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radius * cos(10 * time_function - inst_time) * axis2.z + radius * sin(10 * time_function - inst_time) * axis3.z);
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return vec3(
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radius * cos(time_function) * axis2.x + radius * sin(time_function) * axis3.x,
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radius * cos(time_function) * axis2.y + radius * sin(time_function) * axis3.y,
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radius * cos(time_function) * axis2.z + radius * sin(time_function) * axis3.z);
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}
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void main() {
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@ -161,7 +173,7 @@ void main() {
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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attr = Attr(
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linear_motion(
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vec3(normalize(vec2(rand0, rand1)) * 0.25, 0.3),
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vec3(0.0),
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vec3(rand2 * 0.1, rand3 * 0.1, 2.0 + rand4 * 1.0)
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),
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vec3(1.0),
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@ -317,26 +329,25 @@ void main() {
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} else if (inst_mode == ENERGY_NATURE) {
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f_reflect = 0.0;
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attr = Attr(
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linear_motion(
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vec3(rand0 * 1, rand1 * 1, rand2 * 1),
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vec3(rand3 * 2, rand4 * 2, rand5 * 2)
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),
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vec3(0.8),
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inst_dir * slow_end(0.03) + spiral_motion(vec3(rand1, rand2, rand3),
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0.2 * (rand4 + 1.3) * slow_end(0.02), percent() * 3 * (rand4 + 4.0) + rand0),
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vec3(1.0),
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vec4(vec3(0, 2.5, 1.5 + rand7 * 0.7), start_end(1.0, 0.0)),
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spin_in_axis(vec3(rand6, rand7, rand8), rand9 * 3)
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);
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} else if (inst_mode == FLAMETHROWER) {
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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attr = Attr(
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(inst_dir * lifetime / inst_lifespan) + vec3(rand0, rand1, rand2) * (lifetime * 5 + 0.25),
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vec3(0.6 + rand3 * 0.5 + lifetime / inst_lifespan * 5),
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vec4(3, 1.6 + rand5 * 0.3 - 0.4 * lifetime / inst_lifespan, 0.2, start_end(1.0, 0.0) /*0.8 - 0.6 * lifetime / inst_lifespan*/),
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spin_in_axis(vec3(rand6, rand7, rand8), lifetime / inst_lifespan * 10 + 3 * rand9)
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inst_dir * ((rand0+1.0)/2 + 0.5) * slow_end(0.2) + /*0.4 * vec3(rand0,
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rand1, rand2) * slow_end(0.1)*/ + 0.1 * grav_vel(earth_gravity),
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vec3((3 * (1 - slow_start(0.1)))),
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vec4(3, 1.6 + rand5 * 0.3 - 0.4 * percent(), 0.2, start_end(1.0, 0.0)),
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spin_in_axis(vec3(rand6, rand7, rand8), percent() * 10 + 3 * rand9)
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);
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} else if (inst_mode == FIRE_SHOCKWAVE) {
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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attr = Attr(
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vec3(rand0, rand1, lifetime * 10 + rand2),
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vec3(rand0, rand1, lifetime * 1 + rand2),
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vec3(1.6 + rand3 * 1.5 + 10 * (lifetime + inst_lifespan)),
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vec4(3, 1.6 + rand7 * 0.3 - 5 * inst_lifespan + 2 * lifetime, 0.2, start_end(1.0, 0.0) /*0.8 - 3.5 * inst_lifespan*/),
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spin_in_axis(vec3(rand3, rand4, rand5), rand6)
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@ -139,7 +139,7 @@ impl Instance {
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}
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}
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pub fn new_beam(
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pub fn new_directed(
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inst_time: f64,
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lifespan: f32,
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inst_mode: ParticleMode,
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@ -66,14 +66,15 @@ impl ParticleMgr {
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self.particles.resize_with(
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self.particles.len() + (200.0 * power.abs()) as usize,
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|| {
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Particle::new(
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Duration::from_secs(1),
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Particle::new_directed(
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Duration::from_secs_f32(rng.gen_range(1.0, 8.0)),
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time,
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ParticleMode::EnergyNature,
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*pos,
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*pos + Vec3::<f32>::zero()
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.map(|_| rng.gen_range(-1.0..1.0))
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.normalized()
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* *radius,
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* rng.gen_range(1.0, radius)
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)
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},
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);
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@ -81,10 +82,11 @@ impl ParticleMgr {
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self.particles.resize_with(
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self.particles.len() + (200.0 * power.abs()) as usize,
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|| {
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Particle::new(
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Duration::from_secs(1),
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Particle::new_directed(
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Duration::from_secs(2),
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time,
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ParticleMode::CampfireFire,
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ParticleMode::FlameThrower,
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*pos,
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*pos + Vec3::<f32>::zero()
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.map(|_| rng.gen_range(-1.0..1.0))
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.normalized()
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@ -295,7 +297,7 @@ impl ParticleMgr {
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Particle::new(
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Duration::from_millis(250),
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time,
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ParticleMode::EnergyNature,
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ParticleMode::CampfireSmoke,
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pos.0,
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)
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},
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@ -376,6 +378,7 @@ impl ParticleMgr {
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.join()
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.filter(|(_, _, b)| b.creation.map_or(true, |c| (c + dt as f64) >= time))
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{
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//
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let range = beam.properties.speed * beam.properties.duration.as_secs_f32();
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if beam
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.properties
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@ -393,6 +396,58 @@ impl ParticleMgr {
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pos.0,
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pos.0 + *ori.look_dir() * range,
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));
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//
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if let CharacterState::BasicBeam(b) = character_state {
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let particle_ori = b.particle_ori.unwrap_or_else(|| ori.look_vec());
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if b.stage_section == StageSection::Cast {
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if b.static_data.base_hps > 0.0 {
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// Emit a light when using healing
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lights.push(Light::new(pos.0 + b.offset, Rgb::new(0.1, 1.0, 0.15), 1.0));
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for i in 0..self.scheduler.heartbeats(Duration::from_millis(1)) {
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self.particles.push(Particle::new_directed(
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b.static_data.beam_duration,
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time + i as f64 / 1000.0,
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ParticleMode::HealingBeam,
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pos.0 + particle_ori * 0.5 + b.offset,
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pos.0 + particle_ori * b.static_data.range + b.offset,
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));
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}
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} else {
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let mut rng = thread_rng();
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let (from, to) = (Vec3::<f32>::unit_z(), particle_ori);
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let m = Mat3::<f32>::rotation_from_to_3d(from, to);
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// Emit a light when using flames
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lights.push(Light::new(
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pos.0 + b.offset,
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Rgb::new(1.0, 0.25, 0.05).map(|e| e * rng.gen_range(0.8..1.2)),
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2.0,
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));
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self.particles.resize_with(
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self.particles.len()
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+ 2 * usize::from(
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self.scheduler.heartbeats(Duration::from_millis(1)),
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),
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|| {
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let phi: f32 =
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rng.gen_range(0.0..b.static_data.max_angle.to_radians());
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let theta: f32 = rng.gen_range(0.0..2.0 * PI);
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let offset_z = Vec3::new(
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phi.sin() * theta.cos(),
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phi.sin() * theta.sin(),
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phi.cos(),
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);
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let random_ori = offset_z * m * Vec3::new(-1.0, -1.0, 1.0);
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Particle::new_directed(
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b.static_data.beam_duration,
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time,
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ParticleMode::FlameThrower,
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pos.0 + random_ori * 0.5 + b.offset,
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pos.0 + random_ori * b.static_data.range + b.offset,
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)
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},
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);
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}
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//
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}
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} else {
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let mut rng = thread_rng();
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@ -612,25 +667,27 @@ impl ParticleMgr {
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let position_snapped = ((position / scale).floor() + 0.5) * scale;
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self.particles.push(Particle::new(
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Duration::from_millis(250),
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self.particles.push(Particle::new_directed(
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Duration::from_secs(2),
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time,
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ParticleMode::GroundShockwave,
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ParticleMode::FlameThrower,
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position_snapped,
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Vec3::new(0.0, 0.0, 10.0) + position_snapped,
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));
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}
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} else {
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for d in 0..3 * distance as i32 {
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for d in 0..8 * distance as i32 {
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let arc_position = theta - radians / 2.0 + dtheta * d as f32 / 3.0;
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let position = pos.0
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+ distance * Vec3::new(arc_position.cos(), arc_position.sin(), 0.0);
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let diff = distance * Vec3::new(arc_position.cos(), arc_position.sin(), 0.0);
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let position = pos.0 + diff;
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self.particles.push(Particle::new(
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Duration::from_secs_f32(distance / 50.0),
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self.particles.push(Particle::new_directed(
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Duration::from_millis(500),
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time,
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ParticleMode::FireShockwave,
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position,
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ParticleMode::FlameThrower,
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pos.0 + diff * 0.9,
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Vec3::new(0.0, 0.0, 2.0) + position,
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));
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}
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}
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@ -805,7 +862,7 @@ impl Particle {
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}
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}
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fn new_beam(
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fn new_directed(
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lifespan: Duration,
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time: f64,
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mode: ParticleMode,
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@ -814,7 +871,13 @@ impl Particle {
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) -> Self {
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Particle {
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alive_until: time + lifespan.as_secs_f64(),
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instance: ParticleInstance::new_beam(time, lifespan.as_secs_f32(), mode, pos1, pos2),
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instance: ParticleInstance::new_directed(
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time,
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lifespan.as_secs_f32(),
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mode,
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pos1,
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pos2,
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),
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}
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}
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}
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